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/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package net.java.games.jogl.impl.x11;
import java.awt.Component;
import java.util.*;
import net.java.games.gluegen.opengl.*; // for PROCADDRESS_VAR_PREFIX
import net.java.games.jogl.*;
import net.java.games.jogl.impl.*;
public abstract class X11GLContext extends GLContext {
private static JAWT jawt;
protected long display;
protected long drawable;
protected long context;
private boolean glXQueryExtensionsStringInitialized;
private boolean glXQueryExtensionsStringAvailable;
private static final Map/*<String, String>*/ functionNameMap;
static {
functionNameMap = new HashMap();
functionNameMap.put("glAllocateMemoryNV", "glXAllocateMemoryNV");
functionNameMap.put("glFreeMemoryNV", "glXFreeMemoryNV");
}
public X11GLContext(Component component, GLCapabilities capabilities, GLCapabilitiesChooser chooser) {
super(component, capabilities, chooser);
}
protected GL createGL()
{
return new X11GLImpl(this);
}
protected String mapToRealGLFunctionName(String glFunctionName) {
String lookup = (String) functionNameMap.get(glFunctionName);
if (lookup != null) {
return lookup;
}
return glFunctionName;
}
protected String mapToRealGLExtensionName(String glExtensionName) {
return glExtensionName;
}
protected abstract boolean isOffscreen();
public abstract int getOffscreenContextBufferedImageType();
public abstract int getOffscreenContextReadBuffer();
public abstract boolean offscreenImageNeedsVerticalFlip();
public synchronized void setRenderingThread(Thread currentThreadOrNull, Runnable initAction) {
this.willSetRenderingThread = false;
// FIXME: the JAWT on X11 grabs the AWT lock while the
// DrawingSurface is locked, which means that no other events can
// be processed. Currently we handle this by preventing the
// effects of setRenderingThread. We should figure out a better
// solution that is reasonably robust. Must file a bug to be fixed
// in the 1.5 JAWT.
}
/**
* Creates and initializes an appropriate OpenGl context. Should only be
* called by {@link makeCurrent(Runnable)}.
*/
protected abstract void create();
protected synchronized boolean makeCurrent(Runnable initAction) throws GLException {
boolean created = false;
if (context == 0) {
create();
if (DEBUG) {
System.err.println("!!! Created GL context for " + getClass().getName());
}
created = true;
}
if (drawable == 0) {
throw new GLException("Unable to make context current; drawable was null");
}
// FIXME: this cast to int would be wrong on 64-bit platforms
// where the argument type to glXMakeCurrent would change (should
// probably make GLXDrawable, and maybe XID, Opaque as long)
if (!GLX.glXMakeCurrent(display, (int) drawable, context)) {
throw new GLException("Error making context current");
}
if (created) {
resetGLFunctionAvailability();
initAction.run();
}
return true;
}
protected synchronized void free() throws GLException {
if (!GLX.glXMakeCurrent(display, 0, 0)) {
throw new GLException("Error freeing OpenGL context");
}
}
protected abstract void swapBuffers() throws GLException;
protected void resetGLFunctionAvailability() {
super.resetGLFunctionAvailability();
resetGLProcAddressTable();
}
protected void resetGLProcAddressTable() {
if (DEBUG) {
System.err.println("!!! Initializing OpenGL extension address table");
}
net.java.games.jogl.impl.ProcAddressTable table = getGLProcAddressTable();
// if GL is no longer an interface, we'll have to re-implement the code
// below so it only iterates through gl methods (a non-interface might
// have constructors, custom methods, etc). For now we assume all methods
// will be gl methods.
