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authorBrad Davis <[email protected]>2013-07-03 09:16:03 -0700
committerBrad Davis <[email protected]>2013-07-03 09:16:03 -0700
commitd46694c91c2bec4eb1e282c0c0101e6dab26e082 (patch)
treeeb5fba71edf1aedc0d6af9406881004289433b20 /LibOVR/Src/OVR_DeviceImpl.cpp
parent7fa8be4bc565adc9911c95c814480cc48bf2d13c (diff)
SDK 0.2.3
Diffstat (limited to 'LibOVR/Src/OVR_DeviceImpl.cpp')
-rw-r--r--LibOVR/Src/OVR_DeviceImpl.cpp1574
1 files changed, 790 insertions, 784 deletions
diff --git a/LibOVR/Src/OVR_DeviceImpl.cpp b/LibOVR/Src/OVR_DeviceImpl.cpp
index 97cc2d4..80dc7d2 100644
--- a/LibOVR/Src/OVR_DeviceImpl.cpp
+++ b/LibOVR/Src/OVR_DeviceImpl.cpp
@@ -1,784 +1,790 @@
-/************************************************************************************
-
-Filename : OVR_DeviceImpl.h
-Content : Partial back-end independent implementation of Device interfaces
-Created : October 10, 2012
-Authors : Michael Antonov
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#include "OVR_DeviceImpl.h"
-#include "Kernel/OVR_Atomic.h"
-#include "Kernel/OVR_Log.h"
-#include "Kernel/OVR_System.h"
-
-#include "OVR_DeviceImpl.h"
-#include "OVR_SensorImpl.h"
-
-namespace OVR {
-
-
-//-------------------------------------------------------------------------------------
-// ***** SharedLock
-
-// This is a general purpose globally shared Lock implementation that should probably be
-// moved to Kernel.
-// May in theory busy spin-wait if we hit contention on first lock creation,
-// but this shouldn't matter in practice since Lock* should be cached.
-
-
-enum { LockInitMarker = 0xFFFFFFFF };
-
-Lock* SharedLock::GetLockAddRef()
-{
- int oldUseCount;
-
- do {
- oldUseCount = UseCount;
- if (oldUseCount == LockInitMarker)
- continue;
-
- if (oldUseCount == 0)
- {
- // Initialize marker
- if (AtomicOps<int>::CompareAndSet_Sync(&UseCount, 0, LockInitMarker))
- {
- Construct<Lock>(Buffer);
- do { }
- while (!AtomicOps<int>::CompareAndSet_Sync(&UseCount, LockInitMarker, 1));
- return toLock();
- }
- continue;
- }
-
- } while (!AtomicOps<int>::CompareAndSet_NoSync(&UseCount, oldUseCount, oldUseCount + 1));
-
- return toLock();
-}
-
-void SharedLock::ReleaseLock(Lock* plock)
-{
- OVR_UNUSED(plock);
- OVR_ASSERT((plock = toLock()) != 0);
-
- int oldUseCount;
-
- do {
- oldUseCount = UseCount;
- OVR_ASSERT(oldUseCount != LockInitMarker);
-
- if (oldUseCount == 1)
- {
- // Initialize marker
- if (AtomicOps<int>::CompareAndSet_Sync(&UseCount, 1, LockInitMarker))
- {
- Destruct<Lock>(toLock());
-
- do { }
- while (!AtomicOps<int>::CompareAndSet_Sync(&UseCount, LockInitMarker, 0));
-
- return;
- }
- continue;
- }
-
- } while (!AtomicOps<int>::CompareAndSet_NoSync(&UseCount, oldUseCount, oldUseCount - 1));
-}
-
-
-
-//-------------------------------------------------------------------------------------
-// ***** MessageHandler
-
-// Threading notes:
-// The OnMessage() handler and SetMessageHandler are currently synchronized
-// through a separately stored shared Lock object to avoid calling the handler
-// from background thread while it's being removed.
-
-static SharedLock MessageHandlerSharedLock;
-
-
-class MessageHandlerImpl
-{
-public:
- MessageHandlerImpl()
- : pLock(MessageHandlerSharedLock.GetLockAddRef())
- {
- }
- ~MessageHandlerImpl()
- {
- MessageHandlerSharedLock.ReleaseLock(pLock);
- pLock = 0;
- }
-
- static MessageHandlerImpl* FromHandler(MessageHandler* handler)
- { return (MessageHandlerImpl*)&handler->Internal; }
- static const MessageHandlerImpl* FromHandler(const MessageHandler* handler)
- { return (const MessageHandlerImpl*)&handler->Internal; }
-
- // This lock is held while calling a handler and when we are applied/
- // removed from a device.
