diff options
author | Brad Davis <[email protected]> | 2014-07-24 16:47:31 -0700 |
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committer | Brad Davis <[email protected]> | 2014-07-24 16:47:31 -0700 |
commit | 0f49ce8fc6aa54224e4c0d6fda8c4527ad39cce1 (patch) | |
tree | da07ebc6a7f75185bda857dd5f1c34710b416a93 /LibOVR/Src/Displays/OVR_Display.h | |
parent | ca79271759ff7eecd22ec5c4db438370fe51d687 (diff) |
0.4 Win-Beta0.4.0
Diffstat (limited to 'LibOVR/Src/Displays/OVR_Display.h')
-rw-r--r-- | LibOVR/Src/Displays/OVR_Display.h | 196 |
1 files changed, 196 insertions, 0 deletions
diff --git a/LibOVR/Src/Displays/OVR_Display.h b/LibOVR/Src/Displays/OVR_Display.h new file mode 100644 index 0000000..d6e8b90 --- /dev/null +++ b/LibOVR/Src/Displays/OVR_Display.h @@ -0,0 +1,196 @@ +/************************************************************************************ + +PublicHeader: None +Filename : OVR_Display.h +Content : Contains platform independent display management +Created : May 6, 2014 +Notes : + +Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#ifndef OVR_Display_h +#define OVR_Display_h + +#include "../Sensors/OVR_DeviceConstants.h" // Required for HmdTypeEnum + +#include "../Kernel/OVR_Types.h" +#include "../Kernel/OVR_Atomic.h" +#include "../Kernel/OVR_RefCount.h" +#include "../Kernel/OVR_Array.h" +#include "../Kernel/OVR_String.h" +#include "../Kernel/OVR_Math.h" + +namespace OVR { + +class DisplaySearchHandle : virtual public RefCountBaseV<DisplaySearchHandle> +{ +public: + DisplaySearchHandle() {} + + virtual ~DisplaySearchHandle() {} + + void operator= (const DisplaySearchHandle&) {} +}; + +//------------------------------------------------------------------------------------- +// ***** Display + +// Display object describes an Oculus HMD screen in LibOVR, providing information such +// as EDID serial number and resolution in platform-independent manner. +// +// Display is an abstract base class to support OS and driver specific implementations. +// It support HMD screen enumeration through GetDisplayCount/GetDisplay static functions. +// +// Examples of implementations of Display are the following: +// Display_Win32_Generic - Compatibly mode implementation that maintains operation on +// systems without drivers. +// Display_Win32_Driver - Driver-Based display +// Display_OSX_Generic - Additional compatibility mode implementation for OS X + +class Display : public RefCountBase<Display> +{ +protected: + enum MirrorMode + { + MirrorEnabled = 0, + MirrorDisabled = 1 + }; + + MirrorMode mirrorMode; + + Display( + HmdTypeEnum deviceTypeGuess, +#ifdef OVR_OS_MAC + uint32_t displayID, +#else + const String& displayID, +#endif + const String& modelName, + const String& editSerial, + const Sizei& logicalRes, + const Sizei& nativeRes, + const Vector2i& displayOffset, + const uint64_t devNumber, + const uint32_t rotation, + const bool appExclusive): + DeviceTypeGuess(deviceTypeGuess), + DisplayID(displayID), + ModelName(modelName), + EdidSerialNumber(editSerial), + LogicalResolutionInPixels(logicalRes), + NativeResolutionInPixels(nativeRes), + DesktopDisplayOffset(displayOffset), + DeviceNumber(devNumber), + Rotation(rotation), + ApplicationExclusive(appExclusive) + { + } + + void operator = (const Display&) { } // Quiet warning. + +public: + virtual ~Display() { } + + // ----- Platform specific static Display functionality ----- + + // Mandatory function that sets up the display environment with + // any necessary shimming and function hooks. This should be one + // of the very first things your application does when it + // initializes LibOVR + static bool Initialize(); + + // Returns a count of the detected displays. These are Rift displays + // attached directly to an active display port + static int GetDisplayCount( DisplaySearchHandle* handle = NULL, bool extended = true, bool applicationOnly = true, bool extendedEDIDSerials = false ); + // Returns a specific index of a display. Displays are sorted in no particular order. + static Ptr<Display> GetDisplay( int index = 0, DisplaySearchHandle* handle = NULL ); + + + // Returns true if we are referencing the same display; useful for matching display + // objects with the ones already detected. + bool MatchDisplay(const Display* other) + { + // Note this is not checking the DeviceName, which corresponds to which monitor the device is. + // This allows matching to match a display that has changed how it is plugged in. + return (DisplayID == other->DisplayID) && + (EdidSerialNumber == other->EdidSerialNumber) && + (NativeResolutionInPixels == other->NativeResolutionInPixels) && + (DesktopDisplayOffset == other->DesktopDisplayOffset) && + (ApplicationExclusive == other->ApplicationExclusive); + } + + + // ----- Device independent instance based Display functionality ----- + + // Device type guess based on display info. + const HmdTypeEnum DeviceTypeGuess; +#if defined(OVR_OS_MAC) + // CGDirectDisplayID for the rift. + const uint32_t DisplayID; +#else + // A string denoting the display device name so that apps can recognize the monitor + const String DisplayID; +#endif + // A literal string containing the name of the model, i.e. Rift DK2 + const String ModelName; + // Part of the serial number encoded in Edid, used for monitor <-> sensor matching. + const String EdidSerialNumber; + // Logical resolution is the display resolution in presentation terms. + // That is to say, the resolution that represents the orientation the + // display is projected to the user. For DK2, while being a portrait display + // the display is held in landscape and therefore the logical resolution + // is 1920x1080 + const Sizei LogicalResolutionInPixels; + // Native resolution is the resolution reported by the EDID and represents the + // exact hardware resolution of the Rift. For example, on DK2 + // this is 1080x1920 + // In theory, an OS rotated Rift's native and logical resolutions should match + const Sizei NativeResolutionInPixels; + // For displays that are attached to the desktop, this return value has meaning. + // Otherwise it should always return origin + const Vector2i DesktopDisplayOffset; + // For Windows machines this value stores the ChildUid used to identify this display + const uint64_t DeviceNumber; + // Stores the device specific default rotation of the screen + // E.g. DK2 is rotated 90 degrees as it is a portrait display + const uint32_t Rotation; + // Is set if the Display is capable in Application-Only mode + const bool ApplicationExclusive; + + // Functionality for rendering within the window + virtual MirrorMode SetMirrorMode( MirrorMode newMode ) = 0; + + // Functionality for enabling/disabling display + virtual bool SetDisplaySleep(bool off) + { + // Override to implement if supported + OVR_UNUSED(off); + return false; + } + + // In compatibility mode? + static bool InCompatibilityMode(); + static DisplaySearchHandle* GetDisplaySearchHandle(); +}; + + +} // namespace OVR + +#endif |