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#import <Cocoa/Cocoa.h>
#import <OpenGL/gl.h>
#import "ContextUpdater.h"
#ifndef GL_TEXTURE_RECTANGLE_EXT
#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
#endif
typedef int Bool;
NSAutoreleasePool* gAutoreleasePool = NULL;
void* createContext(void* shareContext, void* view)
{
//fprintf(stderr, "createContext shareContext=%p view=%p\n", shareContext, view);
NSOpenGLContext *nsChareCtx = (NSOpenGLContext*)shareContext;
NSView *nsView = (NSView*)view;
if (gAutoreleasePool == NULL)
{
gAutoreleasePool = [[NSAutoreleasePool alloc] init];
}
// FIXME: hardcoded pixel format. Instead pass these attributes down
// as arguments. There is really no way to enumerate the possible
// pixel formats for a given window on Mac OS X, so we will assume
// that we can match the requested capabilities and leave the
// selection up to the built-in pixel format selection algorithm.
NSOpenGLPixelFormatAttribute attribs[] =
{
NSOpenGLPFANoRecovery, YES,
NSOpenGLPFAAccelerated, YES,
NSOpenGLPFADoubleBuffer, YES,
NSOpenGLPFAColorSize, 32,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFADepthSize, 8,
NSOpenGLPFAStencilSize, 8,
NSOpenGLPFAAccumSize, 0,
0
};
if (nsView == NULL)
{
attribs[12] = 0; // no stencil, no accums fo pBuffers
}
NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
NSOpenGLContext* nsContext = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nsChareCtx];
[fmt release];
if (nsView != nil)
{
[nsContext setView: nsView];
}
[nsContext retain];
//fprintf(stderr, " nsContext=%p\n", nsContext);
return nsContext;
}
Bool makeCurrentContext(void* context, void* view)
{
//fprintf(stderr, "makeCurrentContext context=%p, view=%p\n", context, view);
NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
[nsContext makeCurrentContext];
return true;
}
Bool clearCurrentContext(void* context, void* view)
{
//fprintf(stderr, "clearCurrentContext context=%p, view=%p\n", context, view);
[NSOpenGLContext clearCurrentContext];
return true;
}
Bool deleteContext(void* context, void* view)
{
//fprintf(stderr, "deleteContext context=%p, view=%p\n", context, view);
NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
[nsContext setView: nil];
[nsContext release];
return true;
}
Bool flushBuffer(void* context, void* view)
{
//fprintf(stderr, "flushBuffer context=%p, view=%p\n", context, view);
NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
[nsContext flushBuffer];
return true;
}
void* updateContextRegister(void* context, void* view)
{
//fprintf(stderr, "updateContextRegister context=%p, view=%p\n", context, view);
NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
NSView *nsView = (NSView*)view;
ContextUpdater *contextUpdater = [[ContextUpdater alloc] init];
[contextUpdater registerFor:nsContext with:nsView];
}
void updateContextUnregister(void* context, void* view, void* updater)
{
//fprintf(stderr, "updateContextUnregister context=%p, view=%p\n", context, view);
ContextUpdater *contextUpdater = (ContextUpdater *)updater;
[contextUpdater release];
}
static int getNextPowerOf2(int number)
{
if (((number-1) & number) == 0)
{
//ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0
return number;
}
int power = 0;
while (number > 0)
{
number = number>>1;
power++;
}
return (1<<power);
}
void* createPBuffer(void* context, int width, int height)
{
//fprintf(stderr, "createPBuffer context=%p width=%d height=%d\n", context, width, height);
#ifdef AVAILABLE_MAC_OS_X_VERSION_10_3_AND_LATER)
NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
//unsigned long taget = GL_TEXTURE_RECTANGLE_EXT;
unsigned long taget = GL_TEXTURE_2D; // texture size must be a multiple of power of 2
width = getNextPowerOf2(width);
height = getNextPowerOf2(height);
NSOpenGLPixelBuffer* pBuffer = [[NSOpenGLPixelBuffer alloc] initWithTextureTarget:taget textureInternalFormat:GL_RGBA textureMaxMipMapLevel:0 pixelsWide:width pixelsHigh:height];
[nsContext setPixelBuffer:pBuffer cubeMapFace:0 mipMapLevel:0 currentVirtualScreen:0];
return pBuffer;
#else
return NULL;
#endif
}
Bool destroyPBuffer(void* context, void* buffer)
{
//fprintf(stderr, "destroyPBuffer context=%p, buffer=%p\n", context, buffer);
#ifdef AVAILABLE_MAC_OS_X_VERSION_10_3_AND_LATER)
NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer;
[nsContext setPixelBuffer:NULL cubeMapFace:0 mipMapLevel:0 currentVirtualScreen:0];
[pBuffer release];
return true;
#else
return false;
#endif
}
int bindPBuffer(void* context, void* buffer)
{
//fprintf(stderr, "bindPBuffer context=%p, buffer=%p\n", context, buffer);
#ifdef AVAILABLE_MAC_OS_X_VERSION_10_3_AND_LATER)
NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer;
GLuint pBufferTextureName;
glGenTextures(1, &pBufferTextureName);
glBindTexture([pBuffer textureTarget], pBufferTextureName);
glTexParameteri([pBuffer textureTarget], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri([pBuffer textureTarget], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
[nsContext setTextureImageToPixelBuffer:pBuffer colorBuffer:GL_FRONT_LEFT];
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable([pBuffer textureTarget]);
return pBufferTextureName;
#else
return 0;
#endif
}
void unbindPBuffer(void* context, void* buffer, int texture)
{
//fprintf(stderr, "unbindPBuffer context=%p, buffer=%p\n", context, buffer);
#ifdef AVAILABLE_MAC_OS_X_VERSION_10_3_AND_LATER)
NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer;
GLuint pBufferTextureName = (GLuint)texture;
//glDisable([pBuffer textureTarget]);
glDeleteTextures(1, &pBufferTextureName);
#endif
}
#include <mach-o/dyld.h>
Bool imagesInitialized = false;
static char libGLStr[] = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib";
static char libGLUStr[] = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib";
static const struct mach_header *libGLImage;
static const struct mach_header *libGLUImage;
void* getProcAddress(const char *procname)
{
if (imagesInitialized == false)
{
imagesInitialized = true;
unsigned long options = NSADDIMAGE_OPTION_RETURN_ON_ERROR;
libGLImage = NSAddImage(libGLStr, options);
libGLUImage = NSAddImage(libGLUStr, options);
}
unsigned long options = NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR;
char underscoreName[512] = "_";
strcat(underscoreName, procname);
if (NSIsSymbolNameDefinedInImage(libGLImage, underscoreName) == YES)
{
NSSymbol sym = NSLookupSymbolInImage(libGLImage, underscoreName, options);
return NSAddressOfSymbol(sym);
}
if (NSIsSymbolNameDefinedInImage(libGLUImage, underscoreName) == YES)
{
NSSymbol sym = NSLookupSymbolInImage(libGLUImage, underscoreName, options);
return NSAddressOfSymbol(sym);
}
if (NSIsSymbolNameDefinedWithHint(underscoreName, "GL"))
{
NSSymbol sym = NSLookupAndBindSymbol(underscoreName);
return NSAddressOfSymbol(sym);
}
return NULL;
}
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