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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package net.java.games.jogl.impl;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.event.*;
import java.beans.PropertyChangeListener;
import net.java.games.jogl.*;
/** Platform-independent class exposing pbuffer functionality to
applications. This class is not exposed in the public API as it
would probably add no value; however it implements the GLDrawable
interface so can be interacted with via its display() method. */
public class GLPbufferImpl implements GLPbuffer {
// GLPbufferContext
private GLContext context;
private GLDrawableHelper drawableHelper = new GLDrawableHelper();
private boolean isInitialized=false;
private int floatMode;
public GLPbufferImpl(GLContext context) {
this.context = context;
}
public void display() {
maybeDoSingleThreadedWorkaround(displayOnEventDispatchThreadAction,
displayAction,
false);
}
public void setSize(int width, int height) {
// FIXME
throw new GLException("Not yet implemented");
}
public void setSize(Dimension d) {
setSize(d.width, d.height);
}
public Dimension getSize() {
return getSize(null);
}
public Dimension getSize(Dimension d) {
// FIXME
throw new GLException("Not yet implemented");
}
public void addGLEventListener(GLEventListener listener) {
drawableHelper.addGLEventListener(listener);
}
public void removeGLEventListener(GLEventListener listener) {
drawableHelper.removeGLEventListener(listener);
}
public GL getGL() {
return context.getGL();
}
public void setGL(GL gl) {
context.setGL(gl);
}
public GLU getGLU() {
return context.getGLU();
}
public void setGLU(GLU glu) {
context.setGLU(glu);
}
void willSetRenderingThread() {
// Not supported for pbuffers
}
public void setRenderingThread(Thread currentThreadOrNull) throws GLException {
// Not supported for pbuffers
}
public Thread getRenderingThread() {
// Not supported for pbuffers
return null;
}
public void setNoAutoRedrawMode(boolean noAutoRedraws) {
}
public boolean getNoAutoRedrawMode() {
return false;
}
public void setAutoSwapBufferMode(boolean onOrOff) {
context.setAutoSwapBufferMode(onOrOff);
}
public boolean getAutoSwapBufferMode() {
return context.getAutoSwapBufferMode();
}
public void swapBuffers() {
maybeDoSingleThreadedWorkaround(swapBuffersOnEventDispatchThreadAction, swapBuffersAction, false);
}
public boolean canCreateOffscreenDrawable() {
return false;
}
public GLPbuffer createOffscreenDrawable(GLCapabilities capabilities,
int initialWidth,
int initialHeight) {
throw new GLException("Not supported");
}
public void bindTexture() {
// Doesn't make much sense to try to do this on the event dispatch
// thread given that it has to be called while the context is current
context.bindPbufferToTexture();
}
public void releaseTexture() {
// Doesn't make much sense to try to do this on the event dispatch
// thread given that it has to be called while the context is current
context.releasePbufferFromTexture();
}
public GLContext getContext() {
return context;
}
//----------------------------------------------------------------------
// No-ops for ComponentEvents
//
public void addComponentListener(ComponentListener l) {}
public void removeComponentListener(ComponentListener l) {}
public void addFocusListener(FocusListener l) {}
public void removeFocusListener(FocusListener l) {}
public void addHierarchyBoundsListener(HierarchyBoundsListener l) {}
public void removeHierarchyBoundsListener(HierarchyBoundsListener l) {}
public void addHierarchyListener(HierarchyListener l) {}
public void removeHierarchyListener(HierarchyListener l) {}
public void addInputMethodListener(InputMethodListener l) {}
public void removeInputMethodListener(InputMethodListener l) {}
public void addKeyListener(KeyListener l) {}
public void removeKeyListener(KeyListener l) {}
public void addMouseListener(MouseListener l) {}
public void removeMouseListener(MouseListener l) {}
public void addMouseMotionListener(MouseMotionListener l) {}
public void removeMouseMotionListener(MouseMotionListener l) {}
public void addMouseWheelListener(MouseWheelListener l) {}
public void removeMouseWheelListener(MouseWheelListener l) {}
public void addPropertyChangeListener(PropertyChangeListener listener) {}
public void removePropertyChangeListener(PropertyChangeListener listener) {}
public void addPropertyChangeListener(String propertyName,
PropertyChangeListener listener) {}
public void removePropertyChangeListener(String propertyName,
PropertyChangeListener listener) {}
/** Queries initialization status of this pBuffer.
* @return true if initialized
* */
public boolean isInitialized(){
return isInitialized;
}
public void destroy() {
context.destroy();
}
public int getFloatingPointMode() {
if (floatMode == 0) {
throw new GLException("Pbuffer not initialized, or floating-point support not requested");
}
return floatMode;
}
//----------------------------------------------------------------------
// Internals only below this point
//
private void maybeDoSingleThreadedWorkaround(Runnable eventDispatchThreadAction,
Runnable invokeGLAction,
boolean isReshape) {
if (SingleThreadedWorkaround.doWorkaround() && !EventQueue.isDispatchThread()) {
try {
// Reshape events must not block on the event queue due to the
// possibility of deadlocks during initial component creation.
// This solution is not optimal, because it changes the
// semantics of reshape() to have some of the processing being
// done asynchronously, but at least it preserves the
// semantics of the single-threaded workaround.
if (!isReshape) {
EventQueue.invokeAndWait(eventDispatchThreadAction);
} else {
EventQueue.invokeLater(eventDispatchThreadAction);
}
} catch (Exception e) {
throw new GLException(e);
}
} else {
context.invokeGL(invokeGLAction, isReshape, initAction);
}
}
class InitAction implements Runnable {
public void run() {
isInitialized=true;
floatMode = context.getFloatingPointMode();
drawableHelper.init(GLPbufferImpl.this);
}
}
private InitAction initAction = new InitAction();
class DisplayAction implements Runnable {
public void run() {
drawableHelper.display(GLPbufferImpl.this);
}
}
private DisplayAction displayAction = new DisplayAction();
class SwapBuffersAction implements Runnable {
public void run() {
context.swapBuffers();
}
}
private SwapBuffersAction swapBuffersAction = new SwapBuffersAction();
// Workaround for ATI driver bugs related to multithreading issues
// like simultaneous rendering via Animators to canvases that are
// being resized on the AWT event dispatch thread
class DisplayOnEventDispatchThreadAction implements Runnable {
public void run() {
context.invokeGL(displayAction, false, initAction);
}
}
private DisplayOnEventDispatchThreadAction displayOnEventDispatchThreadAction =
new DisplayOnEventDispatchThreadAction();
class SwapBuffersOnEventDispatchThreadAction implements Runnable {
public void run() {
context.invokeGL(swapBuffersAction, false, initAction);
}
}
private SwapBuffersOnEventDispatchThreadAction swapBuffersOnEventDispatchThreadAction =
new SwapBuffersOnEventDispatchThreadAction();
}
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