GL gl = getGL();
Class tableClass = table.getClass();
java.lang.reflect.Field[] fields = tableClass.getDeclaredFields();
for (int i = 0; i < fields.length; ++i) {
String addressFieldName = fields[i].getName();
if (!addressFieldName.startsWith(GLEmitter.PROCADDRESS_VAR_PREFIX))
{
// not a proc address variable
continue;
}
int startOfMethodName = GLEmitter.PROCADDRESS_VAR_PREFIX.length();
String glFuncName = addressFieldName.substring(startOfMethodName);
try
{
java.lang.reflect.Field addressField = tableClass.getDeclaredField(addressFieldName);
assert(addressField.getType() == Long.TYPE);
// get the current value of the proc address variable in the table object
long oldProcAddress = addressField.getLong(table);
long newProcAddress = GLX.glXGetProcAddressARB(glFuncName);
/*
System.err.println(
"!!! Address=" + (newProcAddress == 0
? "<NULL> "
: ("0x" +
Long.toHexString(newProcAddress))) +
"\tGL func: " + glFuncName);
*/
// set the current value of the proc address variable in the table object
addressField.setLong(gl, newProcAddress);
} catch (Exception e) {
throw new GLException(
"Cannot get GL proc address for method \"" +
glFuncName + "\": Couldn't get value of field \"" + addressFieldName +
"\" in class " + tableClass.getName(), e);
}
}
}
public net.java.games.jogl.impl.ProcAddressTable getGLProcAddressTable() {
if (glProcAddressTable == null) {
// FIXME: cache ProcAddressTables by capability bits so we can
// share them among contexts with the same capabilities
glProcAddressTable =
new net.java.games.jogl.impl.ProcAddressTable();
}
return glProcAddressTable;
}
public synchronized String getPlatformExtensionsString() {
if (display == 0) {
throw new GLException("Context not current");
}
if (!glXQueryExtensionsStringInitialized) {
glXQueryExtensionsStringAvailable = (GLX.glXGetProcAddressARB("glXQueryExtensionsString") != 0);
glXQueryExtensionsStringInitialized = true;
}
if (glXQueryExtensionsStringAvailable) {
return GLX.glXQueryExtensionsString(display, GLX.DefaultScreen(display));
} else {
return "";
}
}
protected boolean isFunctionAvailable(String glFunctionName)
{
boolean available = super.isFunctionAvailable(glFunctionName);
// Sanity check for implementations that use proc addresses for run-time
// linking: if the function IS available, then make sure there's a proc
// address for it if it's an extension or not part of the OpenGL 1.1 core
// (post GL 1.1 functions are run-time linked on windows).
assert(!available ||
(getGLProcAddressTable().getAddressFor(mapToRealGLFunctionName(glFunctionName)) != 0 ||
FunctionAvailabilityCache.isPartOfGLCore("1.1", mapToRealGLFunctionName(glFunctionName)))
);
return available;
}
//----------------------------------------------------------------------
// Internals only below this point
//
// Table that holds the addresses of the native C-language entry points for
// OpenGL functions.
private net.java.games.jogl.impl.ProcAddressTable glProcAddressTable;
protected JAWT getJAWT() {
if (jawt == null) {
JAWT j = new JAWT();
j.version(JAWTFactory.JAWT_VERSION_1_4);
if (!JAWTFactory.JAWT_GetAWT(j)) {
throw new RuntimeException("Unable to initialize JAWT");
}
jawt = j;
}
return jawt;
}
protected XVisualInfo chooseVisual() {
int screen = 0; // FIXME: provide way to specify this?
XVisualInfo vis = null;
if (chooser == null) {
// Note: this code path isn't taken any more now that the
// DefaultGLCapabilitiesChooser is present. However, it is being
// left in place for debugging purposes.
int[] attribs = glCapabilities2AttribList(capabilities);
vis = GLX.glXChooseVisual(display, screen, attribs);
if (vis == null) {
throw new GLException("Unable to find matching visual");
}
if (DEBUG) {
System.err.println("Chosen visual from glXChooseVisual:");
System.err.println(xvi2GLCapabilities(vis));
}
} else {
int[] count = new int[1];
XVisualInfo template = new XVisualInfo();
template.screen(screen);
XVisualInfo[] infos = GLX.XGetVisualInfo(display, GLX.VisualScreenMask, template, count);
if (infos == null) {
throw new GLException("Error while enumerating available XVisualInfos");
}
GLCapabilities[] caps = new GLCapabilities[infos.length];
for (int i = 0; i < infos.length; i++) {
caps[i] = xvi2GLCapabilities(infos[i]);
