diff options
author | Sven Gothel <[email protected]> | 2015-03-21 21:19:34 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2015-03-21 21:19:34 +0100 |
commit | e490c3c7f7bb5461cfa78a214827aa534fb43a3e (patch) | |
tree | b86b0291ef529ec6b75cc548d73599fa9c283cd6 /LibOVR/Src/Net/OVR_BitStream.cpp | |
parent | 05bb4364bfd9930fb1902efec86446ef035ee07a (diff) |
Bump OculusVR RIFT SDK to 0.4.4
Diffstat (limited to 'LibOVR/Src/Net/OVR_BitStream.cpp')
-rw-r--r-- | LibOVR/Src/Net/OVR_BitStream.cpp | 1151 |
1 files changed, 1151 insertions, 0 deletions
diff --git a/LibOVR/Src/Net/OVR_BitStream.cpp b/LibOVR/Src/Net/OVR_BitStream.cpp new file mode 100644 index 0000000..b565f22 --- /dev/null +++ b/LibOVR/Src/Net/OVR_BitStream.cpp @@ -0,0 +1,1151 @@ +/************************************************************************************ + +Filename : OVR_BitStream.cpp +Content : A generic serialization toolkit for packing data to a binary stream. +Created : June 10, 2014 +Authors : Kevin Jenkins + +Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#include "OVR_BitStream.h" + +#ifdef OVR_OS_WIN32 +#include <WinSock2.h> +#else +#include <arpa/inet.h> +#endif + +namespace OVR { namespace Net { + + +//----------------------------------------------------------------------------- +// BitStream + +BitStream::BitStream() +{ + numberOfBitsUsed = 0; + //numberOfBitsAllocated = 32 * 8; + numberOfBitsAllocated = BITSTREAM_STACK_ALLOCATION_SIZE * 8; + readOffset = 0; + //data = ( unsigned char* ) OVR_ALLOC( 32); + data = ( unsigned char* ) stackData; + +#ifdef _DEBUG + // OVR_ASSERT( data ); +#endif + //memset(data, 0, 32); + copyData = true; +} + +BitStream::BitStream( const unsigned int initialBytesToAllocate ) +{ + numberOfBitsUsed = 0; + readOffset = 0; + if (initialBytesToAllocate <= BITSTREAM_STACK_ALLOCATION_SIZE) + { + data = ( unsigned char* ) stackData; + numberOfBitsAllocated = BITSTREAM_STACK_ALLOCATION_SIZE * 8; + } + else + { + data = ( unsigned char* ) OVR_ALLOC( (size_t) initialBytesToAllocate); + numberOfBitsAllocated = initialBytesToAllocate << 3; + } +#ifdef _DEBUG + OVR_ASSERT( data ); +#endif + // memset(data, 0, initialBytesToAllocate); + copyData = true; +} + +BitStream::BitStream( char* _data, const unsigned int lengthInBytes, bool _copyData ) +{ + numberOfBitsUsed = lengthInBytes << 3; + readOffset = 0; + copyData = _copyData; + numberOfBitsAllocated = lengthInBytes << 3; + + if ( copyData ) + { + if ( lengthInBytes > 0 ) + { + if (lengthInBytes < BITSTREAM_STACK_ALLOCATION_SIZE) + { + data = ( unsigned char* ) stackData; + numberOfBitsAllocated = BITSTREAM_STACK_ALLOCATION_SIZE << 3; + } + else + { + data = ( unsigned char* ) OVR_ALLOC( (size_t) lengthInBytes); + } +#ifdef _DEBUG + OVR_ASSERT( data ); +#endif + memcpy( data, _data, (size_t) lengthInBytes ); + } + else + data = 0; + } + else + data = ( unsigned char* ) _data; +} + +// Use this if you pass a pointer copy to the constructor (_copyData==false) and want to overallocate to prevent reallocation +void BitStream::SetNumberOfBitsAllocated( const BitSize_t lengthInBits ) +{ +#ifdef _DEBUG + OVR_ASSERT( lengthInBits >= ( BitSize_t ) numberOfBitsAllocated ); +#endif + numberOfBitsAllocated = lengthInBits; +} + +BitStream::~BitStream() +{ + if ( copyData && numberOfBitsAllocated > (BITSTREAM_STACK_ALLOCATION_SIZE << 3)) + OVR_FREE( data ); // Use realloc and free so we are more efficient than delete and new for resizing +} + +void BitStream::Reset( void ) +{ + // Note: Do NOT reallocate memory because BitStream is used + // in places to serialize/deserialize a buffer. Reallocation + // is a dangerous operation (may result in leaks). + + if ( numberOfBitsUsed > 0 ) + { + // memset(data, 0, BITS_TO_BYTES(numberOfBitsUsed)); + } + + // Don't free memory here for speed efficiency + //free(data); // Use realloc and free so we are more efficient than delete and new for resizing + numberOfBitsUsed = 0; + + //numberOfBitsAllocated=8; + readOffset = 0; + + //data=(unsigned char*)OVR_ALLOC(1, _FILE_AND_LINE_); + // if (numberOfBitsAllocated>0) + // memset(data, 0, BITS_TO_BYTES(numberOfBitsAllocated)); +} + +// Write an array or casted stream +void BitStream::Write( const char* inputByteArray, const unsigned int numberOfBytes ) +{ + if (numberOfBytes==0) + return; + + // Optimization: + if ((numberOfBitsUsed & 7) == 0) + { + AddBitsAndReallocate( BYTES_TO_BITS(numberOfBytes) ); + memcpy(data+BITS_TO_BYTES(numberOfBitsUsed), inputByteArray, (size_t) numberOfBytes); + numberOfBitsUsed+=BYTES_TO_BITS(numberOfBytes); + } + else + { + WriteBits( ( unsigned char* ) inputByteArray, numberOfBytes * 8, true ); + } + +} +void BitStream::Write( BitStream *bitStream) +{ + Write(bitStream, bitStream->GetNumberOfBitsUsed()-bitStream->GetReadOffset()); +} +void BitStream::Write( BitStream *bitStream, BitSize_t numberOfBits ) +{ + AddBitsAndReallocate( numberOfBits ); + BitSize_t numberOfBitsMod8; + + if ((bitStream->GetReadOffset()&7)==0 && (numberOfBitsUsed&7)==0) + { + int readOffsetBytes=bitStream->GetReadOffset()/8; + int numBytes=numberOfBits/8; + memcpy(data + (numberOfBitsUsed >> 3), bitStream->GetData()+readOffsetBytes, numBytes); + numberOfBits-=BYTES_TO_BITS(numBytes); + bitStream->SetReadOffset(BYTES_TO_BITS(numBytes+readOffsetBytes)); + numberOfBitsUsed+=BYTES_TO_BITS(numBytes); + } + + while (numberOfBits-->0 && bitStream->readOffset + 1 <= bitStream->numberOfBitsUsed) + { + numberOfBitsMod8 = numberOfBitsUsed & 7; + if ( numberOfBitsMod8 == 0 ) + { + // New byte + if (bitStream->data[ bitStream->readOffset >> 3 ] & ( 0x80 >> ( bitStream->readOffset & 7 ) ) ) + { + // Write 1 + data[ numberOfBitsUsed >> 3 ] = 0x80; + } + else + { + // Write 0 + data[ numberOfBitsUsed >> 3 ] = 0; + } + + } + else + { + // Existing byte + if (bitStream->data[ bitStream->readOffset >> 3 ] & ( 0x80 >> ( bitStream->readOffset & 7 ) ) ) + data[ numberOfBitsUsed >> 3 ] |= 0x80 >> ( numberOfBitsMod8 ); // Set the bit to 1 + // else 0, do nothing + } + + bitStream->readOffset++; + numberOfBitsUsed++; + } +} +void BitStream::Write( BitStream &bitStream, BitSize_t numberOfBits ) +{ + Write(&bitStream, numberOfBits); +} +void BitStream::Write( BitStream &bitStream ) +{ + Write(&bitStream); +} +bool BitStream::Read( BitStream *bitStream, BitSize_t numberOfBits ) +{ + if (GetNumberOfUnreadBits() < numberOfBits) + return false; + bitStream->Write(this, numberOfBits); + return true; +} +bool BitStream::Read( BitStream *bitStream ) +{ + bitStream->Write(this); + return true; +} +bool BitStream::Read( BitStream &bitStream, BitSize_t numberOfBits ) +{ + if (GetNumberOfUnreadBits() < numberOfBits) + return false; + bitStream.Write(this, numberOfBits); + return true; +} +bool BitStream::Read( BitStream &bitStream ) +{ + bitStream.Write(this); + return true; +} + +// Read an array or casted stream +bool BitStream::Read( char* outByteArray, const unsigned int numberOfBytes ) +{ + // Optimization: + if ((readOffset & 7) == 0) + { + if ( readOffset + ( numberOfBytes << 3 ) > numberOfBitsUsed ) + return false; + + // Write the data + memcpy( outByteArray, data + ( readOffset >> 3 ), (size_t) numberOfBytes ); + + readOffset += numberOfBytes << 3; + return true; + } + else + { + return ReadBits( ( unsigned char* ) outByteArray, numberOfBytes * 8 ); + } +} + +// Sets the read pointer back to the beginning of your data. +void BitStream::ResetReadPointer( void ) +{ + readOffset = 0; +} + +// Sets the write pointer back to the beginning of your data. +void BitStream::ResetWritePointer( void ) +{ + numberOfBitsUsed = 0; +} + +// Write a 0 +void BitStream::Write0( void ) +{ + AddBitsAndReallocate( 1 ); + + // New bytes need to be zeroed + if ( ( numberOfBitsUsed & 7 ) == 0 ) + data[ numberOfBitsUsed >> 3 ] = 0; + + numberOfBitsUsed++; +} + +// Write a 1 +void BitStream::Write1( void ) +{ + AddBitsAndReallocate( 1 ); + + BitSize_t numberOfBitsMod8 = numberOfBitsUsed & 7; + + if ( numberOfBitsMod8 == 0 ) + data[ numberOfBitsUsed >> 3 ] = 0x80; + else + data[ numberOfBitsUsed >> 3 ] |= 0x80 >> ( numberOfBitsMod8 ); // Set the bit to 1 + + numberOfBitsUsed++; +} + +// Returns true if the next data read is a 1, false if it is a 0 +bool BitStream::ReadBit( void ) +{ + bool result = ( data[ readOffset >> 3 ] & ( 0x80 >> ( readOffset & 7 ) ) ) !