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path: root/src/native/jogl/MacOSXWindowSystemInterface.m
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/* Note: usage of AvailabilityMacros.h to detect whether we're
   building on OS X 10.3 does not work because the header #defines
   MAC_OS_X_VERSION_10_4 even though the machine is a 10.3 machine

#include <AvailabilityMacros.h>

#ifndef MAC_OS_X_VERSION_10_3
	#error building JOGL requires Mac OS X 10.3 or greater
#endif

#ifndef MAC_OS_X_VERSION_10_4
  #define NSOpenGLPFAColorFloat kCGLPFAColorFloat
  #define kCGLNoError 0
#endif
*/

#import <Cocoa/Cocoa.h>
#import <OpenGL/gl.h>
#import <OpenGL/CGLTypes.h>
#import <jni.h>
#import "ContextUpdater.h"

#import "macosx-window-system.h"

// see MacOSXPbufferGLContext.java createPbuffer
#define USE_GL_TEXTURE_RECTANGLE_EXT

#ifdef USE_GL_TEXTURE_RECTANGLE_EXT
    #ifndef GL_TEXTURE_RECTANGLE_EXT
            #define GL_TEXTURE_RECTANGLE_EXT 0x84F5
    #endif
#endif

struct _RendererInfo
{
	long id;				// kCGLRPRendererID
	long displayMask;		// kCGLRPDisplayMask
	
	long accelerated;		// kCGLRPAccelerated
	
	long window;			// kCGLRPWindow
	long fullscreen;		// kCGLRPFullScreen
	long multiscreen;		// kCGLRPMultiScreen
	long offscreen;			// kCGLRPOffScreen
	long floatPixels;		// see kCGLRPColorModes
	long stereo;			// kCGLRPBufferModes
	
	long auxBuffers;		// kCGLRPMaxAuxBuffers
	long sampleBuffers;		// kCGLRPMaxSampleBuffers
	long samples;			// kCGLRPMaxSamples
	long samplesModes;		// kCGLRPSampleModes
	long multiSample;		// see kCGLRPSampleModes
	long superSample;		// see kCGLRPSampleModes
	long alphaSample;		// kCGLRPSampleAlpha
	
	long colorModes;		// kCGLRPColorModes
	long colorRGBSizeMAX;
	long colorASizeMAX;
	long colorFloatRGBSizeMAX;
	long colorFloatASizeMAX;
	long colorFloatRGBSizeMIN;
	long colorFloatASizeMIN;
	long colorModesCount;
	long colorFloatModesCount;
	long depthModes;		// kCGLRPDepthModes
	long depthSizeMAX;
	long depthModesCount;
	long stencilModes;		// kCGLRPStencilModes
	long stencilSizeMAX;
	long stencilModesCount;
	long accumModes;		// kCGLRPAccumModes
	long accumRGBSizeMAX;
	long accumASizeMAX;
	long accumModesCount;
}
typedef RendererInfo;

RendererInfo *gRenderers = NULL;
long gRenderersCount = 0;

long depthModes[] = {
					kCGL0Bit,
					kCGL1Bit,
					kCGL2Bit,
					kCGL3Bit,
					kCGL4Bit,
					kCGL5Bit,
					kCGL6Bit,
					kCGL8Bit,
					kCGL10Bit,
					kCGL12Bit,
					kCGL16Bit,
					kCGL24Bit,
					kCGL32Bit,
					kCGL48Bit,
					kCGL64Bit,
					kCGL96Bit,
					kCGL128Bit
					};
long depthModesBits[] = {0, 1, 2, 3, 4, 5, 6, 8, 10, 12, 16, 24, 32, 48, 64, 96, 128};
long colorModes[] = {
					kCGLRGB444Bit,
					kCGLARGB4444Bit,
					kCGLRGB444A8Bit,
					kCGLRGB555Bit,
					kCGLARGB1555Bit,
					kCGLRGB555A8Bit,
					kCGLRGB565Bit,
					kCGLRGB565A8Bit,
					kCGLRGB888Bit,
					kCGLARGB8888Bit,
					kCGLRGB888A8Bit,
					kCGLRGB101010Bit,
					kCGLARGB2101010Bit,
					kCGLRGB101010_A8Bit,
					kCGLRGB121212Bit,
					kCGLARGB12121212Bit,
					kCGLRGB161616Bit,
					kCGLRGBA16161616Bit,
					kCGLRGBFloat64Bit,
					kCGLRGBAFloat64Bit,
					kCGLRGBFloat128Bit,
					kCGLRGBAFloat128Bit,
					kCGLRGBFloat256Bit,
					kCGLRGBAFloat256Bit
					};
long colorModesBitsRGB[] =	{4, 4, 4, 5, 5, 5, 5, 5, 8, 8, 8, 10, 10, 10, 12, 12, 16, 16, 16, 16, 32, 32, 64, 64};
long colorModesBitsA[] =	{0, 4, 8, 0, 1, 8, 0, 8, 0, 8, 8,  0,  2,  8,  0, 12,  0, 16,  0, 16,  0, 32,  0, 64};

