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authorBrad Davis <[email protected]>2014-10-24 12:56:30 -0700
committerBrad Davis <[email protected]>2014-10-24 12:56:30 -0700
commit496894ecced1b0a4ae5ab176902bbd0f43a31ed1 (patch)
tree8b7d4be1fc8508253d399d98da6143212ceb8f3c /LibOVR/Src/Net/OVR_Session.cpp
parent911239601768bacf9420ab9cfeffed7e861844ac (diff)
Updating to 0.4.3 SDK0.4.3-official
Diffstat (limited to 'LibOVR/Src/Net/OVR_Session.cpp')
-rw-r--r--LibOVR/Src/Net/OVR_Session.cpp39
1 files changed, 26 insertions, 13 deletions
diff --git a/LibOVR/Src/Net/OVR_Session.cpp b/LibOVR/Src/Net/OVR_Session.cpp
index db370b4..508f0c9 100644
--- a/LibOVR/Src/Net/OVR_Session.cpp
+++ b/LibOVR/Src/Net/OVR_Session.cpp
@@ -5,16 +5,16 @@ Content : One network session that provides connection/disconnection event
Created : June 10, 2014
Authors : Kevin Jenkins, Chris Taylor
-Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved.
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
-Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License");
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
you may not use the Oculus VR Rift SDK except in compliance with the License,
which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
You may obtain a copy of the License at
-http://www.oculusvr.com/licenses/LICENSE-3.1
+http://www.oculusvr.com/licenses/LICENSE-3.2
Unless required by applicable law or agreed to in writing, the Oculus VR SDK
distributed under the License is distributed on an "AS IS" BASIS,
@@ -243,12 +243,9 @@ SessionResult Session::ListenPTCP(OVR::Net::BerkleyBindParameters *bbp)
return Listen(&bld);
}
-SessionResult Session::ConnectPTCP(OVR::Net::BerkleyBindParameters* bbp, SockAddr* RemoteAddress, bool blocking)
+SessionResult Session::ConnectPTCP(OVR::Net::BerkleyBindParameters* bbp, SockAddr* remoteAddress, bool blocking)
{
- ConnectParametersBerkleySocket cp;
- cp.RemoteAddress = RemoteAddress;
- cp.Transport = TransportType_PacketizedTCP;
- cp.Blocking = blocking;
+ ConnectParametersBerkleySocket cp(NULL, remoteAddress, blocking, TransportType_PacketizedTCP);
Ptr<PacketizedTCPSocket> connectSocket = *new PacketizedTCPSocket();
cp.BoundSocketToConnectWith = connectSocket.GetPtr();
@@ -341,9 +338,10 @@ void Session::Broadcast(BroadcastParameters *payload)
}
}
}
+// DO NOT CALL Poll() FROM MULTIPLE THREADS due to allBlockingTcpSockets being a member
void Session::Poll(bool listeners)
{
- Array< Ptr< Net::TCPSocket > > allBlockingTcpSockets;
+ allBlockingTcpSockets.Clear();
if (listeners)
{
@@ -513,11 +511,14 @@ int Session::invokeSessionListeners(ReceivePayload* rp)
void Session::TCP_OnRecv(Socket* pSocket, uint8_t* pData, int bytesRead)
{
- Lock::Locker locker(&ConnectionsLock);
+ // KevinJ: 9/2/2014 Fix deadlock - Watchdog calls Broadcast(), which locks ConnectionsLock().
+ // Lock::Locker locker(&ConnectionsLock);
// Look for the connection in the full connection list first
int connIndex;
- PacketizedTCPConnection* conn = findConnectionBySocket(AllConnections, pSocket, &connIndex);
+ ConnectionsLock.DoLock();
+ Ptr<PacketizedTCPConnection> conn = findConnectionBySocket(AllConnections, pSocket, &connIndex);
+ ConnectionsLock.Unlock();
if (conn)
{
if (conn->State == State_Connected)
@@ -553,7 +554,13 @@ void Session::TCP_OnRecv(Socket* pSocket, uint8_t* pData, int bytesRead)
// Mark as connected
conn->SetState(State_Connected);
- FullConnections.PushBack(conn);
+ ConnectionsLock.DoLock();
+ int connIndex2;
+ if (findConnectionBySocket(AllConnections, pSocket, &connIndex2)==conn && findConnectionBySocket(FullConnections, pSocket, &connIndex2)==NULL)
+ {
+ FullConnections.PushBack(conn);
+ }
+ ConnectionsLock.Unlock();
invokeSessionEvent(&SessionListener::OnConnectionRequestAccepted, conn);
}
}
@@ -591,7 +598,13 @@ void Session::TCP_OnRecv(Socket* pSocket, uint8_t* pData, int bytesRead)
// Mark as connected
conn->SetState(State_Connected);
- FullConnections.PushBack(conn);
+ ConnectionsLock.DoLock();
+ int connIndex2;
+ if (findConnectionBySocket(AllConnections, pSocket, &connIndex2)==conn && findConnectionBySocket(FullConnections, pSocket, &connIndex2)==NULL)
+ {
+ FullConnections.PushBack(conn);
+ }
+ ConnectionsLock.Unlock();
invokeSessionEvent(&SessionListener::OnNewIncomingConnection, conn);
}