- Lock* pLock;
- // List of device we are applied to.
- List<MessageHandlerRef> UseList;
-};
-
-
-MessageHandlerRef::MessageHandlerRef(DeviceBase* device)
- : pLock(MessageHandlerSharedLock.GetLockAddRef()), pDevice(device), pHandler(0)
-{
-}
-
-MessageHandlerRef::~MessageHandlerRef()
-{
- {
- Lock::Locker lockScope(pLock);
- if (pHandler)
- {
- pHandler = 0;
- RemoveNode();
- }
- }
- MessageHandlerSharedLock.ReleaseLock(pLock);
- pLock = 0;
-}
-
-void MessageHandlerRef::SetHandler(MessageHandler* handler)
-{
- OVR_ASSERT(!handler ||
- MessageHandlerImpl::FromHandler(handler)->pLock == pLock);
- Lock::Locker lockScope(pLock);
- SetHandler_NTS(handler);
-}
-
-void MessageHandlerRef::SetHandler_NTS(MessageHandler* handler)
-{
- if (pHandler != handler)
- {
- if (pHandler)
- RemoveNode();
- pHandler = handler;
-
- if (handler)
- {
- MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(handler);
- handlerImpl->UseList.PushBack(this);
- }
- // TBD: Call notifier on device?
- }
-}
-
-
-MessageHandler::MessageHandler()
-{
- OVR_COMPILER_ASSERT(sizeof(Internal) > sizeof(MessageHandlerImpl));
- Construct<MessageHandlerImpl>(Internal);
-}
-
-MessageHandler::~MessageHandler()
-{
- MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this);
- {
- Lock::Locker lockedScope(handlerImpl->pLock);
- OVR_ASSERT_LOG(handlerImpl->UseList.IsEmpty(),
- ("~MessageHandler %p - Handler still active; call RemoveHandlerFromDevices", this));
- }
-
- Destruct<MessageHandlerImpl>(handlerImpl);
-}
-
-bool MessageHandler::IsHandlerInstalled() const
-{
- const MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this);
- Lock::Locker lockedScope(handlerImpl->pLock);
- return handlerImpl->UseList.IsEmpty() != true;
-}
-
-
-void MessageHandler::RemoveHandlerFromDevices()
-{
- MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this);
- Lock::Locker lockedScope(handlerImpl->pLock);
-
- while(!handlerImpl->UseList.IsEmpty())
- {
- MessageHandlerRef* use = handlerImpl->UseList.GetFirst();
- use->SetHandler_NTS(0);
- }
-}
-
-Lock* MessageHandler::GetHandlerLock() const
-{
- const MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this);
- return handlerImpl->pLock;
-}
-
-
-//-------------------------------------------------------------------------------------
-// ***** DeviceBase
-
-
-// Delegate relevant implementation to DeviceRectord to avoid re-implementation in
-// every derived Device.
-void DeviceBase::AddRef()
-{
- getDeviceCommon()->DeviceAddRef();
-}
-void DeviceBase::Release()
-{
- getDeviceCommon()->DeviceRelease();
-}
-DeviceBase* DeviceBase::GetParent() const
-{
- return getDeviceCommon()->pParent.GetPtr();
-}
-DeviceManager* DeviceBase::GetManager() const
-{
- return getDeviceCommon()->pCreateDesc->GetManagerImpl();
-}
-
-void DeviceBase::SetMessageHandler(MessageHandler* handler)
-{
- getDeviceCommon()->HandlerRef.SetHandler(handler);
-}
-MessageHandler* DeviceBase::GetMessageHandler() const
-{
- return getDeviceCommon()->HandlerRef.GetHandler();
-}
-
-DeviceType DeviceBase::GetType() const
-{
- return getDeviceCommon()->pCreateDesc->Type;
-}
-
-bool DeviceBase::GetDeviceInfo(DeviceInfo* info) const
-{
- return getDeviceCommon()->pCreateDesc->GetDeviceInfo(info);
- //info->Name[0] = 0;
- //return false;
-}
-
-// returns the MessageHandler's lock
-Lock* DeviceBase::GetHandlerLock() const
-{
- return getDeviceCommon()->HandlerRef.GetLock();
-}
-
-// Derive DeviceManagerCreateDesc to provide abstract function implementation.
