diff options
author | Sven Gothel <[email protected]> | 2015-03-21 21:19:34 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2015-03-21 21:19:34 +0100 |
commit | e490c3c7f7bb5461cfa78a214827aa534fb43a3e (patch) | |
tree | b86b0291ef529ec6b75cc548d73599fa9c283cd6 /LibOVR/Projects/Win32/VS2013 | |
parent | 05bb4364bfd9930fb1902efec86446ef035ee07a (diff) |
Bump OculusVR RIFT SDK to 0.4.4
Diffstat (limited to 'LibOVR/Projects/Win32/VS2013')
-rw-r--r-- | LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj | 226 | ||||
-rw-r--r-- | LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters | 405 |
2 files changed, 433 insertions, 198 deletions
diff --git a/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj b/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj index ada929d..6a271d4 100644 --- a/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj +++ b/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj @@ -21,22 +21,41 @@ <ItemGroup>
<ClInclude Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.h" />
<ClInclude Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.h" />
- <ClInclude Include="..\..\..\Src\CAPI\CAPI_GlobalState.h" />
<ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.h" />
<ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDState.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.h" />
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GLE.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GLE_GL.h" />
<ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionShaders.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.h" />
<ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.h" />
+ <ClInclude Include="..\..\..\Src\CAPI\Textures\healthAndSafety.tga.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Display.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_Display.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_Dxgi_Display.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_FocusReader.h" />
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_ShimFunctions.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Alg.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Allocator.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Array.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Atomic.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Color.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Compiler.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_ContainerAllocator.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_CRC32.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_DebugHelp.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Delegates.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Deque.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_File.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Hash.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_KeyCodes.h" />
@@ -44,61 +63,59 @@ <ClInclude Include="..\..\..\Src\Kernel\OVR_Lockless.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Log.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Math.h" />
- <ClInclude Include="..\..\..\Src\Kernel\OVR_Deque.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Nullptr.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_RefCount.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_SharedMemory.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Std.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_String.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_StringHash.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_SysFile.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_System.h" />
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_ThreadCommandQueue.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Threads.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Timer.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Types.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_UTF8Util.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_BitStream.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_NetworkPlugin.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_NetworkTypes.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_PacketizedTCPSocket.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_RPC1.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_Session.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_Socket.h" />
+ <ClInclude Include="..\..\..\Src\Net\OVR_Win32_Socket.h" />
<ClInclude Include="..\..\..\Src\OVR_CAPI.h" />
<ClInclude Include="..\..\..\Src\OVR_CAPI_D3D.h" />
- <ClInclude Include="..\..\..\Src\OVR_Device.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceConstants.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceHandle.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceMessages.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDeviceBase.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDeviceImpl.h" />
+ <ClInclude Include="..\..\..\Src\OVR_CAPI_GL.h" />
<ClInclude Include="..\..\..\Src\OVR_JSON.h" />
- <ClInclude Include="..\..\..\Src\OVR_LatencyTestImpl.h" />
<ClInclude Include="..\..\..\Src\OVR_Profile.h" />
- <ClInclude Include="..\..\..\Src\OVR_Recording.h" />
- <ClInclude Include="..\..\..\Src\OVR_RecordingDefs.h" />
- <ClInclude Include="..\..\..\Src\OVR_Sensor2Impl.h" />
- <ClInclude Include="..\..\..\Src\OVR_Sensor2ImplUtil.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorCalibration.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorFilter.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorFusion.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorImpl_Common.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorTimeFilter.h" />
+ <ClInclude Include="..\..\..\Src\OVR_SerialFormat.h" />
<ClInclude Include="..\..\..\Src\OVR_Stereo.h" />
- <ClInclude Include="..\..\..\Src\OVR_ThreadCommandQueue.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_DeviceManager.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_DeviceStatus.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_HIDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_HMDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_SensorDevice.h" />
+ <ClInclude Include="..\..\..\Src\Sensors\OVR_DeviceConstants.h" />
