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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package net.java.games.jogl.impl.windows;
import net.java.games.jogl.*;
import net.java.games.jogl.impl.*;
public class WindowsPbufferGLContext extends WindowsGLContext {
private static final boolean DEBUG = Debug.debug("WindowsPbufferGLContext");
private int initWidth;
private int initHeight;
private long buffer; // pbuffer handle
private int width;
private int height;
// FIXME: kept around because we create the OpenGL context lazily to
// better integrate with the WindowsGLContext framework
private long parentHglrc;
private static final int MAX_PFORMATS = 256;
private static final int MAX_ATTRIBS = 256;
// State for render-to-texture and render-to-texture-rectangle support
private boolean created;
private boolean rtt; // render-to-texture?
private boolean hasRTT; // render-to-texture extension available?
private boolean rect; // render-to-texture-rectangle?
private int textureTarget; // e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_NV
private int texture; // actual texture object
public WindowsPbufferGLContext(GLCapabilities capabilities, int initialWidth, int initialHeight) {
super(null, capabilities, null, null);
this.initWidth = initialWidth;
this.initHeight = initialHeight;
if (initWidth <= 0 || initHeight <= 0) {
throw new GLException("Initial width and height of pbuffer must be positive (were (" +
initWidth + ", " + initHeight + "))");
}
if (DEBUG) {
System.out.println("Pbuffer caps on init: " + capabilities +
(capabilities.getOffscreenRenderToTexture() ? " [rtt]" : "") +
(capabilities.getOffscreenRenderToTextureRectangle() ? " [rect]" : "") +
(capabilities.getOffscreenFloatingPointBuffers() ? " [float]" : ""));
}
}
public boolean canCreatePbufferContext() {
return false;
}
public GLContext createPbufferContext(GLCapabilities capabilities,
int initialWidth,
int initialHeight) {
throw new GLException("Not supported");
}
public void bindPbufferToTexture() {
if (!rtt) {
throw new GLException("Shouldn't try to bind a pbuffer to a texture if render-to-texture hasn't been " +
"specified in its GLCapabilities");
}
GL gl = getGL();
gl.glBindTexture(textureTarget, texture);
if (rtt && hasRTT) {
if (!gl.wglBindTexImageARB(buffer, GL.WGL_FRONT_LEFT_ARB)) {
throw new GLException("Binding of pbuffer to texture failed: " + wglGetLastError());
}
}
// Note that if the render-to-texture extension is not supported,
// we perform a glCopyTexImage2D in swapBuffers().
}
public void releasePbufferFromTexture() {
if (!rtt) {
throw new GLException("Shouldn't try to bind a pbuffer to a texture if render-to-texture hasn't been " +
"specified in its GLCapabilities");
}
if (rtt && hasRTT) {
GL gl = getGL();
if (!gl.wglReleaseTexImageARB(buffer, GL.WGL_FRONT_LEFT_ARB)) {
throw new GLException("Releasing of pbuffer from texture failed: " + wglGetLastError());
}
}
}
public void createPbuffer(long parentHdc, long parentHglrc) {
GL gl = getGL();
// Must initally grab OpenGL function pointers while parent's
// context is current because otherwise we don't have the wgl
// extensions available to us
resetGLFunctionAvailability();
int[] iattributes = new int [2*MAX_ATTRIBS];
float[] fattributes = new float[2*MAX_ATTRIBS];
int nfattribs = 0;
int niattribs = 0;
if (DEBUG) {
System.out.println("Pbuffer caps: " + capabilities +
(capabilities.getOffscreenRenderToTexture() ? " [rtt]" : "") +
(capabilities.getOffscreenRenderToTextureRectangle() ? " [rect]" : "") +
(capabilities.getOffscreenFloatingPointBuffers() ? " [float]" : ""));
}
rtt = capabilities.getOffscreenRenderToTexture();
rect = capabilities.getOffscreenRenderToTextureRectangle();
boolean useFloat = capabilities.getOffscreenFloatingPointBuffers();
// Since we are trying to create a pbuffer, the pixel format we
// request (and subsequently use) must be "p-buffer capable".
