diff options
author | Sven Gothel <[email protected]> | 2015-03-28 02:08:11 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2015-03-28 02:08:11 +0100 |
commit | 450aa6f7df9e67dd256b86f94e65eaf707032aad (patch) | |
tree | 04aa207d84ddc8ca246d2573aaaf756b3ce8a0b5 /LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.cpp | |
parent | 3c7b8a17e907f4ef2afd9f77db566a3f6179cbe4 (diff) | |
parent | 4207f9c279e832e3afcb3f5fc6cd8d84cb4cfe4c (diff) |
Merge branch 'vanilla_0.5.0.1' into jogamp_0.5.0.1
Conflicts:
LibOVR/Include/OVR_CAPI_0_5_0.h
LibOVR/Src/CAPI/CAPI_HMDState.cpp
LibOVR/Src/Displays/OVR_Win32_Dxgi_Display.h
LibOVR/Src/Kernel/OVR_System.cpp
LibOVR/Src/OVR_CAPI.cpp
LibOVR/Src/OVR_Profile.cpp
LibOVRKernel/Src/Kernel/OVR_ThreadsWinAPI.cpp
LibOVRKernel/Src/Kernel/OVR_Types.h
Diffstat (limited to 'LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.cpp')
-rw-r--r-- | LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.cpp | 253 |
1 files changed, 143 insertions, 110 deletions
diff --git a/LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.cpp b/LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.cpp index 5ddbed2..431661e 100644 --- a/LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.cpp +++ b/LibOVR/Src/CAPI/GL/CAPI_GL_DistortionRenderer.cpp @@ -28,12 +28,10 @@ limitations under the License. #include "CAPI_GL_DistortionShaders.h" -#include "../../OVR_CAPI_GL.h" -#include "../../Kernel/OVR_Color.h" +#include "OVR_CAPI_GL.h" +#include "Kernel/OVR_Color.h" -#if defined(OVR_OS_LINUX) - #include "../../Displays/OVR_Linux_SDKWindow.h" -#elif defined(OVR_OS_MAC) +#if defined(OVR_OS_MAC) #include <CoreGraphics/CGDirectDisplay.h> #include <OpenGL/OpenGL.h> #endif @@ -42,13 +40,13 @@ namespace OVR { namespace CAPI { namespace GL { // Distortion pixel shader lookup. -// Bit 0: Chroma Correction -// Bit 1: Timewarp +// Bit 0: Orientation Timewarp +// Bit 1: Depth-based Timewarp enum { DistortionVertexShaderBitMask = 3, DistortionVertexShaderCount = DistortionVertexShaderBitMask + 1, - DistortionPixelShaderBitMask = 1, + DistortionPixelShaderBitMask = 0, DistortionPixelShaderCount = DistortionPixelShaderBitMask + 1 }; @@ -67,21 +65,19 @@ struct ShaderInfo static ShaderInfo DistortionVertexShaderLookup[DistortionVertexShaderCount] = { - SI_REFL__(Distortion_vs), SI_REFL__(DistortionChroma_vs), - SI_REFL__(DistortionTimewarp_vs), - SI_REFL__(DistortionTimewarpChroma_vs) + { NULL, 0, NULL, 0 }, + SI_REFL__(DistortionTimewarpChroma_vs), + { NULL, 0, NULL, 0 }, }; static ShaderInfo DistortionPixelShaderLookup[DistortionPixelShaderCount] = { - SI_NOREFL(Distortion_fs), SI_NOREFL(DistortionChroma_fs) }; void DistortionShaderBitIndexCheck() { - OVR_COMPILER_ASSERT(ovrDistortionCap_Chromatic == 1); OVR_COMPILER_ASSERT(ovrDistortionCap_TimeWarp == 2); } @@ -109,12 +105,9 @@ struct LatencyVertex //---------------------------------------------------------------------------- // ***** GL::DistortionRenderer -DistortionRenderer::DistortionRenderer(ovrHmd hmd, FrameTimeManager& timeManager, - const HMDRenderState& renderState) - : CAPI::DistortionRenderer(ovrRenderAPI_OpenGL, hmd, timeManager, renderState) - , RotateCCW90(false) - , LatencyVAO(0) - , OverdriveFbo(0) +DistortionRenderer::DistortionRenderer() : + LatencyVAO(0), + OverdriveFbo(0) { DistortionMeshVAOs[0] = 