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authorPhil Burk <[email protected]>2023-04-10 11:12:50 -0700
committerGitHub <[email protected]>2023-04-10 11:12:50 -0700
commit90db5489c352bc038d6d22e336ac7eefac221ed7 (patch)
tree645dc5bfab661acff6f10921485c2752dc56ac4d /src/main/java/com/jsyn/dsp/AllPassDelay.java
parenta46f8c93193fe8bb1eb7b93e55c85e6f46d5b108 (diff)
Add PlateReverb, RoomReverb and MultiTapDelay units (#115)
PlateReverb is a simulation of a metal plate based on all-pass delays. RoomReverb uses a MultiTapDelay for early reflections and a PlateReverb for diffusion. Add a DSP package with utility classes used to build unit generators. Add TuneReverb app with faders for experimenting and hearing reverb. Add unit tests for SimpleDelay. Co-authored-by: Phil Burk <[email protected]>
Diffstat (limited to 'src/main/java/com/jsyn/dsp/AllPassDelay.java')
-rw-r--r--src/main/java/com/jsyn/dsp/AllPassDelay.java37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/main/java/com/jsyn/dsp/AllPassDelay.java b/src/main/java/com/jsyn/dsp/AllPassDelay.java
new file mode 100644
index 0000000..4afea19
--- /dev/null
+++ b/src/main/java/com/jsyn/dsp/AllPassDelay.java
@@ -0,0 +1,37 @@
+/*
+ * Copyright 2022 Phil Burk
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.jsyn.dsp;
+
+public class AllPassDelay {
+ private float[] mBuffer;
+ private int mCursor;
+ private float mCoefficient = 0.65f;
+
+ public AllPassDelay(int length, float coefficient) {
+ mBuffer = new float[length];
+ mCoefficient = coefficient;
+ }
+
+ public float process(float input) {
+ float z = mBuffer[mCursor];
+ float x = input - (z * mCoefficient);
+ mBuffer[mCursor] = x;
+ mCursor++;
+ if (mCursor >= mBuffer.length) mCursor = 0;
+ return z + (x * mCoefficient);
+ }
+}