aboutsummaryrefslogtreecommitdiffstats
path: root/src/com/jsyn/ports/QueueDataCommand.java
blob: 52025aef4e6a1dbf87d7542e1d5f7dbc336b4b63 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
/*
 * Copyright 2009 Phil Burk, Mobileer Inc
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *     http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.jsyn.ports;

import com.jsyn.data.SequentialData;
import com.softsynth.shared.time.ScheduledCommand;

/**
 * A command that can be used to queue SequentialData to a UnitDataQueuePort. Here is an example of
 * queuing data with a callback using this command.
 * 
 * <pre>
 * <code>
 * 	// Queue an envelope with a completion callback.
 * 	QueueDataCommand command = envelopePlayer.dataQueue.createQueueDataCommand( envelope, 0,
 * 			envelope.getNumFrames() );
 * 	// Create an object to be called when the queued data is done.
 * 	TestQueueCallback callback = new TestQueueCallback();
 * 	command.setCallback( callback );
 * 	command.setNumLoops( 2 );
 * 	envelopePlayer.rate.set( 0.2 );
 * 	synth.queueCommand( command );
 *  </code>
 * </pre>
 * 
 * The callback will be passed QueueDataEvents.
 * 
 * <pre>
 * <code>
 * 	class TestQueueCallback implements UnitDataQueueCallback
 * 	{
 * 		public void started( QueueDataEvent event )
 * 		{
 * 			System.out.println("CALLBACK: Envelope started.");
 * 		}
 * 
 * 		public void looped( QueueDataEvent event )
 * 		{
 * 			System.out.println("CALLBACK: Envelope looped.");
 * 		}
 * 
 * 		public void finished( QueueDataEvent event )
 * 		{
 * 			System.out.println("CALLBACK: Envelope finished.");
 * 		}
 * 	}
 * </code>
 * </pre>
 * 
 * @author Phil Burk 2009 Mobileer Inc
 */
public abstract class QueueDataCommand extends QueueDataEvent implements ScheduledCommand {

    protected SequentialDataCrossfade crossfadeData;
    protected SequentialData currentData;

    private static final long serialVersionUID = -1185274459972359536L;
    private UnitDataQueueCallback callback;

    public QueueDataCommand(UnitDataQueuePort port, SequentialData sequentialData, int startFrame,
            int numFrames) {
        super(port);

        assert ((startFrame + numFrames) <= sequentialData.getNumFrames());
        this.sequentialData = sequentialData;
        this.currentData = sequentialData;
        crossfadeData = new SequentialDataCrossfade();
        this.startFrame = startFrame;
        this.numFrames = numFrames;
    }

    @Override
    public abstract void run();

    /**
     * If true then this item will be skipped if other items are queued after it. This flag allows
     * you to queue lots of small pieces of sound without making the queue very long.
     * 
     * @param skipIfOthers
     */
    public void setSkipIfOthers(boolean skipIfOthers) {
        this.skipIfOthers = skipIfOthers;
    }

    /**
     * If true then the queue will be cleared and this item will be started immediately. It is
     * better to use this flag than to clear the queue from the application because there could be a
     * gap before the next item is available. This is most useful when combined with
     * setCrossFadeIn().
     * 
     * @param immediate
     */
    public void setImmediate(boolean immediate) {
        this.immediate = immediate;
    }

    public UnitDataQueueCallback getCallback() {
        return callback;
    }

    public void setCallback(UnitDataQueueCallback callback) {
        this.callback = callback;
    }

    public SequentialDataCrossfade getCrossfadeData() {
        return crossfadeData;
    }

    public void setCrossfadeData(SequentialDataCrossfade crossfadeData) {
        this.crossfadeData = crossfadeData;
    }

    public SequentialData getCurrentData() {
        return currentData;
    }

    public void setCurrentData(SequentialData currentData) {
        this.currentData = currentData;
    }

    /**
     * Stop the unit that contains this port after this command has finished.
     * 
     * @param autoStop
     */
    public void setAutoStop(boolean autoStop) {
        this.autoStop = autoStop;
    }

    /**
     * Set how many time the block should be repeated after the first time. For example, if you set
     * numLoops to zero the block will only be played once. If you set numLoops to one the block
     * will be played twice.
     * 
     * @param numLoops number of times to loop back
     */
    public void setNumLoops(int numLoops) {
        this.numLoops = numLoops;
    }

    /**
     * Number of frames to cross fade from the previous block to this block. This can be used to
     * avoid pops when making abrupt transitions. There must be frames available after the end of
     * the previous block to use for crossfading. The crossfade is linear.
     * 
     * @param size
     */
    public void setCrossFadeIn(int size) {
        this.crossFadeIn = size;
    }

}