iattributes[niattribs++] = GL.WGL_DRAW_TO_PBUFFER_ARB;
iattributes[niattribs++] = GL.GL_TRUE;
if (!rtt) {
// Currently we don't support non-truecolor visuals in the
// GLCapabilities, so we don't offer the option of making
// color-index pbuffers.
iattributes[niattribs++] = GL.WGL_PIXEL_TYPE_ARB;
iattributes[niattribs++] = GL.WGL_TYPE_RGBA_ARB;
}
iattributes[niattribs++] = GL.WGL_DOUBLE_BUFFER_ARB;
if (capabilities.getDoubleBuffered()) {
iattributes[niattribs++] = GL.GL_TRUE;
} else {
iattributes[niattribs++] = GL.GL_FALSE;
}
iattributes[niattribs++] = GL.WGL_DEPTH_BITS_ARB;
iattributes[niattribs++] = capabilities.getDepthBits();
iattributes[niattribs++] = GL.WGL_RED_BITS_ARB;
iattributes[niattribs++] = capabilities.getRedBits();
iattributes[niattribs++] = GL.WGL_GREEN_BITS_ARB;
iattributes[niattribs++] = capabilities.getGreenBits();
iattributes[niattribs++] = GL.WGL_BLUE_BITS_ARB;
iattributes[niattribs++] = capabilities.getBlueBits();
iattributes[niattribs++] = GL.WGL_ALPHA_BITS_ARB;
iattributes[niattribs++] = capabilities.getAlphaBits();
iattributes[niattribs++] = GL.WGL_STENCIL_BITS_ARB;
if (capabilities.getStencilBits() > 0) {
iattributes[niattribs++] = GL.GL_TRUE;
} else {
iattributes[niattribs++] = GL.GL_FALSE;
}
if (capabilities.getAccumRedBits() > 0 ||
capabilities.getAccumGreenBits() > 0 ||
capabilities.getAccumBlueBits() > 0) {
iattributes[niattribs++] = GL.WGL_ACCUM_BITS_ARB;
iattributes[niattribs++] = GL.GL_TRUE;
}
// FIXME: using NVidia-specific extensions and enums, as well as
// confusing render-to-texture with render-to-texture-rectangle
if (useFloat) {
iattributes[niattribs++] = GL.WGL_FLOAT_COMPONENTS_NV;
iattributes[niattribs++] = GL.GL_TRUE;
}
if (rtt) {
if (useFloat) {
iattributes[niattribs++] = GL.WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV;
iattributes[niattribs++] = GL.GL_TRUE;
} else {
iattributes[niattribs++] = rect ? GL.WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV : GL.WGL_BIND_TO_TEXTURE_RGB_ARB;
iattributes[niattribs++] = GL.GL_TRUE;
}
}
iattributes[niattribs++] = GL.WGL_SUPPORT_OPENGL_ARB;
iattributes[niattribs++] = GL.GL_TRUE;
int[] pformats = new int[MAX_PFORMATS];
int nformats;
int[] nformatsTmp = new int[1];
if (!gl.wglChoosePixelFormatARB(parentHdc,
iattributes,
fattributes,
MAX_PFORMATS,
pformats,
nformatsTmp)) {
throw new GLException("pbuffer creation error: wglChoosePixelFormatARB() failed");
}
nformats = nformatsTmp[0];
if (nformats <= 0) {
throw new GLException("pbuffer creation error: Couldn't find a suitable pixel format");
}
if (DEBUG) {
System.err.println("" + nformats + " suitable pixel formats found");
// query pixel format
iattributes[0] = GL.WGL_RED_BITS_ARB;
iattributes[1] = GL.WGL_GREEN_BITS_ARB;
iattributes[2] = GL.WGL_BLUE_BITS_ARB;
iattributes[3] = GL.WGL_ALPHA_BITS_ARB;
iattributes[4] = GL.WGL_DEPTH_BITS_ARB;
iattributes[5] = GL.WGL_FLOAT_COMPONENTS_NV;
iattributes[6] = GL.WGL_SAMPLE_BUFFERS_EXT;
iattributes[7] = GL.WGL_SAMPLES_EXT;
iattributes[8] = GL.WGL_DRAW_TO_PBUFFER_ARB;
int[] ivalues = new int[9];
for (int i = 0; i < nformats; i++) {
if (!gl.wglGetPixelFormatAttribivARB(parentHdc, pformats[i], 0, 9, iattributes, ivalues)) {
throw new GLException("Error while querying pixel format " + pformats[i] +
"'s (index " + i + "'s) capabilities for debugging");
}
System.err.print("pixel format " + pformats[i] + " (index " + i + "): ");
System.err.print( "r: " + ivalues[0]);
System.err.print(" g: " + ivalues[1]);
System.err.print(" b: " + ivalues[2]);
System.err.print(" a: " + ivalues[3]);
System.err.print(" depth: " + ivalues[4]);
System.err.print(" multisample: " + ivalues[6]);
System.err.print(" samples: " + ivalues[7]);
if (ivalues[5] != 0) {
System.err.print(" [float]");
}
if (ivalues[8] != 0) {
System.err.print(" [pbuffer]");
}
System.err.println();
}
}
long tmpBuffer = 0;
int whichFormat = 0;
// Loop is a workaround for bugs in NVidia's recent drivers
do {
int format = pformats[whichFormat];
// Create the p-buffer.
