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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package net.java.games.jogl.impl;
import java.util.*;
import net.java.games.jogl.*;
/** Encapsulates the implementation of most of the GLDrawable's
methods to be able to share it between GLCanvas and GLJPanel. */
public class GLDrawableHelper {
private List listeners = new ArrayList();
private GL gl;
// FIXME
// private GLU glu;
public GLDrawableHelper() {
}
public void addGLEventListener(GLEventListener listener) {
listeners.add(listener);
}
public void removeGLEventListener(GLEventListener listener) {
listeners.remove(listener);
}
public void init(GLDrawable drawable) {
// Note that we don't use iterator() since listeners may
// add/remove other listeners during initialization. We don't
// guarantee that all listeners will be evaluated if
// removeGLEventListener is called.
for (int i = 0; i < listeners.size(); i++) {
((GLEventListener) listeners.get(i)).init(drawable);
}
}
public void display(GLDrawable drawable) {
for (int i = 0; i < listeners.size(); i++) {
((GLEventListener) listeners.get(i)).display(drawable);
}
}
public void reshape(GLDrawable drawable,
int x, int y, int width, int height) {
for (int i = 0; i < listeners.size(); i++) {
((GLEventListener) listeners.get(i)).reshape(drawable, x, y, width, height);
}
}
}
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