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authorSven Gothel <[email protected]>2015-03-28 02:08:11 +0100
committerSven Gothel <[email protected]>2015-03-28 02:08:11 +0100
commit450aa6f7df9e67dd256b86f94e65eaf707032aad (patch)
tree04aa207d84ddc8ca246d2573aaaf756b3ce8a0b5 /LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.cpp
parent3c7b8a17e907f4ef2afd9f77db566a3f6179cbe4 (diff)
parent4207f9c279e832e3afcb3f5fc6cd8d84cb4cfe4c (diff)
Merge branch 'vanilla_0.5.0.1' into jogamp_0.5.0.1
Conflicts: LibOVR/Include/OVR_CAPI_0_5_0.h LibOVR/Src/CAPI/CAPI_HMDState.cpp LibOVR/Src/Displays/OVR_Win32_Dxgi_Display.h LibOVR/Src/Kernel/OVR_System.cpp LibOVR/Src/OVR_CAPI.cpp LibOVR/Src/OVR_Profile.cpp LibOVRKernel/Src/Kernel/OVR_ThreadsWinAPI.cpp LibOVRKernel/Src/Kernel/OVR_Types.h
Diffstat (limited to 'LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.cpp')
-rw-r--r--LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.cpp253
1 files changed, 143 insertions, 110 deletions
diff --git a/LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.cpp b/LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.cpp
index 5ddbed2..431661e 100644
--- a/LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.cpp
+++ b/LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.cpp
@@ -28,12 +28,10 @@ limitations under the License.
#include "CAPI_GL_DistortionShaders.h"
-#include "../../OVR_CAPI_GL.h"
-#include "../../Kernel/OVR_Color.h"
+#include "OVR_CAPI_GL.h"
+#include "Kernel/OVR_Color.h"
-#if defined(OVR_OS_LINUX)
- #include "../../Displays/OVR_Linux_SDKWindow.h"
-#elif defined(OVR_OS_MAC)
+#if defined(OVR_OS_MAC)
#include <CoreGraphics/CGDirectDisplay.h>
#include <OpenGL/OpenGL.h>
#endif
@@ -42,13 +40,13 @@ namespace OVR { namespace CAPI { namespace GL {
// Distortion pixel shader lookup.
-// Bit 0: Chroma Correction
-// Bit 1: Timewarp
+// Bit 0: Orientation Timewarp
+// Bit 1: Depth-based Timewarp
enum {
DistortionVertexShaderBitMask = 3,
DistortionVertexShaderCount = DistortionVertexShaderBitMask + 1,
- DistortionPixelShaderBitMask = 1,
+ DistortionPixelShaderBitMask = 0,
DistortionPixelShaderCount = DistortionPixelShaderBitMask + 1
};
@@ -67,21 +65,19 @@ struct ShaderInfo
static ShaderInfo DistortionVertexShaderLookup[DistortionVertexShaderCount] =
{
- SI_REFL__(Distortion_vs),
SI_REFL__(DistortionChroma_vs),
- SI_REFL__(DistortionTimewarp_vs),
- SI_REFL__(DistortionTimewarpChroma_vs)
+ { NULL, 0, NULL, 0 },
+ SI_REFL__(DistortionTimewarpChroma_vs),
+ { NULL, 0, NULL, 0 },
};
static ShaderInfo DistortionPixelShaderLookup[DistortionPixelShaderCount] =
{
- SI_NOREFL(Distortion_fs),
SI_NOREFL(DistortionChroma_fs)
};
void DistortionShaderBitIndexCheck()
{
- OVR_COMPILER_ASSERT(ovrDistortionCap_Chromatic == 1);
OVR_COMPILER_ASSERT(ovrDistortionCap_TimeWarp == 2);
