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+/*
+ * Copyright 1997 Phil Burk, Mobileer Inc
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.jsyn.unitgen;
+
+import com.jsyn.ports.UnitInputPort;
+import com.jsyn.ports.UnitOutputPort;
+
+/**
+ * FourWayFade unit.
+ * <P>
+ * Mix inputs 0-3 based on the value of two fade ports. You can think of the four inputs arranged
+ * clockwise as follows.
+ * <P>
+ *
+ * <PRE>
+ * input[0] ---- input[1]
+ * | |
+ * | |
+ * | |
+ * input[3] ---- input[2]
+ * </PRE>
+ *
+ * The "fade" port has two parts. Fade[0] fades between the pair of inputs (0&3) and the pair of
+ * inputs (1&2). Fade[1] fades between the pair of inputs (0&1) and the pair of inputs (3&2).
+ *
+ * <PRE>
+ * Fade[0] Fade[1] Output
+ * -1 -1 Input[3]
+ * -1 +1 Input[0]
+ * +1 -1 Input[2]
+ * +1 +1 Input[1]
+ *
+ *
+ * -----Fade[0]----->
+ *
+ * A
+ * |
+ * |
+ * Fade[1]
+ * |
+ * |
+ * </PRE>
+ * <P>
+ *
+ * @author (C) 1997-2009 Phil Burk, Mobileer Inc
+ */
+public class FourWayFade extends UnitGenerator {
+ public UnitInputPort input;
+ public UnitInputPort fade;
+ public UnitOutputPort output;
+
+ /* Define Unit Ports used by connect() and set(). */
+ public FourWayFade() {
+ addPort(input = new UnitInputPort(4, "Input"));
+ addPort(fade = new UnitInputPort(2, "Fade"));
+ addPort(output = new UnitOutputPort());
+ }
+
+ @Override
+ public void generate(int start, int limit) {
+ double[] inputAs = input.getValues(0);
+ double[] inputBs = input.getValues(1);
+ double[] inputCs = input.getValues(2);
+ double[] inputDs = input.getValues(3);
+ double[] fadeLRs = fade.getValues(0);
+ double[] fadeFBs = fade.getValues(1);
+ double[] outputs = output.getValues(0);
+
+ for (int i = start; i < limit; i++) {
+ // Scale and offset to 0.0 to 1.0 range.
+ double gainLR = (fadeLRs[i] * 0.5) + 0.5;
+ double temp = 1.0 - gainLR;
+ double mixFront = (inputAs[i] * temp) + (inputBs[i] * gainLR);
+ double mixBack = (inputDs[i] * temp) + (inputCs[i] * gainLR);
+
+ double gainFB = (fadeFBs[i] * 0.5) + 0.5;
+ outputs[i] = (mixBack * (1.0 - gainFB)) + (mixFront * gainFB);
+ }
+ }
+}