void getRendererInfo()
{
	if (gRenderersCount == 0)
	{		
		CGLRendererInfoObj info;
		CGLError err = CGLQueryRendererInfo(CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay), &info, &gRenderersCount);
		if (err == 0 /* kCGLNoError */)
		{
			// how many renderers are available?
			CGLDescribeRenderer(info, 0, kCGLRPRendererCount, &gRenderersCount);
			
			// allocate our global renderers info
			gRenderers = (RendererInfo*)malloc(gRenderersCount*sizeof(RendererInfo));
			memset(gRenderers, 0x00, gRenderersCount*sizeof(RendererInfo));
			
			// iterate through the renderers checking for their features
			long j;
			for (j=0; j<gRenderersCount; j++)
			{
				RendererInfo *renderer = &gRenderers[j];
				int i;
				
				CGLDescribeRenderer(info, j, kCGLRPRendererID, &(renderer->id));
				CGLDescribeRenderer(info, j, kCGLRPDisplayMask, &(renderer->displayMask));
				
				CGLDescribeRenderer(info, j, kCGLRPAccelerated, &(renderer->accelerated));
				
				CGLDescribeRenderer(info, j, kCGLRPWindow, &(renderer->window));
				CGLDescribeRenderer(info, j, kCGLRPFullScreen, &(renderer->fullscreen));
				CGLDescribeRenderer(info, j, kCGLRPMultiScreen, &(renderer->multiscreen));
				CGLDescribeRenderer(info, j, kCGLRPOffScreen, &(renderer->offscreen));
				CGLDescribeRenderer(info, j, kCGLRPColorModes, &(renderer->floatPixels));
				if ((renderer->floatPixels >= kCGLRGBFloat64Bit) != 0)
				{
					renderer->floatPixels = 1;
				}
				else
				{
					renderer->floatPixels = 0;
				}
				CGLDescribeRenderer(info, j, kCGLRPBufferModes, &(renderer->stereo));
				if ((renderer->stereo & kCGLStereoscopicBit) != 0)
				{
					renderer->stereo = 1;
				}
				else
				{
					renderer->stereo = 0;
				}
				
				CGLDescribeRenderer(info, j, kCGLRPMaxAuxBuffers, &(renderer->auxBuffers));
				CGLDescribeRenderer(info, j, kCGLRPMaxSampleBuffers, &(renderer->sampleBuffers));
				CGLDescribeRenderer(info, j, kCGLRPMaxSamples, &(renderer->samples));
				CGLDescribeRenderer(info, j, kCGLRPSampleModes, &(renderer->samplesModes));
				if ((renderer->samplesModes & kCGLSupersampleBit) != 0)
				{
					renderer->multiSample = 1;
				}
				if ((renderer->samplesModes & kCGLMultisampleBit) != 0)
				{
					renderer->superSample = 1;
				}
				CGLDescribeRenderer(info, j, kCGLRPSampleAlpha, &(renderer->alphaSample));
				