}
@@ -109,12 +105,9 @@ struct LatencyVertex
//----------------------------------------------------------------------------
// ***** GL::DistortionRenderer
-DistortionRenderer::DistortionRenderer(ovrHmd hmd, FrameTimeManager& timeManager,
- const HMDRenderState& renderState)
- : CAPI::DistortionRenderer(ovrRenderAPI_OpenGL, hmd, timeManager, renderState)
- , RotateCCW90(false)
- , LatencyVAO(0)
- , OverdriveFbo(0)
+DistortionRenderer::DistortionRenderer() :
+ LatencyVAO(0),
+ OverdriveFbo(0)
{
DistortionMeshVAOs[0] = 0;
DistortionMeshVAOs[1] = 0;
@@ -129,17 +122,15 @@ DistortionRenderer::~DistortionRenderer()
}
// static
-CAPI::DistortionRenderer* DistortionRenderer::Create(ovrHmd hmd,
- FrameTimeManager& timeManager,
- const HMDRenderState& renderState)
+CAPI::DistortionRenderer* DistortionRenderer::Create()
{
InitGLExtensions();
- return new DistortionRenderer(hmd, timeManager, renderState);
+ return new DistortionRenderer;
}
-bool DistortionRenderer::Initialize(const ovrRenderAPIConfig* apiConfig)
+bool DistortionRenderer::initializeRenderer(const ovrRenderAPIConfig* apiConfig)
{
const ovrGLConfig* config = (const ovrGLConfig*)apiConfig;
@@ -158,12 +149,6 @@ bool DistortionRenderer::Initialize(const ovrRenderAPIConfig* apiConfig)
RParams.Window = (config->OGL.Window) ? config->OGL.Window : GetActiveWindow();
RParams.DC = config->OGL.DC;
#elif defined(OVR_OS_LINUX)
- RotateCCW90 = false;
- if ( RState.DistortionCaps & ovrDistortionCap_LinuxDevFullscreen
- && SDKWindow::getRotation(HMD) == DistRotateCCW90)
- {
- RotateCCW90 = true;
- }
if (config->OGL.Disp)
{
RParams.Disp = config->OGL.Disp;
@@ -189,7 +174,10 @@ bool DistortionRenderer::Initialize(const ovrRenderAPIConfig* apiConfig)
pEyeTextures[0] = *new Texture(&RParams, 0, 0);
pEyeTextures[1] = *new Texture(&RParams, 0, 0);
- initBuffersAndShaders();
+ if (!initBuffersAndShaders())
+ {
+ return false;
+ }
initOverdrive();
@@ -199,13 +187,13 @@ bool DistortionRenderer::Initialize(const ovrRenderAPIConfig* apiConfig)
void DistortionRenderer::initOverdrive()
{
- if(RState.DistortionCaps & ovrDistortionCap_Overdrive)
+ if(RenderState->DistortionCaps & ovrDistortionCap_Overdrive)
{
LastUsedOverdriveTextureIndex = 0;
glGenFramebuffers(1, &OverdriveFbo);
- GLint internalFormat = (RState.DistortionCaps & ovrDistortionCap_SRGB) ? GL_SRGB_ALPHA : GL_RGBA;
+ GLint internalFormat = (RenderState->DistortionCaps & ovrDistortionCap_SRGB) ? GL_SRGB_ALPHA : GL_RGBA;
for (int i = 0; i < NumOverdriveTextures ; i++)
{
@@ -264,11 +252,11 @@ void DistortionRenderer::initOverdrive()
void DistortionRenderer::SubmitEye(int eyeId, const ovrTexture* eyeTexture)
{
- // Doesn't do a lot in here??
- const ovrGLTexture* tex = (const ovrGLTexture*)eyeTexture;
-
- if (tex)
+ if (eyeTexture)
{
+ // Doesn't do a lot in here??
