diff options
author | Sven Gothel <[email protected]> | 2014-06-19 17:03:28 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-06-19 17:03:28 +0200 |
commit | d9a584844a60542519d813b5dc1a62428f14a0ae (patch) | |
tree | 942c10a5ebcd0aab65e9d6facb59778468f39d3b /LibOVR/Src/CAPI/CAPI_HMDRenderState.cpp |
Add OculusSDK 0.3.2 Linux Source Code w/o Samples, docs or binaries (libs or tools)
Diffstat (limited to 'LibOVR/Src/CAPI/CAPI_HMDRenderState.cpp')
-rw-r--r-- | LibOVR/Src/CAPI/CAPI_HMDRenderState.cpp | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/LibOVR/Src/CAPI/CAPI_HMDRenderState.cpp b/LibOVR/Src/CAPI/CAPI_HMDRenderState.cpp new file mode 100644 index 0000000..00bdea2 --- /dev/null +++ b/LibOVR/Src/CAPI/CAPI_HMDRenderState.cpp @@ -0,0 +1,143 @@ +/************************************************************************************ + +Filename : OVR_CAPI_HMDRenderState.cpp +Content : Combines all of the rendering state associated with the HMD +Created : February 2, 2014 +Authors : Michael Antonov + +Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#include "CAPI_HMDRenderState.h" + +namespace OVR { namespace CAPI { + + +//------------------------------------------------------------------------------------- +// ***** HMDRenderState + + +HMDRenderState::HMDRenderState(ovrHmd hmd, Profile* userProfile, const OVR::HMDInfo& hmdInfo) + : HMD(hmd), HMDInfo(hmdInfo) +{ + RenderInfo = GenerateHmdRenderInfoFromHmdInfo( HMDInfo, userProfile ); + + Distortion[0] = CalculateDistortionRenderDesc(StereoEye_Left, RenderInfo, 0); + Distortion[1] = CalculateDistortionRenderDesc(StereoEye_Right, RenderInfo, 0); + + ClearColor[0] = ClearColor[1] = ClearColor[2] = ClearColor[3] =0.0f; + + EnabledHmdCaps = 0; +} + +HMDRenderState::~HMDRenderState() +{ +} + +ovrHmdDesc HMDRenderState::GetDesc() +{ + ovrHmdDesc d; + memset(&d, 0, sizeof(d)); + + d.Type = ovrHmd_Other; + + d.ProductName = HMDInfo.ProductName; + d.Manufacturer = HMDInfo.Manufacturer; + d.Resolution.w = HMDInfo.ResolutionInPixels.w; + d.Resolution.h = HMDInfo.ResolutionInPixels.h; + d.WindowsPos.x = HMDInfo.DesktopX; + d.WindowsPos.y = HMDInfo.DesktopY; + d.DisplayDeviceName = HMDInfo.DisplayDeviceName; + d.DisplayId = HMDInfo.DisplayId; + + d.HmdCaps = ovrHmdCap_Present | ovrHmdCap_NoVSync; + d.SensorCaps = ovrSensorCap_YawCorrection | ovrSensorCap_Orientation; + d.DistortionCaps = ovrDistortionCap_Chromatic | ovrDistortionCap_TimeWarp | ovrDistortionCap_Vignette; + + if (strstr(HMDInfo.ProductName, "DK1")) + { + d.Type = ovrHmd_DK1; + } + else if (strstr(HMDInfo.ProductName, "DK2")) + { + d.Type = ovrHmd_DK2; + d.HmdCaps |= ovrHmdCap_LowPersistence | + ovrHmdCap_LatencyTest | ovrHmdCap_DynamicPrediction; + d.SensorCaps |= ovrSensorCap_Position; + } + + DistortionRenderDesc& leftDistortion = Distortion[0]; + DistortionRenderDesc& rightDistortion = Distortion[1]; + + // The suggested FOV (assuming eye rotation) + d.DefaultEyeFov[0] = CalculateFovFromHmdInfo(StereoEye_Left, leftDistortion, RenderInfo, OVR_DEFAULT_EXTRA_EYE_ROTATION); + d.DefaultEyeFov[1] = CalculateFovFromHmdInfo(StereoEye_Right, rightDistortion, RenderInfo, OVR_DEFAULT_EXTRA_EYE_ROTATION); + + // FOV extended across the entire screen + d.MaxEyeFov[0] = GetPhysicalScreenFov(StereoEye_Left, leftDistortion); + d.MaxEyeFov[1] = GetPhysicalScreenFov(StereoEye_Right, rightDistortion); + + if (HMDInfo.Shutter.Type == HmdShutter_RollingRightToLeft) + { + d.EyeRenderOrder[0] = ovrEye_Right; + d.EyeRenderOrder[1] = ovrEye_Left; + } + else + { + d.EyeRenderOrder[0] = ovrEye_Left; + d.EyeRenderOrder[1] = ovrEye_Right; + } + + return d; +} + + +ovrSizei HMDRenderState::GetFOVTextureSize(int eye, ovrFovPort fov, float pixelsPerDisplayPixel) +{ + OVR_ASSERT((unsigned)eye < 2); + StereoEye seye = (eye == ovrEye_Left) ? StereoEye_Left : StereoEye_Right; + return CalculateIdealPixelSize(seye, Distortion[eye], fov, pixelsPerDisplayPixel); +} + +ovrEyeRenderDesc HMDRenderState::calcRenderDesc(ovrEyeType eyeType, const ovrFovPort& fov) +{ + HmdRenderInfo& hmdri = RenderInfo; + StereoEye eye = (eyeType == ovrEye_Left) ? StereoEye_Left : StereoEye_Right; + ovrEyeRenderDesc e0; + + e0.Eye = eyeType; + e0.Fov = fov; + e0.ViewAdjust = CalculateEyeVirtualCameraOffset(hmdri, eye, false); + e0.DistortedViewport = GetFramebufferViewport(eye, hmdri); + e0.PixelsPerTanAngleAtCenter = Distortion[0].PixelsPerTanAngleAtCenter; + + return e0; +} + + +void HMDRenderState::setupRenderDesc( ovrEyeRenderDesc eyeRenderDescOut[2], + const ovrFovPort eyeFovIn[2] ) +{ + eyeRenderDescOut[0] = EyeRenderDesc[0] = calcRenderDesc(ovrEye_Left, eyeFovIn[0]); + eyeRenderDescOut[1] = EyeRenderDesc[1] = calcRenderDesc(ovrEye_Right, eyeFovIn[1]); +} + + +}} // namespace OVR::CAPI + |