				CGLDescribeRenderer(info, j, kCGLRPColorModes, &(renderer->colorModes));
				i=0;
				int floatPixelFormatInitialized = 0;
				while (colorModes[i] != 0)
				{
					if ((renderer->colorModes & colorModes[i]) != 0)
					{
						// non-float color model
						if (colorModes[i] < kCGLRGBFloat64Bit)
						{
							// look for max color and alpha values - prefer color models that have alpha
							if ((colorModesBitsRGB[i] >= renderer->colorRGBSizeMAX) && (colorModesBitsA[i] >= renderer->colorASizeMAX))
							{
								renderer->colorRGBSizeMAX = colorModesBitsRGB[i];
								renderer->colorASizeMAX = colorModesBitsA[i];
							}
							renderer->colorModesCount++;
						}
						// float-color model
						if (colorModes[i] >= kCGLRGBFloat64Bit)
						{
							if (floatPixelFormatInitialized == 0)
							{
								floatPixelFormatInitialized = 1;
								
								renderer->colorFloatASizeMAX = colorModesBitsA[i];
								renderer->colorFloatRGBSizeMAX = colorModesBitsRGB[i];
								renderer->colorFloatASizeMIN = colorModesBitsA[i];
								renderer->colorFloatRGBSizeMIN = colorModesBitsRGB[i];
							}
							// look for max color and alpha values - prefer color models that have alpha
							if ((colorModesBitsRGB[i] >= renderer->colorFloatRGBSizeMAX) && (colorModesBitsA[i] >= renderer->colorFloatASizeMAX))
							{
								renderer->colorFloatRGBSizeMAX = colorModesBitsRGB[i];
								renderer->colorFloatASizeMAX = colorModesBitsA[i];
							}
							// find min color
							if (colorModesBitsA[i] < renderer->colorFloatASizeMIN)
							{
								renderer->colorFloatASizeMIN = colorModesBitsA[i];
							}
							// find min alpha color
							if (colorModesBitsA[i] < renderer->colorFloatRGBSizeMIN)
							{
								renderer->colorFloatRGBSizeMIN = colorModesBitsRGB[i];
							}
							renderer->colorFloatModesCount++;
						}
					}
					i++;
				}
				CGLDescribeRenderer(info, j, kCGLRPDepthModes, &(renderer->depthModes));
				i=0;
				while (depthModes[i] != 0)
				{
					if ((renderer->depthModes & depthModes[i]) != 0)
					{
						renderer->depthSizeMAX = depthModesBits[i];
						renderer->depthModesCount++;
					}
					i++;
				}
				CGLDescribeRenderer(info, j, kCGLRPStencilModes, &(renderer->stencilModes));
				i=0;
				while (depthModes[i] != 0)
				{
					if ((renderer->stencilModes & depthModes[i]) != 0)
					{
						renderer->stencilSizeMAX = depthModesBits[i];
						renderer->stencilModesCount++;
					}
					i++;
				}
				CGLDescribeRenderer(info, j, kCGLRPAccumModes, &(renderer->accumModes));
				i=0;
				while (colorModes[i] != 0)
				{
					if ((renderer->accumModes & colorModes[i]) != 0)
					{
						if ((colorModesBitsRGB[i] >= renderer->accumRGBSizeMAX) && (colorModesBitsA[i] >= renderer->accumASizeMAX))
						{
							renderer->accumRGBSizeMAX = colorModesBitsRGB[i];
							renderer->accumASizeMAX = colorModesBitsA[i];
						}
						renderer->accumModesCount++;
					}
					i++;
				}
			}
		}
		CGLDestroyRendererInfo (info);
	}
	
