diff options
author | Brad Davis <[email protected]> | 2014-04-14 21:25:09 -0700 |
---|---|---|
committer | Brad Davis <[email protected]> | 2014-04-14 21:25:09 -0700 |
commit | 07d0f4d0bbf3477ac6a9584f726e8ec6ab285707 (patch) | |
tree | 1854d0c690eff32e77b137567c88a52d56d8b660 /LibOVR/Projects/Win32/VS2010 | |
parent | f28388ff2af14b56ef2d973b2f4f9da021716d4c (diff) |
Adding windows 0.3.1 SDK
Diffstat (limited to 'LibOVR/Projects/Win32/VS2010')
-rw-r--r-- | LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj | 433 | ||||
-rw-r--r-- | LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj.filters | 332 |
2 files changed, 765 insertions, 0 deletions
diff --git a/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj b/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj new file mode 100644 index 0000000..f293cb9 --- /dev/null +++ b/LibOVR/Projects/Win32/VS2010/LibOVR.vcxproj @@ -0,0 +1,433 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.h" /> + <ClInclude Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.h" /> + <ClInclude Include="..\..\..\Src\CAPI\CAPI_GlobalState.h" /> + <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.h" /> + <ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDState.h" /> + <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.h" /> + <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.h" /> + <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.h" /> + <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.h" /> + <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.h" /> + <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.h" /> + <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Alg.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Allocator.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Array.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Atomic.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Color.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_ContainerAllocator.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_File.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Hash.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_KeyCodes.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_List.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Lockless.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Log.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Math.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Deque.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_RefCount.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Std.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_String.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_StringHash.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_SysFile.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_System.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Threads.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Timer.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_Types.h" /> + <ClInclude Include="..\..\..\Src\Kernel\OVR_UTF8Util.h" /> + <ClInclude Include="..\..\..\Src\OVR_CAPI.h" /> + <ClInclude Include="..\..\..\Src\OVR_CAPI_D3D.h" /> + <ClInclude Include="..\..\..\Src\OVR_Device.h" /> + <ClInclude Include="..\..\..\Src\OVR_DeviceConstants.h" /> + <ClInclude Include="..\..\..\Src\OVR_DeviceHandle.h" /> + <ClInclude Include="..\..\..\Src\OVR_DeviceImpl.h" /> + <ClInclude Include="..\..\..\Src\OVR_DeviceMessages.h" /> + <ClInclude Include="..\..\..\Src\OVR_HIDDevice.h" /> + <ClInclude Include="..\..\..\Src\OVR_HIDDeviceBase.h" /> + <ClInclude Include="..\..\..\Src\OVR_HIDDeviceImpl.h" /> + <ClInclude Include="..\..\..\Src\OVR_JSON.h" /> + <ClInclude 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Include="..\..\..\Src\Util\Util_Render_Stereo.cpp" /> + </ItemGroup> + <ItemGroup> + <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_ps.psh"> + <FileType>Document</FileType> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + 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Include="..\..\..\Src\CAPI\Shaders\Distortion_vs.vsh"> + <FileType>Document</FileType> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs> + <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command> + <Command 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