0; DistortionMeshVAOs[1] = 0; @@ -129,17 +122,15 @@ DistortionRenderer::~DistortionRenderer() } // static -CAPI::DistortionRenderer* DistortionRenderer::Create(ovrHmd hmd, - FrameTimeManager& timeManager, - const HMDRenderState& renderState) +CAPI::DistortionRenderer* DistortionRenderer::Create() { InitGLExtensions(); - return new DistortionRenderer(hmd, timeManager, renderState); + return new DistortionRenderer; } -bool DistortionRenderer::Initialize(const ovrRenderAPIConfig* apiConfig) +bool DistortionRenderer::initializeRenderer(const ovrRenderAPIConfig* apiConfig) { const ovrGLConfig* config = (const ovrGLConfig*)apiConfig; @@ -158,12 +149,6 @@ bool DistortionRenderer::Initialize(const ovrRenderAPIConfig* apiConfig) RParams.Window = (config->OGL.Window) ? config->OGL.Window : GetActiveWindow(); RParams.DC = config->OGL.DC; #elif defined(OVR_OS_LINUX) - RotateCCW90 = false; - if ( RState.DistortionCaps & ovrDistortionCap_LinuxDevFullscreen - && SDKWindow::getRotation(HMD) == DistRotateCCW90) - { - RotateCCW90 = true; - } if (config->OGL.Disp) { RParams.Disp = config->OGL.Disp; @@ -189,7 +174,10 @@ bool DistortionRenderer::Initialize(const ovrRenderAPIConfig* apiConfig) pEyeTextures[0] = *new Texture(&RParams, 0, 0); pEyeTextures[1] = *new Texture(&RParams, 0, 0); - initBuffersAndShaders(); + if (!initBuffersAndShaders()) + { + return false; + } initOverdrive(); @@ -199,13 +187,13 @@ bool DistortionRenderer::Initialize(const ovrRenderAPIConfig* apiConfig) void DistortionRenderer::initOverdrive() { - if(RState.DistortionCaps & ovrDistortionCap_Overdrive) + if(RenderState->DistortionCaps & ovrDistortionCap_Overdrive) { LastUsedOverdriveTextureIndex = 0; glGenFramebuffers(1, &OverdriveFbo); - GLint internalFormat = (RState.DistortionCaps & ovrDistortionCap_SRGB) ? GL_SRGB_ALPHA : GL_RGBA; + GLint internalFormat = (RenderState->DistortionCaps & ovrDistortionCap_SRGB) ? GL_SRGB_ALPHA : GL_RGBA; for (int i = 0; i < NumOverdriveTextures ; i++) { @@ -264,11 +252,11 @@ void DistortionRenderer::initOverdrive() void DistortionRenderer::SubmitEye(int eyeId, const ovrTexture* eyeTexture) { - // Doesn't do a lot in here?? - const ovrGLTexture* tex = (const ovrGLTexture*)eyeTexture; - - if (tex) + if (eyeTexture) { + // Doesn't do a lot in here?? + const ovrGLTexture* tex = (const ovrGLTexture*)eyeTexture; + // Write in values eachEye[eyeId].texture = tex->OGL.TexId; @@ -277,13 +265,16 @@ void DistortionRenderer::SubmitEye(int eyeId, const ovrTexture* eyeTexture) eachEye[eyeId].TextureSize = tex->OGL.Header.TextureSize; eachEye[eyeId].RenderViewport = tex->OGL.Header.RenderViewport; - const ovrEyeRenderDesc& erd = RState.EyeRenderDesc[eyeId]; + const ovrEyeRenderDesc& erd = RenderState->EyeRenderDesc[eyeId]; + // Modify viewport offset since OpenGL uses bottom left as the origin + eachEye[eyeId].RenderViewport.y = eachEye[eyeId].TextureSize.h - eachEye[eyeId].RenderViewport.h - eachEye[eyeId].RenderViewport.y; + ovrHmd_GetRenderScaleAndOffset( erd.Fov, eachEye[eyeId].TextureSize, eachEye[eyeId].RenderViewport, eachEye[eyeId].UVScaleOffset ); - if (!(RState.DistortionCaps & ovrDistortionCap_FlipInput)) + if (!