/* * Copyright 1997 Phil Burk, Mobileer Inc * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.jsyn.unitgen; import com.jsyn.ports.UnitInputPort; import com.jsyn.ports.UnitOutputPort; /** * FourWayFade unit. *
* Mix inputs 0-3 based on the value of two fade ports. You can think of the four inputs arranged * clockwise as follows. *
* *
* input[0] ---- input[1] * | | * | | * | | * input[3] ---- input[2] ** * The "fade" port has two parts. Fade[0] fades between the pair of inputs (0&3) and the pair of * inputs (1&2). Fade[1] fades between the pair of inputs (0&1) and the pair of inputs (3&2). * *
* Fade[0] Fade[1] Output * -1 -1 Input[3] * -1 +1 Input[0] * +1 -1 Input[2] * +1 +1 Input[1] * * * -----Fade[0]-----> * * A * | * | * Fade[1] * | * | **
* * @author (C) 1997-2009 Phil Burk, Mobileer Inc */ public class FourWayFade extends UnitGenerator { public UnitInputPort input; public UnitInputPort fade; public UnitOutputPort output; /* Define Unit Ports used by connect() and set(). */ public FourWayFade() { addPort(input = new UnitInputPort(4, "Input")); addPort(fade = new UnitInputPort(2, "Fade")); addPort(output = new UnitOutputPort()); } @Override public void generate(int start, int limit) { double[] inputAs = input.getValues(0); double[] inputBs = input.getValues(1); double[] inputCs = input.getValues(2); double[] inputDs = input.getValues(3); double[] fadeLRs = fade.getValues(0); double[] fadeFBs = fade.getValues(1); double[] outputs = output.getValues(0); for (int i = start; i < limit; i++) { // Scale and offset to 0.0 to 1.0 range. double gainLR = (fadeLRs[i] * 0.5) + 0.5; double temp = 1.0 - gainLR; double mixFront = (inputAs[i] * temp) + (inputBs[i] * gainLR); double mixBack = (inputDs[i] * temp) + (inputCs[i] * gainLR); double gainFB = (fadeFBs[i] * 0.5) + 0.5; outputs[i] = (mixBack * (1.0 - gainFB)) + (mixFront * gainFB); } } }