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Diffstat (limited to 'src/com/softsynth/math/AudioMath.java')
-rw-r--r-- | src/com/softsynth/math/AudioMath.java | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/com/softsynth/math/AudioMath.java b/src/com/softsynth/math/AudioMath.java new file mode 100644 index 0000000..64f064f --- /dev/null +++ b/src/com/softsynth/math/AudioMath.java @@ -0,0 +1,60 @@ +/* + * Copyright 1998 Phil Burk, Mobileer Inc + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.softsynth.math; + +/** + * Miscellaneous math functions useful in Audio + * + * @author (C) 1998 Phil Burk + */ +public class AudioMath { + // use scalar to convert natural log to log_base_10 + private final static double a2dScalar = 20.0 / Math.log(10.0); + public static final int CONCERT_A_PITCH = 69; + public static final double CONCERT_A_FREQUENCY = 440.0; + + /** + * Convert amplitude to decibels. 1.0 is zero dB. 0.5 is -6.02 dB. + */ + public static double amplitudeToDecibels(double amplitude) { + double db = Math.log(amplitude) * a2dScalar; + return db; + } + + /** + * Convert decibels to amplitude. Zero dB is 1.0 and -6.02 dB is 0.5. + */ + public static double decibelsToAmplitude(double decibels) { + double amp = Math.pow(10.0, decibels / 20.0); + return amp; + } + + /** + * Calculate MIDI pitch based on frequency in Hertz. Middle C is 60.0. + */ + public static double frequencyToPitch(double frequency) { + return CONCERT_A_PITCH + 12 * Math.log(frequency / CONCERT_A_FREQUENCY) / Math.log(2.0); + } + + /** + * Calculate frequency in Hertz based on MIDI pitch. Middle C is 60.0. You can use fractional + * pitches so 60.5 would give you a pitch half way between C and C#. + */ + public static double pitchToFrequency(double pitch) { + return CONCERT_A_FREQUENCY * Math.pow(2.0, ((pitch - CONCERT_A_PITCH) * (1.0 / 12.0))); + } +} |