}
int chosen = chooser.chooseCapabilities(capabilities, caps);
if (chosen < 0 || chosen >= caps.length) {
throw new GLException("GLCapabilitiesChooser specified invalid index (expected 0.." + (caps.length - 1) + ")");
}
if (DEBUG) {
System.err.println("Chosen visual (" + chosen + "):");
System.err.println(caps[chosen]);
}
vis = infos[chosen];
if (vis == null) {
throw new GLException("GLCapabilitiesChooser chose an invalid visual");
}
}
return vis;
}
protected long createContext(XVisualInfo vis, boolean onscreen) {
// FIXME: support sharing of display lists between contexts
return GLX.glXCreateContext(display, vis, 0, onscreen);
}
// Helper routine for the overridden create() to call
protected void chooseVisualAndCreateContext(boolean onscreen) {
XVisualInfo vis = chooseVisual();
// FIXME: support sharing of display lists between contexts
context = createContext(vis, onscreen);
if (context == 0) {
throw new GLException("Unable to create OpenGL context");
}
}
protected int[] glCapabilities2AttribList(GLCapabilities caps) {
int colorDepth = (caps.getRedBits() +
caps.getGreenBits() +
caps.getBlueBits());
if (colorDepth < 15) {
throw new GLException("Bit depths < 15 (i.e., non-true-color) not supported");
}
int[] res = new int[22];
int idx = 0;
res[idx++] = GLX.GLX_RGBA;
if (caps.getDoubleBuffered()) {
res[idx++] = GLX.GLX_DOUBLEBUFFER;
}
if (caps.getStereo()) {
res[idx++] = GLX.GLX_STEREO;
}
res[idx++] = GLX.GLX_RED_SIZE;
res[idx++] = caps.getRedBits();
res[idx++] = GLX.GLX_GREEN_SIZE;
res[idx++] = caps.getGreenBits();
res[idx++] = GLX.GLX_BLUE_SIZE;
res[idx++] = caps.getBlueBits();
res[idx++] = GLX.GLX_ALPHA_SIZE;
res[idx++] = caps.getAlphaBits();
res[idx++] = GLX.GLX_DEPTH_SIZE;
res[idx++] = caps.getDepthBits();
res[idx++] = GLX.GLX_STENCIL_SIZE;
res[idx++] = caps.getStencilBits();
res[idx++] = GLX.GLX_ACCUM_RED_SIZE;
res[idx++] = caps.getAccumRedBits();
res[idx++] = GLX.GLX_ACCUM_GREEN_SIZE;
res[idx++] = caps.getAccumGreenBits();
res[idx++] = GLX.GLX_ACCUM_BLUE_SIZE;
res[idx++] = caps.getAccumBlueBits();
res[idx++] = 0;
return res;
}
protected GLCapabilities xvi2GLCapabilities(XVisualInfo info) {
int[] tmp = new int[1];
int val = glXGetConfig(info, GLX.GLX_USE_GL, tmp);
if (val == 0) {
// Visual does not support OpenGL
return null;
}
val = glXGetConfig(info, GLX.GLX_RGBA, tmp);
if (val == 0) {
// Visual does not support RGBA
return null;
}
GLCapabilities res = new GLCapabilities();
res.setDoubleBuffered(glXGetConfig(info, GLX.GLX_DOUBLEBUFFER, tmp) != 0);
res.setStereo (glXGetConfig(info, GLX.GLX_STEREO, tmp) != 0);
// Note: use of hardware acceleration is determined by
// glXCreateContext, not by the XVisualInfo. Optimistically claim
// that all GLCapabilities have the capability to be hardware
// accelerated.
res.setHardwareAccelerated(true);
res.setDepthBits (glXGetConfig(info, GLX.GLX_DEPTH_SIZE, tmp));
res.setStencilBits (glXGetConfig(info, GLX.GLX_STENCIL_SIZE, tmp));
res.setRedBits (glXGetConfig(info, GLX.GLX_RED_SIZE, tmp));
res.setGreenBits (glXGetConfig(info, GLX.GLX_GREEN_SIZE, tmp));
res.setBlueBits (glXGetConfig(info, GLX.GLX_BLUE_SIZE, tmp));
res.setAlphaBits (glXGetConfig(info, GLX.GLX_ALPHA_SIZE, tmp));
res.setAccumRedBits (glXGetConfig(info, GLX.GLX_ACCUM_RED_SIZE, tmp));
res.setAccumGreenBits(glXGetConfig(info, GLX.GLX_ACCUM_GREEN_SIZE, tmp));
res.setAccumBlueBits (glXGetConfig(info, GLX.GLX_ACCUM_BLUE_SIZE, tmp));
res.setAccumAlphaBits(glXGetConfig(info, GLX.GLX_ACCUM_ALPHA_SIZE, tmp));
return res;
}
protected String glXGetConfigErrorCode(int err) {
switch (err) {
case GLX.GLX_NO_EXTENSION: return "GLX_NO_EXTENSION";
case GLX.GLX_BAD_SCREEN: return "GLX_BAD_SCREEN";
case GLX.GLX_BAD_ATTRIBUTE: return "GLX_BAD_ATTRIBUTE";
case GLX.GLX_BAD_VISUAL: return "GLX_BAD_VISUAL";
default: return "Unknown error code " + err;
}
}
protected int glXGetConfig(XVisualInfo info, int attrib, int[] tmp) {
if (display == 0) {
throw new GLException("No display connection");
}
int res = GLX.glXGetConfig(display, info, attrib, tmp);
if (res != 0) {
throw new GLException("glXGetConfig failed: error code " + glXGetConfigErrorCode(res));
}
return tmp[0];
}
}
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