=0; + readOffset++; + return result; +} + +// Align the bitstream to the byte boundary and then write the specified number of bits. +// This is faster than WriteBits but wastes the bits to do the alignment and requires you to call +// SetReadToByteAlignment at the corresponding read position +void BitStream::WriteAlignedBytes( const unsigned char* inByteArray, const unsigned int numberOfBytesToWrite ) +{ + AlignWriteToByteBoundary(); + Write((const char*) inByteArray, numberOfBytesToWrite); +} +void BitStream::EndianSwapBytes( int byteOffset, int length ) +{ + if (DoEndianSwap()) + { + ReverseBytesInPlace(data+byteOffset, length); + } +} +/// Aligns the bitstream, writes inputLength, and writes input. Won't write beyond maxBytesToWrite +void BitStream::WriteAlignedBytesSafe( const char *inByteArray, const unsigned int inputLength, const unsigned int maxBytesToWrite ) +{ + if (inByteArray==0 || inputLength==0) + { + WriteCompressed((unsigned int)0); + return; + } + WriteCompressed(inputLength); + WriteAlignedBytes((const unsigned char*) inByteArray, inputLength < maxBytesToWrite ? inputLength : maxBytesToWrite); +} + +// Read bits, starting at the next aligned bits. Note that the modulus 8 starting offset of the +// sequence must be the same as was used with WriteBits. This will be a problem with packet coalescence +// unless you byte align the coalesced packets. +bool BitStream::ReadAlignedBytes( unsigned char* inOutByteArray, const unsigned int numberOfBytesToRead ) +{ +#ifdef _DEBUG + OVR_ASSERT( numberOfBytesToRead > 0 ); +#endif + + if ( numberOfBytesToRead <= 0 ) + return false; + + // Byte align + AlignReadToByteBoundary(); + + if ( readOffset + ( numberOfBytesToRead << 3 ) > numberOfBitsUsed ) + return false; + + // Write the data + memcpy( inOutByteArray, data + ( readOffset >> 3 ), (size_t) numberOfBytesToRead ); + + readOffset += numberOfBytesToRead << 3; + + return true; +} +bool BitStream::ReadAlignedBytesSafe( char *inOutByteArray, int &inputLength, const int maxBytesToRead ) +{ + return ReadAlignedBytesSafe(inOutByteArray,(unsigned int&) inputLength,(unsigned int)maxBytesToRead); +} +bool BitStream::ReadAlignedBytesSafe( char *inOutByteArray, unsigned int &inputLength, const unsigned int maxBytesToRead ) +{ + if (ReadCompressed(inputLength)==false) + return false; + if (inputLength > maxBytesToRead) + inputLength=maxBytesToRead; + if (inputLength==0) + return true; + return ReadAlignedBytes((unsigned char*) inOutByteArray, inputLength); +} +bool BitStream::ReadAlignedBytesSafeAlloc( char **outByteArray, int &inputLength, const unsigned int maxBytesToRead ) +{ + return ReadAlignedBytesSafeAlloc(outByteArray,(unsigned int&) inputLength, maxBytesToRead); +} +bool BitStream::ReadAlignedBytesSafeAlloc( char ** outByteArray, unsigned int &inputLength, const unsigned int maxBytesToRead ) +{ + OVR_FREE(*outByteArray); + *outByteArray=0; + if (ReadCompressed(inputLength)==false) + return false; + if (inputLength > maxBytesToRead) + inputLength=maxBytesToRead; + if (inputLength==0) + return true; + *outByteArray = (char*) OVR_ALLOC( (size_t) inputLength); + return ReadAlignedBytes((unsigned char*) *outByteArray, inputLength); +} + +// Write numberToWrite bits from the input source +void BitStream::WriteBits( const unsigned char* inByteArray, BitSize_t numberOfBitsToWrite, const bool rightAlignedBits ) +{ +// if (numberOfBitsToWrite<=0) +// return; + + AddBitsAndReallocate( numberOfBitsToWrite ); + + const BitSize_t numberOfBitsUsedMod8 = numberOfBitsUsed & 7; + + // If currently aligned and numberOfBits is a multiple of 8, just memcpy for speed + if (numberOfBitsUsedMod8==0 && (numberOfBitsToWrite&7)==0) + { + memcpy( data + ( numberOfBitsUsed >> 3 ), inByteArray, numberOfBitsToWrite>>3); + numberOfBitsUsed+=numberOfBitsToWrite; + return; + } + + unsigned