(RenderState->DistortionCaps & ovrDistortionCap_FlipInput)) { eachEye[eyeId].UVScaleOffset[0].y = -eachEye[eyeId].UVScaleOffset[0].y; eachEye[eyeId].UVScaleOffset[1].y = 1.0f - eachEye[eyeId].UVScaleOffset[1].y; @@ -294,6 +285,13 @@ void DistortionRenderer::SubmitEye(int eyeId, const ovrTexture* eyeTexture) } } +void DistortionRenderer::SubmitEyeWithDepth(int eyeId, const ovrTexture* eyeColorTexture, const ovrTexture* eyeDepthTexture) +{ + SubmitEye(eyeId, eyeColorTexture); + + OVR_UNUSED(eyeDepthTexture); +} + void DistortionRenderer::renderEndFrame() { renderDistortion(pEyeTextures[0], pEyeTextures[1]); @@ -308,8 +306,11 @@ void DistortionRenderer::renderEndFrame() } } -void DistortionRenderer::EndFrame(bool swapBuffers) +void DistortionRenderer::EndFrame(uint32_t frameIndex, bool swapBuffers) { + // OGL does not support frame timing statistics. + Timing->CalculateTimewarpTiming(frameIndex); + Context currContext; currContext.InitFromCurrent(); #if defined(OVR_OS_MAC) @@ -317,13 +318,14 @@ void DistortionRenderer::EndFrame(bool swapBuffers) #endif // Don't spin if we are explicitly asked not to - if ((RState.DistortionCaps & ovrDistortionCap_TimeWarp) && - !(RState.DistortionCaps & ovrDistortionCap_ProfileNoTimewarpSpinWaits)) + if ( (RenderState->DistortionCaps & ovrDistortionCap_TimeWarp) && + (RenderState->DistortionCaps & ovrDistortionCap_TimewarpJitDelay) && + !(RenderState->DistortionCaps & ovrDistortionCap_ProfileNoSpinWaits)) { - if (!TimeManager.NeedDistortionTimeMeasurement()) + if (!Timing->NeedDistortionTimeMeasurement()) { // Wait for timewarp distortion if it is time and Gpu idle - FlushGpuAndWaitTillTime(TimeManager.GetFrameTiming().TimewarpPointTime); + FlushGpuAndWaitTillTime(Timing->GetTimewarpTiming()->JIT_TimewarpTime); distortionContext.Bind(); renderEndFrame(); @@ -339,7 +341,7 @@ void DistortionRenderer::EndFrame(bool swapBuffers) renderEndFrame(); WaitUntilGpuIdle(); - TimeManager.AddDistortionTimeMeasurement(ovr_GetTimeInSeconds() - distortionStartTime); + Timing->AddDistortionTimeMeasurement(ovr_GetTimeInSeconds() - distortionStartTime); } } else @@ -355,7 +357,7 @@ void DistortionRenderer::EndFrame(bool swapBuffers) if (swapBuffers) { - bool useVsync = ((RState.EnabledHmdCaps & ovrHmdCap_NoVSync) == 0); + bool useVsync = ((RenderState->EnabledHmdCaps & ovrHmdCap_NoVSync) == 0); int ourSwapInterval = (useVsync) ? 1 : 0; int originalSwapInterval; @@ -412,10 +414,12 @@ void DistortionRenderer::EndFrame(bool swapBuffers) // below completing after the vsync. // With the display driver (direct mode) this flush is obsolete and theoretically // should be a no-op and so doesn't need to be done if running in direct mode. - if (RState.OurHMDInfo.InCompatibilityMode && - !(RState.DistortionCaps & ovrDistortionCap_ProfileNoTimewarpSpinWaits)) + if (RenderState->OurHMDInfo.InCompatibilityMode && + !(RenderState->DistortionCaps & ovrDistortionCap_ProfileNoSpinWaits)) + { WaitUntilGpuIdle(); - + } + // Restore the original swap interval if we changed it above. if (originalSwapInterval != ourSwapInterval) { @@ -454,21 +458,22 @@ double DistortionRenderer::FlushGpuAndWaitTillTime(double absTime) return WaitTillTime(absTime); } -void DistortionRenderer::initBuffersAndShaders() +bool DistortionRenderer::initBuffersAndShaders() { for ( int eyeNum = 0; eyeNum < 2; eyeNum++ ) { // Allocate & generate distortion mesh vertices. ovrDistortionMesh meshData; - if (!ovrHmd_CreateDistortionMesh( HMD, - RState.EyeRenderDesc[eyeNum].Eye, - RState.EyeRenderDesc[eyeNum].Fov, - RState.DistortionCaps, - &meshData) ) + if (!CalculateDistortionMeshFromFOV(RenderState->RenderInfo, + RenderState->Distortion[eyeNum], + (RenderState->EyeRenderDesc[eyeNum].Eye == ovrEye_Left ? StereoEye_Left : StereoEye_Right), + RenderState->EyeRenderDesc[eyeNum].Fov, + RenderState->DistortionCaps, + &meshData)) { OVR_ASSERT(false); - continue; + return false; } // Now parse the vertex data and create a render ready vertex buffer from it @@ -481,12 +486,6 @@ void DistortionRenderer::initBuffersAndShaders() pCurVBVert->ScreenPosNDC.x = pCurOvrVert->ScreenPosNDC.x; pCurVBVert->ScreenPosNDC.y = pCurOvrVert->ScreenPosNDC.y; - if (RotateCCW90) - { - OVR::Alg::Swap(pCurVBVert->ScreenPosNDC.x, pCurVBVert->ScreenPosNDC.y); - pCurVBVert->ScreenPosNDC.x = -pCurVBVert->ScreenPosNDC.x; - } - // Previous code here did this: pCurVBVert->TanEyeAnglesR = (*(Vector2f*)&pCurOvrVert->TanEyeAnglesR); However that's an usafe // cast of unrelated types which can result in undefined behavior by a conforming compiler. A safe equivalent is simply memcpy. static_assert(sizeof(OVR::Vector2f) == sizeof(ovrVector2f), "Mismatch of structs that are presumed binary equivalents."); @@ -495,9 +494,9 @@ void DistortionRenderer::initBuffersAndShaders() memcpy(&pCurVBVert->TanEyeAnglesB, &pCurOvrVert->TanEyeAnglesB, sizeof(pCurVBVert->TanEyeAnglesB)); // Convert [0.0f,1.0f] to [0,255] - if (RState.DistortionCaps & ovrDistortionCap_Vignette) + if (RenderState->DistortionCaps & ovrDistortionCap_Vignette) { - if(RState.DistortionCaps & ovrDistortionCap_SRGB) + if(RenderState->DistortionCaps & ovrDistortionCap_SRGB) pCurOvrVert->VignetteFactor = pow(pCurOvrVert->VignetteFactor, 2.1f); pCurVBVert->Col.R = (uint8_t)( Alg::Max ( pCurOvrVert->VignetteFactor, 0.0f ) * 255.99f ); @@ -522,6 +521,8 @@ void DistortionRenderer::initBuffersAndShaders() } initShaders(); + + return true; } void DistortionRenderer::renderDistortion(Texture* leftEyeTexture, Texture* rightEyeTexture) @@ -551,7 +552,7 @@ void DistortionRenderer::renderDistortion(Texture* leftEyeTexture, Texture* righ setViewport( Recti(0,0, RParams.BackBufferSize.w, RParams.BackBufferSize.h) ); - if (RState.DistortionCaps & ovrDistortionCap_SRGB) + if (RenderState->DistortionCaps & ovrDistortionCap_SRGB) glEnable(GL_FRAMEBUFFER_SRGB); else glDisable(GL_FRAMEBUFFER_SRGB); @@ -578,10 +579,10 @@ void DistortionRenderer::renderDistortion(Texture* leftEyeTexture, Texture* righ } glClearColor( - RState.ClearColor[0], - RState.ClearColor[1], - RState.ClearColor[2], - RState.ClearColor[3] ); + RenderState->ClearColor[0], + RenderState->ClearColor[1], + RenderState->ClearColor[2], + RenderState->ClearColor[3] ); glClear(GL_COLOR_BUFFER_BIT); @@ -598,7 +599,7 @@ void DistortionRenderer::renderDistortion(Texture* leftEyeTexture, Texture* righ float overdriveScaleRegularFall; GetOverdriveScales(overdriveScaleRegularRise, overdriveScaleRegularFall); DistortionShader->SetUniform3f("OverdriveScales_IsSrgb", overdriveScaleRegularRise, overdriveScaleRegularFall, - (RState.DistortionCaps & ovrDistortionCap_SRGB) ? 