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author | Sven Gothel <[email protected]> | 2014-06-19 17:03:28 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-06-19 17:03:28 +0200 |
commit | d9a584844a60542519d813b5dc1a62428f14a0ae (patch) | |
tree | 942c10a5ebcd0aab65e9d6facb59778468f39d3b /LibOVR/Src/OVR_CAPI_GL.h |
Add OculusSDK 0.3.2 Linux Source Code w/o Samples, docs or binaries (libs or tools)
Diffstat (limited to 'LibOVR/Src/OVR_CAPI_GL.h')
-rw-r--r-- | LibOVR/Src/OVR_CAPI_GL.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/LibOVR/Src/OVR_CAPI_GL.h b/LibOVR/Src/OVR_CAPI_GL.h new file mode 100644 index 0000000..ceabb74 --- /dev/null +++ b/LibOVR/Src/OVR_CAPI_GL.h @@ -0,0 +1,73 @@ +/************************************************************************************ + +Filename : OVR_CAPI_GL.h +Content : GL specific structures used by the CAPI interface. +Created : November 7, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus Inc license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +************************************************************************************/ +#ifndef OVR_CAPI_GL_h +#define OVR_CAPI_GL_h + +#include "OVR_CAPI.h" + +//----------------------------------------------------------------------------------- +// ***** GL Specific + +#if defined(OVR_OS_WIN32) + #include <Windows.h> + #include <GL/gl.h> + #include <GL/glext.h> + #include <GL/wglext.h> +#elif defined(OVR_OS_MAC) + #include <OpenGL/gl3.h> + #include <OpenGL/gl3ext.h> + #include <OpenGL/OpenGL.h> +#else + #include <GL/gl.h> + #include <GL/glext.h> + #include <GL/glx.h> +#endif + + +// Used to configure slave GL rendering (i.e. for devices created externally). +typedef struct ovrGLConfigData_s +{ + // General device settings. + ovrRenderAPIConfigHeader Header; + +#if defined(OVR_OS_WIN32) + HWND Window; +#elif defined(OVR_OS_LINUX) + Display* Disp; + Window Win; +#endif +} ovrGLConfigData; + +union ovrGLConfig +{ + ovrRenderAPIConfig Config; + ovrGLConfigData OGL; +}; + +// Used to pass GL eye texture data to ovrHmd_EndFrame. +typedef struct ovrGLTextureData_s +{ + // General device settings. + ovrTextureHeader Header; + GLuint TexId; +} ovrGLTextureData; + +typedef union ovrGLTexture_s +{ + ovrTexture Texture; + ovrGLTextureData OGL; +} ovrGLTexture; + +#endif // OVR_CAPI_GL_h |