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authorSven Gothel <[email protected]>2015-03-21 23:01:12 +0100
committerSven Gothel <[email protected]>2015-03-21 23:01:12 +0100
commit0c5c4be020c2d55540058a49b2a879f46d5a1e13 (patch)
tree00f84c2ca18cc233b826014094b9cad0769a3ea5 /LibOVR/Src/CAPI/CAPI_HSWDisplay.h
parentcbbd775b6c754927632c333ff01424a0d2048c7c (diff)
parente490c3c7f7bb5461cfa78a214827aa534fb43a3e (diff)
Merge branch 'vanilla_0.4.4' and resolve conflicts
TODO: Validate for removed patches due to relocation Resolved Conflicts: LibOVR/Src/Kernel/OVR_ThreadsWinAPI.cpp LibOVR/Src/OVR_Linux_HMDDevice.cpp LibOVR/Src/OVR_OSX_HMDDevice.cpp LibOVR/Src/OVR_Profile.cpp LibOVR/Src/OVR_Sensor2Impl.cpp LibOVR/Src/OVR_SensorFusion.cpp LibOVR/Src/OVR_SensorImpl.cpp LibOVR/Src/OVR_Win32_DeviceStatus.cpp LibOVR/Src/OVR_Win32_HIDDevice.cpp LibOVR/Src/OVR_Win32_HIDDevice.h LibOVR/Src/OVR_Win32_HMDDevice.cpp
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+/************************************************************************************
+
+Filename : CAPI_HSWDisplay.h
+Content : Implements Health and Safety Warning system.
+Created : July 3, 2014
+Authors : Paul Pedriana
+
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#ifndef OVR_CAPI_HSWDisplay_h
+#define OVR_CAPI_HSWDisplay_h
+
+#include "../OVR_CAPI.h"
+#include "CAPI_HMDRenderState.h"
+#include <time.h>
+
+
+
+//-------------------------------------------------------------------------------------
+// ***** HSWDISPLAY_LOG
+//
+// Debug log wrapper.
+
+#if !defined(HSWDISPLAY_LOG_ENABLED)
+ #ifdef OVR_BUILD_DEBUG
+ #define HSWDISPLAY_LOG_ENABLED 1
+ #else
+ #define HSWDISPLAY_LOG_ENABLED 0
+ #endif
+#endif
+
+#if HSWDISPLAY_LOG_ENABLED
+ #define HSWDISPLAY_LOG(...) OVR_DEBUG_LOG(__VA_ARGS__)
+#else
+ #define HSWDISPLAY_LOG(...)
+#endif
+
+
+//-------------------------------------------------------------------------------------
+// ***** HSWDISPLAY_DISTANCE
+//
+// Floating point value in the range of ~0.75 to ~3.0 which controls the distance
+// (in meters) of the display from the viewer.
+
+#ifndef HSWDISPLAY_DISTANCE
+ #define HSWDISPLAY_DISTANCE 1.5f
+#endif
+
+
+//-------------------------------------------------------------------------------------
+// ***** HSWDISPLAY_SCALE
+//
+// Floating point value in the range of ~0.1 to ~2.0 which controls the size scale of the
+// SDK-rendered HSW display. The value is an arbitrary relative value, though this may
+// change in future SDK versions.
+
+#ifndef HSWDISPLAY_SCALE
+ #define HSWDISPLAY_SCALE 0.92f
+#endif
+
+
+
+
+//-------------------------------------------------------------------------------------
+// ***** Experimental C API functions
+//
+// These are currently not formally supported and may be promoted to the formal C API
+// or may be removed in the future.
+
+extern "C"
+{
+ // Normally if an application uses SDK-based distortion rendering
+ // (ovrHmd_BeginFrame / ovrHmd_EndFrame) then the SDK also takes care of
+ // drawing the health and safety warning. If an application is using
+ // SDK-based rendering but wants to draw the warning display itself,
+ // it call this function with enabled set to false.
+ OVR_EXPORT void ovrhmd_EnableHSWDisplaySDKRender(ovrHmd hmd, ovrBool enabled);
+}
+
+
+namespace OVR { namespace CAPI {
+
+
+//-------------------------------------------------------------------------------------
+// ***** CAPI::HSWDisplay
+//
+// Note: This will be renamed to HSWDisplay in the future.
+//
+// Implements the logic for the Health and Safety (HAS) warning display. Primarily this
+// is two things: providing information about whether the warning needs to be currently
+// displayed, and implementing the display itself.
+//
+// An HSWDisplay is associated 1:1 with an HMD. There can be at most one HSWDisplay
+// being displayed on an HMD at a time. If a warning needs to be displayed while an
+// existing one is present, it replaces the existing one.
+//
+// Notes
+// Warnings are displayed per HMD (head mounted display).
+// The app can have multiple HMDs.
+// There can be multiple users of a given HMD over time, with each identified by a different user profile.
+// There can be multiple apps using HMDs.
+//
+// Shows upon first entering a VR application (or VR mode in an application) when in Event Mode (e.g. trade show).
+// Shows upon each wearing of the HMD.
+// If the user profile is switched while display is active, the display must restart.
+// Doesn't show in app when app was started by a launcher app.
+//
+// First display ever (per profile): 15 seconds until the display can be dismissed.
+// Subsequent displays: 6 seconds until the display can be dismissed. Per profile.
+// Dismissing occurs via HMD tap, designated keypress, gaze detection on OK button for N seconds,
+// and possibly via an input gesture in the future.
+//
+// If the warning fades out upon completion, the fade out should begin after the full display time has elapsed,
+// but it needs to avoid interfering (e.g. obscuring) with the application. This likely means the application
+// would need to put in a couple seconds delay to allow the fade to complete.
+// Ideally we'd handle the case of a user switching HMDs and not needing to see the warning again.
