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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package net.java.games.jogl;
import java.awt.Component;
import java.awt.EventQueue;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.GraphicsConfiguration;
import java.awt.Rectangle;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferByte;
import java.awt.image.DataBufferInt;
import java.security.*;
import javax.swing.JComponent;
import javax.swing.JPanel;
import net.java.games.jogl.impl.*;
// FIXME: Subclasses need to call resetGLFunctionAvailability() on their
// context whenever the displayChanged() function is called on their
// GLEventListeners
/** A lightweight Swing component which provides OpenGL rendering
support. Provided for compatibility with Swing user interfaces
when adding a heavyweight doesn't work either because of
Z-ordering or LayoutManager problems. This component attempts to
use hardware-accelerated rendering via pbuffers and falls back on
to software rendering if problems occur. This class can not be
instantiated directly; use {@link GLDrawableFactory} to construct
them. */
public final class GLJPanel extends JPanel implements GLDrawable {
private GLDrawableHelper drawableHelper = new GLDrawableHelper();
// Data used for either pbuffers or pixmap-based offscreen surfaces
private GLCapabilities offscreenCaps;
private GLCapabilitiesChooser chooser;
private GLDrawable shareWith;
private BufferedImage offscreenImage;
private int neededOffscreenImageWidth;
private int neededOffscreenImageHeight;
private DataBufferByte dbByte;
private DataBufferInt dbInt;
private int panelWidth = 0;
private int panelHeight = 0;
private Updater updater;
private int awtFormat;
private int glFormat;
private int glType;
// Implementation using pbuffers
private static boolean hardwareAccelerationDisabled =
Debug.isPropertyDefined("jogl.gljpanel.nohw");
private boolean pbufferInitializationCompleted;
private GLPbuffer pbuffer;
private int pbufferWidth = 256;
private int pbufferHeight = 256;
private GLCanvas heavyweight;
private Frame toplevel;
// Implementation using software rendering
private GLContext offscreenContext;
// For saving/restoring of OpenGL state during ReadPixels
private int[] swapbytes = new int[1];
private int[] rowlength = new int[1];
private int[] skiprows = new int[1];
private int[] skippixels = new int[1];
private int[] alignment = new int[1];
GLJPanel(GLCapabilities capabilities, GLCapabilitiesChooser chooser, GLDrawable shareWith) {
super();
// Works around problems on many vendors' cards; we don't need a
// back buffer for the offscreen surface anyway
offscreenCaps = (GLCapabilities) capabilities.clone();
offscreenCaps.setDoubleBuffered(false);
this.chooser = chooser;
this.shareWith = shareWith;
initialize();
}
public void display() {
if (EventQueue.isDispatchThread()) {
// Want display() to be synchronous, so call paintImmediately()
paintImmediately(0, 0, getWidth(), getHeight());
} else {
// Multithreaded redrawing of Swing components is not allowed,
// so do everything on the event dispatch thread
try {
EventQueue.invokeAndWait(paintImmediatelyAction);
} catch (Exception e) {
throw new GLException(e);
}
}
}
/** Overridden from JComponent; calls {@link
GLEventListener#display}. Should not be invoked by applications
directly. */
public void paintComponent(Graphics g) {
updater.setGraphics(g);
if (!hardwareAccelerationDisabled) {
if (!pbufferInitializationCompleted) {
try {
heavyweight.display();
pbuffer.display();
} catch (GLException e) {
// We consider any exception thrown during updating of the
// heavyweight or pbuffer during the initialization phases
// to be an indication that there was a problem
// instantiating the pbuffer, regardless of whether the
// exception originated in the user's GLEventListener. In
// these cases we immediately back off and use software
// rendering.
