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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package net.java.games.jogl;
import java.awt.Component;
import java.awt.Graphics;
import java.awt.GraphicsConfiguration;
import java.awt.Rectangle;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferByte;
import java.awt.image.DataBufferInt;
import javax.swing.JComponent;
import javax.swing.JPanel;
import net.java.games.jogl.impl.*;
// FIXME: Subclasses need to call resetGLFunctionAvailability() on their
// context whenever the displayChanged() function is called on their
// GLEventListeners
/** A lightweight Swing component which provides OpenGL rendering
support. Provided for compatibility with Swing user interfaces
when adding a heavyweight doesn't work either because of
Z-ordering or LayoutManager problems. Currently implemented using
offscreen (i.e., non-hardware accelerated) rendering, so
performance will likely be poor. This class can not be
instantiated directly; use {@link GLDrawableFactory} to construct
them. */
public final class GLJPanel extends JPanel implements GLDrawable {
private GLDrawableHelper drawableHelper = new GLDrawableHelper();
private GLContext context;
private BufferedImage offscreenImage;
private int awtFormat;
private int glFormat;
private int glType;
private int glComps;
private DataBufferByte dbByte;
private DataBufferInt dbInt;
private Object semaphore = new Object();
private boolean repaintDone;
// For saving/restoring of OpenGL state during ReadPixels
private int[] swapbytes = new int[1];
private int[] lsbfirst = new int[1];
private int[] rowlength = new int[1];
private int[] skiprows = new int[1];
private int[] skippixels = new int[1];
private int[] alignment = new int[1];
GLJPanel(GLCapabilities capabilities, GLCapabilitiesChooser chooser, GLDrawable shareWith) {
super();
// Works around problems on many vendors' cards; we don't need a
// back buffer for the offscreen surface anyway
GLCapabilities myCaps = (GLCapabilities) capabilities.clone();
myCaps.setDoubleBuffered(false);
context = GLContextFactory.getFactory().createGLContext(null, myCaps, chooser,
GLContextHelper.getContext(shareWith));
}
public void display() {
// Multithreaded redrawing of Swing components is not allowed
try {
synchronized(semaphore) {
repaintDone = false;
repaint();
while (!repaintDone) {
semaphore.wait();
}
}
} catch (InterruptedException e) {
}
}
/** Overridden from JComponent; calls {@link #display}. Should not
be invoked by applications directly. */
public void paintComponent(Graphics g) {
displayAction.setGraphics(g);
context.invokeGL(displayAction, false, initAction);
synchronized(semaphore) {
repaintDone = true;
semaphore.notifyAll();
}
}
/** Overridden from Canvas; causes {@link GLDrawableHelper#reshape}
to be called on all registered {@link GLEventListener}s. Called
automatically by the AWT; should not be invoked by applications
directly. */
public void reshape(int x, int y, int width, int height) {
super.reshape(x, y, width, height);
// NOTE: we don't pay attention to the x and y provided since we
// are blitting into this component directly
final int fx = 0;
final int fy = 0;
final int fwidth = width;
final int fheight = height;
context.resizeOffscreenContext(width, height);
context.invokeGL(new Runnable() {
public void run() {
getGL().glViewport(fx, fy, fwidth, fheight);
drawableHelper.reshape(GLJPanel.this, fx, fy, fwidth, fheight);
if (offscreenImage != null &&
(offscreenImage.getWidth() != context.getOffscreenContextWidth() ||
offscreenImage.getHeight() != context.getOffscreenContextHeight())) {
offscreenImage.flush();
offscreenImage = null;
}
}
}, true, initAction);
}
public void addGLEventListener(GLEventListener listener) {
drawableHelper.addGLEventListener(listener);
}
public void removeGLEventListener(GLEventListener listener) {
drawableHelper.removeGLEventListener(listener);
}
public GL getGL() {
return context.getGL();
}
public void setGL(GL gl) {
context.setGL(gl);
}
public GLU getGLU() {
return context.getGLU();
}
public void setGLU(GLU glu) {
context.setGLU(glu);
}
public void setRenderingThread(Thread currentThreadOrNull) throws GLException {
// Not supported for GLJPanel because all repaint requests must be
// handled by the AWT thread
}
public Thread getRenderingThread() {
return context.getRenderingThread();
}
public void setNoAutoRedrawMode(boolean noAutoRedraws) {
}
public boolean getNoAutoRedrawMode() {
return false;
}
public void setAutoSwapBufferMode(boolean onOrOff) {
