diff options
author | Sven Gothel <[email protected]> | 2015-03-28 01:43:35 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2015-03-28 01:43:35 +0100 |
commit | 4207f9c279e832e3afcb3f5fc6cd8d84cb4cfe4c (patch) | |
tree | cf3671058d55b47ab6cb6f36f369928606137628 /LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp | |
parent | c29cd1a2fbff6282bab956ad61661ac9d48c4e6e (diff) |
Bump OculusVR RIFT SDK to 0.5.0.1vanilla_0.5.0.1
Diffstat (limited to 'LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp')
-rw-r--r-- | LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp | 116 |
1 files changed, 80 insertions, 36 deletions
diff --git a/LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp b/LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp index e3fdaac..ed61324 100644 --- a/LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp +++ b/LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp @@ -25,16 +25,46 @@ limitations under the License. ************************************************************************************/ #include "CAPI_GL_Util.h" -#include "../../Kernel/OVR_Log.h" +#include "Kernel/OVR_Log.h" #include <string.h> #if defined(OVR_OS_LINUX) - #include "../../Displays/OVR_Linux_SDKWindow.h" + #include "Displays/OVR_Linux_SDKWindow.h" #endif #if defined(OVR_OS_MAC) #include <CoreGraphics/CGDirectDisplay.h> #include <OpenGL/OpenGL.h> + #import <Cocoa/Cocoa.h> + + // Hides Objective C NSOpenGLContext. + class MacContextImpl + { + public: + MacContextImpl(NSOpenGLContext* ctxIn, NSOpenGLPixelFormat* fmt) : + ctx(ctxIn), + pixelFormat(fmt) + { } + MacContextImpl(NSOpenGLContext* ctxIn) : + MacContextImpl(ctxIn, nil) + { } + + ~MacContextImpl() + { +#if !__has_feature(objc_arc) + if (pixelFormat != nil) + { + [pixelFormat release]; + pixelFormat = nil; + } + [ctx release]; + ctx = nil; +#endif + } + // ARC will properly clean up NSOpenGLContext and NSOpenGLPixelFormat. + NSOpenGLPixelFormat* pixelFormat; + NSOpenGLContext* ctx; + }; typedef void *CGSConnectionID; typedef int32_t CGSWindowID; @@ -312,17 +342,17 @@ bool ShaderBase::SetUniformBool(const char* name, int n, const bool* v) void ShaderBase::InitUniforms(const Uniform* refl, size_t reflSize) { - if(!refl) + UniformsSize = 0; + if (UniformData) + { + OVR_FREE(UniformData); + UniformData = 0; + } + + if (!refl) { UniformRefl = NULL; UniformReflSize = 0; - - UniformsSize = 0; - if (UniformData) - { - OVR_FREE(UniformData); - UniformData = 0; - } return; // no reflection data } @@ -429,6 +459,10 @@ Context::Context() : initialized(false), ownsContext(true), incarnation(0) } +// This destructor is mandatory for unique_ptr destruction on forward +// declared MacContextImpl. +Context::~Context() { } + void Context::InitFromCurrent() { Destroy(); @@ -436,18 +470,14 @@ void Context::InitFromCurrent() initialized = true; ownsContext = false; incarnation++; - -#if defined(OVR_OS_MAC) - systemContext = CGLGetCurrentContext(); - { - CGSConnectionID cid; - CGSWindowID wid; - CGSSurfaceID sid; - CGLError e = kCGLNoError; - e = CGLGetSurface(systemContext, &cid, &wid, &sid); - OVR_ASSERT(e == kCGLNoError); OVR_UNUSED(e); - } +#if defined(OVR_OS_MAC) + NSOpenGLContext* glctx = [NSOpenGLContext currentContext]; +#if !