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|
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package net.java.games.jogl;
import java.awt.Component;
import java.awt.EventQueue;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.GraphicsConfiguration;
import java.awt.Rectangle;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferByte;
import java.awt.image.DataBufferInt;
import java.security.*;
import javax.swing.JComponent;
import javax.swing.JPanel;
import net.java.games.jogl.impl.*;
// FIXME: Subclasses need to call resetGLFunctionAvailability() on their
// context whenever the displayChanged() function is called on their
// GLEventListeners
/** A lightweight Swing component which provides OpenGL rendering
support. Provided for compatibility with Swing user interfaces
when adding a heavyweight doesn't work either because of
Z-ordering or LayoutManager problems. This component attempts to
use hardware-accelerated rendering via pbuffers and falls back on
to software rendering if problems occur. This class can not be
instantiated directly; use {@link GLDrawableFactory} to construct
them. <P>
Note that because this component attempts to use pbuffers for
rendering, and because pbuffers can not be resized, somewhat
surprising behavior may occur during resize operations; the {@link
GLEventListener#init} method may be called multiple times as the
pbuffer is resized to be able to cover the size of the GLJPanel.
This behavior is correct, as the textures and display lists for
the GLJPanel will have been lost during the resize operation. The
application should attempt to make its GLEventListener.init()
methods as side-effect-free as possible.
*/
public final class GLJPanel extends JPanel implements GLDrawable {
protected static final boolean DEBUG = Debug.debug("GLJPanel");
private GLDrawableHelper drawableHelper = new GLDrawableHelper();
private volatile boolean isInitialized;
// Data used for either pbuffers or pixmap-based offscreen surfaces
private GLCapabilities offscreenCaps;
private GLCapabilitiesChooser chooser;
private GLDrawable shareWith;
// This image is exactly the correct size to render into the panel
private BufferedImage offscreenImage;
// One of these is used to store the read back pixels before storing
// in the BufferedImage
private byte[] readBackBytes;
private int[] readBackInts;
private int readBackWidthInPixels;
private int readBackHeightInPixels;
// Width of the actual GLJPanel
private int panelWidth = 0;
private int panelHeight = 0;
private Updater updater;
private int awtFormat;
private int glFormat;
private int glType;
// Implementation using pbuffers
private static boolean hardwareAccelerationDisabled =
Debug.isPropertyDefined("jogl.gljpanel.nohw");
private boolean pbufferInitializationCompleted;
private GLPbuffer pbuffer;
private int pbufferWidth = 256;
private int pbufferHeight = 256;
private GLCanvas heavyweight;
private Frame toplevel;
// Implementation using software rendering
private GLContext offscreenContext;
// For saving/restoring of OpenGL state during ReadPixels
private int[] swapbytes = new int[1];
private int[] rowlength = new int[1];
private int[] skiprows = new int[1];
private int[] skippixels = new int[1];
private int[] alignment = new int[1];
GLJPanel(GLCapabilities capabilities, GLCapabilitiesChooser chooser, GLDrawable shareWith) {
super();
// Works around problems on many vendors' cards; we don't need a
// back buffer for the offscreen surface anyway
offscreenCaps = (GLCapabilities) capabilities.clone();
offscreenCaps.setDoubleBuffered(false);
this.chooser = chooser;
this.shareWith = shareWith;
}
public void display() {
if (!isInitialized) {
return;
}
if (EventQueue.isDispatchThread()) {
// Want display() to be synchronous, so call paintImmediately()
paintImmediately(0, 0, getWidth(), getHeight());
} else {
// Multithreaded redrawing of Swing components is not allowed,
// so do everything on the event dispatch thread
try {
EventQueue.invokeAndWait(paintImmediatelyAction);
} catch (Exception e) {
throw new GLException(e);
}
}
}
/** Overridden from JComponent; calls {@link
GLEventListener#display}. Should not be invoked by applications
directly. */
public void paintComponent(Graphics g) {
if (!isInitialized) {
return;
}
updater.setGraphics(g);
if (!hardwareAccelerationDisabled) {
if (!pbufferInitializationCompleted) {
try {
heavyweight.display();
pbuffer.display();
} catch (GLException e) {
if (DEBUG) {
e.printStackTrace();
}
// We consider any exception thrown during updating of the
// heavyweight or pbuffer during the initialization phases
// to be an indication that there was a problem
// instantiating the pbuffer, regardless of whether the
// exception originated in the user's GLEventListener. In
// these cases we immediately back off and use software
// rendering.
