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author | Sven Gothel <[email protected]> | 2014-06-19 17:03:28 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-06-19 17:03:28 +0200 |
commit | d9a584844a60542519d813b5dc1a62428f14a0ae (patch) | |
tree | 942c10a5ebcd0aab65e9d6facb59778468f39d3b /LibOVR/Src/Kernel/OVR_Allocator.h |
Add OculusSDK 0.3.2 Linux Source Code w/o Samples, docs or binaries (libs or tools)
Diffstat (limited to 'LibOVR/Src/Kernel/OVR_Allocator.h')
-rw-r--r-- | LibOVR/Src/Kernel/OVR_Allocator.h | 347 |
1 files changed, 347 insertions, 0 deletions
diff --git a/LibOVR/Src/Kernel/OVR_Allocator.h b/LibOVR/Src/Kernel/OVR_Allocator.h new file mode 100644 index 0000000..b862557 --- /dev/null +++ b/LibOVR/Src/Kernel/OVR_Allocator.h @@ -0,0 +1,347 @@ +/************************************************************************************ + +PublicHeader: OVR.h +Filename : OVR_Allocator.h +Content : Installable memory allocator +Created : September 19, 2012 +Notes : + +Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#ifndef OVR_Allocator_h +#define OVR_Allocator_h + +#include "OVR_Types.h" + +//----------------------------------------------------------------------------------- + +// ***** Disable template-unfriendly MS VC++ warnings +#if defined(OVR_CC_MSVC) +// Pragma to prevent long name warnings in in VC++ +#pragma warning(disable : 4503) +#pragma warning(disable : 4786) +// In MSVC 7.1, warning about placement new POD default initializer +#pragma warning(disable : 4345) +#endif + +// Un-define new so that placement constructors work +#undef new + + +//----------------------------------------------------------------------------------- +// ***** Placement new overrides + +// Calls constructor on own memory created with "new(ptr) type" +#ifndef __PLACEMENT_NEW_INLINE +#define __PLACEMENT_NEW_INLINE + +# if defined(OVR_CC_MWERKS) || defined(OVR_CC_BORLAND) || defined(OVR_CC_GNU) +# include <new> +# else + // Useful on MSVC + OVR_FORCE_INLINE void* operator new (OVR::UPInt n, void *ptr) { OVR_UNUSED(n); return ptr; } + OVR_FORCE_INLINE void operator delete (void *, void *) { } +# endif + +#endif // __PLACEMENT_NEW_INLINE + + + +//------------------------------------------------------------------------ +// ***** Macros to redefine class new/delete operators + +// Types specifically declared to allow disambiguation of address in +// class member operator new. + +#define OVR_MEMORY_REDEFINE_NEW_IMPL(class_name, check_delete) \ + void* operator new(UPInt sz) \ + { void *p = OVR_ALLOC_DEBUG(sz, __FILE__, __LINE__); return p; } \ + void* operator new(UPInt sz, const char* file, int line) \ + { void* p = OVR_ALLOC_DEBUG(sz, file, line); OVR_UNUSED2(file, line); return p; } \ + void operator delete(void *p) \ + { check_delete(class_name, p); OVR_FREE(p); } \ + void operator delete(void *p, const char*, int) \ + { check_delete(class_name, p); OVR_FREE(p); } + +#define OVR_MEMORY_DEFINE_PLACEMENT_NEW \ + void* operator new (UPInt n, void *ptr) { OVR_UNUSED(n); return ptr; } \ + void operator delete (void *ptr, void *ptr2) { OVR_UNUSED2(ptr,ptr2); } + + +#define OVR_MEMORY_CHECK_DELETE_NONE(class_name, p) + +// Redefined all delete/new operators in a class without custom memory initialization +#define OVR_MEMORY_REDEFINE_NEW(class_name) \ + OVR_MEMORY_REDEFINE_NEW_IMPL(class_name, OVR_MEMORY_CHECK_DELETE_NONE) + + +namespace OVR { + +//----------------------------------------------------------------------------------- +// ***** Construct / Destruct + +// Construct/Destruct functions are useful when new is redefined, as they can +// be called instead of placement new constructors. + + +template <class T> +OVR_FORCE_INLINE