summaryrefslogtreecommitdiffstats
path: root/LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp
diff options
context:
space:
mode:
authorSven Gothel <[email protected]>2015-03-28 01:43:35 +0100
committerSven Gothel <[email protected]>2015-03-28 01:43:35 +0100
commit4207f9c279e832e3afcb3f5fc6cd8d84cb4cfe4c (patch)
treecf3671058d55b47ab6cb6f36f369928606137628 /LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp
parentc29cd1a2fbff6282bab956ad61661ac9d48c4e6e (diff)
Bump OculusVR RIFT SDK to 0.5.0.1vanilla_0.5.0.1
Diffstat (limited to 'LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp')
-rw-r--r--LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp116
1 files changed, 80 insertions, 36 deletions
diff --git a/LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp b/LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp
index e3fdaac..ed61324 100644
--- a/LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp
+++ b/LibOVR/Src/CAPI/GL/CAPI_GL_Util.cpp
@@ -25,16 +25,46 @@ limitations under the License.
************************************************************************************/
#include "CAPI_GL_Util.h"
-#include "../../Kernel/OVR_Log.h"
+#include "Kernel/OVR_Log.h"
#include <string.h>
#if defined(OVR_OS_LINUX)
- #include "../../Displays/OVR_Linux_SDKWindow.h"
+ #include "Displays/OVR_Linux_SDKWindow.h"
#endif
#if defined(OVR_OS_MAC)
#include <CoreGraphics/CGDirectDisplay.h>
#include <OpenGL/OpenGL.h>
+ #import <Cocoa/Cocoa.h>
+
+ // Hides Objective C NSOpenGLContext.
+ class MacContextImpl
+ {
+ public:
+ MacContextImpl(NSOpenGLContext* ctxIn, NSOpenGLPixelFormat* fmt) :
+ ctx(ctxIn),
+ pixelFormat(fmt)
+ { }
+ MacContextImpl(NSOpenGLContext* ctxIn) :
+ MacContextImpl(ctxIn, nil)
+ { }
+
+ ~MacContextImpl()
+ {
+#if !__has_feature(objc_arc)
+ if (pixelFormat != nil)
+ {
+ [pixelFormat release];
+ pixelFormat = nil;
+ }
+ [ctx release];
+ ctx = nil;
+#endif
+ }
+ // ARC will properly clean up NSOpenGLContext and NSOpenGLPixelFormat.
+ NSOpenGLPixelFormat* pixelFormat;
+ NSOpenGLContext* ctx;
+ };
typedef void *CGSConnectionID;
typedef int32_t CGSWindowID;
@@ -312,17 +342,17 @@ bool ShaderBase::SetUniformBool(const char* name, int n, const bool* v)
void ShaderBase::InitUniforms(const Uniform* refl, size_t reflSize)
{
- if(!refl)
+ UniformsSize = 0;
+ if (UniformData)
+ {
+ OVR_FREE(UniformData);
+ UniformData = 0;
+ }
+
+ if (!refl)
{
UniformRefl = NULL;
UniformReflSize = 0;
-
- UniformsSize = 0;
- if (UniformData)
- {
- OVR_FREE(UniformData);
- UniformData = 0;
- }
return; // no reflection data
}
@@ -429,6 +459,10 @@ Context::Context() : initialized(false), ownsContext(true), incarnation(0)
}
+// This destructor is mandatory for unique_ptr destruction on forward
+// declared MacContextImpl.
+Context::~Context() { }
+
void Context::InitFromCurrent()
{
Destroy();
@@ -436,18 +470,14 @@ void Context::InitFromCurrent()
initialized = true;
ownsContext = false;
incarnation++;
-
-#if defined(OVR_OS_MAC)
- systemContext = CGLGetCurrentContext();
- {
- CGSConnectionID cid;
- CGSWindowID wid;
- CGSSurfaceID sid;
- CGLError e = kCGLNoError;
- e = CGLGetSurface(systemContext, &cid, &wid, &sid);
- OVR_ASSERT(e == kCGLNoError); OVR_UNUSED(e);
- }
+#if defined(OVR_OS_MAC)
+ NSOpenGLContext* glctx = [NSOpenGLContext currentContext];
+#if !__has_feature(objc_arc)
+ // MacContextImpl *will* release all given resources. Retain reference.
