1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
|
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package net.java.games.jogl;
import java.awt.Canvas;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.GraphicsConfiguration;
import net.java.games.jogl.impl.*;
// FIXME: Subclasses need to call resetGLFunctionAvailability() on their
// context whenever the displayChanged() function is called on our
// GLEventListeners
/** A heavyweight AWT component which provides OpenGL rendering
support. This is the primary implementation of {@link GLDrawable};
{@link GLJPanel} is provided for compatibility with Swing user
interfaces when adding a heavyweight doesn't work either because
of Z-ordering or LayoutManager problems. This class can not be
instantiated directly; use {@link GLDrawableFactory} to construct
them. */
public final class GLCanvas extends Canvas implements GLDrawable {
private GLDrawableHelper drawableHelper = new GLDrawableHelper();
private GLContext context;
GLCanvas(GraphicsConfiguration config,
GLCapabilities capabilities,
GLCapabilitiesChooser chooser,
GLDrawable shareWith) {
super(config);
context = GLContextFactory.getFactory().createGLContext(this, capabilities, chooser,
GLContextHelper.getContext(shareWith));
}
public void display() {
maybeDoSingleThreadedWorkaround(displayOnEventDispatchThreadAction,
displayAction,
false);
}
/** Overridden from Canvas; calls {@link #display}. Should not be
invoked by applications directly. */
public void paint(Graphics g) {
if (!context.getNoAutoRedrawMode()) {
display();
}
}
/** Overridden from Canvas; used to indicate when it's safe to
create an OpenGL context for the component. */
public void addNotify() {
super.addNotify();
context.setRealized();
}
/** Overridden from Canvas; used to indicate that it's no longer
safe to have an OpenGL context for the component. */
public void removeNotify() {
context.destroy();
super.removeNotify();
}
/** Overridden from Canvas; causes {@link GLDrawableHelper#reshape}
to be called on all registered {@link GLEventListener}s. Called
automatically by the AWT; should not be invoked by applications
directly. */
public void reshape(int x, int y, int width, int height) {
super.reshape(x, y, width, height);
// Note: we ignore the given x and y within the parent component
// since we are drawing directly into this heavyweight component.
final int fx = 0;
final int fy = 0;
final int fwidth = width;
final int fheight = height;
final Runnable reshapeRunnable = new Runnable() {
public void run() {
getGL().glViewport(fx, fy, fwidth, fheight);
drawableHelper.reshape(GLCanvas.this, fx, fy, fwidth, fheight);
}
};
final Runnable reshapeOnEDTRunnable = new Runnable() {
public void run() {
context.invokeGL(reshapeRunnable, true, initAction);
}
};
maybeDoSingleThreadedWorkaround(reshapeOnEDTRunnable, reshapeRunnable, true);
}
/** Overridden from Canvas to prevent Java2D's clearing of the
canvas from interfering with the OpenGL rendering. */
public void update(Graphics g) {
paint(g);
}
public void addGLEventListener(GLEventListener listener) {
drawableHelper.addGLEventListener(listener);
}
public void removeGLEventListener(GLEventListener listener) {
drawableHelper.removeGLEventListener(listener);
}
public GL getGL() {
return context.getGL();
}
public void setGL(GL gl) {
context.setGL(gl);
}
public GLU getGLU() {
return context.getGLU();
}
public void setGLU(GLU glu) {
context.setGLU(glu);
}
void willSetRenderingThread() {
context.willSetRenderingThread();
}
public void setRenderingThread(Thread currentThreadOrNull) throws GLException {
context.setRenderingThread(currentThreadOrNull, initAction);
}
public Thread getRenderingThread() {
return context.getRenderingThread();
}
public void setNoAutoRedrawMode(boolean noAutoRedraw) {
context.setNoAutoRedrawMode(noAutoRedraw);
}
public boolean getNoAutoRedrawMode() {
return context.getNoAutoRedrawMode();
}
public void setAutoSwapBufferMode(boolean onOrOff) {
context.setAutoSwapBufferMode(onOrOff);
}
public boolean getAutoSwapBufferMode() {
return context.getAutoSwapBufferMode();
}
public void swapBuffers() {
maybeDoSingleThreadedWorkaround(swapBuffersOnEventDispatchThreadAction, swapBuffersAction, false);
}
public boolean canCreateOffscreenDrawable() {
return context.canCreatePbufferContext();
}
public GLPbuffer createOffscreenDrawable(GLCapabilities capabilities,
int initialWidth,
int initialHeight) {
return new GLPbufferImpl(context.createPbufferContext(capabilities, initialWidth, initialHeight));
}
GLContext getContext() {
return context;
}
//----------------------------------------------------------------------
// Internals only below this point
//
private void maybeDoSingleThreadedWorkaround(Runnable eventDispatchThreadAction,
Runnable invokeGLAction,
boolean isReshape) {
if (SingleThreadedWorkaround.doWorkaround() && !EventQueue.isDispatchThread()) {
try {
// Reshape events must not block on the event queue due to the
// possibility of deadlocks during initial component creation.
// This solution is not optimal, because it changes the
// semantics of reshape() to have some of the processing being
// done asynchronously, but at least it preserves the
// semantics of the single-threaded workaround.
if (!isReshape) {
EventQueue.invokeAndWait(eventDispatchThreadAction);
} else {
EventQueue.invokeLater(eventDispatchThreadAction);
}
} catch (Exception e) {
throw new GLException(e);
}
} else {
context.invokeGL(invokeGLAction, isReshape, initAction);
}
}
class InitAction implements Runnable {
public void run() {
drawableHelper.init(GLCanvas.this);
}
}
private InitAction initAction = new InitAction();
class DisplayAction implements Runnable {
public void run() {
drawableHelper.display(GLCanvas.this);
}
}
private DisplayAction displayAction = new DisplayAction();
class SwapBuffersAction implements Runnable {
public void run() {
context.swapBuffers();
}
}
private SwapBuffersAction swapBuffersAction = new SwapBuffersAction();
// Workaround for ATI driver bugs related to multithreading issues
// like simultaneous rendering via Animators to canvases that are
// being resized on the AWT event dispatch thread
class DisplayOnEventDispatchThreadAction implements Runnable {
public void run() {
context.invokeGL(displayAction, false, initAction);
}
}
private DisplayOnEventDispatchThreadAction displayOnEventDispatchThreadAction =
new DisplayOnEventDispatchThreadAction();
class SwapBuffersOnEventDispatchThreadAction implements Runnable {
public void run() {
context.invokeGL(swapBuffersAction, false, initAction);
}
}
private SwapBuffersOnEventDispatchThreadAction swapBuffersOnEventDispatchThreadAction =
new SwapBuffersOnEventDispatchThreadAction();
}
|