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authorBrad Davis <[email protected]>2014-04-14 21:25:09 -0700
committerBrad Davis <[email protected]>2014-04-14 21:25:09 -0700
commit07d0f4d0bbf3477ac6a9584f726e8ec6ab285707 (patch)
tree1854d0c690eff32e77b137567c88a52d56d8b660 /LibOVR/Src/Kernel/OVR_Atomic.h
parentf28388ff2af14b56ef2d973b2f4f9da021716d4c (diff)
Adding windows 0.3.1 SDK
Diffstat (limited to 'LibOVR/Src/Kernel/OVR_Atomic.h')
-rw-r--r--LibOVR/Src/Kernel/OVR_Atomic.h27
1 files changed, 23 insertions, 4 deletions
diff --git a/LibOVR/Src/Kernel/OVR_Atomic.h b/LibOVR/Src/Kernel/OVR_Atomic.h
index b539ccd..b826251 100644
--- a/LibOVR/Src/Kernel/OVR_Atomic.h
+++ b/LibOVR/Src/Kernel/OVR_Atomic.h
@@ -8,16 +8,16 @@ Content : Contains atomic operations and inline fastest locking
Created : September 19, 2012
Notes :
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
+Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved.
-Licensed under the Oculus VR SDK License Version 2.0 (the "License");
-you may not use the Oculus VR SDK except in compliance with the License,
+Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
You may obtain a copy of the License at
-http://www.oculusvr.com/licenses/LICENSE-2.0
+http://www.oculusvr.com/licenses/LICENSE-3.1
Unless required by applicable law or agreed to in writing, the Oculus VR SDK
distributed under the License is distributed on an "AS IS" BASIS,
@@ -865,6 +865,25 @@ public:
};
+//-------------------------------------------------------------------------------------
+// Globally shared Lock implementation used for MessageHandlers, etc.
+
+class SharedLock
+{
+public:
+ SharedLock() : UseCount(0) {}
+
+ Lock* GetLockAddRef();
+ void ReleaseLock(Lock* plock);
+
+private:
+ Lock* toLock() { return (Lock*)Buffer; }
+
+ // UseCount and max alignment.
+ volatile int UseCount;
+ UInt64 Buffer[(sizeof(Lock)+sizeof(UInt64)-1)/sizeof(UInt64)];
+};
+
} // OVR