disableHardwareRendering();
}
} else {
pbuffer.display();
}
} else {
offscreenContext.invokeGL(displayAction, false, initAction);
}
}
/** Overridden from Canvas; causes {@link GLDrawableHelper#reshape}
to be called on all registered {@link GLEventListener}s. Called
automatically by the AWT; should not be invoked by applications
directly. */
public void reshape(int x, int y, int width, int height) {
super.reshape(x, y, width, height);
// Move all reshape requests onto AWT EventQueue thread
final int fx = x;
final int fy = y;
final int fwidth = width;
final int fheight = height;
Runnable r = new Runnable() {
public void run() {
GLContext context = null;
neededOffscreenImageWidth = 0;
neededOffscreenImageHeight = 0;
if (!hardwareAccelerationDisabled) {
if (fwidth > pbufferWidth || fheight > pbufferHeight) {
// Must destroy and recreate pbuffer to fit
pbuffer.destroy();
if (fwidth > pbufferWidth) {
pbufferWidth = getNextPowerOf2(fwidth);
}
if (fheight > pbufferHeight) {
pbufferHeight = getNextPowerOf2(fheight);
}
initialize();
}
GLPbufferImpl pbufferImpl = (GLPbufferImpl) pbuffer;
context = pbufferImpl.getContext();
// It looks like NVidia's drivers (at least the ones on my
// notebook) are buggy and don't allow a rectangle of less than
// the pbuffer's width to be read...this doesn't really matter
// because it's the Graphics.drawImage() calls that are the
// bottleneck. Should probably make the size of the offscreen
// image be the exact size of the pbuffer to save some work on
// resize operations...
neededOffscreenImageWidth = pbufferWidth;
neededOffscreenImageHeight = fheight;
} else {
offscreenContext.resizeOffscreenContext(fwidth, fheight);
context = offscreenContext;
neededOffscreenImageWidth = fwidth;
neededOffscreenImageHeight = fheight;
}
if (offscreenImage != null &&
(offscreenImage.getWidth() != neededOffscreenImageWidth ||
offscreenImage.getHeight() != neededOffscreenImageHeight)) {
offscreenImage.flush();
offscreenImage = null;
}
panelWidth = fwidth;
panelHeight = fheight;
context.invokeGL(new Runnable() {
public void run() {
getGL().glViewport(0, 0, panelWidth, panelHeight);
drawableHelper.reshape(GLJPanel.this, 0, 0, panelWidth, panelHeight);
}
}, true, initAction);
}
};
if (EventQueue.isDispatchThread()) {
r.run();
} else {
// Avoid blocking EventQueue thread due to possible deadlocks
// during component creation
EventQueue.invokeLater(r);
}
}
public void addGLEventListener(GLEventListener listener) {
drawableHelper.addGLEventListener(listener);
}
public void removeGLEventListener(GLEventListener listener) {
drawableHelper.removeGLEventListener(listener);
}
public GL getGL() {
if (!hardwareAccelerationDisabled) {
return pbuffer.getGL();
} else {
return offscreenContext.getGL();
}
}
public void setGL(GL gl) {
if (!hardwareAccelerationDisabled) {
pbuffer.setGL(gl);
} else {
offscreenContext.setGL(gl);
}
}
public GLU getGLU() {
if (!hardwareAccelerationDisabled) {
return pbuffer.getGLU();
} else {
return offscreenContext.getGLU();
}
}
public void setGLU(GLU glu) {
if (!hardwareAccelerationDisabled) {
pbuffer.setGLU(glu);
} else {
offscreenContext.setGLU(glu);
}
}
public void setRenderingThread(Thread currentThreadOrNull) throws GLException {
// Not supported for GLJPanel because all repaint requests must be
// handled by the AWT thread
}
public Thread getRenderingThread() {
return null;
}
public void setNoAutoRedrawMode(boolean noAutoRedraws) {
}
public boolean getNoAutoRedrawMode() {
return false;
}
public void setAutoSwapBufferMode(boolean onOrOff) {
if (!hardwareAccelerationDisabled) {
pbuffer.setAutoSwapBufferMode(onOrOff);
} else {
offscreenContext.setAutoSwapBufferMode(onOrOff);
}
}
public boolean getAutoSwapBufferMode() {
if (!hardwareAccelerationDisabled) {
return pbuffer.getAutoSwapBufferMode();
} else {
return offscreenContext.getAutoSwapBufferMode();
}
}
public void swapBuffers() {
if (!hardwareAccelerationDisabled) {
pbuffer.swapBuffers();
} else {
offscreenContext.invokeGL(swapBuffersAction, false, initAction);
}
}
public boolean canCreateOffscreenDrawable() {
// For now let's say no, although we could using the heavyweight
// if hardware acceleration is still enabled
return false;
}
public GLPbuffer createOffscreenDrawable(GLCapabilities capabilities,
int initialWidth,
int initialHeight) {
throw new GLException("Not supported");
}
GLContext getContext() {
if (!hardwareAccelerationDisabled) {
return ((GLPbufferImpl) pbuffer).getContext();
} else {
return offscreenContext;
}
}
//----------------------------------------------------------------------
// Internals only below this point
//
private void disableHardwareRendering() {
if (Debug.verbose()) {
System.err.println("GLJPanel: Falling back on software rendering due to pbuffer problems");
}
hardwareAccelerationDisabled = true;
pbufferInitializationCompleted = false;
EventQueue.invokeLater(new Runnable() {
public void run() {
toplevel.setVisible(false);
// Should dispose of this -- not sure about stability on
// various cards -- should test (FIXME)
// toplevel.dispose();
}
});
initialize();
}
private void initialize() {
// Initialize either the hardware-accelerated rendering path or
// the lightweight rendering path
if (!hardwareAccelerationDisabled) {
boolean firstTime = false;
if (heavyweight == null) {
// Make the heavyweight share with the "shareWith" parameter.