niattribs = 0;
if (rtt) {
iattributes[niattribs++] = GL.WGL_TEXTURE_FORMAT_ARB;
if (useFloat) {
iattributes[niattribs++] = GL.WGL_TEXTURE_FLOAT_RGB_NV;
} else {
iattributes[niattribs++] = GL.WGL_TEXTURE_RGBA_ARB;
}
iattributes[niattribs++] = GL.WGL_TEXTURE_TARGET_ARB;
iattributes[niattribs++] = rect ? GL.WGL_TEXTURE_RECTANGLE_NV : GL.WGL_TEXTURE_2D_ARB;
iattributes[niattribs++] = GL.WGL_MIPMAP_TEXTURE_ARB;
iattributes[niattribs++] = GL.GL_FALSE;
iattributes[niattribs++] = GL.WGL_PBUFFER_LARGEST_ARB;
iattributes[niattribs++] = GL.GL_FALSE;
}
iattributes[niattribs++] = 0;
tmpBuffer = gl.wglCreatePbufferARB(parentHdc, format, initWidth, initHeight, iattributes);
++whichFormat;
} while ((tmpBuffer == 0) && (whichFormat < nformats));
if (tmpBuffer == 0) {
throw new GLException("pbuffer creation error: wglCreatePbufferARB() failed: tried " + nformats +
" pixel formats, last error was: " + wglGetLastError());
}
// Get the device context.
long tmpHdc = gl.wglGetPbufferDCARB(tmpBuffer);
if (tmpHdc == 0) {
throw new GLException("pbuffer creation error: wglGetPbufferDCARB() failed");
}
this.parentHglrc = parentHglrc;
// Set up instance variables
buffer = tmpBuffer;
hdc = tmpHdc;
// Determine the actual width and height we were able to create.
