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authorSven Gothel <[email protected]>2015-03-21 21:19:34 +0100
committerSven Gothel <[email protected]>2015-03-21 21:19:34 +0100
commite490c3c7f7bb5461cfa78a214827aa534fb43a3e (patch)
treeb86b0291ef529ec6b75cc548d73599fa9c283cd6 /LibOVR/Src/CAPI/CAPI_LatencyStatistics.cpp
parent05bb4364bfd9930fb1902efec86446ef035ee07a (diff)
Bump OculusVR RIFT SDK to 0.4.4
Diffstat (limited to 'LibOVR/Src/CAPI/CAPI_LatencyStatistics.cpp')
-rw-r--r--LibOVR/Src/CAPI/CAPI_LatencyStatistics.cpp316
1 files changed, 316 insertions, 0 deletions
diff --git a/LibOVR/Src/CAPI/CAPI_LatencyStatistics.cpp b/LibOVR/Src/CAPI/CAPI_LatencyStatistics.cpp
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+/************************************************************************************
+
+Filename : CAPI_LatencyStatistics.cpp
+Content : Record latency statistics during rendering
+Created : Sept 23, 2014
+Authors : Chris Taylor, Kevin Jenkins
+
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+************************************************************************************/
+
+#include "CAPI_LatencyStatistics.h"
+
+#include "../Kernel/OVR_Log.h"
+#include "../Kernel/OVR_Threads.h"
+#include "../Util/Util_SystemInfo.h"
+
+namespace OVR { namespace CAPI {
+
+//-----------------------------------------------------------------------------
+// ***** LatencyStatisticsObserver
+
+LatencyStatisticsCSV::LatencyStatisticsCSV()
+{
+}
+
+LatencyStatisticsCSV::~LatencyStatisticsCSV()
+{
+ Stop();
+}
+
+bool LatencyStatisticsCSV::Start(String fileName, String userData1)
+{
+ if (_File.IsValid())
+ {
+ if (fileName == FileName)
+ {
+ UserData1 = userData1;
+ return true;
+ }
+ else
+ {
+ Stop();
+ }
+ }
+
+ OVR::String basePath = OVR::GetBaseOVRPath(true);
+ OVR::String path = basePath;
+ path.AppendString("\\");
+ path.AppendString(fileName);
+ OS = OVR::Util::OSAsString();
+ OSVersion = OVR::Util::OSVersionAsString();
+#if defined (OVR_OS_WIN64) || defined (OVR_OS_WIN32)
+ ProcessInfo = OVR::Util::GetProcessInfo();
+ DisplayDriverVersion = OVR::Util::GetDisplayDriverVersion();
+ CameraDriverVersion = OVR::Util::GetCameraDriverVersion();
+ OVR::Array< OVR::String > gpus;
+ OVR::Util::GetGraphicsCardList(gpus);
+ StringBuffer sb;
+ size_t gpuIdx;
+ for (gpuIdx = 0; gpuIdx < gpus.GetSize(); gpuIdx++)
+ {
+ sb.AppendString(gpus[gpuIdx]);
+ if (gpuIdx + 1 < gpus.GetSize())
+ sb.AppendString("; ");
+ }
+ GPUVersion = sb;
+#endif
+ Guid = OVR::Util::GetGuidString();
+
+ if (!_File.Open(path, OVR::File::Open_Write, OVR::File::Mode_Write))
+ {
+ _File.Create(path, OVR::File::Mode_Write);
+ WriteHeaderV1();
+ }
+ else
+ {
+ _File.Seek(0, FileConstants::Seek_End);
+ }
+
+ if (_File.IsValid())
+ {
+ UserData1 = userData1;
+ FileName = fileName;
+ _Observer.SetHandler(LatencyStatisticsSlot::FromMember<LatencyStatisticsCSV, &LatencyStatisticsCSV::OnResults>(this));
+
+ return true;
+ }
+
+ return false;
+}
+bool LatencyStatisticsCSV::Stop()