disableHardwareRendering();
}
} else {
pbuffer.display();
}
} else {
offscreenContext.invokeGL(displayAction, false, initAction);
}
}
public void addNotify() {
super.addNotify();
initialize();
if (DEBUG) {
System.err.println("GLJPanel.addNotify()");
}
}
/** Overridden from JPanel; used to indicate that it's no longer
safe to have an OpenGL context for the component. */
public void removeNotify() {
if (DEBUG) {
System.err.println("GLJPanel.removeNotify()");
}
if (!hardwareAccelerationDisabled) {
if (pbuffer != null) {
pbuffer.destroy();
}
if (toplevel != null) {
toplevel.dispose();
}
pbuffer = null;
heavyweight = null;
toplevel = null;
} else {
offscreenContext.destroy();
}
isInitialized = false;
super.removeNotify();
}
/** Overridden from Canvas; causes {@link GLDrawableHelper#reshape}
to be called on all registered {@link GLEventListener}s. Called
automatically by the AWT; should not be invoked by applications
directly. */
public void reshape(int x, int y, int width, int height) {
super.reshape(x, y, width, height);
if (!isInitialized) {
return;
}
// Move all reshape requests onto AWT EventQueue thread
final int fx = x;
final int fy = y;
final int fwidth = width;
final int fheight = height;
Runnable r = new Runnable() {
public void run() {
GLContext context = null;
readBackWidthInPixels = 0;
readBackHeightInPixels = 0;
if (!hardwareAccelerationDisabled) {
// Use factor larger than 2 during shrinks for some hysteresis
float shrinkFactor = 2.5f;
if ((fwidth > pbufferWidth ) || (fheight > pbufferHeight) ||
(fwidth < (pbufferWidth / shrinkFactor)) || (fheight < (pbufferWidth / shrinkFactor))) {
if (DEBUG) {
System.err.println("Resizing pbuffer from (" + pbufferWidth + ", " + pbufferHeight + ") " +
" to fit (" + fwidth + ", " + fheight + ")");
}
// Must destroy and recreate pbuffer to fit
if (pbuffer != null) {
pbuffer.destroy();
}
if (toplevel != null) {
toplevel.dispose();
}
pbuffer = null;
isInitialized = false;
pbufferWidth = getNextPowerOf2(fwidth);
pbufferHeight = getNextPowerOf2(fheight);
if (DEBUG) {
System.err.println("New pbuffer size is (" + pbufferWidth + ", " + pbufferHeight + ")");
}
initialize();
}
GLPbufferImpl pbufferImpl = (GLPbufferImpl) pbuffer;
context = pbufferImpl.getContext();
// It looks like NVidia's drivers (at least the ones on my
// notebook) are buggy and don't allow a rectangle of less than
// the pbuffer's width to be read...this doesn't really matter
// because it's the Graphics.drawImage() calls that are the
// bottleneck. Should probably make the size of the offscreen
// image be the exact size of the pbuffer to save some work on
// resize operations...
