/* * Copyright 2014 Phil Burk, Mobileer Inc * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.jsyn.unitgen; import com.jsyn.ports.UnitInputPort; /** * PhaseShifter effects processor. This unit emulates a common guitar pedal effect but without the * LFO modulation. You can use your own modulation source connected to the "offset" port. Different * frequencies are phase shifted varying amounts using a series of AllPass filters. By feeding the * output back to the input we can get varying phase cancellation. This implementation was based on * code posted to the music-dsp archive by Ross Bencina. http://www.musicdsp.org/files/phaser.cpp * * @author (C) 2014 Phil Burk, Mobileer Inc * @see FilterLowPass * @see FilterAllPass * @see RangeConverter */ public class PhaseShifter extends UnitFilter { /** * Connect an oscillator to this port to sweep the phase. A range of 0.05 to 0.4 is a good * start. */ public UnitInputPort offset; public UnitInputPort feedback; public UnitInputPort depth; private double zm1; private double[] xs; private double[] ys; public PhaseShifter() { this(6); } public PhaseShifter(int numStages) { addPort(offset = new UnitInputPort("Offset", 0.1)); addPort(feedback = new UnitInputPort("Feedback", 0.7)); addPort(depth = new UnitInputPort("Depth", 1.0)); xs = new double[numStages]; ys = new double[numStages]; } @Override public void generate(int start, int limit) { double[] inputs = input.getValues(); double[] outputs = output.getValues(); double[] feedbacks = feedback.getValues(); double[] depths = depth.getValues(); double[] offsets = offset.getValues(); double gain; for (int i = start; i < limit; i++) { // Support audio rate modulation. double currentOffset = offsets[i]; // Prevent gain from exceeding 1.0. gain = 1.0 - (currentOffset * currentOffset); if (gain < -1.0) { gain = -1.0; } double x = inputs[i] + (zm1 * feedbacks[i]); // Cascaded all-pass filters. for (int stage = 0; stage < xs.length; stage++) { double temp = ys[stage] = (gain * (ys[stage] - x)) + xs[stage]; xs[stage] = x; x = temp; } zm1 = x; outputs[i] = inputs[i] + (x * depths[i]); } } }