-class DeviceManagerCreateDesc : public DeviceCreateDesc
-{
-public:
- DeviceManagerCreateDesc(DeviceFactory* factory)
- : DeviceCreateDesc(factory, Device_Manager) { }
-
- // We don't need there on Manager since it isn't assigned to DeviceHandle.
- virtual DeviceCreateDesc* Clone() const { return 0; }
- virtual MatchResult MatchDevice(const DeviceCreateDesc&,
- DeviceCreateDesc**) const { return Match_None; }
- virtual DeviceBase* NewDeviceInstance() { return 0; }
- virtual bool GetDeviceInfo(DeviceInfo*) const { return false; }
-};
-
-//-------------------------------------------------------------------------------------
-// ***** DeviceManagerImpl
-
-DeviceManagerImpl::DeviceManagerImpl()
- : DeviceImpl<OVR::DeviceManager>(CreateManagerDesc(), 0)
- //,DeviceCreateDescList(pCreateDesc ? pCreateDesc->pLock : 0)
-{
- if (pCreateDesc)
- {
- pCreateDesc->pLock->pManager = this;
- }
-}
-
-DeviceManagerImpl::~DeviceManagerImpl()
-{
- // Shutdown must've been called.
- OVR_ASSERT(!pCreateDesc->pDevice);
-
- // Remove all factories
- while(!Factories.IsEmpty())
- {
- DeviceFactory* factory = Factories.GetFirst();
- factory->RemovedFromManager();
- factory->RemoveNode();
- }
-}
-
-DeviceCreateDesc* DeviceManagerImpl::CreateManagerDesc()
-{
- DeviceCreateDesc* managerDesc = new DeviceManagerCreateDesc(0);
- if (managerDesc)
- {
- managerDesc->pLock = *new DeviceManagerLock;
- }
- return managerDesc;
-}
-
-bool DeviceManagerImpl::Initialize(DeviceBase* parent)
-{
- OVR_UNUSED(parent);
- if (!pCreateDesc || !pCreateDesc->pLock)
- return false;
- return true;
-}
-
-void DeviceManagerImpl::Shutdown()
-{
- // Remove all device descriptors from list while the lock is held.
- // Some descriptors may survive longer due to handles.
- while(!Devices.IsEmpty())
- {
- DeviceCreateDesc* devDesc = Devices.GetFirst();
- OVR_ASSERT(!devDesc->pDevice); // Manager shouldn't be dying while Device exists.
- devDesc->Enumerated = false;
- devDesc->RemoveNode();
- devDesc->pNext = devDesc->pPrev = 0;
-
- if (devDesc->HandleCount == 0)
- {
- delete devDesc;
- }
- }
- Devices.Clear();
-
- // These must've been cleared by caller.
- OVR_ASSERT(pCreateDesc->pDevice == 0);
- OVR_ASSERT(pCreateDesc->pLock->pManager == 0);
-}
-
-
-// Callbacks for DeviceCreation/Release
-DeviceBase* DeviceManagerImpl::CreateDevice_MgrThread(DeviceCreateDesc* createDesc, DeviceBase* parent)
-{
- // Calls to DeviceManagerImpl::CreateDevice are enqueued with wait while holding pManager,
- // so 'this' must remain valid.
- OVR_ASSERT(createDesc->pLock->pManager);
-
- Lock::Locker devicesLock(GetLock());
-
- // If device already exists, just AddRef to it.
- if (createDesc->pDevice)
- {
- createDesc->pDevice->AddRef();
- return createDesc->pDevice;
- }
-
- if (!parent)
- parent = this;
-
- DeviceBase* device = createDesc->NewDeviceInstance();
-
- if (device)
- {
- if (device->getDeviceCommon()->Initialize(parent))
- {
- createDesc->pDevice = device;
- }
- else
- {
- // Don't go through Release() to avoid PushCall behaviour,
- // as it is not needed here.
- delete device;
- device = 0;
- }
- }
-
- return device;
-}
-
-Void DeviceManagerImpl::ReleaseDevice_MgrThread(DeviceBase* device)
-{
- // descKeepAlive will keep ManagerLock object alive as well,
- // allowing us to exit gracefully.