readBackWidthInPixels = pbufferWidth;
readBackHeightInPixels = fheight;
} else {
offscreenContext.resizeOffscreenContext(fwidth, fheight);
context = offscreenContext;
readBackWidthInPixels = fwidth;
readBackHeightInPixels = fheight;
}
if (offscreenImage != null) {
offscreenImage.flush();
offscreenImage = null;
}
panelWidth = fwidth;
panelHeight = fheight;
context.invokeGL(new Runnable() {
public void run() {
getGL().glViewport(0, 0, panelWidth, panelHeight);
drawableHelper.reshape(GLJPanel.this, 0, 0, panelWidth, panelHeight);
}
}, true, initAction);
}
};
if (EventQueue.isDispatchThread()) {
r.run();
} else {
// Avoid blocking EventQueue thread due to possible deadlocks
// during component creation
EventQueue.invokeLater(r);
}
}
public void addGLEventListener(GLEventListener listener) {
drawableHelper.addGLEventListener(listener);
}
public void removeGLEventListener(GLEventListener listener) {
drawableHelper.removeGLEventListener(listener);
}
public GL getGL() {
if (!hardwareAccelerationDisabled) {
if (pbuffer == null) {
return null;
}
return pbuffer.getGL();
} else {
if (offscreenContext == null) {
return null;
}
return offscreenContext.getGL();
}
}
public void setGL(GL gl) {
if (!hardwareAccelerationDisabled) {
if (pbuffer != null) {
pbuffer.setGL(gl);
}
} else {
if (offscreenContext != null) {
offscreenContext.setGL(gl);
}
}
}
public GLU getGLU() {
if (!hardwareAccelerationDisabled) {
return pbuffer.getGLU();
} else {
return offscreenContext.getGLU();
}
}
public void setGLU(GLU glu) {
if (!hardwareAccelerationDisabled) {
pbuffer.setGLU(glu);
} else {
offscreenContext.setGLU(glu);
}
}
public void setRenderingThread(Thread currentThreadOrNull) throws GLException {
// Not supported for GLJPanel because all repaint requests must be
// handled by the AWT thread
}
public Thread getRenderingThread() {
return null;
}
public void setNoAutoRedrawMode(boolean noAutoRedraws) {
}
public boolean getNoAutoRedrawMode() {
return false;
}
public void setAutoSwapBufferMode(boolean onOrOff) {
if (!hardwareAccelerationDisabled) {
pbuffer.setAutoSwapBufferMode(onOrOff);
} else {
offscreenContext.setAutoSwapBufferMode(onOrOff);
}
}
public boolean getAutoSwapBufferMode() {
if (!hardwareAccelerationDisabled) {
return pbuffer.getAutoSwapBufferMode();
} else {
return offscreenContext.getAutoSwapBufferMode();
}
}
public void swapBuffers() {
if (!hardwareAccelerationDisabled) {
pbuffer.swapBuffers();
} else {
offscreenContext.invokeGL(swapBuffersAction, false, initAction);
}
}
public boolean canCreateOffscreenDrawable() {
// For now let's say no, although we could using the heavyweight
// if hardware acceleration is still enabled
return false;
}
public GLPbuffer createOffscreenDrawable(GLCapabilities capabilities,
int initialWidth,
int initialHeight) {
throw new GLException("Not supported");
}
GLContext getContext() {
if (!hardwareAccelerationDisabled) {
return ((GLPbufferImpl) pbuffer).getContext();
} else {
return offscreenContext;
}
}
//----------------------------------------------------------------------
// Internals only below this point
//
private void disableHardwareRendering() {
if (Debug.verbose()) {
System.err.println("GLJPanel: Falling back on software rendering due to pbuffer problems");
}
hardwareAccelerationDisabled = true;
pbufferInitializationCompleted = false;
EventQueue.invokeLater(new Runnable() {
public void run() {
toplevel.setVisible(false);
// Should dispose of this -- not sure about stability on
// various cards -- should test (FIXME)
// toplevel.dispose();
}
});
initialize();
}
private void initialize() {
// Initialize either the hardware-accelerated rendering path or
// the lightweight rendering path
if (!hardwareAccelerationDisabled) {
boolean firstTime = false;
if (heavyweight == null) {
// Make the heavyweight share with the "shareWith" parameter.
// The pbuffer shares textures and display lists with the
// heavyweight, so by transitivity the pbuffer will share with
// it as well.
