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+/*
+ * Copyright 2010 Phil Burk, Mobileer Inc
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.jsyn.examples;
+
+import com.jsyn.JSyn;
+import com.jsyn.Synthesizer;
+import com.jsyn.unitgen.LineOut;
+import com.jsyn.unitgen.LinearRamp;
+import com.jsyn.unitgen.Multiply;
+import com.jsyn.unitgen.SineOscillator;
+import com.jsyn.unitgen.UnitOscillator;
+
+/**
+ * Play a enharmonic sine tones using JSyn oscillators.
+ *
+ * @author Phil Burk (C) 2010 Mobileer Inc
+ */
+public class PlayPartials {
+ private Synthesizer synth;
+ private UnitOscillator[] osc;
+ private Multiply[] multipliers;
+ private LinearRamp ramp;
+ private LineOut lineOut;
+ private double[] amps = {
+ 0.2, 0.1, 0.3, 0.4
+ };
+ private double[] ratios = {
+ 1.0, Math.sqrt(2.0), Math.E, Math.PI
+ };
+
+ private void test() {
+ // Create a context for the synthesizer.
+ synth = JSyn.createSynthesizer();
+
+ // Start synthesizer using default stereo output at 44100 Hz.
+ synth.start();
+
+ // Add a stereo audio output unit.
+ synth.add(lineOut = new LineOut());
+ synth.add(ramp = new LinearRamp());
+
+ // Add a tone generator.
+ osc = new SineOscillator[amps.length];
+ multipliers = new Multiply[ratios.length];
+
+ for (int i = 0; i < osc.length; i++) {
+ // Create unit generators and store them in arrays.
+ synth.add(osc[i] = new SineOscillator());
+ synth.add(multipliers[i] = new Multiply());
+
+ // Connect each oscillator to both channels of the output.
+ // They will be mixed automatically.
+ osc[i].output.connect(0, lineOut.input, 0);
+ osc[i].output.connect(0, lineOut.input, 1);
+
+ // Use a multiplier to scale the output of the ramp.
+ // output = inputA * inputB
+ ramp.output.connect(multipliers[i].inputA);
+ multipliers[i].output.connect(osc[i].frequency);
+ multipliers[i].inputB.set(ratios[i]);
+
+ osc[i].amplitude.set(amps[i]);
+ }
+
+ // start ramping up
+ ramp.current.set(100.0);
+ ramp.time.set(3.0);
+ ramp.input.set(700.0);
+
+ // We only need to start the LineOut. It will pull data from the
+ // oscillator.
+ lineOut.start();
+
+ System.out.println("You should now be hearing a sine wave. ---------");
+
+ // Sleep while the sound is generated in the background.
+ try {
+ // Sleep for a few seconds.
+ synth.sleepFor(4.0);
+ // ramp down
+ ramp.input.set(100.0);
+ synth.sleepFor(4.0);
+ } catch (InterruptedException e) {
+ e.printStackTrace();
+ }
+
+ System.out.println("Stop playing. -------------------");
+ // Stop everything.
+ synth.stop();
+ }
+
+ public static void main(String[] args) {
+ System.out.println("Java version = " + System.getProperty("java.version"));
+ new PlayPartials().test();
+ }
+}