+ const ovrGLTexture* tex = (const ovrGLTexture*)eyeTexture;
+
// Write in values
eachEye[eyeId].texture = tex->OGL.TexId;
@@ -277,13 +265,16 @@ void DistortionRenderer::SubmitEye(int eyeId, const ovrTexture* eyeTexture)
eachEye[eyeId].TextureSize = tex->OGL.Header.TextureSize;
eachEye[eyeId].RenderViewport = tex->OGL.Header.RenderViewport;
- const ovrEyeRenderDesc& erd = RState.EyeRenderDesc[eyeId];
+ const ovrEyeRenderDesc& erd = RenderState->EyeRenderDesc[eyeId];
+ // Modify viewport offset since OpenGL uses bottom left as the origin
+ eachEye[eyeId].RenderViewport.y = eachEye[eyeId].TextureSize.h - eachEye[eyeId].RenderViewport.h - eachEye[eyeId].RenderViewport.y;
+
ovrHmd_GetRenderScaleAndOffset( erd.Fov,
eachEye[eyeId].TextureSize, eachEye[eyeId].RenderViewport,
eachEye[eyeId].UVScaleOffset );
- if (!(RState.DistortionCaps & ovrDistortionCap_FlipInput))
+ if (!(RenderState->DistortionCaps & ovrDistortionCap_FlipInput))
{
eachEye[eyeId].UVScaleOffset[0].y = -eachEye[eyeId].UVScaleOffset[0].y;
eachEye[eyeId].UVScaleOffset[1].y = 1.0f - eachEye[eyeId].UVScaleOffset[1].y;
@@ -294,6 +285,13 @@ void DistortionRenderer::SubmitEye(int eyeId, const ovrTexture* eyeTexture)
}
}
+void DistortionRenderer::SubmitEyeWithDepth(int eyeId, const ovrTexture* eyeColorTexture, const ovrTexture* eyeDepthTexture)
+{
+ SubmitEye(eyeId, eyeColorTexture);
+
+ OVR_UNUSED(eyeDepthTexture);
+}
+
void DistortionRenderer::renderEndFrame()
{
renderDistortion(pEyeTextures[0], pEyeTextures[1]);
@@ -308,8 +306,11 @@ void DistortionRenderer::renderEndFrame()
}
}
-void DistortionRenderer::EndFrame(bool swapBuffers)
+void DistortionRenderer::EndFrame(uint32_t frameIndex, bool swapBuffers)
{
+ // OGL does not support frame timing statistics.
+ Timing->CalculateTimewarpTiming(frameIndex);
+
Context currContext;
currContext.InitFromCurrent();
#if defined(OVR_OS_MAC)
@@ -317,13 +318,14 @@ void DistortionRenderer::EndFrame(bool swapBuffers)
#endif
// Don't spin if we are explicitly asked not to
- if ((RState.DistortionCaps & ovrDistortionCap_TimeWarp) &&
- !(RState.DistortionCaps & ovrDistortionCap_ProfileNoTimewarpSpinWaits))
+ if ( (RenderState->DistortionCaps & ovrDistortionCap_TimeWarp) &&
+ (RenderState->DistortionCaps & ovrDistortionCap_TimewarpJitDelay) &&
+ !(RenderState->DistortionCaps & ovrDistortionCap_ProfileNoSpinWaits))
{
- if (!TimeManager.NeedDistortionTimeMeasurement())
+ if (!Timing->NeedDistortionTimeMeasurement())
{
// Wait for timewarp distortion if it is time and Gpu idle
- FlushGpuAndWaitTillTime(TimeManager.GetFrameTiming().TimewarpPointTime);
+ FlushGpuAndWaitTillTime(Timing->GetTimewarpTiming()->JIT_TimewarpTime);
distortionContext.Bind();
renderEndFrame();
@@ -339,7 +341,7 @@ void DistortionRenderer::EndFrame(bool swapBuffers)
renderEndFrame();
WaitUntilGpuIdle();
- TimeManager.AddDistortionTimeMeasurement(ovr_GetTimeInSeconds() - distortionStartTime);
+ Timing->AddDistortionTimeMeasurement(ovr_GetTimeInSeconds() - distortionStartTime);
}
}
else
@@ -355,7 +357,7 @@ void DistortionRenderer::EndFrame(bool swapBuffers)
if (swapBuffers)
{
- bool useVsync = ((RState.EnabledHmdCaps & ovrHmdCap_NoVSync) == 0);
+ bool useVsync = ((RenderState->EnabledHmdCaps & ovrHmdCap_NoVSync) == 0);
int ourSwapInterval = (useVsync) ? 1 : 0;
int originalSwapInterval;
@@ -412,10 +414,12 @@ void DistortionRenderer::EndFrame(bool swapBuffers)
// below completing after the vsync.