+ <ClInclude Include="..\..\..\Src\Service\Service_NetClient.h" />
+ <ClInclude Include="..\..\..\Src\Service\Service_NetSessionCommon.h" />
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_PoseState.h" />
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_SensorState.h" />
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_SensorStateReader.h" />
<ClInclude Include="..\..\..\Src\Util\Util_ImageWindow.h" />
<ClInclude Include="..\..\..\Src\Util\Util_Interface.h" />
- <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest.h" />
- <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2Reader.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2State.h" />
<ClInclude Include="..\..\..\Src\Util\Util_Render_Stereo.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemGUI.h" />
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemInfo.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\Src\CAPI\CAPI_DistortionRenderer.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\CAPI_GlobalState.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDState.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
@@ -111,144 +128,183 @@ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.cpp" />
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GLE.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.cpp" />
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_Display.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_FocusReader.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_RenderShim.cpp" />
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_ShimFunctions.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Alg.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Allocator.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Atomic.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_CRC32.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_DebugHelp.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_File.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_FileFILE.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Lockless.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Log.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Math.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_RefCount.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_SharedMemory.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Std.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_String.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_String_FormatUtil.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_String_PathUtil.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_SysFile.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_System.cpp" />
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_ThreadCommandQueue.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_ThreadsWinAPI.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Timer.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_UTF8Util.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_BitStream.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_NetworkPlugin.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_PacketizedTCPSocket.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_RPC1.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_Session.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_Socket.cpp" />
+ <ClCompile Include="..\..\..\Src\Net\OVR_Win32_Socket.cpp" />
<ClCompile Include="..\..\..\Src\OVR_CAPI.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_DeviceHandle.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_DeviceImpl.cpp" />
<ClCompile Include="..\..\..\Src\OVR_JSON.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_LatencyTestImpl.cpp" />
<ClCompile Include="..\..\..\Src\OVR_Profile.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Recording.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Sensor2Impl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorCalibration.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorFilter.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorFusion.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorImpl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorImpl_Common.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorTimeFilter.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_SerialFormat.cpp" />
<ClCompile Include="..\..\..\Src\OVR_Stereo.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_ThreadCommandQueue.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_DeviceManager.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_DeviceStatus.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_HIDDevice.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_HMDDevice.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_SensorDevice.cpp" />
+ <ClCompile Include="..\..\..\Src\Service\Service_NetClient.cpp" />
+ <ClCompile Include="..\..\..\Src\Service\Service_NetSessionCommon.cpp" />
+ <ClCompile Include="..\..\..\Src\Tracking\Tracking_SensorStateReader.cpp" />
<ClCompile Include="..\..\..\Src\Util\Util_ImageWindow.cpp" />
<ClCompile Include="..\..\..\Src\Util\Util_Interface.cpp" />
- <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest.cpp" />
- <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2Reader.cpp" />
<ClCompile Include="..\..\..\Src\Util\Util_Render_Stereo.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemGUI.cpp" />
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemInfo.cpp" />
</ItemGroup>
<ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_ps.psh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarpChroma_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarpChroma_vs.vsh">
<FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarp_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarp_vs.vsh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_ps.psh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_vs.vsh">
+ <FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_vs.vsh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_ps.psh">
<FileType>Document</FileType>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_vs.vsh">
+ <FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
</CustomBuild>