char dataByte; + const unsigned char* inputPtr=inByteArray; + + // Faster to put the while at the top surprisingly enough + while ( numberOfBitsToWrite > 0 ) + //do + { + dataByte = *( inputPtr++ ); + + if ( numberOfBitsToWrite < 8 && rightAlignedBits ) // rightAlignedBits means in the case of a partial byte, the bits are aligned from the right (bit 0) rather than the left (as in the normal internal representation) + dataByte <<= 8 - numberOfBitsToWrite; // shift left to get the bits on the left, as in our internal representation + + // Writing to a new byte each time + if ( numberOfBitsUsedMod8 == 0 ) + * ( data + ( numberOfBitsUsed >> 3 ) ) = dataByte; + else + { + // Copy over the new data. + *( data + ( numberOfBitsUsed >> 3 ) ) |= dataByte >> ( numberOfBitsUsedMod8 ); // First half + + if ( 8 - ( numberOfBitsUsedMod8 ) < 8 && 8 - ( numberOfBitsUsedMod8 ) < numberOfBitsToWrite ) // If we didn't write it all out in the first half (8 - (numberOfBitsUsed%8) is the number we wrote in the first half) + { + *( data + ( numberOfBitsUsed >> 3 ) + 1 ) = (unsigned char) ( dataByte << ( 8 - ( numberOfBitsUsedMod8 ) ) ); // Second half (overlaps byte boundary) + } + } + + if ( numberOfBitsToWrite >= 8 ) + { + numberOfBitsUsed += 8; + numberOfBitsToWrite -= 8; + } + else + { + numberOfBitsUsed += numberOfBitsToWrite; + numberOfBitsToWrite=0; + } + } + // } while(numberOfBitsToWrite>0); +} + +// Set the stream to some initial data. For internal use +void BitStream::SetData( unsigned char *inByteArray ) +{ + data=inByteArray; + copyData=false; +} + +// Assume the input source points to a native type, compress and write it +void BitStream::WriteCompressed( const unsigned char* inByteArray, + const unsigned int size, const bool unsignedData ) +{ + BitSize_t currentByte = ( size >> 3 ) - 1; // PCs + + unsigned char byteMatch; + + if ( unsignedData ) + { + byteMatch = 0; + } + + else + { + byteMatch = 0xFF; + } + + // Write upper bytes with a single 1 + // From high byte to low byte, if high byte is a byteMatch then write a 1 bit. Otherwise write a 0 bit and then write the remaining bytes + while ( currentByte > 0 ) + { + if ( inByteArray[ currentByte ] == byteMatch ) // If high byte is byteMatch (0 of 0xff) then it would have the same value shifted + { + bool b = true; + Write( b ); + } + else + { + // Write the remainder of the data after writing 0 + bool b = false; + Write( b ); + + WriteBits( inByteArray, ( currentByte + 1 ) << 3, true ); + // currentByte--; + + + return ; + } + + currentByte--; + } + + // If the upper half of the last byte is a 0 (positive) or 16 (negative) then write a 1 and the remaining 4 bits. Otherwise write a 0 and the 8 bites. + if ( ( unsignedData && ( ( *( inByteArray + currentByte ) ) & 0xF0 ) == 0x00 ) || + ( unsignedData == false && ( ( *( inByteArray + currentByte ) ) & 0xF0 ) == 0xF0 ) ) + { + bool b = true; + Write( b ); + WriteBits( inByteArray + currentByte, 4, true ); + } + + else + { + bool b = false; + Write( b ); + WriteBits( inByteArray + currentByte, 8, true ); + } +} + +// Read numberOfBitsToRead bits to the output source +// alignBitsToRight should be set to true to convert internal bitstream data to userdata +// It should be false if you used WriteBits with rightAlignedBits false +bool BitStream::ReadBits( unsigned char *inOutByteArray, BitSize_t numberOfBitsToRead, const bool alignBitsToRight ) +{ +#ifdef _DEBUG + // OVR_ASSERT( numberOfBitsToRead > 0 ); +#endif + if (numberOfBitsToRead<=0) + return false; + + if ( readOffset + numberOfBitsToRead > numberOfBitsUsed ) + return false; + + + const BitSize_t readOffsetMod8 = readOffset & 7; + + // If currently aligned and numberOfBits is a multiple of 8, just memcpy for speed + if (readOffsetMod8==0 && (numberOfBitsToRead&7)==0) + { + memcpy( inOutByteArray, data + ( readOffset >> 3 ), numberOfBitsToRead>>3); + readOffset+=numberOfBitsToRead; + return true; + } + + + + BitSize_t offset = 0; + + memset( inOutByteArray, 0, (size_t) BITS_TO_BYTES( numberOfBitsToRead ) ); + + while ( numberOfBitsToRead > 0 ) + { + *( inOutByteArray + offset ) |= *( data + ( readOffset >> 3 ) ) << ( readOffsetMod8 ); // First half + + if ( readOffsetMod8 > 0 && numberOfBitsToRead > 8 - ( readOffsetMod8 ) ) // If we have a second half, we didn't read enough bytes in the first half + *( inOutByteArray + offset ) |= *( data + ( readOffset >> 3 ) + 1 ) >> ( 8 - ( readOffsetMod8 ) ); // Second half (overlaps byte boundary) + + if (numberOfBitsToRead>=8) + { + numberOfBitsToRead -= 8; + readOffset += 8; + offset++; + } + else + { + int neg = (int) numberOfBitsToRead - 8; + + if ( neg < 0 ) // Reading a partial byte for the last byte, shift right so the data is aligned on the right + { + + if ( alignBitsToRight ) + * ( inOutByteArray + offset ) >>= -neg; + + readOffset += 8 + neg; + } + else + readOffset += 8; + + offset++; + + numberOfBitsToRead=0; + } + } + + return true; +} + +// Assume the input source points to a compressed native type. Decompress and read it +bool BitStream::ReadCompressed( unsigned char* inOutByteArray, + const unsigned int size, const bool unsignedData ) +{ + unsigned int currentByte = ( size >> 3 ) - 1; + + + unsigned char byteMatch, halfByteMatch; + + if ( unsignedData ) + { + byteMatch = 0; + halfByteMatch = 0; + } + + else + { + byteMatch = 0xFF; + halfByteMatch = 0xF0; + } + + // Upper bytes are specified with a single 1 if they match byteMatch + // From high byte to low byte, if high byte is a byteMatch then write a 1 bit. Otherwise write a 0 bit and then write the remaining bytes + while ( currentByte > 0 ) + { + // If we read a 1 then the data is byteMatch. + + bool b; + + if ( Read( b ) == false ) + return false; + + if ( b ) // Check that bit + { + inOutByteArray[ currentByte ] = byteMatch; + currentByte--; + } + else + { + // Read the rest of the bytes + + if ( ReadBits( inOutByteArray, ( currentByte + 1 ) << 3 ) == false ) + return false; + + return true; + } + } + + // All but the first bytes are byteMatch. If the upper half of the last byte is a 0 (positive) or 16 (negative) then what we read will be a 1 and the remaining 4 bits. + // Otherwise we read a 0 and the 8 bytes + //OVR_ASSERT(readOffset+1 <=numberOfBitsUsed); // If this assert is hit the stream wasn't long enough to read from + if ( readOffset + 1 > numberOfBitsUsed ) + return false; + + bool b=false; + + if ( Read( b ) == false ) + return false; + + if ( b ) // Check that bit + { + + if ( ReadBits( inOutByteArray + currentByte, 4 ) == false ) + return false; + + inOutByteArray[ currentByte ] |= halfByteMatch; // We have to set the high 4 bits since these are set to 0 by ReadBits + } + else + { + if ( ReadBits( inOutByteArray + currentByte, 8 ) == false ) + return false; + } + + return true; +} + +// Reallocates (if necessary) in preparation of writing numberOfBitsToWrite +void BitStream::AddBitsAndReallocate( const BitSize_t numberOfBitsToWrite ) +{ + BitSize_t newNumberOfBitsAllocated = numberOfBitsToWrite + numberOfBitsUsed; + + if ( numberOfBitsToWrite + numberOfBitsUsed > 0 && ( ( numberOfBitsAllocated - 1 ) >> 3 ) < ( ( newNumberOfBitsAllocated - 1 ) >> 3 ) ) // If we need to allocate 1 or more new bytes + { +#ifdef _DEBUG + // If this assert hits then we need to specify true for the third parameter in the constructor + // It needs to reallocate to hold all the data and can't do it unless we allocated to begin with + // Often hits if you call Write or Serialize on a read-only bitstream + OVR_ASSERT( copyData == true ); +#endif + + // Less memory efficient but saves on news and deletes + /// Cap to 1 meg buffer to save on huge allocations + newNumberOfBitsAllocated = ( numberOfBitsToWrite + numberOfBitsUsed ) * 2; + if (newNumberOfBitsAllocated - ( numberOfBitsToWrite + numberOfBitsUsed ) > 1048576 ) + newNumberOfBitsAllocated = numberOfBitsToWrite + numberOfBitsUsed + 1048576; + + // BitSize_t newByteOffset = BITS_TO_BYTES( numberOfBitsAllocated ); + // Use realloc and free so we are more efficient than delete and new for resizing + BitSize_t amountToAllocate = BITS_TO_BYTES( newNumberOfBitsAllocated ); + if (data==(unsigned char*)stackData) + { + if (amountToAllocate > BITSTREAM_STACK_ALLOCATION_SIZE) + { + data = ( unsigned char* ) OVR_ALLOC( (size_t) amountToAllocate); + OVR_ASSERT(data); + if (data) + { + // need to copy the stack data over to our new memory area too + memcpy ((void *)data, (void *)stackData, (size_t) BITS_TO_BYTES( numberOfBitsAllocated )); + } + } + } + else + { + data = ( unsigned char* ) OVR_REALLOC( data, (size_t) amountToAllocate); + } + +#ifdef _DEBUG + OVR_ASSERT( data ); // Make sure realloc succeeded +#endif + // memset(data+newByteOffset, 0, ((newNumberOfBitsAllocated-1)>>3) - ((numberOfBitsAllocated-1)>>3)); // Set the new data block to 0 + } + + if ( newNumberOfBitsAllocated > numberOfBitsAllocated ) + numberOfBitsAllocated = newNumberOfBitsAllocated; +} +BitSize_t BitStream::GetNumberOfBitsAllocated(void) const +{ + return numberOfBitsAllocated; +} +void BitStream::PadWithZeroToByteLength( unsigned int bytes ) +{ + if (GetNumberOfBytesUsed() < bytes) + { + AlignWriteToByteBoundary(); + unsigned int numToWrite = bytes - GetNumberOfBytesUsed(); + AddBitsAndReallocate( BYTES_TO_BITS(numToWrite) ); + memset(data+BITS_TO_BYTES(numberOfBitsUsed), 0, (size_t) numToWrite); + numberOfBitsUsed+=BYTES_TO_BITS(numToWrite); + } +} + +/* +// Julius Goryavsky's version of Harley's algorithm. +// 17 elementary ops plus an indexed load, if the machine +// has "and not." + +int nlz10b(unsigned x) { + + static char table[64] = + {32,20,19, u, u,18, u, 7, 10,17, u, u,14, u, 6, u, + u, 9, u,16, u, u, 1,26, u,13, u, u,24, 5, u, u, + u,21, u, 8,11, u,15, u, u, u, u, 2,27, 0,25, u, + 22, u,12, u, u, 3,28, u, 23, u, 4,29, u, u,30,31}; + + x = x | (x >> 1); // Propagate leftmost + x = x | (x >> 2); // 1-bit to the right. + x = x | (x >> 4); + x = x | (x >> 8); + x = x & ~(x >> 16); + x = x*0xFD7049FF; // Activate this line or the following 3. +// x = (x << 9) - x; // Multiply by 511. +// x = (x << 11) - x; // Multiply by 2047. +// x = (x << 14) - x; // Multiply by 16383. + return table[x >> 26]; +} +*/ +int BitStream::NumberOfLeadingZeroes( int8_t x ) {return NumberOfLeadingZeroes((uint8_t)x);} +int BitStream::NumberOfLeadingZeroes( uint8_t x ) +{ + uint8_t y; + int n; + + n = 8; + y = x >> 4; if (y != 0) {n = n - 4; x = y;} + y = x >> 2; if (y != 0) {n = n - 2; x = y;} + y = x >> 1; if (y != 0) return n - 2; + return (int)(n - x); +} +int BitStream::NumberOfLeadingZeroes( int16_t x ) {return NumberOfLeadingZeroes((uint16_t)x);} +int BitStream::NumberOfLeadingZeroes( uint16_t x ) +{ + uint16_t y; + int n; + + n = 16; + y = x >> 8; if (y != 0) {n = n - 8; x = y;} + y = x >> 4; if (y != 0) {n = n - 4; x = y;} + y = x >> 2; if (y != 0) {n = n - 2; x = y;} + y = x >> 1; if (y != 0) return n - 2; + return (int)(n - x); +} +int BitStream::NumberOfLeadingZeroes( int32_t x ) {return NumberOfLeadingZeroes((uint32_t)x);} +int BitStream::NumberOfLeadingZeroes( uint32_t x ) +{ + uint32_t y; + int n; + + n = 32; + y = x >>16; if (y != 0) {n = n -16; x = y;} + y = x >> 8; if (y != 0) {n = n - 8; x = y;} + y = x >> 4; if (y != 0) {n = n - 4; x = y;} + y = x >> 2; if (y != 0) {n = n - 2; x = y;} + y = x >> 1; if (y != 0) return n - 2; + return (int)(n - x); +} +int BitStream::NumberOfLeadingZeroes( int64_t x ) {return NumberOfLeadingZeroes((uint64_t)x);} +int BitStream::NumberOfLeadingZeroes( uint64_t x ) +{ + uint64_t y; + int n; + + n = 64; + y = x >>32; if (y != 0) {n = n -32; x = y;} + y = x >>16; if (y != 0) {n = n -16; x = y;} + y = x >> 8; if (y != 0) {n = n - 8; x = y;} + y = x >> 4; if (y != 0) {n = n - 4; x = y;} + y = x >> 2; if (y != 0) {n = n - 2; x = y;} + y = x >> 1; if (y != 0) return n - 2; + return (int)(n - x); +} + +// Should hit if reads didn't match writes +void BitStream::AssertStreamEmpty( void ) +{ + OVR_ASSERT( readOffset == numberOfBitsUsed ); +} +void BitStream::PrintBits( char *out ) const +{ + if ( numberOfBitsUsed <= 0 ) + { + OVR_strcpy(out, 128, "No bits\n" ); + return; + } + + unsigned