// The pbuffer shares textures and display lists with the
// heavyweight, so by transitivity the pbuffer will share with
// it as well.
heavyweight = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities(), shareWith);
firstTime = true;
}
if (heavyweight.canCreateOffscreenDrawable()) {
if (firstTime) {
toplevel = new Frame();
toplevel.setUndecorated(true);
}
pbuffer = heavyweight.createOffscreenDrawable(offscreenCaps, pbufferWidth, pbufferHeight);
updater = new Updater();
pbuffer.addGLEventListener(updater);
pbufferInitializationCompleted = false;
if (firstTime) {
toplevel.add(heavyweight);
toplevel.setSize(0, 0);
}
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
toplevel.setVisible(true);
} catch (GLException e) {
disableHardwareRendering();
}
}
});
return;
} else {
// If the heavyweight reports that it can't create an
// offscreen drawable (pbuffer), don't try again the next
// time, and fall through to the software rendering path
hardwareAccelerationDisabled = true;
}
}
// Create an offscreen context instead
offscreenContext = GLContextFactory.getFactory().createGLContext(null, offscreenCaps, chooser,
GLContextHelper.getContext(shareWith));
offscreenContext.resizeOffscreenContext(panelWidth, panelHeight);
updater = new Updater();
if (panelWidth > 0 && panelHeight > 0) {
offscreenContext.invokeGL(new Runnable() {
public void run() {
getGL().glViewport(0, 0, panelWidth, panelHeight);
drawableHelper.reshape(GLJPanel.this, 0, 0, panelWidth, panelHeight);
}
}, true, initAction);
}
}
class Updater implements GLEventListener {
private Graphics g;
public void setGraphics(Graphics g) {
this.g = g;
}
public void init(GLDrawable drawable) {
if (!hardwareAccelerationDisabled) {
pbufferInitializationCompleted = true;
EventQueue.invokeLater(new Runnable() {
public void run() {
toplevel.setVisible(false);
}
});
}
drawableHelper.init(GLJPanel.this);
}
public void display(GLDrawable drawable) {
drawableHelper.display(GLJPanel.this);
// Must now copy pixels from offscreen context into surface
if (offscreenImage == null) {
if (panelWidth > 0 && panelHeight > 0) {
// It looks like NVidia's drivers (at least the ones on my
// notebook) are buggy and don't allow a sub-rectangle to be
// read from a pbuffer...this doesn't really matter because
// it's the Graphics.drawImage() calls that are the
// bottleneck
int awtFormat = 0;
int hwGLFormat = 0;
if (!hardwareAccelerationDisabled) {
// Should be more flexible in these BufferedImage formats;
// perhaps see what the preferred image types are on the
// given platform
awtFormat = BufferedImage.TYPE_INT_RGB;
// This seems to be a good choice on all platforms
hwGLFormat = GL.GL_UNSIGNED_INT_8_8_8_8_REV;
} else {
awtFormat = offscreenContext.getOffscreenContextBufferedImageType();
}
offscreenImage = new BufferedImage(neededOffscreenImageWidth,
neededOffscreenImageHeight,
awtFormat);
switch (awtFormat) {
case BufferedImage.TYPE_3BYTE_BGR:
glFormat = GL.GL_BGR;
glType = GL.GL_UNSIGNED_BYTE;
dbByte = (DataBufferByte) offscreenImage.getRaster().getDataBuffer();
break;
case BufferedImage.TYPE_INT_RGB:
case BufferedImage.TYPE_INT_ARGB:
glFormat = GL.GL_BGRA;
glType = (hardwareAccelerationDisabled
? offscreenContext.getOffscreenContextPixelDataType()
: hwGLFormat);
dbInt = (DataBufferInt) offscreenImage.getRaster().getDataBuffer();
break;
default:
// FIXME: Support more off-screen image types (current