// With the display driver (direct mode) this flush is obsolete and theoretically
// should be a no-op and so doesn't need to be done if running in direct mode.
- if (RState.OurHMDInfo.InCompatibilityMode &&
- !(RState.DistortionCaps & ovrDistortionCap_ProfileNoTimewarpSpinWaits))
+ if (RenderState->OurHMDInfo.InCompatibilityMode &&
+ !(RenderState->DistortionCaps & ovrDistortionCap_ProfileNoSpinWaits))
+ {
WaitUntilGpuIdle();
-
+ }
+
// Restore the original swap interval if we changed it above.
if (originalSwapInterval != ourSwapInterval)
{
@@ -454,21 +458,22 @@ double DistortionRenderer::FlushGpuAndWaitTillTime(double absTime)
return WaitTillTime(absTime);
}
-void DistortionRenderer::initBuffersAndShaders()
+bool DistortionRenderer::initBuffersAndShaders()
{
for ( int eyeNum = 0; eyeNum < 2; eyeNum++ )
{
// Allocate & generate distortion mesh vertices.
ovrDistortionMesh meshData;
- if (!ovrHmd_CreateDistortionMesh( HMD,
- RState.EyeRenderDesc[eyeNum].Eye,
- RState.EyeRenderDesc[eyeNum].Fov,
- RState.DistortionCaps,
- &meshData) )
+ if (!CalculateDistortionMeshFromFOV(RenderState->RenderInfo,
+ RenderState->Distortion[eyeNum],
+ (RenderState->EyeRenderDesc[eyeNum].Eye == ovrEye_Left ? StereoEye_Left : StereoEye_Right),
+ RenderState->EyeRenderDesc[eyeNum].Fov,
+ RenderState->DistortionCaps,
+ &meshData))
{
OVR_ASSERT(false);
- continue;
+ return false;
}
// Now parse the vertex data and create a render ready vertex buffer from it
@@ -481,12 +486,6 @@ void DistortionRenderer::initBuffersAndShaders()
pCurVBVert->ScreenPosNDC.x = pCurOvrVert->ScreenPosNDC.x;
pCurVBVert->ScreenPosNDC.y = pCurOvrVert->ScreenPosNDC.y;
- if (RotateCCW90)
- {
- OVR::Alg::Swap(pCurVBVert->ScreenPosNDC.x, pCurVBVert->ScreenPosNDC.y);
- pCurVBVert->ScreenPosNDC.x = -pCurVBVert->ScreenPosNDC.x;
- }
-
// Previous code here did this: pCurVBVert->TanEyeAnglesR = (*(Vector2f*)&pCurOvrVert->TanEyeAnglesR); However that's an usafe
// cast of unrelated types which can result in undefined behavior by a conforming compiler. A safe equivalent is simply memcpy.