+ [glctx retain];
+#endif
+ systemContext.reset(new MacContextImpl(glctx));
#elif defined(OVR_OS_WIN32)
hdc = wglGetCurrentDC();
systemContext = wglGetCurrentContext();
@@ -463,24 +493,30 @@ void Context::InitFromCurrent()
#endif
}
-
void Context::CreateShared( Context & ctx )
{
- Destroy();
OVR_ASSERT( ctx.initialized == true );
if( ctx.initialized == false )
{
return;
}
+ Destroy();
+
initialized = true;
ownsContext = true;
incarnation++;
-
+
#if defined(OVR_OS_MAC)
- CGLPixelFormatObj pixelFormat = CGLGetPixelFormat( ctx.systemContext );
- CGLError e = CGLCreateContext( pixelFormat, ctx.systemContext, &systemContext );
- OVR_ASSERT(e == kCGLNoError); OVR_UNUSED(e);
+ CGLContextObj shareCGL = (CGLContextObj)[ctx.systemContext->ctx CGLContextObj];
+ CGLPixelFormatObj sharePixelFormat = CGLGetPixelFormat(shareCGL);
+
+ NSOpenGLPixelFormat* nsOGLPixelFormat =
+ [[NSOpenGLPixelFormat alloc] initWithCGLPixelFormatObj:sharePixelFormat];
+ systemContext.reset(new MacContextImpl(
+ [[NSOpenGLContext alloc] initWithFormat:nsOGLPixelFormat shareContext:ctx.systemContext->ctx],
+ nsOGLPixelFormat));
+
SetSurface(ctx);
#elif defined(OVR_OS_WIN32)
hdc = ctx.hdc;
@@ -492,24 +528,29 @@ void Context::CreateShared( Context & ctx )
x11Display = ctx.x11Display;
x11Drawable = ctx.x11Drawable;
x11Visual = ctx.x11Visual;
- systemContext = glXCreateContext( ctx.x11Display, &x11Visual, ctx.systemContext, True );
- OVR_ASSERT( systemContext != NULL );
+ systemContext = glXCreateContext( ctx.x11Display, &x11Visual, ctx.systemContext, True );
+ OVR_ASSERT( systemContext != NULL );
#endif
}
#if defined(OVR_OS_MAC)
-void Context::SetSurface( Context & ctx ) {
+void Context::SetSurface( Context & ctx )
+{
+ CGLContextObj cgl = (CGLContextObj)[systemContext->ctx CGLContextObj];
+ CGLContextObj cglShared = (CGLContextObj)[ctx.systemContext->ctx CGLContextObj];
+
CGLError e = kCGLNoError;
CGSConnectionID cid, cid2;
CGSWindowID wid, wid2;
CGSSurfaceID sid, sid2;
- e = CGLGetSurface(ctx.systemContext, &cid, &wid, &sid);
+ e = CGLGetSurface(cglShared, &cid, &wid, &sid);
OVR_ASSERT(e == kCGLNoError); OVR_UNUSED(e);
- e = CGLGetSurface(systemContext, &cid2, &wid2, &sid2);
+ e = CGLGetSurface(cgl, &cid2, &wid2, &sid2);
OVR_ASSERT(e == kCGLNoError); OVR_UNUSED(e);
- if( sid && sid != sid2 ) {
- e = CGLSetSurface(systemContext, cid, wid, sid);
+ if( sid && sid != sid2 )
+ {
+ e = CGLSetSurface(cgl, cid, wid, sid);
OVR_ASSERT(e == kCGLNoError); OVR_UNUSED(e);
}
}
@@ -525,7 +566,7 @@ void Context::Destroy()
if (systemContext)
{
#if defined(OVR_OS_MAC)
- CGLDestroyContext( systemContext );
+ systemContext.reset();
#elif defined(OVR_OS_WIN32)
BOOL success = wglDeleteContext( systemContext );
OVR_ASSERT( success == TRUE );
@@ -547,7 +588,10 @@ void Context::Bind()
{
#if defined(OVR_OS_MAC)
glFlush(); //Apple doesn't automatically flush within CGLSetCurrentContext, unlike other platforms.
- CGLSetCurrentContext( systemContext );
+ CGLContextObj cgl = (CGLContextObj)[systemContext->ctx CGLContextObj];
+ CGLSetCurrentContext(cgl);
+ // Consider the following instead of using CGLSetCurrentContext:
+ // [systemContext->ctx makeCurrentContext];
#elif defined(OVR_OS_WIN32)
wglMakeCurrent( hdc, systemContext );
#elif defined(OVR_OS_LINUX)