// offscreen context implementations don't use others, and
// some of the OpenGL formats aren't supported in the 1.1
// headers, which we're currently using)
throw new GLException("Unsupported offscreen image type " + awtFormat);
}
}
}
if (offscreenImage != null) {
GL gl = getGL();
// Save current modes
gl.glGetIntegerv(GL.GL_PACK_SWAP_BYTES, swapbytes);
gl.glGetIntegerv(GL.GL_PACK_ROW_LENGTH, rowlength);
gl.glGetIntegerv(GL.GL_PACK_SKIP_ROWS, skiprows);
gl.glGetIntegerv(GL.GL_PACK_SKIP_PIXELS, skippixels);
gl.glGetIntegerv(GL.GL_PACK_ALIGNMENT, alignment);
gl.glPixelStorei(GL.GL_PACK_SWAP_BYTES, GL.GL_FALSE);
gl.glPixelStorei(GL.GL_PACK_ROW_LENGTH, offscreenImage.getWidth());
gl.glPixelStorei(GL.GL_PACK_SKIP_ROWS, 0);
gl.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, 0);
gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1);
// Actually read the pixels.
gl.glReadBuffer(GL.GL_FRONT);
if (dbByte != null) {
gl.glReadPixels(0, 0, offscreenImage.getWidth(), offscreenImage.getHeight(), glFormat, glType, dbByte.getData());
} else if (dbInt != null) {
gl.glReadPixels(0, 0, offscreenImage.getWidth(), offscreenImage.getHeight(), glFormat, glType, dbInt.getData());
}
// Restore saved modes.
gl.glPixelStorei(GL.GL_PACK_SWAP_BYTES, swapbytes[0]);
gl.glPixelStorei(GL.GL_PACK_ROW_LENGTH, rowlength[0]);
gl.glPixelStorei(GL.GL_PACK_SKIP_ROWS, skiprows[0]);
gl.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, skippixels[0]);
gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, alignment[0]);
if (!hardwareAccelerationDisabled ||
offscreenContext.offscreenImageNeedsVerticalFlip()) {
// This performs reasonably well; the snippet below does not.
// Should figure out if we need to set the image scaling
// preference to FAST since it doesn't require subsampling
// of pixels -- FIXME
for (int i = 0; i < panelHeight; i++) {
g.drawImage(offscreenImage,
0, i, panelWidth, i+1,
0, panelHeight - i - 1, panelWidth, panelHeight - i,
GLJPanel.this);
}
} else {
g.drawImage(offscreenImage, 0, 0, offscreenImage.getWidth(), offscreenImage.getHeight(), GLJPanel.this);
}
}
}
public void reshape(GLDrawable drawable, int x, int y, int width, int height) {
// This is handled above and dispatched directly to the appropriate context
}
public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {
}
}
class InitAction implements Runnable {
public void run() {
updater.init(GLJPanel.this);
}
}
private InitAction initAction = new InitAction();
class DisplayAction implements Runnable {
public void run() {
updater.display(GLJPanel.this);
}
}
private DisplayAction displayAction = new DisplayAction();
// This one is used exclusively in the non-hardware-accelerated case
class SwapBuffersAction implements Runnable {
public void run() {
offscreenContext.swapBuffers();
}
}
private SwapBuffersAction swapBuffersAction = new SwapBuffersAction();
class PaintImmediatelyAction implements Runnable {
public void run() {
paintImmediately(0, 0, getWidth(), getHeight());
}
}
private PaintImmediatelyAction paintImmediatelyAction = new PaintImmediatelyAction();
private int getNextPowerOf2(int number) {
if (((number-1) & number) == 0) {
//ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0
return number;
}
int power = 0;
while (number > 0) {
number = number>>1;
power++;
}
return (1<<power);
}
}
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