- Ptr<DeviceCreateDesc> descKeepAlive;
- Lock::Locker devicesLock(GetLock());
- DeviceCommon* devCommon = device->getDeviceCommon();
-
- while(1)
- {
- UInt32 refCount = devCommon->RefCount;
-
- if (refCount > 1)
- {
- if (devCommon->RefCount.CompareAndSet_NoSync(refCount, refCount-1))
- {
- // We decreented from initial count higher then 1;
- // nothing else to do.
- return 0;
- }
- }
- else if (devCommon->RefCount.CompareAndSet_NoSync(1, 0))
- {
- // { 1 -> 0 } decrement succeded. Destroy this device.
- break;
- }
- }
-
- // At this point, may be releasing the device manager itself.
- // This does not matter, however, since shutdown logic is the same
- // in both cases. DeviceManager::Shutdown with begin shutdown process for
- // the internal manager thread, which will eventually destroy itself.
- // TBD: Clean thread shutdown.
- descKeepAlive = devCommon->pCreateDesc;
- descKeepAlive->pDevice = 0;
- devCommon->Shutdown();
- delete device;
- return 0;
-}
-
-
-
-Void DeviceManagerImpl::EnumerateAllFactoryDevices()
-{
- // 1. Mark matching devices as NOT enumerated.
- // 2. Call factory to enumerate all HW devices, adding any device that
- // was not matched.
- // 3. Remove non-matching devices.
-
- Lock::Locker deviceLock(GetLock());
-
- DeviceCreateDesc* devDesc, *nextdevDesc;
-
- // 1.
- for(devDesc = Devices.GetFirst();
- !Devices.IsNull(devDesc); devDesc = devDesc->pNext)
- {
- //if (devDesc->pFactory == factory)
- devDesc->Enumerated = false;
- }
-
- // 2.
- DeviceFactory* factory = Factories.GetFirst();
- while(!Factories.IsNull(factory))
- {
- EnumerateFactoryDevices(factory);
- factory = factory->pNext;
- }
-
-
- // 3.
- for(devDesc = Devices.GetFirst();
- !Devices.IsNull(devDesc); devDesc = nextdevDesc)
- {
- // In case 'devDesc' gets removed.
- nextdevDesc = devDesc->pNext;
-
- // Note, device might be not enumerated since it is opened and
- // in use! Do NOT notify 'device removed' in this case (!AB)
- if (!devDesc->Enumerated)
- {
- // This deletes the devDesc for HandleCount == 0 due to Release in DeviceHandle.
- CallOnDeviceRemoved(devDesc);
-
- /*
- if (devDesc->HandleCount == 0)
- {
- // Device must be dead if it ever existed, since it AddRefs to us.
- // ~DeviceCreateDesc removes its node from list.
- OVR_ASSERT(!devDesc->pDevice);
- delete devDesc;
- }
- */
- }
- }
-
- return 0;
-}
-
-Ptr<DeviceCreateDesc> DeviceManagerImpl::AddDevice_NeedsLock(
- const DeviceCreateDesc& createDesc)
-{
- // If found, mark as enumerated and we are done.
- DeviceCreateDesc* descCandidate = 0;
-
- for(DeviceCreateDesc* devDesc = Devices.GetFirst();
- !Devices.IsNull(devDesc); devDesc = devDesc->pNext)
- {
- DeviceCreateDesc::MatchResult mr = devDesc->MatchDevice(createDesc, &descCandidate);
- if (mr == DeviceCreateDesc::Match_Found)
- {
- devDesc->Enumerated = true;
- if (!devDesc->pDevice)
- CallOnDeviceAdded(devDesc);
- return devDesc;
- }
- }
-
- // Update candidate (this may involve writing fields to HMDDevice createDesc).
- if (descCandidate)
- {
- bool newDevice = false;
- if (descCandidate->UpdateMatchedCandidate(createDesc, &newDevice))
- {
- descCandidate->Enumerated = true;
- if (!descCandidate->pDevice || newDevice)
- CallOnDeviceAdded(descCandidate);
- return descCandidate;
- }
- }
-
- // If not found, add new device.
