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authorSven Gothel <[email protected]>2014-06-19 17:03:28 +0200
committerSven Gothel <[email protected]>2014-06-19 17:03:28 +0200
commitd9a584844a60542519d813b5dc1a62428f14a0ae (patch)
tree942c10a5ebcd0aab65e9d6facb59778468f39d3b /LibOVR/Src/CAPI/CAPI_DistortionRenderer.cpp
Add OculusSDK 0.3.2 Linux Source Code w/o Samples, docs or binaries (libs or tools)
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+/************************************************************************************
+
+Filename : CAPI_DistortionRenderer.cpp
+Content : Combines all of the rendering state associated with the HMD
+Created : February 2, 2014
+Authors : Michael Antonov
+
+Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "CAPI_DistortionRenderer.h"
+
+#if defined (OVR_OS_WIN32)
+
+// TBD: Move to separate config file that handles back-ends.
+#define OVR_D3D_VERSION 11
+#include "D3D1X/CAPI_D3D1X_DistortionRenderer.h"
+#undef OVR_D3D_VERSION
+
+#define OVR_D3D_VERSION 10
+#include "D3D1X/CAPI_D3D1X_DistortionRenderer.h"
+#undef OVR_D3D_VERSION
+
+#define OVR_D3D_VERSION 9
+#include "D3D1X/CAPI_D3D9_DistortionRenderer.h"
+#undef OVR_D3D_VERSION
+
+#endif
+
+#include "GL/CAPI_GL_DistortionRenderer.h"
+
+namespace OVR { namespace CAPI {
+
+//-------------------------------------------------------------------------------------
+// ***** DistortionRenderer
+
+// TBD: Move to separate config file that handles back-ends.
+
+DistortionRenderer::CreateFunc DistortionRenderer::APICreateRegistry[ovrRenderAPI_Count] =
+{
+ 0, // None
+ &GL::DistortionRenderer::Create,
+ 0, // Android_GLES
+#if defined (OVR_OS_WIN32)
+ &D3D9::DistortionRenderer::Create,
+ &D3D10::DistortionRenderer::Create,
+ &D3D11::DistortionRenderer::Create
+#else
+ 0,
+ 0,
+ 0
+#endif
+};
+
+
+}} // namespace OVR::CAPI
+