/* * Copyright 1997 Phil Burk, Mobileer Inc * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.jsyn.examples; import com.jsyn.ports.UnitInputPort; import com.jsyn.ports.UnitOutputPort; import com.jsyn.unitgen.Circuit; import com.jsyn.unitgen.FilterStateVariable; import com.jsyn.unitgen.MultiplyAdd; import com.jsyn.unitgen.RedNoise; import com.jsyn.unitgen.UnitSource; import com.jsyn.unitgen.WhiteNoise; /** * Wind Sound Create a wind-like sound by feeding white noise "shshshshsh" through a randomly * varying state filter to make a "whooowhoosh" sound. The cuttoff frequency of the low pass filter * is controlled by a RedNoise unit which creates a slowly varying random control signal. * * @author (C) 1997 Phil Burk, SoftSynth.com */ public class WindCircuit extends Circuit implements UnitSource { /* Declare units that will be part of the circuit. */ WhiteNoise myNoise; FilterStateVariable myFilter; RedNoise myLFO; MultiplyAdd myScalar; /* Declare ports. */ public UnitInputPort noiseAmp; public UnitInputPort modRate; public UnitInputPort modDepth; public UnitInputPort cutoff; public UnitInputPort resonance; public UnitInputPort amplitude; public UnitOutputPort output; public WindCircuit() { /* * Create various unit generators and add them to circuit. */ add(myNoise = new WhiteNoise()); add(myFilter = new FilterStateVariable()); add(myLFO = new RedNoise()); add(myScalar = new MultiplyAdd()); /* Make ports on internal units appear as ports on circuit. */ /* Optionally give some circuit ports more meaningful names. */ addPort(noiseAmp = myNoise.amplitude, "NoiseAmp"); addPort(modRate = myLFO.frequency, "ModRate"); addPort(modDepth = myScalar.inputB, "ModDepth"); addPort(cutoff = myScalar.inputC, "Cutoff"); addPort(resonance = myFilter.resonance); addPort(amplitude = myFilter.amplitude); addPort(output = myFilter.output); /* Connect SynthUnits to make control signal path. */ myLFO.output.connect(myScalar.inputA); myScalar.output.connect(myFilter.frequency); /* Connect SynthUnits to make audio signal path. */ myNoise.output.connect(myFilter.input); /* Set ports to useful values and ranges. */ noiseAmp.setup(0.0, 0.3, 0.4); modRate.setup(0.0, 1.0, 10.0); modDepth.setup(0.0, 300.0, 1000.0); cutoff.setup(0.0, 600.0, 1000.0); resonance.setup(0.0, 0.066, 0.2); amplitude.setup(0.0, 0.9, 0.999); } @Override public UnitOutputPort getOutput() { return output; } }