context.setAutoSwapBufferMode(onOrOff);
}
public boolean getAutoSwapBufferMode() {
return context.getAutoSwapBufferMode();
}
public void swapBuffers() {
context.invokeGL(swapBuffersAction, false, initAction);
}
public boolean canCreateOffscreenDrawable() {
// For now let's say no; maybe we can reimplement this class in
// terms of pbuffers (though not all vendors support them, and
// they seem to require an onscreen context)
return false;
}
public GLPbuffer createOffscreenDrawable(GLCapabilities capabilities,
int initialWidth,
int initialHeight) {
throw new GLException("Not supported");
}
GLContext getContext() {
return context;
}
//----------------------------------------------------------------------
// Internals only below this point
//
class InitAction implements Runnable {
public void run() {
drawableHelper.init(GLJPanel.this);
}
}
private InitAction initAction = new InitAction();
class DisplayAction implements Runnable {
private Graphics g;
public void setGraphics(Graphics g) {
this.g = g;
}
public void run() {
drawableHelper.display(GLJPanel.this);
// Must now copy pixels from offscreen context into surface
if (offscreenImage == null) {
int awtFormat = context.getOffscreenContextBufferedImageType();
offscreenImage = new BufferedImage(context.getOffscreenContextWidth(), context.getOffscreenContextHeight(), awtFormat);
switch (awtFormat) {
case BufferedImage.TYPE_3BYTE_BGR:
glFormat = GL.GL_BGR;
glType = GL.GL_UNSIGNED_BYTE;
glComps = 3;
dbByte = (DataBufferByte) offscreenImage.getRaster().getDataBuffer();
break;
case BufferedImage.TYPE_INT_RGB:
glFormat = GL.GL_BGRA;
glType = GL.GL_UNSIGNED_BYTE;
glComps = 4;
dbInt = (DataBufferInt) offscreenImage.getRaster().getDataBuffer();
break;
case BufferedImage.TYPE_INT_ARGB:
glFormat = GL.GL_BGRA;
glType = context.getOffscreenContextPixelDataType();
glComps = 4;
dbInt = (DataBufferInt) offscreenImage.getRaster().getDataBuffer();
break;
default:
// FIXME: Support more off-screen image types (current
// offscreen context implementations don't use others, and
// some of the OpenGL formats aren't supported in the 1.1
// headers, which we're currently using)
throw new GLException("Unsupported offscreen image type " + awtFormat);
}
}
GL gl = getGL();
// Save current modes
gl.glGetIntegerv(GL.GL_PACK_SWAP_BYTES, swapbytes);
gl.glGetIntegerv(GL.GL_PACK_LSB_FIRST, lsbfirst);
gl.glGetIntegerv(GL.GL_PACK_ROW_LENGTH, rowlength);
gl.glGetIntegerv(GL.GL_PACK_SKIP_ROWS, skiprows);
gl.glGetIntegerv(GL.GL_PACK_SKIP_PIXELS, skippixels);
gl.glGetIntegerv(GL.GL_PACK_ALIGNMENT, alignment);
// Little endian machines (DEC Alpha, Intel X86, PPC (in LSB
// mode)... for example) could benefit from setting
// GL_PACK_LSB_FIRST to GL_TRUE instead of GL_FALSE, but this
// would require changing the generated bitmaps too.
gl.glPixelStorei(GL.GL_PACK_SWAP_BYTES, GL.GL_FALSE);
gl.glPixelStorei(GL.GL_PACK_LSB_FIRST, GL.GL_TRUE);
gl.glPixelStorei(GL.GL_PACK_ROW_LENGTH, offscreenImage.getWidth());
gl.glPixelStorei(GL.GL_PACK_SKIP_ROWS, 0);
gl.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, 0);
gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1);
// Actually read the pixels.
gl.glReadBuffer(context.getOffscreenContextReadBuffer());
if (dbByte != null) {
gl.glReadPixels(0, 0, offscreenImage.getWidth(), offscreenImage.getHeight(), glFormat, glType, dbByte.getData());
} else if (dbInt != null) {
gl.glReadPixels(0, 0, offscreenImage.getWidth(), offscreenImage.getHeight(), glFormat, glType, dbInt.getData());
}
// Restore saved modes.
gl.glPixelStorei(GL.GL_PACK_SWAP_BYTES, swapbytes[0]);
gl.glPixelStorei(GL.GL_PACK_LSB_FIRST, lsbfirst[0]);
gl.glPixelStorei(GL.GL_PACK_ROW_LENGTH, rowlength[0]);
gl.glPixelStorei(GL.GL_PACK_SKIP_ROWS, skiprows[0]);
gl.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, skippixels[0]);
gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, alignment[0]);
gl.glFlush();
gl.glFinish();
if (context.offscreenImageNeedsVerticalFlip()) {
g.drawImage(offscreenImage,
0, 0, offscreenImage.getWidth(), offscreenImage.getHeight(),
0, offscreenImage.getHeight(), offscreenImage.getWidth(), 0,
GLJPanel.this);
} else {
g.drawImage(offscreenImage, 0, 0, offscreenImage.getWidth(), offscreenImage.getHeight(), GLJPanel.this);
}
}
}
private DisplayAction displayAction = new DisplayAction();
class SwapBuffersAction implements Runnable {
public void run() {
context.swapBuffers();
}
}
private SwapBuffersAction swapBuffersAction = new SwapBuffersAction();
}
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