#if 0
	fprintf(stderr, "gRenderersCount=%ld\n", gRenderersCount);
	int j;
	for (j=0; j<gRenderersCount; j++)
	{
		RendererInfo *renderer = &gRenderers[j];
		fprintf(stderr, "	id=%ld\n", renderer->id);
		fprintf(stderr, "	displayMask=%ld\n", renderer->displayMask);
		
		fprintf(stderr, "		accelerated=%ld\n", renderer->accelerated);
		
		fprintf(stderr, "		window=%ld\n", renderer->window);
		fprintf(stderr, "		fullscreen=%ld\n", renderer->fullscreen);
		fprintf(stderr, "		multiscreen=%ld\n", renderer->multiscreen);
		fprintf(stderr, "		offscreen=%ld\n", renderer->offscreen);
		fprintf(stderr, "		floatPixels=%ld\n", renderer->floatPixels);
		fprintf(stderr, "		stereo=%ld\n", renderer->stereo);
		
		fprintf(stderr, "		auxBuffers=%ld\n", renderer->auxBuffers);
		fprintf(stderr, "		sampleBuffers=%ld\n", renderer->sampleBuffers);
		fprintf(stderr, "		samples=%ld\n", renderer->samples);
		fprintf(stderr, "		samplesModes=%ld\n", renderer->samplesModes);
		fprintf(stderr, "		multiSample=%ld\n", renderer->superSample);
		fprintf(stderr, "		superSample=%ld\n", renderer->superSample);
		fprintf(stderr, "		alphaSample=%ld\n", renderer->alphaSample);
		
		fprintf(stderr, "		colorModes=%ld\n", renderer->colorModes);
		fprintf(stderr, "			colorRGBSizeMAX=%ld\n", renderer->colorRGBSizeMAX);
		fprintf(stderr, "			colorASizeMAX=%ld\n", renderer->colorASizeMAX);
		fprintf(stderr, "			colorFloatRGBSizeMAX=%ld\n", renderer->colorFloatRGBSizeMAX);
		fprintf(stderr, "			colorFloatASizeMAX=%ld\n", renderer->colorFloatASizeMAX);
		fprintf(stderr, "			colorFloatRGBSizeMIN=%ld\n", renderer->colorFloatRGBSizeMIN);
		fprintf(stderr, "			colorFloatASizeMIN=%ld\n", renderer->colorFloatASizeMIN);
		fprintf(stderr, "			colorModesCount=%ld\n", renderer->colorModesCount);
		fprintf(stderr, "			colorFloatModesCount=%ld\n", renderer->colorFloatModesCount);
		fprintf(stderr, "		depthModes=%ld\n", renderer->depthModes);
		fprintf(stderr, "			depthSizeMAX=%ld\n", renderer->depthSizeMAX);
		fprintf(stderr, "			depthModesCount=%ld\n", renderer->depthModesCount);
		fprintf(stderr, "		stencilModes=%ld\n", renderer->stencilModes);
		fprintf(stderr, "			stencilSizeMAX=%ld\n", renderer->stencilSizeMAX);
		fprintf(stderr, "			stencilModesCount=%ld\n", renderer->stencilModesCount);
		fprintf(stderr, "		accumModes=%ld\n", renderer->accumModes);
		fprintf(stderr, "			accumRGBSizeMAX=%ld\n", renderer->accumRGBSizeMAX);
		fprintf(stderr, "			accumASizeMAX=%ld\n", renderer->accumASizeMAX);
		fprintf(stderr, "			accumModesCount=%ld\n", renderer->accumModesCount);
		fprintf(stderr, "\n");
	}
#endif
}

long validateParameter(NSOpenGLPixelFormatAttribute atttribute, long value)
{
	bool done = false;
	int i;
	for (i=0; i<gRenderersCount; i++)
	{
		RendererInfo renderer = gRenderers[i];
		if (renderer.accelerated != 0)
		{
			switch (atttribute)
			{
				case NSOpenGLPFAStencilSize:
					value = MIN(value, renderer.stencilSizeMAX);
					done = true;
					break;
				default:
					break;
			}
		}
		
		if (done == true)
		{
			break;
		}
	}
	
	return value;
}

void* createContext(void* shareContext, void* view,
                    int doubleBuffer,
                    int stereo,
                    int redBits,
                    int greenBits,
                    int blueBits,
                    int alphaBits,
                    int depthBits,
                    int stencilBits,
                    int accumRedBits,
                    int accumGreenBits,
                    int accumBlueBits,
                    int accumAlphaBits,
                    int sampleBuffers,
                    int numSamples,
                    int pbuffer,
                    int floatingPoint,
                    int* viewNotReady)
{
	getRendererInfo();
	
	int colorSize = alphaBits + redBits + greenBits + blueBits;
	int accumSize = accumAlphaBits + accumRedBits + accumGreenBits + accumBlueBits;
	
	NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];

	NSOpenGLContext *nsChareCtx = (NSOpenGLContext*)shareContext;
	NSView *nsView = (NSView*)view;

	if (nsView != NULL)
	{
		Bool viewReady = true;

		if ([nsView lockFocusIfCanDraw] == NO)
		{
			viewReady = false;
		}
		else
		{
			NSRect frame = [nsView frame];
			if ((frame.size.width == 0) || (frame.size.height == 0))
			{
				[nsView unlockFocus];		
				viewReady = false;
			}
		}

		if (!viewReady)
		{
			if (viewNotReady != NULL)
			{
				*viewNotReady = 1;
			}

			// the view is not ready yet
			[pool release];
			return NULL;
		}
	}

	// http://developer.apple.com/documentation/Cocoa/Reference/ApplicationKit/ObjC_classic/Classes/NSOpenGLPixelFormat.html
	NSOpenGLPixelFormatAttribute attribs[256];
	int idx = 0;
	if (pbuffer != 0)
	{
		attribs[idx++] =	NSOpenGLPFAPixelBuffer;
	}
	if (floatingPoint != 0)
	{
		attribs[idx++] =	kCGLPFAColorFloat /* NSOpenGLPFAColorFloat */;
	}
	if (doubleBuffer != 0)
	{
		attribs[idx++] =	NSOpenGLPFADoubleBuffer;
	}
	if (stereo != 0)
	{
		attribs[idx++] =	NSOpenGLPFAStereo;
	}
	attribs[idx++] =		NSOpenGLPFAColorSize;     attribs[idx++] = colorSize;
	attribs[idx++] =		NSOpenGLPFAAlphaSize;     attribs[idx++] = alphaBits;
	attribs[idx++] =		NSOpenGLPFADepthSize;     attribs[idx++] = depthBits;
	attribs[idx++] =		NSOpenGLPFAStencilSize;   attribs[idx++] = validateParameter(NSOpenGLPFAStencilSize, stencilBits);
	attribs[idx++] =		NSOpenGLPFAAccumSize;     attribs[idx++] = accumSize;
	if (sampleBuffers != 0)
	{
		attribs[idx++] =	NSOpenGLPFASampleBuffers; attribs[idx++] = sampleBuffers;
		attribs[idx++] =	NSOpenGLPFASamples;       attribs[idx++] = numSamples;
	}
	attribs[idx++] = 0;

	NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
	if (fmt == nil)
	{
		// should we fallback to defaults or not?
		fmt = [NSOpenGLView defaultPixelFormat];
	}
	
	NSOpenGLContext* nsContext = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nsChareCtx];
	[fmt release];
		
	if (nsView != nil)
	{
		[nsContext setView:nsView];
		[nsView unlockFocus];		
	}

	[pool release];
	return nsContext;
}

Bool makeCurrentContext(void* context, void* view) {
  NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
	
  NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
  [nsContext makeCurrentContext];
  [pool release];
  return true;
}

Bool clearCurrentContext(void* context, void* view) {
  NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
  [NSOpenGLContext clearCurrentContext];
  [pool release];
  return true;
}

Bool deleteContext(void* context, void* view) {
  NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
	
  NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
  [nsContext clearDrawable];
  [nsContext release];
  [pool release];
  return true;
}

Bool flushBuffer(void* context, void* view) {
  NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
	
  NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
  [nsContext flushBuffer];
  [pool release];
  return true;
}

void updateContext(void* context, void* view) {
  NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
	
  NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
  [nsContext update];
  [pool release];
}

void* updateContextRegister(void* context, void* view) {
  NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
  NSView *nsView = (NSView*)view;
	
  NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
  ContextUpdater *contextUpdater = [[ContextUpdater alloc] init];
  [contextUpdater registerFor:nsContext with:nsView];
  [pool release];
  return NULL;
}

void updateContextUnregister(void* context, void* view, void* updater) {
  ContextUpdater *contextUpdater = (ContextUpdater *)updater;
	
  NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
  [contextUpdater release];
  [pool release];
}

void* createPBuffer(int renderTarget, int internalFormat, int width, int height) {
  NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
  NSOpenGLPixelBuffer* pBuffer = [[NSOpenGLPixelBuffer alloc]
                                   initWithTextureTarget:renderTarget
                                   textureInternalFormat:internalFormat
                                   textureMaxMipMapLevel:0
                                   pixelsWide:width
                                   pixelsHigh:height];
  [pool release];
  return pBuffer;
}

Bool destroyPBuffer(void* context, void* buffer) {
  /* FIXME: not clear whether we need to perform the clearDrawable below */
  /* FIXME: remove the context argument -- don't need it any more */
  /*  NSOpenGLContext *nsContext = (NSOpenGLContext*)context; */
  NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer;
	
  NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
  /*
  if (nsContext != NULL) {
    [nsContext clearDrawable];
  }
  */
  [pBuffer release];
  [pool release];
	
  return true;
}

void setContextPBuffer(void* context, void* buffer) {
  NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
  NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer;

  NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
  [nsContext setPixelBuffer: pBuffer
             cubeMapFace: 0
             mipMapLevel: 0
             currentVirtualScreen: [nsContext currentVirtualScreen]];
  [pool release];
}

void setContextTextureImageToPBuffer(void* context, void* buffer, int colorBuffer) {
  NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
  NSOpenGLPixelBuffer *pBuffer = (NSOpenGLPixelBuffer*)buffer;

  NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
  [nsContext setTextureImageToPixelBuffer: pBuffer
             colorBuffer: (unsigned long) colorBuffer];
  [pool release];
}

#include <mach-o/dyld.h>
Bool imagesInitialized = false;
static char libGLStr[] = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib";
static char libGLUStr[] = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib";
static const struct mach_header *libGLImage;
static const struct mach_header *libGLUImage;
void* getProcAddress(const char *procname) {
  if (imagesInitialized == false) {
    imagesInitialized = true;
    unsigned long options = NSADDIMAGE_OPTION_RETURN_ON_ERROR;
    libGLImage = NSAddImage(libGLStr, options);
    libGLUImage = NSAddImage(libGLUStr, options);
  }
	
  unsigned long options = NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR;
  char underscoreName[512] = "_";
  strcat(underscoreName, procname);
	
  if (NSIsSymbolNameDefinedInImage(libGLImage, underscoreName) == YES) {
    NSSymbol sym = NSLookupSymbolInImage(libGLImage, underscoreName, options);
    return NSAddressOfSymbol(sym);
  }
	
  if (NSIsSymbolNameDefinedInImage(libGLUImage, underscoreName) == YES)	{
    NSSymbol sym = NSLookupSymbolInImage(libGLUImage, underscoreName, options);
    return NSAddressOfSymbol(sym);
  }
	
  if (NSIsSymbolNameDefinedWithHint(underscoreName, "GL")) {
    NSSymbol sym = NSLookupAndBindSymbol(underscoreName);
    return NSAddressOfSymbol(sym);
  }
  
  return NULL;
}

void setSwapInterval(void* context, int interval) {
  NSOpenGLContext *nsContext = (NSOpenGLContext*)context;
  long swapInterval = interval;
  [nsContext setValues: &swapInterval forParameter: NSOpenGLCPSwapInterval];
}

Bool setGammaRamp(int tableSize, float* redRamp, float* greenRamp, float* blueRamp) {
  CGDisplayErr err = CGSetDisplayTransferByTable(kCGDirectMainDisplay, tableSize, redRamp, greenRamp, blueRamp);
  return (err == CGDisplayNoErr);
}

void resetGammaRamp() {
  CGDisplayRestoreColorSyncSettings();
}