int strIndex=0; + for ( BitSize_t counter = 0; counter < BITS_TO_BYTES( numberOfBitsUsed ) && strIndex < 2000 ; counter++ ) + { + BitSize_t stop; + + if ( counter == ( numberOfBitsUsed - 1 ) >> 3 ) + stop = 8 - ( ( ( numberOfBitsUsed - 1 ) & 7 ) + 1 ); + else + stop = 0; + + for ( BitSize_t counter2 = 7; counter2 >= stop; counter2-- ) + { + if ( ( data[ counter ] >> counter2 ) & 1 ) + out[strIndex++]='1'; + else + out[strIndex++]='0'; + + if (counter2==0) + break; + } + + out[strIndex++]=' '; + } + + out[strIndex++]='\n'; + + out[strIndex++]=0; +} +void BitStream::PrintBits( void ) const +{ + char out[2048]; + PrintBits(out); + printf("%s", out); +} +void BitStream::PrintHex( char *out ) const +{ + BitSize_t i; + for ( i=0; i < GetNumberOfBytesUsed(); i++) + { + OVR_sprintf(out+i*3, 128, "%02x ", data[i]); + } +} +void BitStream::PrintHex( void ) const +{ + char out[2048]; + PrintHex(out); + printf("%s", out); +} + +// Exposes the data for you to look at, like PrintBits does. +// Data will point to the stream. Returns the length in bits of the stream. +BitSize_t BitStream::CopyData( unsigned char** _data ) const +{ +#ifdef _DEBUG + OVR_ASSERT( numberOfBitsUsed > 0 ); +#endif + + *_data = (unsigned char*) OVR_ALLOC( (size_t) BITS_TO_BYTES( numberOfBitsUsed )); + memcpy( *_data, data, sizeof(unsigned char) * (size_t) ( BITS_TO_BYTES( numberOfBitsUsed ) ) ); + return numberOfBitsUsed; +} + +// Ignore data we don't intend to read +void BitStream::IgnoreBits( const BitSize_t numberOfBits ) +{ + readOffset += numberOfBits; +} + +void BitStream::IgnoreBytes( const unsigned int numberOfBytes ) +{ + IgnoreBits(BYTES_TO_BITS(numberOfBytes)); +} + +// Move the write pointer to a position on the array. Dangerous if you don't know what you are doing! +// Doesn't work with non-aligned data! +void BitStream::SetWriteOffset( const BitSize_t offset ) +{ + numberOfBitsUsed = offset; +} + +/* +BitSize_t BitStream::GetWriteOffset( void ) const +{ +return numberOfBitsUsed; +} + +// Returns the length in bits of the stream +BitSize_t BitStream::GetNumberOfBitsUsed( void ) const +{ +return GetWriteOffset(); +} + +// Returns the length in bytes of the stream +BitSize_t BitStream::GetNumberOfBytesUsed( void ) const +{ +return BITS_TO_BYTES( numberOfBitsUsed ); +} + +// Returns the number of bits into the stream that we have read +BitSize_t BitStream::GetReadOffset( void ) const +{ +return readOffset; +} + + +// Sets the read bit index +void BitStream::SetReadOffset( const BitSize_t newReadOffset ) +{ +readOffset=newReadOffset; +} + +// Returns the number of bits left in the stream that haven't been read +BitSize_t BitStream::GetNumberOfUnreadBits( void ) const +{ +return numberOfBitsUsed - readOffset; +} +// Exposes the internal data +unsigned char* BitStream::GetData( void ) const +{ +return data; +} + +*/ +// If we used the constructor version with copy data off, this makes sure it is set to on and the data pointed to is copied. +void BitStream::AssertCopyData( void ) +{ + if ( copyData == false ) + { + copyData = true; + + if ( numberOfBitsAllocated > 0 ) + { + unsigned char * newdata = ( unsigned char* ) OVR_ALLOC( (size_t) BITS_TO_BYTES( numberOfBitsAllocated )); +#ifdef _DEBUG + + OVR_ASSERT( data ); +#endif + + memcpy( newdata, data, (size_t) BITS_TO_BYTES( numberOfBitsAllocated ) ); + data = newdata; + } + + else + data = 0; + } +} +bool BitStream::IsNetworkOrderInternal(void) +{ +#if defined(_PS3) || defined(__PS3__) || defined(SN_TARGET_PS3) + return true; +#elif defined(SN_TARGET_PSP2) + return false; +#else + static unsigned long htonlValue = htonl(12345); + return htonlValue == 12345; +#endif +} +void BitStream::ReverseBytes(unsigned char *inByteArray, unsigned char *inOutByteArray, const unsigned int length) +{ + for (BitSize_t i=0; i < length; i++) + inOutByteArray[i]=inByteArray[length-i-1]; +} +void BitStream::ReverseBytesInPlace(unsigned char *inOutData,const unsigned int length) +{ + unsigned char temp; + BitSize_t i; + for (i=0; i < (length>>1); i++) + { + temp = inOutData[i]; + inOutData[i]=inOutData[length-i-1]; + inOutData[length-i-1]=temp; + } +} + +void BitStream::WriteAlignedVar8(const char *inByteArray) +{ + OVR_ASSERT((numberOfBitsUsed&7)==0); + AddBitsAndReallocate(1*8); + data[( numberOfBitsUsed >> 3 ) + 0] = inByteArray[0]; + numberOfBitsUsed+=1*8; +} +bool BitStream::ReadAlignedVar8(char *inOutByteArray) +{ + OVR_ASSERT((readOffset&7)==0); + if ( readOffset + 1*8 > numberOfBitsUsed ) + return false; + + inOutByteArray[0] = data[( readOffset >> 3 ) + 0]; + readOffset+=1*8; + return true; +} +void BitStream::WriteAlignedVar16(const char *inByteArray) +{ + OVR_ASSERT((numberOfBitsUsed&7)==0); + AddBitsAndReallocate(2*8); +#ifndef __BITSTREAM_NATIVE_END + if (DoEndianSwap()) + { + data[( numberOfBitsUsed >> 3 ) + 0] = inByteArray[1]; + data[( numberOfBitsUsed >> 3 ) + 1] = inByteArray[0]; + } + else +#endif + { + data[( numberOfBitsUsed >> 3 ) + 0] = inByteArray[0]; + data[( numberOfBitsUsed >> 3 ) + 1] = inByteArray[1]; + } + + numberOfBitsUsed+=2*8; +} +bool BitStream::ReadAlignedVar16(char *inOutByteArray) +{ + OVR_ASSERT((readOffset&7)==0); + if ( readOffset + 2*8 > numberOfBitsUsed ) + return false; +#ifndef __BITSTREAM_NATIVE_END + if (DoEndianSwap()) + { + inOutByteArray[0] = data[( readOffset >> 3 ) + 1]; + inOutByteArray[1] = data[( readOffset >> 3 ) + 0]; + } + else +#endif + { + inOutByteArray[0] = data[( readOffset >> 3 ) + 0]; + inOutByteArray[1] = data[( readOffset >> 3 ) + 1]; + } + + readOffset+=2*8; + return true; +} +void BitStream::WriteAlignedVar32(const char *inByteArray) +{ + OVR_ASSERT((numberOfBitsUsed&7)==0); + AddBitsAndReallocate(4*8); +#ifndef __BITSTREAM_NATIVE_END + if (DoEndianSwap()) + { + data[( numberOfBitsUsed >> 3 ) + 0] = inByteArray[3]; + data[( numberOfBitsUsed >> 3 ) + 1] = inByteArray[2]; + data[( numberOfBitsUsed >> 3 ) + 2] = inByteArray[1]; + data[( numberOfBitsUsed >> 3 ) + 3] = inByteArray[0]; + } + else +#endif + { + data[( numberOfBitsUsed >> 3 ) + 0] = inByteArray[0]; + data[( numberOfBitsUsed >> 3 ) + 1] = inByteArray[1]; + data[( numberOfBitsUsed >> 3 ) + 2] = inByteArray[2]; + data[( numberOfBitsUsed >> 3 ) + 3] = inByteArray[3]; + } + + numberOfBitsUsed+=4*8; +} +bool BitStream::ReadAlignedVar32(char *inOutByteArray) +{ + OVR_ASSERT((readOffset&7)==0); + if ( readOffset + 4*8 > numberOfBitsUsed ) + return false; +#ifndef __BITSTREAM_NATIVE_END + if (DoEndianSwap()) + { + inOutByteArray[0] = data[( readOffset >> 3 ) + 3]; + inOutByteArray[1] = data[( readOffset >> 3 ) + 2]; + inOutByteArray[2] = data[( readOffset >> 3 ) + 1]; + inOutByteArray[3] = data[( readOffset >> 3 ) + 0]; + } + else +#endif + { + inOutByteArray[0] = data[( readOffset >> 3 ) + 0]; + inOutByteArray[1] = data[( readOffset >> 3 ) + 1]; + inOutByteArray[2] = data[( readOffset >> 3 ) + 2]; + inOutByteArray[3] = data[( readOffset >> 3 ) + 3]; + } + + readOffset+=4*8; + return true; +} +bool BitStream::ReadFloat16( float &outFloat, float floatMin, float floatMax ) +{ + uint16_t percentile; + if (Read(percentile)) + { + OVR_ASSERT(floatMax>floatMin); + outFloat = floatMin + ((float) percentile / 65535.0f) * (floatMax-floatMin); + if (outFloat<floatMin) + outFloat=floatMin; + else if (outFloat>floatMax) + outFloat=floatMax; + return true; + } + return false; +} +bool BitStream::SerializeFloat16(bool writeToBitstream, float &inOutFloat, float floatMin, float floatMax) +{ + if (writeToBitstream) + WriteFloat16(inOutFloat, floatMin, floatMax); + else + return ReadFloat16(inOutFloat, floatMin, floatMax); + return true; +} +void BitStream::WriteFloat16( float inOutFloat, float floatMin, float floatMax ) +{ + OVR_ASSERT(floatMax>floatMin); + if (inOutFloat>floatMax+.001) + { + OVR_ASSERT(inOutFloat<=floatMax+.001); + } + if (inOutFloat<floatMin-.001) + { + OVR_ASSERT(inOutFloat>=floatMin-.001); + } + float percentile=65535.0f * (inOutFloat-floatMin)/(floatMax-floatMin); + if (percentile<0.0) + percentile=0.0; + if (percentile>65535.0f) + percentile=65535.0f; + Write((uint16_t)percentile); +} + + +}} // OVR::Net |