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+/*
+ * Copyright 1997 Phil Burk, Mobileer Inc
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.jsyn.unitgen;
+
+import com.jsyn.util.PseudoRandom;
+
+/**
+ * RedNoise unit. This unit interpolates straight line segments between pseudo-random numbers to
+ * produce "red" noise. It is a grittier alternative to the white generator WhiteNoise. It is also
+ * useful as a slowly changing random control generator for natural sounds. Frequency port controls
+ * the number of times per second that a new random number is chosen.
+ *
+ * @author (C) 1997 Phil Burk, SoftSynth.com
+ * @see WhiteNoise
+ */
+public class RedNoise extends UnitOscillator {
+ private PseudoRandom randomNum;
+ protected double prevNoise, currNoise;
+
+ /* Define Unit Ports used by connect() and set(). */
+ public RedNoise() {
+ super();
+ randomNum = new PseudoRandom();
+ }
+
+ @Override
+ public void generate(int start, int limit) {
+ double[] amplitudes = amplitude.getValues();
+ double[] frequencies = frequency.getValues();
+ double[] outputs = output.getValues();
+ double currPhase = phase.getValue();
+ double phaseIncrement, currOutput;
+
+ double framePeriod = getFramePeriod();
+
+ for (int i = start; i < limit; i++) {
+ // compute phase
+ phaseIncrement = frequencies[i] * framePeriod;
+
+ // verify that phase is within minimums and is not negative
+ if (phaseIncrement < 0.0) {
+ phaseIncrement = 0.0 - phaseIncrement;
+ }
+ if (phaseIncrement > 1.0) {
+ phaseIncrement = 1.0;
+ }
+
+ currPhase += phaseIncrement;
+
+ // calculate new random whenever phase passes 1.0
+ if (currPhase > 1.0) {
+ prevNoise = currNoise;
+ currNoise = randomNum.nextRandomDouble();
+ // reset phase for interpolation
+ currPhase -= 1.0;
+ }
+
+ // interpolate current
+ currOutput = prevNoise + (currPhase * (currNoise - prevNoise));
+ outputs[i] = currOutput * amplitudes[i];
+ }
+
+ // store new phase
+ phase.setValue(currPhase);
+ }
+}