heavyweight = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities(), shareWith);
firstTime = true;
}
if (heavyweight.canCreateOffscreenDrawable()) {
if (firstTime) {
toplevel = new Frame();
toplevel.setUndecorated(true);
}
pbuffer = heavyweight.createOffscreenDrawable(offscreenCaps, pbufferWidth, pbufferHeight);
updater = new Updater();
pbuffer.addGLEventListener(updater);
pbufferInitializationCompleted = false;
if (firstTime) {
toplevel.add(heavyweight);
toplevel.setSize(1, 1);
}
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
toplevel.setVisible(true);
} catch (GLException e) {
if (DEBUG) {
e.printStackTrace();
}
disableHardwareRendering();
}
}
});
isInitialized = true;
return;
} else {
// If the heavyweight reports that it can't create an
// offscreen drawable (pbuffer), don't try again the next
// time, and fall through to the software rendering path
hardwareAccelerationDisabled = true;
}
}
// Create an offscreen context instead
offscreenContext = GLContextFactory.getFactory().createGLContext(null, offscreenCaps, chooser,
GLContextHelper.getContext(shareWith));
offscreenContext.resizeOffscreenContext(panelWidth, panelHeight);
updater = new Updater();
if (panelWidth > 0 && panelHeight > 0) {
offscreenContext.invokeGL(new Runnable() {
public void run() {
getGL().glViewport(0, 0, panelWidth, panelHeight);
drawableHelper.reshape(GLJPanel.this, 0, 0, panelWidth, panelHeight);
}
}, true, initAction);
}
isInitialized = true;
}
class Updater implements GLEventListener {
private Graphics g;
public void setGraphics(Graphics g) {
this.g = g;
}
public void init(GLDrawable drawable) {
if (!hardwareAccelerationDisabled) {
if (DEBUG) {
System.err.println("GLJPanel$Updater.init(): pbufferInitializationCompleted = true");
}
pbufferInitializationCompleted = true;
EventQueue.invokeLater(new Runnable() {
public void run() {
// Race conditions might dispose of this before now
if (toplevel != null) {
toplevel.setVisible(false);
}
}
});
}
drawableHelper.init(GLJPanel.this);
}
public void display(GLDrawable drawable) {
drawableHelper.display(GLJPanel.this);
// Must now copy pixels from offscreen context into surface
if (offscreenImage == null) {
if (panelWidth > 0 && panelHeight > 0) {
// It looks like NVidia's drivers (at least the ones on my
// notebook) are buggy and don't allow a sub-rectangle to be
// read from a pbuffer...this doesn't really matter because
// it's the Graphics.drawImage() calls that are the
// bottleneck
int awtFormat = 0;
int hwGLFormat = 0;
if (!hardwareAccelerationDisabled) {
// Should be more flexible in these BufferedImage formats;
// perhaps see what the preferred image types are on the
// given platform
awtFormat = BufferedImage.TYPE_INT_RGB;
// This seems to be a good choice on all platforms
hwGLFormat = GL.GL_UNSIGNED_INT_8_8_8_8_REV;
} else {
awtFormat = offscreenContext.getOffscreenContextBufferedImageType();
}
offscreenImage = new BufferedImage(panelWidth,
panelHeight,
awtFormat);
switch (awtFormat) {
case BufferedImage.TYPE_3BYTE_BGR:
glFormat = GL.GL_BGR;
glType = GL.GL_UNSIGNED_BYTE;
readBackBytes = new byte[readBackWidthInPixels * readBackHeightInPixels * 3];
break;
case BufferedImage.TYPE_INT_RGB:
case BufferedImage.TYPE_INT_ARGB:
glFormat = GL.GL_BGRA;
glType = (hardwareAccelerationDisabled
? offscreenContext.getOffscreenContextPixelDataType()
: hwGLFormat);
readBackInts = new int[readBackWidthInPixels * readBackHeightInPixels];
break;
default:
// FIXME: Support more off-screen image types (current
// offscreen context implementations don't use others, and
// some of the OpenGL formats aren't supported in the 1.1
// headers, which we're currently using)
throw new GLException("Unsupported offscreen image type " + awtFormat);
}
}
}
if (offscreenImage != null) {
GL gl = getGL();
// Save current modes
gl.glGetIntegerv(GL.GL_PACK_SWAP_BYTES, swapbytes);
gl.glGetIntegerv(GL.GL_PACK_ROW_LENGTH, rowlength);
gl.glGetIntegerv(GL.GL_PACK_SKIP_ROWS, skiprows);
gl.glGetIntegerv(GL.GL_PACK_SKIP_PIXELS, skippixels);
gl.glGetIntegerv(GL.GL_PACK_ALIGNMENT, alignment);
gl.glPixelStorei(GL.GL_PACK_SWAP_BYTES, GL.GL_FALSE);
gl.glPixelStorei(GL.GL_PACK_ROW_LENGTH, readBackWidthInPixels);
gl.glPixelStorei(GL.GL_PACK_SKIP_ROWS, 0);
gl.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, 0);
gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1);
// Actually read the pixels.