1.0f : -1.0f); + (RenderState->DistortionCaps & ovrDistortionCap_SRGB) ? 1.0f : -1.0f); } else { @@ -607,18 +608,21 @@ void DistortionRenderer::renderDistortion(Texture* leftEyeTexture, Texture* righ } DistortionShader->SetUniform2f("EyeToSourceUVScale", eachEye[eyeNum].UVScaleOffset[0].x, eachEye[eyeNum].UVScaleOffset[0].y); - // Convert Y to 1-Y as OpenGL is inverse of D3D - DistortionShader->SetUniform2f("EyeToSourceUVOffset", eachEye[eyeNum].UVScaleOffset[1].x, 1.0f - eachEye[eyeNum].UVScaleOffset[1].y); + DistortionShader->SetUniform2f("EyeToSourceUVOffset", eachEye[eyeNum].UVScaleOffset[1].x, eachEye[eyeNum].UVScaleOffset[1].y); - if (RState.DistortionCaps & ovrDistortionCap_TimeWarp) + if (RenderState->DistortionCaps & ovrDistortionCap_TimeWarp) { - ovrMatrix4f timeWarpMatrices[2]; - ovrHmd_GetEyeTimewarpMatrices(HMD, (ovrEyeType)eyeNum, - RState.EyeRenderPoses[eyeNum], timeWarpMatrices); + Matrix4f startEndMatrices[2]; + double timewarpIMUTime = 0.; + CalculateOrientationTimewarpFromSensors( + RenderState->EyeRenderPoses[eyeNum].Orientation, + SensorReader, Timing->GetTimewarpTiming()->EyeStartEndTimes[eyeNum], + startEndMatrices, timewarpIMUTime); + Timing->SetTimewarpIMUTime(timewarpIMUTime); // Feed identity like matrices in until we get proper timewarp calculation going on - DistortionShader->SetUniform4x4f("EyeRotationStart", Matrix4f(timeWarpMatrices[0]).Transposed()); - DistortionShader->SetUniform4x4f("EyeRotationEnd", Matrix4f(timeWarpMatrices[1]).Transposed()); + DistortionShader->SetUniform4x4f("EyeRotationStart", startEndMatrices[0].Transposed()); + DistortionShader->SetUniform4x4f("EyeRotationEnd", startEndMatrices[1].Transposed()); renderPrimitives(&distortionShaderFill, DistortionMeshVBs[eyeNum], DistortionMeshIBs[eyeNum], 0, (int)DistortionMeshIBs[eyeNum]->GetSize()/2, Prim_Triangles, &DistortionMeshVAOs[eyeNum], true); @@ -698,7 +702,7 @@ void DistortionRenderer::renderLatencyQuad(unsigned char* latencyTesterDrawColor createDrawQuad(); } - Ptr<ShaderSet> quadShader = (RState.DistortionCaps & ovrDistortionCap_SRGB) ? SimpleQuadGammaShader : SimpleQuadShader; + Ptr<ShaderSet> quadShader = (RenderState->DistortionCaps & ovrDistortionCap_SRGB) ? SimpleQuadGammaShader : SimpleQuadShader; ShaderFill quadFill(quadShader); //quadFill.SetInputLayout(SimpleQuadVertexIL); @@ -726,7 +730,7 @@ void DistortionRenderer::renderLatencyPixel(unsigned char* latencyTesterPixelCol createDrawQuad(); } - Ptr<ShaderSet> quadShader = (RState.DistortionCaps & ovrDistortionCap_SRGB) ? SimpleQuadGammaShader : SimpleQuadShader; + Ptr<ShaderSet> quadShader = (RenderState->DistortionCaps & ovrDistortionCap_SRGB) ? SimpleQuadGammaShader : SimpleQuadShader; ShaderFill quadFill(quadShader); setViewport(Recti(0,0, RParams.BackBufferSize.w, RParams.BackBufferSize.h)); @@ -747,11 +751,28 @@ void DistortionRenderer::renderLatencyPixel(unsigned char* latencyTesterPixelCol Vector2f scale(1.0f / RParams.BackBufferSize.w, 1.0f / RParams.BackBufferSize.h); #endif quadShader->SetUniform2f("Scale", scale.x, scale.y); - if (!RotateCCW90) - quadShader->SetUniform2f("PositionOffset", 1.0f-scale.x, 1.0f-scale.y); - else - quadShader->SetUniform2f("PositionOffset", -(1.0f-scale.x), 1.0f-scale.y); - renderPrimitives(&quadFill, LatencyTesterQuadVB, NULL, 