+{
+ if (_File.IsValid())
+ {
+ _File.Flush();
+ _File.Close();
+ _Observer.ReleaseAll();
+
+ Guid.Clear();
+ FileName.Clear();
+ return true;
+ }
+ return false;
+}
+void LatencyStatisticsCSV::WriteHeaderV1()
+{
+ if (_File.IsValid())
+ {
+ // Write header if creating the file
+ const char *str = "GUID,OS,OSVersion,Process,DisplayDriver,CameraDriver,GPU,Time,Interval,FPS,EndFrameExecutionTime,LatencyRender,LatencyTimewarp,LatencyPostPresent,LatencyVisionProc,LatencyVisionFrame,UserData1\n";
+ _File.Write((const uint8_t *) str, (int)OVR_strlen(str));
+ }
+}
+
+void LatencyStatisticsCSV::WriteResultsV1(LatencyStatisticsResults *results)
+{
+ if (_File.IsValid())
+ {
+ char str[512];
+ OVR_sprintf(str, sizeof(str),
+ "%s,%s,%s,%s,%s,%s,%s,%f,%f,%f,%f,%f,%f,%f,%f,%f,%s\n",
+ Guid.ToCStr(),
+ OS.ToCStr(),
+ OSVersion.ToCStr(),
+ ProcessInfo.ToCStr(),
+ DisplayDriverVersion.ToCStr(),
+ CameraDriverVersion.ToCStr(),
+ GPUVersion.ToCStr(),
+ ovr_GetTimeInSeconds(),
+ results->IntervalSeconds,
+ results->FPS,
+ results->EndFrameExecutionTime,
+ results->LatencyRender,
+ results->LatencyTimewarp,
+ results->LatencyPostPresent,
+ results->LatencyVisionProc,
+ results->LatencyVisionFrame,
+ UserData1.ToCStr());
+ str[sizeof(str)-1] = 0;
+ _File.Write((const uint8_t *)str, (int)OVR_strlen(str));
+ }
+}
+void LatencyStatisticsCSV::OnResults(LatencyStatisticsResults *results)
+{
+ WriteResultsV1(results);
+}
+//-------------------------------------------------------------------------------------
+// ***** LatencyStatisticsCalculator
+
+LagStatsCalculator::LagStatsCalculator()
+{
+ resetPerfStats();
+}
+
+void LagStatsCalculator::resetPerfStats(double resetTime)
+{
+ EndFrameStartTime = 0.;
+ EndFrameEndTime = 0.;
+
+ LastCameraFrameCounter = ~(uint32_t)0;
+
+ EpochBegin = resetTime; // Set epoch start to now
+
+ FrameCount = 0;
+ //EndFrameSum = 0.;
+
+ //VisionProcSum = 0.;
+ //VisionLagSum = 0.;
+ VisionFrames = 0;
+
+ //for (int i = 0; i < 3; ++i)
+ //{
+ // LatencyData[i] = 0.f;
+ // LatencySum[i] = 0.;
+ //}
+
+ latencyStatisticsData.EndFrameExecutionTime = 0;
+ latencyStatisticsData.LatencyRender = 0;
+ latencyStatisticsData.LatencyTimewarp = 0;
+ latencyStatisticsData.LatencyPostPresent = 0;
+ latencyStatisticsData.LatencyVisionProc = 0;
+ latencyStatisticsData.LatencyVisionFrame = 0;
+}
+
+void LagStatsCalculator::GetLatestResults(LatencyStatisticsResults* results)
+{
+ *results = Results.GetState();
+}
+void LagStatsCalculator::AddResultsObserver(ObserverScope<LatencyStatisticsSlot> *calculateResultsObserver)
+{
+ Lock::Locker locker(&calculateResultsLock);
+ calculateResultsObserver->GetPtr()->Observe(calculateResultsSubject);
+}
+void LagStatsCalculator::InstrumentEndFrameStart(double timestamp)
+{
+ EndFrameStartTime = timestamp;
+}
+
+void LagStatsCalculator::InstrumentLatencyTimings(FrameTimeManager& ftm)
+{
+ //latencies[0] = (float)RenderLatencySeconds;
+ //latencies[1] = (float)TimewarpLatencySeconds;