int[] tmp = new int[1];
gl.wglQueryPbufferARB( buffer, GL.WGL_PBUFFER_WIDTH_ARB, tmp );
width = tmp[0];
gl.wglQueryPbufferARB( buffer, GL.WGL_PBUFFER_HEIGHT_ARB, tmp );
height = tmp[0];
if (DEBUG) {
System.err.println("Created pbuffer " + width + " x " + height);
}
}
protected synchronized boolean makeCurrent(Runnable initAction) throws GLException {
created = false;
if (buffer == 0) {
// pbuffer not instantiated yet
if (DEBUG) {
System.err.println("pbuffer not instantiated yet");
}
return false;
}
boolean res = super.makeCurrent(initAction);
if (DEBUG) {
System.err.println("super.makeCurrent() = " + res + ", created = " + created);
}
if (created) {
// Initialize render-to-texture support if requested
rtt = capabilities.getOffscreenRenderToTexture();
rect = capabilities.getOffscreenRenderToTextureRectangle();
if (rtt) {
if (DEBUG) {
System.err.println("Initializing render-to-texture support");
}
if (!gl.isExtensionAvailable("WGL_ARB_render_texture")) {
System.err.println("WindowsPbufferGLContext: WARNING: WGL_ARB_render_texture extension not " +
"supported; implementing render_to_texture support using slow texture readback");
} else {
hasRTT = true;
GL gl = getGL();
if (rect && !gl.isExtensionAvailable("GL_NV_texture_rectangle")) {
System.err.println("WindowsPbufferGLContext: WARNING: GL_NV_texture_rectangle extension not " +
"supported; skipping requested render_to_texture_rectangle support for pbuffer");
rect = false;
}
if (rect) {
if (DEBUG) {
System.err.println(" Using render-to-texture-rectangle");
}
textureTarget = GL.GL_TEXTURE_RECTANGLE_NV;
} else {
if (DEBUG) {
System.err.println(" Using vanilla render-to-texture");
}
textureTarget = GL.GL_TEXTURE_2D;
}
int[] tmp = new int[1];
gl.glGenTextures(1, tmp);
texture = tmp[0];
gl.glBindTexture(textureTarget, texture);
gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST);
gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST);
gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_S, GL.GL_CLAMP_TO_EDGE);
gl.glTexParameteri(textureTarget, GL.GL_TEXTURE_WRAP_T, GL.GL_CLAMP_TO_EDGE);
gl.glCopyTexImage2D(textureTarget, 0, GL.GL_RGB, 0, 0, width, height, 0);
}
}
}
return res;
}
public void handleModeSwitch(long parentHdc, long parentHglrc) {
throw new GLException("Not yet implemented");
}
protected boolean isOffscreen() {
// FIXME: currently the only caller of this won't cause proper
// resizing of the pbuffer anyway.
return false;
}
public int getOffscreenContextBufferedImageType() {
throw new GLException("Should not call this");
}
public int getOffscreenContextReadBuffer() {
throw new GLException("Should not call this");
}
public boolean offscreenImageNeedsVerticalFlip() {
throw new GLException("Should not call this");
}
protected void create() {
created = true;
// Create a gl context for the p-buffer.
hglrc = WGL.wglCreateContext(hdc);
if (hglrc == 0) {
throw new GLException("pbuffer creation error: wglCreateContext() failed");
}
// FIXME: provide option to not share display lists with subordinate pbuffer?
if (!WGL.wglShareLists(parentHglrc, hglrc)) {
throw new GLException("pbuffer: wglShareLists() failed");
}
}
protected void destroyImpl() throws GLException {
if (hglrc != 0) {
super.destroyImpl();
// Must release DC and pbuffer
GL gl = getGL();
if (gl.wglReleasePbufferDCARB(buffer, hdc) == 0) {
throw new GLException("Error releasing pbuffer device context: error code " + WGL.GetLastError());
}
hdc = 0;
if (!gl.wglDestroyPbufferARB(buffer)) {
throw new GLException("Error destroying pbuffer: error code " + WGL.GetLastError());
}
buffer = 0;
}
}
public void swapBuffers() throws GLException {
// FIXME: do we need to do anything if the pbuffer is double-buffered?
// For now, just grab the pixels for the render-to-texture support.
if (rtt && !hasRTT) {
if (DEBUG) {
System.err.println("Copying pbuffer data to GL_TEXTURE_2D state");
}
GL gl = getGL();
gl.glCopyTexSubImage2D(textureTarget, 0, 0, 0, 0, 0, width, height);
}
}
private String wglGetLastError() {
int err = WGL.GetLastError();
String detail = null;
switch (err) {
case WGL.ERROR_INVALID_PIXEL_FORMAT: detail = "ERROR_INVALID_PIXEL_FORMAT"; break;
case WGL.ERROR_NO_SYSTEM_RESOURCES: detail = "ERROR_NO_SYSTEM_RESOURCES"; break;
case WGL.ERROR_INVALID_DATA: detail = "ERROR_INVALID_DATA"; break;
case WGL.ERROR_PROC_NOT_FOUND: detail = "ERROR_PROC_NOT_FOUND"; break;
case WGL.ERROR_INVALID_WINDOW_HANDLE:detail = "ERROR_INVALID_WINDOW_HANDLE"; break;
default: detail = "(Unknown error code " + err + ")"; break;
}
return detail;
}
}
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