0, numQuadVerts, Prim_TriangleStrip, &LatencyVAO, false); + + float xOffset = RenderState->RenderInfo.OffsetLatencyTester ? -0.5f * scale.x : 1.0f - scale.x; + float yOffset = 1.0f - scale.y; + + // Render the latency tester quad in the correct location. + if (RenderState->RenderInfo.Rotation == 270) + { + xOffset = -xOffset; + } + else if (RenderState->RenderInfo.Rotation == 180) + { + xOffset = -xOffset; + yOffset = -yOffset; + } + else if (RenderState->RenderInfo.Rotation == 90) + { + yOffset = -yOffset; + } + + quadShader->SetUniform2f("PositionOffset", xOffset, yOffset); + + renderPrimitives(&quadFill, LatencyTesterQuadVB, NULL, 0, numQuadVerts, Prim_TriangleStrip, &LatencyVAO, false); } void DistortionRenderer::renderPrimitives( @@ -866,38 +887,50 @@ void DistortionRenderer::initShaders() const char* shaderPrefix = (GLEContext::GetCurrentContext()->WholeVersion >= 302) ? glsl3Prefix : glsl2Prefix; { - ShaderInfo vsInfo = DistortionVertexShaderLookup[DistortionVertexShaderBitMask & RState.DistortionCaps]; - - size_t vsSize = strlen(shaderPrefix)+vsInfo.ShaderSize; - char* vsSource = new char[vsSize]; - OVR_strcpy(vsSource, vsSize, shaderPrefix); - OVR_strcat(vsSource, vsSize, vsInfo.ShaderData); - - Ptr<GL::VertexShader> vs = *new GL::VertexShader( - &RParams, - (void*)vsSource, vsSize, - vsInfo.ReflectionData, vsInfo.ReflectionSize); + ShaderInfo vsInfo = DistortionVertexShaderLookup[DistortionVertexShaderBitMask & RenderState->DistortionCaps]; + if(vsInfo.ShaderData != NULL) + { + size_t vsSize = strlen(shaderPrefix)+vsInfo.ShaderSize; + char* vsSource = new char[vsSize]; + OVR_strcpy(vsSource, vsSize, shaderPrefix); + OVR_strcat(vsSource, vsSize, vsInfo.ShaderData); - DistortionShader = *new ShaderSet; - DistortionShader->SetShader(vs); + Ptr<GL::VertexShader> vs = *new GL::VertexShader( + &RParams, + (void*)vsSource, vsSize, + vsInfo.ReflectionData, vsInfo.ReflectionSize); - delete[](vsSource); + DistortionShader = *new ShaderSet; + DistortionShader->SetShader(vs); - ShaderInfo psInfo = DistortionPixelShaderLookup[DistortionPixelShaderBitMask & RState.DistortionCaps]; + delete[](vsSource); + } + else + { + OVR_ASSERT_M(false, "Unsupported distortion feature used\n"); + } - size_t psSize = strlen(shaderPrefix)+psInfo.ShaderSize; - char* psSource = new char[psSize]; - OVR_strcpy(psSource, psSize, shaderPrefix); - OVR_strcat(psSource, psSize, psInfo.ShaderData); + ShaderInfo psInfo = DistortionPixelShaderLookup[DistortionPixelShaderBitMask & RenderState->DistortionCaps]; + if(psInfo.ShaderData != NULL) + { + size_t psSize = strlen(shaderPrefix)+psInfo.ShaderSize; + char* psSource = new char[psSize]; + OVR_strcpy(psSource, psSize, shaderPrefix); + OVR_strcat(psSource, psSize, psInfo.ShaderData); - Ptr<GL::FragmentShader> ps = *new GL::FragmentShader( - &RParams, - (void*)psSource, psSize, - psInfo.ReflectionData, psInfo.ReflectionSize); + Ptr<GL::FragmentShader> ps = *new GL::FragmentShader( + &RParams, + (void*)psSource, psSize, + psInfo.ReflectionData, psInfo.ReflectionSize); - DistortionShader->SetShader(ps); + DistortionShader->SetShader(ps); - delete[](psSource); + delete[](psSource); + } + else + { + OVR_ASSERT_M(false, "Unsupported distortion feature used\n"); + } } { size_t vsSize = strlen(shaderPrefix)+sizeof(SimpleQuad_vs); |