diff options
author | Sven Gothel <[email protected]> | 2014-06-19 17:08:45 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-06-19 17:08:45 +0200 |
commit | 33385ba1bb04682cef372adb0cd9f63b1fe55ca7 (patch) | |
tree | 30858bcf355f78b0e69c0f9a17d2fd28e7ed926a /LibOVR/Src/CAPI/Shaders/DistortionChroma_ps.psh | |
parent | d9a584844a60542519d813b5dc1a62428f14a0ae (diff) |
Merge OculusSDK 0.3.2 Windows Source Code
Diffstat (limited to 'LibOVR/Src/CAPI/Shaders/DistortionChroma_ps.psh')
-rw-r--r-- | LibOVR/Src/CAPI/Shaders/DistortionChroma_ps.psh | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/LibOVR/Src/CAPI/Shaders/DistortionChroma_ps.psh b/LibOVR/Src/CAPI/Shaders/DistortionChroma_ps.psh new file mode 100644 index 0000000..768d491 --- /dev/null +++ b/LibOVR/Src/CAPI/Shaders/DistortionChroma_ps.psh @@ -0,0 +1,12 @@ +Texture2D Texture : register(t0);
+SamplerState Linear : register(s0);
+
+float4 main(in float4 oPosition : SV_Position, in float4 oColor : COLOR,
+ in float3 oTexCoord0 : TEXCOORD0, in float3 oTexCoord1 : TEXCOORD1, in float3 oTexCoord2 : TEXCOORD2) : SV_Target
+{
+ float ResultR = Texture.SampleLevel(Linear, oTexCoord0.xy, 0.0).r;
+ float ResultG = Texture.SampleLevel(Linear, oTexCoord1.xy, 0.0).g;
+ float ResultB = Texture.SampleLevel(Linear, oTexCoord2.xy, 0.0).b;
+ return float4(ResultR * oColor.r, ResultG * oColor.g, ResultB * oColor.b, 1.0);
+ //" return oColor.rrrr;
+}
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