/* * Copyright 2010 Phil Burk, Mobileer Inc * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.jsyn.examples; import com.jsyn.JSyn; import com.jsyn.Synthesizer; import com.jsyn.unitgen.LineOut; import com.jsyn.unitgen.SineOscillator; import com.jsyn.unitgen.UnitOscillator; /** * Play a tone using a JSyn oscillator and process it using a custom unit generator. * * @author Phil Burk (C) 2010 Mobileer Inc */ public class PlayCustomUnit { private Synthesizer synth; private UnitOscillator osc; private CustomCubeUnit cuber; private LineOut lineOut; private void test() { synth = JSyn.createSynthesizer(); // Add a tone generator. synth.add(osc = new SineOscillator()); // Add a tone generator. synth.add(cuber = new CustomCubeUnit()); // Add an output to the DAC. synth.add(lineOut = new LineOut()); // Connect the oscillator to the cuber. osc.output.connect(0, cuber.input, 0); // Connect the cuber to the right output. cuber.output.connect(0, lineOut.input, 1); // Send the original to the left output for comparison. osc.output.connect(0, lineOut.input, 0); osc.frequency.set(240.0); // Start synthesizer using default stereo output at 44100 Hz. synth.start(); // We only need to start the LineOut. // It will pull data from the cuber and the oscillator. lineOut.start(); // Sleep while the sound is generated in the background. try { double time = synth.getCurrentTime(); // Sleep for a few seconds. synth.sleepUntil(time + 10.0); } catch (InterruptedException e) { e.printStackTrace(); } // Stop everything. synth.stop(); } public static void main(String[] args) { new PlayCustomUnit().test(); } }