gl.glReadBuffer(GL.GL_FRONT);
if (readBackBytes != null) {
gl.glReadPixels(0, 0, readBackWidthInPixels, readBackHeightInPixels, glFormat, glType, readBackBytes);
} else if (readBackInts != null) {
gl.glReadPixels(0, 0, readBackWidthInPixels, readBackHeightInPixels, glFormat, glType, readBackInts);
}
// Restore saved modes.
gl.glPixelStorei(GL.GL_PACK_SWAP_BYTES, swapbytes[0]);
gl.glPixelStorei(GL.GL_PACK_ROW_LENGTH, rowlength[0]);
gl.glPixelStorei(GL.GL_PACK_SKIP_ROWS, skiprows[0]);
gl.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, skippixels[0]);
gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, alignment[0]);
if (readBackBytes != null || readBackInts != null) {
// Copy temporary data into raster of BufferedImage for faster
// blitting Note that we could avoid this copy in the cases
// where !offscreenContext.offscreenImageNeedsVerticalFlip(),
// but that's the software rendering path which is very slow
// anyway
Object src = null;
Object dest = null;
int srcIncr = 0;
int destIncr = 0;
if (readBackBytes != null) {
src = readBackBytes;
dest = ((DataBufferByte) offscreenImage.getRaster().getDataBuffer()).getData();
srcIncr = readBackWidthInPixels * 3;
destIncr = offscreenImage.getWidth() * 3;
} else {
src = readBackInts;
dest = ((DataBufferInt) offscreenImage.getRaster().getDataBuffer()).getData();
srcIncr = readBackWidthInPixels;
destIncr = offscreenImage.getWidth();
}
if (!hardwareAccelerationDisabled ||
offscreenContext.offscreenImageNeedsVerticalFlip()) {
int srcPos = 0;
int destPos = (offscreenImage.getHeight() - 1) * destIncr;
for (; destPos >= 0; srcPos += srcIncr, destPos -= destIncr) {
System.arraycopy(src, srcPos, dest, destPos, destIncr);
}
} else {
int srcPos = 0;
int destEnd = destIncr * offscreenImage.getHeight();
for (int destPos = 0; destPos < destEnd; srcPos += srcIncr, destPos += destIncr) {
System.arraycopy(src, srcPos, dest, destPos, destIncr);
}
}
// Draw resulting image in one shot
g.drawImage(offscreenImage, 0, 0, offscreenImage.getWidth(), offscreenImage.getHeight(), GLJPanel.this);
}
}
}
public void reshape(GLDrawable drawable, int x, int y, int width, int height) {
// This is handled above and dispatched directly to the appropriate context
}
public void displayChanged(GLDrawable drawable, boolean modeChanged, boolean deviceChanged) {
}
}
class InitAction implements Runnable {
public void run() {
updater.init(GLJPanel.this);
}
}
private InitAction initAction = new InitAction();
class DisplayAction implements Runnable {
public void run() {
updater.display(GLJPanel.this);
}
}
private DisplayAction displayAction = new DisplayAction();
// This one is used exclusively in the non-hardware-accelerated case
class SwapBuffersAction implements Runnable {
public void run() {
offscreenContext.swapBuffers();
}
}
private SwapBuffersAction swapBuffersAction = new SwapBuffersAction();
class PaintImmediatelyAction implements Runnable {
public void run() {
paintImmediately(0, 0, getWidth(), getHeight());
}
}
private PaintImmediatelyAction paintImmediatelyAction = new PaintImmediatelyAction();
private int getNextPowerOf2(int number) {
// Workaround for problems where 0 width or height are transiently
// seen during layout
if (number == 0) {
return 2;
}
if (((number-1) & number) == 0) {
//ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0
return number;
}
int power = 0;
while (number > 0) {
number = number>>1;
power++;
}
return (1<<power);
}
}
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