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_ps.psh">
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_ps.psh">
<FileType>Document</FileType>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genPixelShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_vs.vsh">
+ <FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_vs.vsh">
- <FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genVertexShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
+ </CustomBuild>
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionCS2x2.csh">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RelativeDir)%(Filename).h</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">call %(RelativeDir)genComputeShaderHeader.bat %(Filename) "%(Fullpath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RelativeDir)%(Filename).h</Outputs>
</CustomBuild>
</ItemGroup>
@@ -350,6 +406,7 @@ <OmitDefaultLibName>true</OmitDefaultLibName>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalIncludeDirectories>../../../../3rdParty/glext/;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <ShowIncludes>false</ShowIncludes>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -373,6 +430,7 @@ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalIncludeDirectories>../../../../3rdParty/glext/;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OmitFramePointers>false</OmitFramePointers>
+ <ShowIncludes>false</ShowIncludes>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
diff --git a/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters b/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters index 3216bbf..5b873a2 100644 --- a/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters +++ b/LibOVR/Projects/Win32/VS2013/LibOVR.vcxproj.filters @@ -1,38 +1,12 @@ <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
- <ClCompile Include="..\..\..\Src\OVR_CAPI.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_DeviceHandle.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_DeviceImpl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_JSON.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_LatencyTestImpl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Profile.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Sensor2Impl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorCalibration.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorFilter.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorFusion.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorImpl.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorImpl_Common.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_SensorTimeFilter.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Stereo.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_ThreadCommandQueue.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_DeviceManager.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_DeviceStatus.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_HIDDevice.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_HMDDevice.cpp" />
- <ClCompile Include="..\..\..\Src\OVR_Win32_SensorDevice.cpp" />
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.cpp">
<Filter>CAPI\D3D1X</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.cpp">
<Filter>CAPI\D3D1X</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.cpp">
- <Filter>CAPI\D3D1X</Filter>
- </ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_Util.cpp">
- <Filter>CAPI\D3D1X</Filter>
- </ClCompile>
<ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.cpp">
<Filter>CAPI\D3D1X</Filter>
</ClCompile>
@@ -45,15 +19,32 @@ <ClCompile Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.cpp">
<Filter>CAPI</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\CAPI_GlobalState.cpp">
- <Filter>CAPI</Filter>
- </ClCompile>
<ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.cpp">
<Filter>CAPI</Filter>
</ClCompile>
<ClCompile Include="..\..\..\Src\CAPI\CAPI_HMDState.cpp">
<Filter>CAPI</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_Render_Stereo.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_ImageWindow.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_Interface.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.cpp">
+ <Filter>CAPI\GL</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.cpp">
+ <Filter>CAPI\GL</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\OVR_Profile.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_SerialFormat.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_Stereo.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_CAPI.cpp" />
+ <ClCompile Include="..\..\..\Src\OVR_JSON.cpp" />
<ClCompile Include="..\..\..\Src\Kernel\OVR_Alg.cpp">
<Filter>Kernel</Filter>
</ClCompile>
@@ -63,6 +54,9 @@ <ClCompile Include="..\..\..\Src\Kernel\OVR_Atomic.cpp">
<Filter>Kernel</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_CRC32.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
<ClCompile Include="..\..\..\Src\Kernel\OVR_File.cpp">
<Filter>Kernel</Filter>
</ClCompile>
@@ -81,6 +75,9 @@ <ClCompile Include="..\..\..\Src\Kernel\OVR_RefCount.cpp">
<Filter>Kernel</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_SharedMemory.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
<ClCompile Include="..\..\..\Src\Kernel\OVR_Std.cpp">
<Filter>Kernel</Filter>
</ClCompile>
@@ -108,67 +105,98 @@ <ClCompile Include="..\..\..\Src\Kernel\OVR_UTF8Util.cpp">
<Filter>Kernel</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest.cpp">
- <Filter>Util</Filter>
+ <ClCompile Include="..\..\..\Src\Net\OVR_NetworkPlugin.cpp">
+ <Filter>Net</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\Util\Util_Render_Stereo.cpp">
- <Filter>Util</Filter>
+ <ClCompile Include="..\..\..\Src\Net\OVR_PacketizedTCPSocket.cpp">
+ <Filter>Net</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\Util\Util_ImageWindow.cpp">
- <Filter>Util</Filter>
+ <ClCompile Include="..\..\..\Src\Net\OVR_RPC1.cpp">
+ <Filter>Net</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2.cpp">
- <Filter>Util</Filter>
+ <ClCompile Include="..\..\..\Src\Net\OVR_Session.cpp">
+ <Filter>Net</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\Util\Util_Interface.cpp">
+ <ClCompile Include="..\..\..\Src\Net\OVR_Socket.cpp">
+ <Filter>Net</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Net\OVR_Win32_Socket.cpp">