- // - This stores a new descriptor with
- // {pDevice = 0, HandleCount = 1, Enumerated = true}
- DeviceCreateDesc* desc = createDesc.Clone();
- desc->pLock = pCreateDesc->pLock;
- Devices.PushBack(desc);
- desc->Enumerated = true;
-
- CallOnDeviceAdded(desc);
-
- return desc;
-}
-
-Ptr<DeviceCreateDesc> DeviceManagerImpl::FindDevice(
- const String& path,
- DeviceType deviceType)
-{
- Lock::Locker deviceLock(GetLock());
- DeviceCreateDesc* devDesc;
-
- for (devDesc = Devices.GetFirst();
- !Devices.IsNull(devDesc); devDesc = devDesc->pNext)
- {
- if ((deviceType == Device_None || deviceType == devDesc->Type) &&
- devDesc->MatchDevice(path))
- return devDesc;
- }
- return NULL;
-}
-
-Ptr<DeviceCreateDesc> DeviceManagerImpl::FindHIDDevice(const HIDDeviceDesc& hidDevDesc)
-{
- Lock::Locker deviceLock(GetLock());
- DeviceCreateDesc* devDesc;
-
- for (devDesc = Devices.GetFirst();
- !Devices.IsNull(devDesc); devDesc = devDesc->pNext)
- {
- if (devDesc->MatchHIDDevice(hidDevDesc))
- return devDesc;
- }
- return NULL;
-}
-
-void DeviceManagerImpl::DetectHIDDevice(const HIDDeviceDesc& hidDevDesc)
-{
- Lock::Locker deviceLock(GetLock());
- DeviceFactory* factory = Factories.GetFirst();
- while(!Factories.IsNull(factory))
- {
- if (factory->DetectHIDDevice(this, hidDevDesc))
- break;
- factory = factory->pNext;
- }
-
-}
-
-// Enumerates devices for a particular factory.
-Void DeviceManagerImpl::EnumerateFactoryDevices(DeviceFactory* factory)
-{
-
- class FactoryEnumerateVisitor : public DeviceFactory::EnumerateVisitor
- {
- DeviceManagerImpl* pManager;
- DeviceFactory* pFactory;
- public:
- FactoryEnumerateVisitor(DeviceManagerImpl* manager, DeviceFactory* factory)
- : pManager(manager), pFactory(factory) { }
-
- virtual void Visit(const DeviceCreateDesc& createDesc)
- {
- pManager->AddDevice_NeedsLock(createDesc);
- }
- };
-
- FactoryEnumerateVisitor newDeviceVisitor(this, factory);
- factory->EnumerateDevices(newDeviceVisitor);
-
-
- return 0;
-}
-
-
-DeviceEnumerator<> DeviceManagerImpl::EnumerateDevicesEx(const DeviceEnumerationArgs& args)
-{
- Lock::Locker deviceLock(GetLock());
-
- if (Devices.IsEmpty())
- return DeviceEnumerator<>();
-
- DeviceCreateDesc* firstDeviceDesc = Devices.GetFirst();
- DeviceEnumerator<> e = enumeratorFromHandle(DeviceHandle(firstDeviceDesc), args);
-
- if (!args.MatchRule(firstDeviceDesc->Type, firstDeviceDesc->Enumerated))
- {
- e.Next();
- }
-
- return e;
-}
-
-//-------------------------------------------------------------------------------------
-// ***** DeviceCommon
-
-void DeviceCommon::DeviceAddRef()
-{
- RefCount++;
-}
-
-void DeviceCommon::DeviceRelease()
-{
- while(1)
- {
- UInt32 refCount = RefCount;
- OVR_ASSERT(refCount > 0);
-
- if (refCount == 1)
- {
- DeviceManagerImpl* manager = pCreateDesc->GetManagerImpl();
- ThreadCommandQueue* queue = manager->GetThreadQueue();
-
- // Enqueue ReleaseDevice for {1 -> 0} transition with no wait.
- // We pass our reference ownership into the queue to destroy.
- // It's in theory possible for another thread to re-steal our device reference,
- // but that is checked for atomically in DeviceManagerImpl::ReleaseDevice.
- if (!queue->PushCall(manager, &DeviceManagerImpl::ReleaseDevice_MgrThread,
- pCreateDesc->pDevice))
- {
- // PushCall shouldn't fail because background thread runs while manager is
- // alive and we are holding Manager alive through pParent chain.
