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authorSven Gothel <[email protected]>2014-06-19 17:03:28 +0200
committerSven Gothel <[email protected]>2014-06-19 17:03:28 +0200
commitd9a584844a60542519d813b5dc1a62428f14a0ae (patch)
tree942c10a5ebcd0aab65e9d6facb59778468f39d3b /LibOVR/Src/CAPI/CAPI_HMDRenderState.h
Add OculusSDK 0.3.2 Linux Source Code w/o Samples, docs or binaries (libs or tools)
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+/************************************************************************************
+
+Filename : CAPI_HMDRenderState.h
+Content : Combines all of the rendering state associated with the HMD
+Created : February 2, 2014
+Authors : Michael Antonov
+
+Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.1
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_CAPI_HMDRenderState_h
+#define OVR_CAPI_HMDRenderState_h
+
+#include "../OVR_CAPI.h"
+#include "../Kernel/OVR_Math.h"
+#include "../Util/Util_Render_Stereo.h"
+
+
+namespace OVR { namespace CAPI {
+
+using namespace OVR::Util::Render;
+
+//-------------------------------------------------------------------------------------
+// ***** HMDRenderState
+
+// Combines all of the rendering setup information about one HMD.
+
+class HMDRenderState : public NewOverrideBase
+{
+ // Quiet assignment compiler warning.
+ void operator = (const HMDRenderState&) { }
+public:
+
+ HMDRenderState(ovrHmd hmd, Profile* userProfile, const OVR::HMDInfo& hmdInfo);
+ virtual ~HMDRenderState();
+
+
+ // *** Rendering Setup
+
+ // Delegated access APIs
+ ovrHmdDesc GetDesc();
+ ovrSizei GetFOVTextureSize(int eye, ovrFovPort fov, float pixelsPerDisplayPixel);
+
+ ovrEyeRenderDesc calcRenderDesc(ovrEyeType eyeType, const ovrFovPort& fov);
+
+ void setupRenderDesc(ovrEyeRenderDesc eyeRenderDescOut[2],
+ const ovrFovPort eyeFovIn[2]);
+public:
+
+ // HMDInfo shouldn't change, as its string pointers are passed out.
+ ovrHmd HMD;
+ const OVR::HMDInfo& HMDInfo;
+
+ //const char* pLastError;
+
+ HmdRenderInfo RenderInfo;
+ DistortionRenderDesc Distortion[2];
+ ovrEyeRenderDesc EyeRenderDesc[2];
+
+ // Clear color used for distortion
+ float ClearColor[4];
+
+ // Pose at which last time the eye was rendered, as submitted by EndEyeRender.
+ ovrPosef EyeRenderPoses[2];
+
+ // Capabilities passed to Configure.
+ unsigned EnabledHmdCaps;
+ unsigned DistortionCaps;
+};
+
+
+}} // namespace OVR::CAPI
+
+
+#endif // OVR_CAPI_HMDState_h
+
+