+ <Filter>Net</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Net\OVR_BitStream.cpp">
+ <Filter>Net</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_RenderShim.cpp">
+ <Filter>Displays</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_ShimFunctions.cpp">
+ <Filter>Displays</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Service\Service_NetSessionCommon.cpp">
+ <Filter>Service</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Service\Service_NetClient.cpp">
+ <Filter>Service</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Tracking\Tracking_SensorStateReader.cpp">
+ <Filter>Tracking</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_Display.cpp">
+ <Filter>Displays</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_LatencyTest2Reader.cpp">
<Filter>Util</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.cpp">
+ <ClCompile Include="..\..\..\Src\Displays\OVR_Win32_FocusReader.cpp">
+ <Filter>Displays</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_ThreadCommandQueue.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.cpp">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.cpp">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.cpp">
<Filter>CAPI\GL</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.cpp">
+ <ClCompile Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.cpp">
+ <Filter>CAPI</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemInfo.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_Util.cpp">
+ <Filter>CAPI\D3D9</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Kernel\OVR_DebugHelp.cpp">
+ <Filter>Kernel</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\Util\Util_SystemGUI.cpp">
+ <Filter>Util</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\..\Src\CAPI\GL\CAPI_GLE.cpp">
<Filter>CAPI\GL</Filter>
</ClCompile>
- <ClCompile Include="..\..\..\Src\OVR_Recording.cpp" />
</ItemGroup>
<ItemGroup>
- <ClInclude Include="..\..\..\Src\OVR_CAPI.h" />
- <ClInclude Include="..\..\..\Src\OVR_CAPI_D3D.h" />
- <ClInclude Include="..\..\..\Src\OVR_Device.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceConstants.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceHandle.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_DeviceMessages.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDeviceBase.h" />
- <ClInclude Include="..\..\..\Src\OVR_HIDDeviceImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_JSON.h" />
- <ClInclude Include="..\..\..\Src\OVR_LatencyTestImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_Profile.h" />
- <ClInclude Include="..\..\..\Src\OVR_Sensor2Impl.h" />
- <ClInclude Include="..\..\..\Src\OVR_Sensor2ImplUtil.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorCalibration.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorFilter.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorFusion.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorImpl.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorImpl_Common.h" />
- <ClInclude Include="..\..\..\Src\OVR_SensorTimeFilter.h" />
- <ClInclude Include="..\..\..\Src\OVR_Stereo.h" />
- <ClInclude Include="..\..\..\Src\OVR_ThreadCommandQueue.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_DeviceManager.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_DeviceStatus.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_HIDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_HMDDevice.h" />
- <ClInclude Include="..\..\..\Src\OVR_Win32_SensorDevice.h" />
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_DistortionRenderer.h">
<Filter>CAPI\D3D1X</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D1X_Util.h">
<Filter>CAPI\D3D1X</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D9_DistortionRenderer.h">
- <Filter>CAPI\D3D1X</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_DistortionRenderer.h">
<Filter>CAPI\D3D1X</Filter>
</ClInclude>
@@ -181,15 +209,34 @@ <ClInclude Include="..\..\..\Src\CAPI\CAPI_FrameTimeManager.h">
<Filter>CAPI</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\CAPI_GlobalState.h">
- <Filter>CAPI</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDRenderState.h">
<Filter>CAPI</Filter>
</ClInclude>
<ClInclude Include="..\..\..\Src\CAPI\CAPI_HMDState.h">
<Filter>CAPI</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_Interface.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_Render_Stereo.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_ImageWindow.h">
+ <Filter>Util</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.h">
+ <Filter>CAPI\GL</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.h">
+ <Filter>CAPI\GL</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\OVR_JSON.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Profile.h" />
+ <ClInclude Include="..\..\..\Src\OVR_SerialFormat.h" />
+ <ClInclude Include="..\..\..\Src\OVR_Stereo.h" />
+ <ClInclude Include="..\..\..\Src\OVR_CAPI.h" />
+ <ClInclude Include="..\..\..\Src\OVR_CAPI_D3D.h" />
+ <ClInclude Include="..\..\..\Src\OVR_CAPI_GL.h" />
<ClInclude Include="..\..\..\Src\Kernel\OVR_Alg.h">
<Filter>Kernel</Filter>
</ClInclude>
@@ -205,9 +252,18 @@ <ClInclude Include="..\..\..\Src\Kernel\OVR_Color.h">
<Filter>Kernel</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Compiler.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\Src\Kernel\OVR_ContainerAllocator.h">
<Filter>Kernel</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_CRC32.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Delegates.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\Src\Kernel\OVR_Deque.h">
<Filter>Kernel</Filter>
</ClInclude>
@@ -232,9 +288,15 @@ <ClInclude Include="..\..\..\Src\Kernel\OVR_Math.h">
<Filter>Kernel</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_Nullptr.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\Src\Kernel\OVR_RefCount.h">
<Filter>Kernel</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_SharedMemory.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\Src\Kernel\OVR_Std.h">
<Filter>Kernel</Filter>
</ClInclude>
@@ -262,63 +324,119 @@ <ClInclude Include="..\..\..\Src\Kernel\OVR_UTF8Util.h">
<Filter>Kernel</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Util\Util_Interface.h">
- <Filter>Util</Filter>