static_assert(sizeof(OVR::Vector2f) == sizeof(ovrVector2f), "Mismatch of structs that are presumed binary equivalents.");
@@ -495,9 +494,9 @@ void DistortionRenderer::initBuffersAndShaders()
memcpy(&pCurVBVert->TanEyeAnglesB, &pCurOvrVert->TanEyeAnglesB, sizeof(pCurVBVert->TanEyeAnglesB));
// Convert [0.0f,1.0f] to [0,255]
- if (RState.DistortionCaps & ovrDistortionCap_Vignette)
+ if (RenderState->DistortionCaps & ovrDistortionCap_Vignette)
{
- if(RState.DistortionCaps & ovrDistortionCap_SRGB)
+ if(RenderState->DistortionCaps & ovrDistortionCap_SRGB)
pCurOvrVert->VignetteFactor = pow(pCurOvrVert->VignetteFactor, 2.1f);
pCurVBVert->Col.R = (uint8_t)( Alg::Max ( pCurOvrVert->VignetteFactor, 0.0f ) * 255.99f );
@@ -522,6 +521,8 @@ void DistortionRenderer::initBuffersAndShaders()
}
initShaders();
+
+ return true;
}
void DistortionRenderer::renderDistortion(Texture* leftEyeTexture, Texture* rightEyeTexture)
@@ -551,7 +552,7 @@ void DistortionRenderer::renderDistortion(Texture* leftEyeTexture, Texture* righ
setViewport( Recti(0,0, RParams.BackBufferSize.w, RParams.BackBufferSize.h) );
- if (RState.DistortionCaps & ovrDistortionCap_SRGB)
+ if (RenderState->DistortionCaps & ovrDistortionCap_SRGB)
glEnable(GL_FRAMEBUFFER_SRGB);
else
glDisable(GL_FRAMEBUFFER_SRGB);
@@ -578,10 +579,10 @@ void DistortionRenderer::renderDistortion(Texture* leftEyeTexture, Texture* righ
}
glClearColor(
- RState.ClearColor[0],
- RState.ClearColor[1],
- RState.ClearColor[2],
- RState.ClearColor[3] );
+ RenderState->ClearColor[0],
+ RenderState->ClearColor[1],
+ RenderState->ClearColor[2],
+ RenderState->ClearColor[3] );
glClear(GL_COLOR_BUFFER_BIT);
@@ -598,7 +599,7 @@ void DistortionRenderer::renderDistortion(Texture* leftEyeTexture, Texture* righ
float overdriveScaleRegularFall;
GetOverdriveScales(overdriveScaleRegularRise, overdriveScaleRegularFall);
DistortionShader->SetUniform3f("OverdriveScales_IsSrgb", overdriveScaleRegularRise, overdriveScaleRegularFall,
- (RState.DistortionCaps & ovrDistortionCap_SRGB) ? 1.0f : -1.0f);
+ (RenderState->DistortionCaps & ovrDistortionCap_SRGB) ? 1.0f : -1.0f);
}
else
{
@@ -607,18 +608,21 @@ void DistortionRenderer::renderDistortion(Texture* leftEyeTexture, Texture* righ
}
DistortionShader->SetUniform2f("EyeToSourceUVScale", eachEye[eyeNum].UVScaleOffset[0].x, eachEye[eyeNum].UVScaleOffset[0].y);
- // Convert Y to 1-Y as OpenGL is inverse of D3D
- DistortionShader->SetUniform2f("EyeToSourceUVOffset", eachEye[eyeNum].UVScaleOffset[1].x, 1.0f - eachEye[eyeNum].UVScaleOffset[1].y);
+ DistortionShader->SetUniform2f("EyeToSourceUVOffset", eachEye[eyeNum].UVScaleOffset[1].x, eachEye[eyeNum].UVScaleOffset[1].y);
- if (RState.DistortionCaps & ovrDistortionCap_TimeWarp)
+ if (RenderState->DistortionCaps & ovrDistortionCap_TimeWarp)
