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// Copyright 2010 JogAmp Community. All rights reserved.

#if __VERSION__ >= 130
  #define attribute in
  #define varying out
#endif

uniform mat4    mgl_PMVMatrix[2];
attribute vec4    mgl_Vertex;
attribute vec4    mgl_Color;
varying vec4    frontColor;

void main(void)
{
  frontColor=mgl_Color;
  gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;
}