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package net.java.games.gluegen.ant;
/*
* StaticGLGenTask.java
* Copyright (C) 2003 Rob Grzywinski (rgrzywinski@realityinteractive.com)
*
* Copying, distribution and use of this software in source and binary
* forms, with or without modification, is permitted provided that the
* following conditions are met:
*
* Distributions of source code must reproduce the copyright notice,
* this list of conditions and the following disclaimer in the source
* code header files; and Distributions of binary code must reproduce
* the copyright notice, this list of conditions and the following
* disclaimer in the documentation, Read me file, license file and/or
* other materials provided with the software distribution.
*
* The names of Sun Microsystems, Inc. ("Sun") and/or the copyright
* holder may not be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED "AS IS," WITHOUT A WARRANTY OF ANY
* KIND. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
* WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, NON-INTERFERENCE, ACCURACY OF
* INFORMATIONAL CONTENT OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE
* COPYRIGHT HOLDER, SUN AND SUN'S LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL THE
* COPYRIGHT HOLDER, SUN OR SUN'S LICENSORS BE LIABLE FOR ANY LOST
* REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
* CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
* REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
* INABILITY TO USE THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGES. YOU ACKNOWLEDGE THAT THIS SOFTWARE IS NOT
* DESIGNED, LICENSED OR INTENDED FOR USE IN THE DESIGN, CONSTRUCTION,
* OPERATION OR MAINTENANCE OF ANY NUCLEAR FACILITY. THE COPYRIGHT
* HOLDER, SUN AND SUN'S LICENSORS DISCLAIM ANY EXPRESS OR IMPLIED
* WARRANTY OF FITNESS FOR SUCH USES.
*/
import java.io.IOException;
import org.apache.tools.ant.BuildException;
import org.apache.tools.ant.DirectoryScanner;
import org.apache.tools.ant.Project;
import org.apache.tools.ant.Task;
import org.apache.tools.ant.taskdefs.Execute;
import org.apache.tools.ant.taskdefs.LogStreamHandler;
import org.apache.tools.ant.types.CommandlineJava;
import org.apache.tools.ant.types.FileSet;
import org.apache.tools.ant.types.Path;
import org.apache.tools.ant.types.PatternSet;
import org.apache.tools.ant.util.JavaEnvUtils;
/**
* <p>An <a href="http://ant.apache.org">ANT</a> {@link org.apache.tools.ant.Task}
* for using {@link net.java.games.gluegen.opengl.BuildStaticGLInfo}.</p>
*
* <p>Usage:</p>
* <pre>
<staticglgen package="[generated files package]"
headers="[file pattern of GL headers]"
outputdir="[directory to output the generated files]" />
* </pre>
*
* @author Rob Grzywinski <a href="mailto:rgrzywinski@realityinteractive.com">rgrzywinski@yahoo.com</a>
*/
// FIXME: blow out javadoc
public class StaticGLGenTask extends Task
{
/**
* <p>The {@link net.java.games.gluegen.opengl.BuildStaticGLInfo} classname.</p>
*/
private static final String GL_GEN = "net.java.games.gluegen.opengl.BuildStaticGLInfo";
// =========================================================================
/**
* <p>The {@link org.apache.tools.ant.types.CommandlineJava} that is used
* to execute {@link net.java.games.gluegen.opengl.BuildStaticGLInfo}.</p>
*/
private CommandlineJava glgenCommandline;
// =========================================================================
/**
* <p>The package name for the generated files.</p>
*/
private String packageName;
/**
* <p>The output directory.</p>
*/
private String outputDirectory;
/**
* <p>The {@link org.apache.tools.ant.types.FileSet} of GL headers.</p>
*/
private FileSet headerSet = new FileSet();
// =========================================================================
/**
* <p>Create and add the VM and classname to {@link org.apache.tools.ant.types.CommandlineJava}.</p>
*/
public StaticGLGenTask()
{
// create the CommandlineJava that will be used to call BuildStaticGLInfo
glgenCommandline = new CommandlineJava();
// set the VM and classname in the commandline
glgenCommandline.setVm(JavaEnvUtils.getJreExecutable("java"));
glgenCommandline.setClassname(GL_GEN);
}
// =========================================================================
// ANT getters and setters
/**
* <p>Set the package name for the generated files. This is called by ANT.</p>
*
* @param packageName the name of the package for the generated files
*/
public void setPackage(String packageName)
{
log( ("Setting package name to: " + packageName), Project.MSG_VERBOSE);
this.packageName = packageName;