__has_feature(objc_arc) + // MacContextImpl *will* release all given resources. Retain reference. + [glctx retain]; +#endif + systemContext.reset(new MacContextImpl(glctx)); #elif defined(OVR_OS_WIN32) hdc = wglGetCurrentDC(); systemContext = wglGetCurrentContext(); @@ -463,24 +493,30 @@ void Context::InitFromCurrent() #endif } - void Context::CreateShared( Context & ctx ) { - Destroy(); OVR_ASSERT( ctx.initialized == true ); if( ctx.initialized == false ) { return; } + Destroy(); + initialized = true; ownsContext = true; incarnation++; - + #if defined(OVR_OS_MAC) - CGLPixelFormatObj pixelFormat = CGLGetPixelFormat( ctx.systemContext ); - CGLError e = CGLCreateContext( pixelFormat, ctx.systemContext, &systemContext ); - OVR_ASSERT(e == kCGLNoError); OVR_UNUSED(e); + CGLContextObj shareCGL = (CGLContextObj)[ctx.systemContext->ctx CGLContextObj]; + CGLPixelFormatObj sharePixelFormat = CGLGetPixelFormat(shareCGL); + + NSOpenGLPixelFormat* nsOGLPixelFormat = + [[NSOpenGLPixelFormat alloc] initWithCGLPixelFormatObj:sharePixelFormat]; + systemContext.reset(new MacContextImpl( + [[NSOpenGLContext alloc] initWithFormat:nsOGLPixelFormat shareContext:ctx.systemContext->ctx], + nsOGLPixelFormat)); + SetSurface(ctx); #elif defined(OVR_OS_WIN32) hdc = ctx.hdc; @@ -492,24 +528,29 @@ void Context::CreateShared( Context & ctx ) x11Display = ctx.x11Display; x11Drawable = ctx.x11Drawable; x11Visual = ctx.x11Visual; - systemContext = glXCreateContext( ctx.x11Display, &x11Visual, ctx.systemContext, True ); - OVR_ASSERT( systemContext != NULL ); + systemContext = glXCreateContext( ctx.x11Display, &x11Visual, ctx.systemContext, True ); + OVR_ASSERT( systemContext != NULL ); #endif } #if defined(OVR_OS_MAC) -void Context::SetSurface( Context & ctx ) { +void Context::SetSurface( Context & ctx ) +{ + CGLContextObj cgl = (CGLContextObj)[systemContext->ctx CGLContextObj]; + CGLContextObj cglShared = (CGLContextObj)[ctx.systemContext->ctx CGLContextObj]; + CGLError e = kCGLNoError; CGSConnectionID cid, cid2; CGSWindowID wid, wid2; CGSSurfaceID sid, sid2; - e = CGLGetSurface(ctx.systemContext, &cid, &wid, &sid); + e = CGLGetSurface(cglShared, &cid, &wid, &sid); OVR_ASSERT(e == kCGLNoError); OVR_UNUSED(e); - e = CGLGetSurface(systemContext, &cid2, &wid2, &sid2); + e = CGLGetSurface(cgl, &cid2, &wid2, &sid2); OVR_ASSERT(e == kCGLNoError); OVR_UNUSED(e); - if( sid && sid != sid2 ) { - e = CGLSetSurface(systemContext, cid, wid, sid); + if( sid && sid != sid2 ) + { + e = CGLSetSurface(cgl, cid, wid, sid); OVR_ASSERT(e == kCGLNoError); OVR_UNUSED(e); } } @@ -525,7 +566,7 @@ void Context::Destroy() if (systemContext) { #if defined(OVR_OS_MAC) - CGLDestroyContext( systemContext ); + systemContext.reset(); #elif defined(OVR_OS_WIN32) BOOL success = wglDeleteContext( systemContext ); OVR_ASSERT( success == TRUE ); @@ -547,7 +588,10 @@ void Context::Bind() { #if defined(OVR_OS_MAC) glFlush(); //Apple doesn't automatically flush within CGLSetCurrentContext, unlike other platforms. - CGLSetCurrentContext( systemContext ); + CGLContextObj cgl = (CGLContextObj)[systemContext->ctx CGLContextObj]; + CGLSetCurrentContext(cgl); + // Consider the following instead of using CGLSetCurrentContext: + // [systemContext->ctx makeCurrentContext]; #elif defined(OVR_OS_WIN32) wglMakeCurrent( hdc, systemContext ); #elif defined(OVR_OS_LINUX) |