{
- ovrMatrix4f timeWarpMatrices[2];
- ovrHmd_GetEyeTimewarpMatrices(HMD, (ovrEyeType)eyeNum,
- RState.EyeRenderPoses[eyeNum], timeWarpMatrices);
+ Matrix4f startEndMatrices[2];
+ double timewarpIMUTime = 0.;
+ CalculateOrientationTimewarpFromSensors(
+ RenderState->EyeRenderPoses[eyeNum].Orientation,
+ SensorReader, Timing->GetTimewarpTiming()->EyeStartEndTimes[eyeNum],
+ startEndMatrices, timewarpIMUTime);
+ Timing->SetTimewarpIMUTime(timewarpIMUTime);
// Feed identity like matrices in until we get proper timewarp calculation going on
- DistortionShader->SetUniform4x4f("EyeRotationStart", Matrix4f(timeWarpMatrices[0]).Transposed());
- DistortionShader->SetUniform4x4f("EyeRotationEnd", Matrix4f(timeWarpMatrices[1]).Transposed());
+ DistortionShader->SetUniform4x4f("EyeRotationStart", startEndMatrices[0].Transposed());
+ DistortionShader->SetUniform4x4f("EyeRotationEnd", startEndMatrices[1].Transposed());
renderPrimitives(&distortionShaderFill, DistortionMeshVBs[eyeNum], DistortionMeshIBs[eyeNum],
0, (int)DistortionMeshIBs[eyeNum]->GetSize()/2, Prim_Triangles, &DistortionMeshVAOs[eyeNum], true);
@@ -698,7 +702,7 @@ void DistortionRenderer::renderLatencyQuad(unsigned char* latencyTesterDrawColor
createDrawQuad();
}
- Ptr<ShaderSet> quadShader = (RState.DistortionCaps & ovrDistortionCap_SRGB) ? SimpleQuadGammaShader : SimpleQuadShader;
+ Ptr<ShaderSet> quadShader = (RenderState->DistortionCaps & ovrDistortionCap_SRGB) ? SimpleQuadGammaShader : SimpleQuadShader;
ShaderFill quadFill(quadShader);
//quadFill.SetInputLayout(SimpleQuadVertexIL);
@@ -726,7 +730,7 @@ void DistortionRenderer::renderLatencyPixel(unsigned char* latencyTesterPixelCol
createDrawQuad();
}
- Ptr<ShaderSet> quadShader = (RState.DistortionCaps & ovrDistortionCap_SRGB) ? SimpleQuadGammaShader : SimpleQuadShader;
+ Ptr<ShaderSet> quadShader = (RenderState->DistortionCaps & ovrDistortionCap_SRGB) ? SimpleQuadGammaShader : SimpleQuadShader;
ShaderFill quadFill(quadShader);
setViewport(Recti(0,0, RParams.BackBufferSize.w, RParams.BackBufferSize.h));
@@ -747,11 +751,28 @@ void DistortionRenderer::renderLatencyPixel(unsigned char* latencyTesterPixelCol
Vector2f scale(1.0f / RParams.BackBufferSize.w, 1.0f / RParams.BackBufferSize.h);
#endif
quadShader->SetUniform2f("Scale", scale.x, scale.y);
- if (!RotateCCW90)
- quadShader->SetUniform2f("PositionOffset", 1.0f-scale.x, 1.0f-scale.y);
- else
- quadShader->SetUniform2f("PositionOffset", -(1.0f-scale.x), 1.0f-scale.y);
- renderPrimitives(&quadFill, LatencyTesterQuadVB, NULL, 0, numQuadVerts, Prim_TriangleStrip, &LatencyVAO, false);
+
+ float xOffset = RenderState->RenderInfo.OffsetLatencyTester ? -0.5f * scale.x : 1.0f - scale.x;
+ float yOffset = 1.0f - scale.y;
+
+ // Render the latency tester quad in the correct location.