+ <ClInclude Include="..\..\..\Src\Net\OVR_NetworkPlugin.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_NetworkTypes.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_PacketizedTCPSocket.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_RPC1.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_Session.h">
+ <Filter>Net</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest.h">
+ <ClInclude Include="..\..\..\Src\Net\OVR_Socket.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_Win32_Socket.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Net\OVR_BitStream.h">
+ <Filter>Net</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_ShimFunctions.h">
+ <Filter>Displays</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Service\Service_NetClient.h">
+ <Filter>Service</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Service\Service_NetSessionCommon.h">
+ <Filter>Service</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_SensorStateReader.h">
+ <Filter>Tracking</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_Dxgi_Display.h">
+ <Filter>Displays</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_Display.h">
+ <Filter>Displays</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2Reader.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Util\Util_Render_Stereo.h">
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Win32_FocusReader.h">
+ <Filter>Displays</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_SensorState.h">
+ <Filter>Tracking</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Tracking\Tracking_PoseState.h">
+ <Filter>Tracking</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2State.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Util\Util_ImageWindow.h">
+ <ClInclude Include="..\..\..\Src\Sensors\OVR_DeviceConstants.h">
+ <Filter>Sensors</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_ThreadCommandQueue.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Displays\OVR_Display.h">
+ <Filter>Displays</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_HSWDisplay.h">
+ <Filter>CAPI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\Textures\healthAndSafety.tga.h">
+ <Filter>CAPI\Textures</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D10_HSWDisplay.h">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D1X\CAPI_D3D11_HSWDisplay.h">
+ <Filter>CAPI\D3D1X</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_HSWDisplay.h">
+ <Filter>CAPI\GL</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\CAPI_LatencyStatistics.h">
+ <Filter>CAPI</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemInfo.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\Util\Util_LatencyTest2.h">
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_DistortionRenderer.h">
+ <Filter>CAPI\D3D9</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\D3D9\CAPI_D3D9_HSWDisplay.h">
+ <Filter>CAPI\D3D9</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionShaders.h">
+ <Filter>CAPI\GL</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Kernel\OVR_DebugHelp.h">
+ <Filter>Kernel</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\Src\Util\Util_SystemGUI.h">
<Filter>Util</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_DistortionRenderer.h">
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GLE.h">
<Filter>CAPI\GL</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GL_Util.h">
+ <ClInclude Include="..\..\..\Src\CAPI\GL\CAPI_GLE_GL.h">
<Filter>CAPI\GL</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\Src\OVR_Recording.h" />
- <ClInclude Include="..\..\..\Src\OVR_RecordingDefs.h" />
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarpChroma_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionTimewarp_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\DistortionChroma_ps.psh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\Distortion_ps.psh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_vs.vsh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
- <CustomBuild Include="..\..\..\Src\CAPI\Shaders\SimpleQuad_ps.psh">
- <Filter>CAPI\Shaders</Filter>
- </CustomBuild>
</ItemGroup>
<ItemGroup>
<Filter Include="CAPI">
<UniqueIdentifier>{42ff86e1-b618-4432-99ce-e6b92c7460eb}</UniqueIdentifier>
</Filter>
- <Filter Include="CAPI\Shaders">
- <UniqueIdentifier>{a65a3889-6d00-4a76-acfe-6db1249f104d}</UniqueIdentifier>
- </Filter>
<Filter Include="CAPI\D3D1X">
<UniqueIdentifier>{77e1d16e-00a1-4130-8ee6-f81d1e850859}</UniqueIdentifier>
</Filter>
@@ -331,5 +449,64 @@ <Filter Include="CAPI\GL">
<UniqueIdentifier>{47ac92b1-d962-4180-90a5-846feef19a6b}</UniqueIdentifier>
</Filter>
+ <Filter Include="Net">
+ <UniqueIdentifier>{908d5c2d-305b-4a8a-9b25-b551a42677d1}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Displays">
+ <UniqueIdentifier>{166e9ffc-558b-46ca-be9f-de9ac0ed89e9}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Service">
+ <UniqueIdentifier>{5ef4cc4f-f0f2-4653-96fa-aafafd95f77e}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Tracking">
+ <UniqueIdentifier>{16de1b27-4167-429c-a964-44e476ec9c95}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Sensors">
+ <UniqueIdentifier>{9b464232-8a47-404b-8120-b6e8dc016c36}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="CAPI\Textures">
+ <UniqueIdentifier>{4133d45b-be4b-4813-afea-9ad61ce3fe11}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="CAPI\D3D9">
+ <UniqueIdentifier>{723b8d80-1ae0-4e67-9dec-9b3397726d86}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="CAPI\D3D1X\Shaders">
+ <UniqueIdentifier>{c6fb4a59-0089-41c0-b5c8-5e429addacfe}</UniqueIdentifier>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleTexturedQuad_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\Distortion_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionChroma_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarp_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionTimewarpChroma_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\DistortionCS2x2.csh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_ps.psh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
+ <CustomBuild Include="..\..\..\Src\CAPI\D3D1X\Shaders\SimpleQuad_vs.vsh">
+ <Filter>CAPI\D3D1X\Shaders</Filter>
+ </CustomBuild>
</ItemGroup>
</Project>
\ No newline at end of file |