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authorBrad Davis <[email protected]>2013-06-29 13:46:54 -0700
committerBrad Davis <[email protected]>2013-06-29 13:46:54 -0700
commit7fa8be4bc565adc9911c95c814480cc48bf2d13c (patch)
treed35beca2f435a2fd6f1769ac9ced0cf286516cdd /LICENSE.TXT
parentebefcc885f74461cd0e3f19b5ae3622dc6cf6dbc (diff)
Adding Oculus license and extending readme
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+Oculus VR, Inc. Software Development Kit License Agreement
+
+Copyright © 2013 Oculus VR, Inc. All rights reserved.
+
+Human-Readable Summary*:
+
+You are Free to:
+
+Use, modify, and distribute the Oculus SDK in source and binary form with your software.
+
+With the Following Restrictions:
+
+Source redistributions must include the whole of the Oculus SDK.
+Modifications to the Oculus SDK in source or binary form must be shared with Oculus VR.
+The Oculus SDK may not be used to interface with unapproved commercial virtual reality headsets.
+* - This human-readable Summary is not a license. It is simply a convenient reference for understanding the the full Oculus SDK License Agreement. The Summary is written as a user-friendly interface to the full Oculus SDK License below. This Summary itself has no legal value, and its contents do not appear in the actual license.
+
+Full-length Legal Copy:
+
+1. Subject to the terms and conditions of this License Agreement (the "License"), Oculus VR, Inc. ("Oculus VR") hereby grants to you a perpetual, worldwide, non-exclusive, no-charge, royalty-free, fully sublicenseable copyright license to use, reproduce, redistribute, modify, and improve the software contained in this Software Development Kit ("SDK"). This license includes the right to prepare derivative works ("Derivative Works"), whether in source, binary, or object form, based on the SDK including third party software unless otherwise noted. Derivative Works are defined as source, binary or object code derived exclusively from the SDK; provided, however, that Derivative Works do not include engines, utilities, applications, content or games which may be developed using the SDK. By way of example a videogame that is developed using the SDK would not be a Derivative Work and a utility or tool set in a pre-existing game engine that is adapted to work with the SDK would not be a Derivative Work. By way of example, but not limitation, a Derivative Work is or would be: either (i) an adaptation of a utility or piece of code from the SDK to improve efficiency; or (ii) an addition of code or improvement to the SDK that adds functionality. When you use the SDK (including Derivative Works) with your engines, utilities, applications, content or games you retain all rights thereto, and you have no obligations to share or license these items to Oculus or any third parties.
+
+2. You, the recipient and user of the SDK, hereby agree and accept that that Oculus VR shall own all right, title and interest to the intellectual property rights, including, but limited to copyright, trademark and patent rights, to any Derivative Works that you or your licensees may create, and you hereby assign any and all such rights to such Derivative Works to Oculus VR. We hereby grant to you the right to use these Derivative Works solely in conjunction with the SDK on a fully paid up, no-charge, royalty-free, world-wide, in perpetuity, non-exclusive basis. Furthermore, for the sake of clarification, Oculus VR and its assignees and licensees shall be free to use such Derivative Works without any approval from you and without compensation or attribution to you. You also agree upon Oculus VR's request to provide the source and binary code of any Derivative Works to Oculus VR. FAILURE TO COMPLY WITH THIS REQUEST IS THE BASIS FOR AUTOMATIC TERMINATION OF THIS LICENSE BY OCULUS VR.
+
+3. Subject to the terms and conditions of this License, your license to redistribute and sublicense the SDK and Derivate Works is also expressly made subject to the following conditions:
+
+3.1. You may only sublicense and redistribute the source, binary, or object code of the SDK as a whole, and may not redistribute or sublicense any portion or element of the SDK separately by itself. You may only redistribute or sublicense Derivative Works solely with and as part of the SDK. The SDK may not be used, licensed, or sublicensed to interface with commercial headsets not authorized and approved by Oculus VR.
+
+3.2. You must include with all such redistributed or sublicensed SDK code the following copyright notice: "Copyright © 2013 Oculus VR, Inc. All rights reserved," and include the list of conditions contained in this Section 3, including the full text of the disclaimer in Section 3.6 below;
+
+3.3. Neither the name of Oculus VR, Inc. nor the names of Oculus VR, Inc.'s contributors, licensors, employees, or contractors, may be used to endorse or promote products derived from this SDK without specific prior written permission of Oculus VR, Inc.;
+
+3.4. You must give any other recipients of the SDK or Derivative Works a copy of this License and you must cause any modified files to carry prominent notices stating that you changed the files;
+
+3.5. If the SDK includes a "NOTICE" text file as part of its distribution, then any Derivative Works that you distribute with the SDK must include a readable copy of the attribution notices contained within such NOTICE file, excluding those notices that do not pertain to any part of the Derivative Works, in at least one of the following places: within a NOTICE text file distributed as part of the Derivative Works; within the source form or documentation, if provided along with the Derivative Works; or, within a display generated by the Derivative Works, if and wherever such third-party notices normally appear. The contents of the NOTICE file are for informational purposes only and do not modify the License. You may add your own attribution notices within Derivative Works that you distribute, alongside or as an addendum to the NOTICE text from the SDK, provided that such additional attribution notices cannot be construed as modifying the License.
+
+3.6. THIS SDK IS PROVIDED BY OCULUS VR AND ITS CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE OCULUS VR AS THE COPYRIGHT OWNER OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SDK OR THE DERIVATIVE WORKS, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+4. This License does not grant permission to use the trade names, trademarks, service marks, or product names of Oculus VR, except as required for reasonable and customary use in describing the origin of the SDK and reproducing the content of the NOTICE file.
+
+5. In no event and under no legal theory, whether in tort (including negligence), contract, or otherwise, unless required by applicable law (such as deliberate and grossly negligent acts) or agreed to in writing, shall Oculus VR or any contributor be liable to you or your licensees or sublicensees for damages, including any direct, indirect, special, incidental, or consequential damages of any character arising as a result of this License or out of the use or inability to use the SDK or any Derivative Works (including but not limited to damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses), even if you or such contributor has been advised of the possibility of such damages.
+
+6. Your acceptance of the terms and conditions of this License may be evidenced by any of the following: your usage of the SDK, acceptance of the click-through agreement, or opening the packaging of the CD-ROM containing the SDK. \ No newline at end of file