}
/**
* <p>Set the output directory. This is called by ANT.</p>
*
* @param directory the output directory
*/
public void setOutputDir(String directory)
{
log( ("Setting output directory to: " + directory),
Project.MSG_VERBOSE);
this.outputDirectory = directory;
}
/**
* <p>Add a header file to the list. This is called by ANT for a nested
* element.</p>
*
* @return {@link org.apache.tools.ant.types.PatternSet.NameEntry}
*/
public PatternSet.NameEntry createHeader()
{
return headerSet.createInclude();
}
/**
* <p>Add a header file to the list. This is called by ANT for a nested
* element.</p>
*
* @return {@link org.apache.tools.ant.types.PatternSet.NameEntry}
*/
public PatternSet.NameEntry createHeadersFile()
{
return headerSet.createIncludesFile();
}
/**
* <p>Set the set of header patterns. Patterns may be separated by a comma
* or a space. This is called by ANT.</p>
*
* @param headers the string containing the header patterns
*/
public void setHeaders(String headers)
{
headerSet.setIncludes(headers);
}
/**
* <p>Add an optional classpath that defines the location of {@link net.java.games.gluegen.opengl.BuildStaticGLInfo}
* and <code>BuildStaticGLInfo</code>'s dependencies.</p>
*
* @returns {@link org.apache.tools.ant.types.Path}
*/
public Path createClasspath()
{
return glgenCommandline.createClasspath(project).createPath();
}
// =========================================================================
/**
* <p>Run the task. This involves validating the set attributes, creating
* the command line to be executed and finally executing the command.</p>
*
* @see org.apache.tools.ant.Task#execute()
*/
public void execute()
throws BuildException
{
// validate that all of the required attributes have been set
validateAttributes();
// TODO: add logic to determine if the generated file needs to be
// regenerated
// add the attributes to the CommandlineJava
addAttributes();
log(glgenCommandline.describeCommand(), Project.MSG_VERBOSE);
// execute the command and throw on error
final int error = execute(glgenCommandline.getCommandline());
if(error == 1)
throw new BuildException( ("BuildStaticGLInfo returned: " + error), location);
}
/**
* <p>Ensure that the user specified all required arguments.</p>
*
* @throws BuildException if there are required arguments that are not
* present or not valid
*/
private void validateAttributes()
throws BuildException
{
// validate that the package name is set
if(!isValid(packageName))
throw new BuildException("Invalid package name: " + packageName);
// validate that the output directory is set
// TODO: switch to file and ensure that it exists
if(!isValid(outputDirectory))
throw new BuildException("Invalid output directory name: " + outputDirectory);
// TODO: validate that there are headers set
}
/**
* <p>Is the specified string valid? A valid string is non-<code>null</code>
* and has a non-zero length.</p>
*
* @param string the string to be tested for validity
* @return <code>true</code> if the string is valid. <code>false</code>
* otherwise.
*/
private boolean isValid(String string)
{
// check for null
if(string == null)
return false;
// ensure that the string has a non-zero length
// NOTE: must trim() to remove leading and trailing whitespace
if(string.trim().length() < 1)
return false;
// the string is valid
return true;
}
/**
* <p>Add all of the attributes to the command line. They have already
* been validated.</p>
*/
private void addAttributes()
{
// add the package name
glgenCommandline.createArgument().setValue(packageName);
// add the output directory name
glgenCommandline.createArgument().setValue(outputDirectory);
// add the header -files- from the FileSet
headerSet.setDir(getProject().getBaseDir());
DirectoryScanner directoryScanner = headerSet.getDirectoryScanner(getProject());
String[] directoryFiles = directoryScanner.getIncludedFiles();
for(int i=0; i<directoryFiles.length; i++)
{
glgenCommandline.createArgument().setValue(directoryFiles[i]);
}
}
/**
* <p>Execute {@link net.java.games.gluegen.opengl.BuildStaticGLInfo} in a
* forked JVM.</p>
*
* @throws BuildException
*/
private int execute(String[] command)
throws BuildException
{
// create the object that will perform the command execution
Execute execute = new Execute(new LogStreamHandler(this, Project.MSG_INFO,
Project.MSG_WARN),
null);
// set the project and command line
execute.setAntRun(project);
execute.setCommandline(command);
// execute the command
try
{
return execute.execute();
} catch(IOException ioe)
{
throw new BuildException(ioe, location);
}
}
}
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