+ //latencies[2] = (float)FrameDeltas.GetMedianTimeDelta();
+
+ // Note: This assumes that it is called right before InstrumentEndFrameEnd()
+ float latencyRender, latencyTimewarp, latencyPostPresent;
+ ftm.GetLatencyTimings(latencyRender, latencyTimewarp, latencyPostPresent);
+ latencyStatisticsData.LatencyRender += latencyRender;
+ latencyStatisticsData.LatencyTimewarp += latencyTimewarp;
+ latencyStatisticsData.LatencyPostPresent += latencyPostPresent;
+}
+
+void LagStatsCalculator::InstrumentEndFrameEnd(double timestamp)
+{
+ EndFrameEndTime = timestamp;
+
+ calculateResults();
+}
+
+void LagStatsCalculator::InstrumentEyePose(const ovrTrackingState& state)
+{
+ // If the camera frame counter has rolled,
+ if (LastCameraFrameCounter != state.LastCameraFrameCounter)
+ {
+ // Accumulate eye pose data
+ if (state.StatusFlags != 0)
+ {
+ latencyStatisticsData.LatencyVisionProc += state.LastVisionProcessingTime;
+ latencyStatisticsData.LatencyVisionFrame += state.LastVisionFrameLatency;
+ }
+ ++VisionFrames;
+
+ LastCameraFrameCounter = state.LastCameraFrameCounter;
+ }
+}
+
+// Note: Currently assumes this is being called from OnEndFrameEnd() above.
+void LagStatsCalculator::calculateResults()
+{
+ // Calculate time in the current epoch so far
+ double intervalDuration = EndFrameEndTime - EpochBegin;
+
+ // If stats should be reset due to inactivity,
+ if (intervalDuration >= OVR_LAG_STATS_RESET_LIMIT)
+ {
+ resetPerfStats(EndFrameEndTime);
+ return;
+ }
+
+ // Calculate EndFrame() duration
+ double endFrameDuration = EndFrameEndTime - EndFrameStartTime;
+
+ // Incorporate EndFrame() duration into the running sum
+ latencyStatisticsData.EndFrameExecutionTime += endFrameDuration;
+
+ //for (int i = 0; i < 3; ++i)
+ //{
+ // LatencySum[i] += LatencyData[i];
+ //}
+
+ // Increment frame counter
+ ++FrameCount;
+
+ // If enough time has passed,
+ if (intervalDuration >= OVR_LAG_STATS_EPOCH)
+ {
+ LatencyStatisticsResults results;
+
+ float invFrameCount = 1.0f / (float) FrameCount;
+
+ // EndFrame() instrumentation
+ results.IntervalSeconds = intervalDuration;
+ results.FPS = FrameCount / intervalDuration;
+ results.EndFrameExecutionTime = latencyStatisticsData.EndFrameExecutionTime * invFrameCount;
+
+ // Latency data
+ results.LatencyRender = latencyStatisticsData.LatencyRender * invFrameCount;
+ results.LatencyTimewarp = latencyStatisticsData.LatencyTimewarp * invFrameCount;
+ results.LatencyPostPresent = latencyStatisticsData.LatencyPostPresent * invFrameCount;
+
+ double invVisionFrameCount = 1. / VisionFrames;
+
+ // Eye pose instrumentation
+ results.LatencyVisionProc = latencyStatisticsData.LatencyVisionProc * invVisionFrameCount;
+ results.LatencyVisionFrame = latencyStatisticsData.LatencyVisionFrame * invVisionFrameCount;
+
+ Results.SetState(results);
+
+ {
+ Lock::Locker locker(&calculateResultsLock);
+ calculateResultsSubject.GetPtr()->Call(&results);
+ }
+
+ // Reset for next frame
+ resetPerfStats();
+ }
+}
+
+
+}} // namespace OVR::CAPI