T* Construct(void *p) +{ + return ::new(p) T(); +} + +template <class T> +OVR_FORCE_INLINE T* Construct(void *p, const T& source) +{ + return ::new(p) T(source); +} + +// Same as above, but allows for a different type of constructor. +template <class T, class S> +OVR_FORCE_INLINE T* ConstructAlt(void *p, const S& source) +{ + return ::new(p) T(source); +} + +template <class T, class S1, class S2> +OVR_FORCE_INLINE T* ConstructAlt(void *p, const S1& src1, const S2& src2) +{ + return ::new(p) T(src1, src2); +} + +template <class T> +OVR_FORCE_INLINE void ConstructArray(void *p, UPInt count) +{ + UByte *pdata = (UByte*)p; + for (UPInt i=0; i< count; ++i, pdata += sizeof(T)) + { + Construct<T>(pdata); + } +} + +template <class T> +OVR_FORCE_INLINE void ConstructArray(void *p, UPInt count, const T& source) +{ + UByte *pdata = (UByte*)p; + for (UPInt i=0; i< count; ++i, pdata += sizeof(T)) + { + Construct<T>(pdata, source); + } +} + +template <class T> +OVR_FORCE_INLINE void Destruct(T *pobj) +{ + pobj->~T(); + OVR_UNUSED1(pobj); // Fix incorrect 'unused variable' MSVC warning. +} + +template <class T> +OVR_FORCE_INLINE void DestructArray(T *pobj, UPInt count) +{ + for (UPInt i=0; i<count; ++i, ++pobj) + pobj->~T(); +} + + +//----------------------------------------------------------------------------------- +// ***** Allocator + +// Allocator defines a memory allocation interface that developers can override +// to to provide memory for OVR; an instance of this class is typically created on +// application startup and passed into System or OVR::System constructor. +// +// +// Users implementing this interface must provide three functions: Alloc, Free, +// and Realloc. Implementations of these functions must honor the requested alignment. +// Although arbitrary alignment requests are possible, requested alignment will +// typically be small, such as 16 bytes or less. + +class Allocator +{ + friend class System; +public: + + // *** Standard Alignment Alloc/Free + + // Allocate memory of specified size with default alignment. + // Alloc of size==0 will allocate a tiny block & return a valid pointer; + // this makes it suitable for new operator. + virtual void* Alloc(UPInt size) = 0; + // Same as Alloc, but provides an option of passing debug data. + virtual void* AllocDebug(UPInt size, const char* file, unsigned line) + { OVR_UNUSED2(file, line); return Alloc(size); } + + // Reallocate memory block to a new size, copying data if necessary. Returns the pointer to + // new memory block, which may be the same as original pointer. Will return 0 if reallocation + // failed, in which case previous memory is still valid. + // Realloc to decrease size will never fail. + // Realloc of pointer == 0 is equivalent to Alloc + // Realloc to size == 0, shrinks to the minimal size, pointer remains valid and requires Free(). + virtual void* Realloc(void* p, UPInt newSize) = 0; + + // Frees memory allocated by Alloc/Realloc. + // Free of null pointer is valid and will do nothing. + virtual void Free(void *p) = 0; + + + // *** Standard Alignment Alloc/Free + + // Allocate memory of specified alignment. + // Memory allocated with AllocAligned MUST be freed with FreeAligned. + // Default implementation will delegate to Alloc/Free after doing rounding. + virtual void* AllocAligned(UPInt size, UPInt align); + // Frees memory allocated with AllocAligned. + virtual void FreeAligned(void* p); + + // Returns the pointer to the current globally installed Allocator instance. + // This pointer is used for most of the memory allocations. + static Allocator* GetInstance() { return pInstance; } + + +protected: + // onSystemShutdown is called on the allocator during System::Shutdown. + // At