+
+class HSWDisplay : public RefCountBase<HSWDisplay>
+{
+public:
+ HSWDisplay(ovrRenderAPIType api, ovrHmd hmd, const HMDRenderState& renderState);
+
+ virtual ~HSWDisplay();
+
+ // Must be called after construction and before use.
+ virtual bool Initialize(const ovrRenderAPIConfig*)
+ { return true; }
+
+ // Must be called before destruction.
+ virtual void Shutdown() {}
+
+ // Enables or disables the HSW display system. It may be disabled only for development uses.
+ // It is enabled by default.
+ void Enable(bool enable);
+
+ // Enables or disables our internal rendering when Render is called. If set to false then the
+ // application is expected to implement drawing of the display when Displayed is true.
+ // It is enabled by default.
+ void EnableRender(bool enable);
+
+ // Triggers a display of the HSW display for the associated HMD. Restarts the display if
+ // the warning is already being displayed.
+ void Display();
+
+ // This function should be called per HMD every frame in order to give this class processing time.
+ // Writes the new state to newHSWDisplayState if it's non-NULL.
+ // The graphicsContext argument indicates if the Tick is occurring within a graphics context and
+ // thus if graphics operations are allowed during the TickState call.
+ // Returns true if the new state results in a required warning display (ovrHSWDisplayState::Displayed became true).
+ bool TickState(ovrHSWDisplayState *newHSWDisplayState = NULL, bool graphicsContext = false);
+
+ // Gets the current state of the HSW display.
+ // Corresponds to ovrhmd_GetHSWDisplayState.
+ void GetState(ovrHSWDisplayState *hasWarningState) const;
+
+ // Removes the HSW display display if the minimum dismissal time has occurred.
+ // Returns true if the warning display could be dissmissed or was not displayed at the time of the call.
+ // Corresponds to ovrhmd_DismissHSWDisplay.
+ bool Dismiss();
+
+ // Returns true if the HMD appears to be currently mounted and in a state that a
+ // warning display would be viewable.
+ bool IsDisplayViewable() const;
+
+ // Draws the warning to the eye texture(s). This must be done at the end of a
+ // frame but prior to executing the distortion rendering of the eye textures.
+ virtual void Render(ovrEyeType, const ovrTexture*);
+
+ // Resets the current profile's HAS settings (e.g. to act as if the user has never seen the HSW display before).
+ void ResetProfileData();
+
+ // Returns the ovrRenderAPIType. This is essentially the same as RTTI, as it's indicating what subclass
+ // is being used for this.
+ ovrRenderAPIType GetRenderAPIType() const // e.g. ovrRenderAPI_D3D11
+ { return RenderAPIType; }
+
+ // Returns the required HSW display text for the current profile's locale.
+ // Useful for implementing custom warning displays. Returns the required strlen
+ // of the text, and thus success is indicated by a return value < strCapacity.
+ // size_t GetText(char *str, size_t strCapacity);
+
+ // Creates and constructs an instance of an HSWDisplay subclass based on the API type.
+ static HSWDisplay* Factory(ovrRenderAPIType apiType, ovrHmd hmd, const HMDRenderState& renderState);
+
+private:
+ OVR_NON_COPYABLE(HSWDisplay)
+
+protected:
+ virtual void DisplayInternal() {}
+ virtual void DismissInternal() {}
+ virtual void RenderInternal(ovrEyeType, const ovrTexture*) {}
+ virtual void UnloadGraphics() {}
+ virtual void LoadGraphics() {}
+
+ // Profile functionality
+ time_t GetCurrentProfileLastHSWTime() const;
+ void SetCurrentProfileLastHSWTime(time_t t);
+
+ // Generates an appropriate stereo ortho projection matrix.
+ static void GetOrthoProjection(const HMDRenderState& RenderState, Matrix4f OrthoProjection[2]);
+
+ // Returns the default HSW display texture data.
+ static const uint8_t* GetDefaultTexture(size_t& TextureSize);
+
+protected:
+ bool Enabled; // If true then the HSW display system is enabled. True by default.
+ bool Displayed; // If true then the warning is currently visible and the following variables have meaning. Else there is no warning being displayed for this application on the given HMD.
+ bool SDKRendered; // If true then the display is being rendered by the SDK as opposed to the application.
+ bool DismissRequested; // If true then the warning has been requested to be hidden.
+ bool RenderEnabled; // If true then we handle rendering when Render is called. Else we skip it and assume the application is otherwise handling it itself.
+ bool UnloadGraphicsRequested; // If true then an unload of graphics was requested. This acts as a message from the main thread to the drawing thread so that the unload happens in the expected thread.
+ double StartTime; // Absolute time when the warning was first displayed. See ovr_GetTimeInSeconds().
+ double DismissibleTime; // Absolute time when the warning can be dismissed.
+ double LastPollTime; // Used to prevent us from polling the required display state every frame but rather more like every 200 milliseconds.
+ const ovrHmd HMD; // The HMDState this HSWDisplay instance corresponds to.
+ mutable bool HMDMounted; // True if the HMD was most recently found to be mounted. We need this in order to maintain HMDNewlyMounted.
+ mutable bool HMDNewlyMounted; // True if HMDMounted has transitioned from false to true. We need this in order to tell if the HMD was recently mounted so we can display the HSW display.
+ const ovrRenderAPIType RenderAPIType; // e.g. ovrRenderAPI_D3D11
+ const HMDRenderState& RenderState; // Information about the rendering setup.
+
+ // Settings cache
+ mutable String LastProfileName;
+ mutable int LastHSWTime;
+
+}; // class HSWDisplay
+
+
+
+}} // namespace OVR::CAPI
+
+
+#endif // OVR_CAPI_HSWDisplay_h