+ if (RenderState->RenderInfo.Rotation == 270)
+ {
+ xOffset = -xOffset;
+ }
+ else if (RenderState->RenderInfo.Rotation == 180)
+ {
+ xOffset = -xOffset;
+ yOffset = -yOffset;
+ }
+ else if (RenderState->RenderInfo.Rotation == 90)
+ {
+ yOffset = -yOffset;
+ }
+
+ quadShader->SetUniform2f("PositionOffset", xOffset, yOffset);
+
+ renderPrimitives(&quadFill, LatencyTesterQuadVB, NULL, 0, numQuadVerts, Prim_TriangleStrip, &LatencyVAO, false);
}
void DistortionRenderer::renderPrimitives(
@@ -866,38 +887,50 @@ void DistortionRenderer::initShaders()
const char* shaderPrefix = (GLEContext::GetCurrentContext()->WholeVersion >= 302) ? glsl3Prefix : glsl2Prefix;
{
- ShaderInfo vsInfo = DistortionVertexShaderLookup[DistortionVertexShaderBitMask & RState.DistortionCaps];
-
- size_t vsSize = strlen(shaderPrefix)+vsInfo.ShaderSize;
- char* vsSource = new char[vsSize];
- OVR_strcpy(vsSource, vsSize, shaderPrefix);
- OVR_strcat(vsSource, vsSize, vsInfo.ShaderData);
-
- Ptr<GL::VertexShader> vs = *new GL::VertexShader(
- &RParams,
- (void*)vsSource, vsSize,
- vsInfo.ReflectionData, vsInfo.ReflectionSize);
+ ShaderInfo vsInfo = DistortionVertexShaderLookup[DistortionVertexShaderBitMask & RenderState->DistortionCaps];
+ if(vsInfo.ShaderData != NULL)
+ {
+ size_t vsSize = strlen(shaderPrefix)+vsInfo.ShaderSize;
+ char* vsSource = new char[vsSize];
+ OVR_strcpy(vsSource, vsSize, shaderPrefix);
+ OVR_strcat(vsSource, vsSize, vsInfo.ShaderData);
- DistortionShader = *new ShaderSet;
- DistortionShader->SetShader(vs);
+ Ptr<GL::VertexShader> vs = *new GL::VertexShader(
+ &RParams,
+ (void*)vsSource, vsSize,
+ vsInfo.ReflectionData, vsInfo.ReflectionSize);
- delete[](vsSource);
+ DistortionShader = *new ShaderSet;
+ DistortionShader->SetShader(vs);
- ShaderInfo psInfo = DistortionPixelShaderLookup[DistortionPixelShaderBitMask & RState.DistortionCaps];
+ delete[](vsSource);
+ }
+ else
+ {
+ OVR_ASSERT_M(false, "Unsupported distortion feature used\n");
+ }
- size_t psSize = strlen(shaderPrefix)+psInfo.ShaderSize;
- char* psSource = new char[psSize];
- OVR_strcpy(psSource, psSize, shaderPrefix);
- OVR_strcat(psSource, psSize, psInfo.ShaderData);
+ ShaderInfo psInfo = DistortionPixelShaderLookup[DistortionPixelShaderBitMask & RenderState->DistortionCaps];
+ if(psInfo.ShaderData != NULL)
+ {
+ size_t psSize = strlen(shaderPrefix)+psInfo.ShaderSize;
+ char* psSource = new char[psSize];
+ OVR_strcpy(psSource, psSize, shaderPrefix);
+ OVR_strcat(psSource, psSize, psInfo.ShaderData);
- Ptr<GL::FragmentShader> ps = *new GL::FragmentShader(
- &RParams,
- (void*)psSource, psSize,
- psInfo.ReflectionData, psInfo.ReflectionSize);
+ Ptr<GL::FragmentShader> ps = *new GL::FragmentShader(
+ &RParams,
+ (void*)psSource, psSize,
+ psInfo.ReflectionData, psInfo.ReflectionSize);
- DistortionShader->SetShader(ps);
+ DistortionShader->SetShader(ps);
- delete[](psSource);
+ delete[](psSource);
+ }
+ else
+ {
+ OVR_ASSERT_M(false, "Unsupported distortion feature used\n");
+ }
}
{
size_t vsSize = strlen(shaderPrefix)+sizeof(SimpleQuad_vs);