this point, all allocations should've been freed. + virtual void onSystemShutdown() { } + +public: + static void setInstance(Allocator* palloc) + { + OVR_ASSERT((pInstance == 0) || (palloc == 0)); + pInstance = palloc; + } + +private: + + static Allocator* pInstance; +}; + + + +//------------------------------------------------------------------------ +// ***** Allocator_SingletonSupport + +// Allocator_SingletonSupport is a Allocator wrapper class that implements +// the InitSystemSingleton static function, used to create a global singleton +// used for the OVR::System default argument initialization. +// +// End users implementing custom Allocator interface don't need to make use of this base +// class; they can just create an instance of their own class on stack and pass it to System. + +template<class D> +class Allocator_SingletonSupport : public Allocator +{ + struct AllocContainer + { + UPInt Data[(sizeof(D) + sizeof(UPInt)-1) / sizeof(UPInt)]; + bool Initialized; + AllocContainer() : Initialized(0) { } + }; + + AllocContainer* pContainer; + +public: + Allocator_SingletonSupport() : pContainer(0) { } + + // Creates a singleton instance of this Allocator class used + // on OVR_DEFAULT_ALLOCATOR during System initialization. + static D* InitSystemSingleton() + { + static AllocContainer Container; + OVR_ASSERT(Container.Initialized == false); + + Allocator_SingletonSupport<D> *presult = Construct<D>((void*)Container.Data); + presult->pContainer = &Container; + Container.Initialized = true; + return (D*)presult; + } + +protected: + virtual void onSystemShutdown() + { + Allocator::onSystemShutdown(); + if (pContainer) + { + pContainer->Initialized = false; + Destruct((D*)this); + pContainer = 0; + } + } +}; + +//------------------------------------------------------------------------ +// ***** Default Allocator + +// This allocator is created and used if no other allocator is installed. +// Default allocator delegates to system malloc. + +class DefaultAllocator : public Allocator_SingletonSupport<DefaultAllocator> +{ +public: + virtual void* Alloc(UPInt size); + virtual void* AllocDebug(UPInt size, const char* file, unsigned line); + virtual void* Realloc(void* p, UPInt newSize); + virtual void Free(void *p); +}; + + +//------------------------------------------------------------------------ +// ***** Memory Allocation Macros + +// These macros should be used for global allocation. In the future, these +// macros will allows allocation to be extended with debug file/line information +// if necessary. + +#define OVR_REALLOC(p,s) OVR::Allocator::GetInstance()->Realloc((p),(s)) +#define OVR_FREE(p) OVR::Allocator::GetInstance()->Free((p)) +#define OVR_ALLOC_ALIGNED(s,a) OVR::Allocator::GetInstance()->AllocAligned((s),(a)) +#define OVR_FREE_ALIGNED(p) OVR::Allocator::GetInstance()->FreeAligned((p)) + +#ifdef OVR_BUILD_DEBUG +#define OVR_ALLOC(s) OVR::Allocator::GetInstance()->AllocDebug((s), __FILE__, __LINE__) +#define OVR_ALLOC_DEBUG(s,f,l) OVR::Allocator::GetInstance()->AllocDebug((s), f, l) +#else +#define OVR_ALLOC(s) OVR::Allocator::GetInstance()->Alloc((s)) +#define OVR_ALLOC_DEBUG(s,f,l) OVR::Allocator::GetInstance()->Alloc((s)) +#endif + +//------------------------------------------------------------------------ + +// Base class that overrides the new and delete operators. +// Deriving from this class, even as a multiple base, incurs no space overhead. +class NewOverrideBase +{ +public: + + // Redefine all new & delete operators. + OVR_MEMORY_REDEFINE_NEW(NewOverrideBase) +}; + + +} // OVR + + +// Redefine operator 'new' if necessary. +#if defined(OVR_DEFINE_NEW) +#define new OVR_DEFINE_NEW +#endif + + +#endif // OVR_Memory |