- OVR_ASSERT(false);
- }
-
- // Warning! At his point everything, including manager, may be dead.
- break;
- }
- else if (RefCount.CompareAndSet_NoSync(refCount, refCount-1))
- {
- break;
- }
- }
-}
-
-
-
-//-------------------------------------------------------------------------------------
-// ***** DeviceCreateDesc
-
-
-void DeviceCreateDesc::AddRef()
-{
- // Technically, HandleCount { 0 -> 1 } transition can only happen during Lock,
- // but we leave this to caller to worry about (happens during enumeration).
- HandleCount++;
-}
-
-void DeviceCreateDesc::Release()
-{
- while(1)
- {
- UInt32 handleCount = HandleCount;
- // HandleCount must obviously be >= 1, since we are releasing it.
- OVR_ASSERT(handleCount > 0);
-
- // {1 -> 0} transition may cause us to be destroyed, so require a lock.
- if (handleCount == 1)
- {
- Ptr<DeviceManagerLock> lockKeepAlive;
- Lock::Locker deviceLockScope(GetLock());
-
- if (!HandleCount.CompareAndSet_NoSync(handleCount, 0))
- continue;
-
- OVR_ASSERT(pDevice == 0);
-
- // Destroy *this if the manager was destroyed already, or Enumerated
- // is false (device no longer available).
- if (!GetManagerImpl() || !Enumerated)
- {
- lockKeepAlive = pLock;
-
- // Remove from manager list (only matters for !Enumerated).
- if (pNext)
- {
- RemoveNode();
- pNext = pPrev = 0;
- }
-
- delete this;
- }
-
- // Available DeviceCreateDesc may survive with { HandleCount == 0 },
- // in case it might be enumerated again later.
- break;
- }
- else if (HandleCount.CompareAndSet_NoSync(handleCount, handleCount-1))
- {
- break;
- }
- }
-}
-
-HMDDevice* HMDDevice::Disconnect(SensorDevice* psensor)
-{
- if (!psensor)
- return NULL;
-
- OVR::DeviceManager* manager = GetManager();
- if (manager)
- {
- //DeviceManagerImpl* mgrImpl = static_cast<DeviceManagerImpl*>(manager);
- Ptr<DeviceCreateDesc> desc = getDeviceCommon()->pCreateDesc;
- if (desc)
- {
- class Visitor : public DeviceFactory::EnumerateVisitor
- {
- Ptr<DeviceCreateDesc> Desc;
- public:
- Visitor(DeviceCreateDesc* desc) : Desc(desc) {}
- virtual void Visit(const DeviceCreateDesc& createDesc)
- {
- Lock::Locker lock(Desc->GetLock());
- Desc->UpdateMatchedCandidate(createDesc);
- }
- } visitor(desc);
- //SensorDeviceImpl* sImpl = static_cast<SensorDeviceImpl*>(psensor);
-
- SensorDisplayInfoImpl displayInfo;
-
- if (psensor->GetFeatureReport(displayInfo.Buffer, SensorDisplayInfoImpl::PacketSize))
- {
- displayInfo.Unpack();
-
- // If we got display info, try to match / create HMDDevice as well
- // so that sensor settings give preference.
- if (displayInfo.DistortionType & SensorDisplayInfoImpl::Mask_BaseFmt)
- {
- SensorDeviceImpl::EnumerateHMDFromSensorDisplayInfo(displayInfo, visitor);
- }
- }
- }
- }
- return this;
-}
-
-bool HMDDevice::IsDisconnected() const
-{
- OVR::HMDInfo info;
- GetDeviceInfo(&info);
- // if strlen(info.DisplayDeviceName) == 0 then
- // this HMD is 'fake' (created using sensor).
- return (strlen(info.DisplayDeviceName) == 0);
-}
-
-
-} // namespace OVR
-
+/************************************************************************************
+
+Filename : OVR_DeviceImpl.h
+Content : Partial back-end independent implementation of Device interfaces
+Created : October 10, 2012
+Authors : Michael Antonov
+
+Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
+
+Use of this software is subject to the terms of the Oculus license
+agreement provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+*************************************************************************************/
+
+#include "OVR_DeviceImpl.h"
+#include "Kernel/OVR_Atomic.h"
+#include "Kernel/OVR_Log.h"
+#include "Kernel/OVR_System.h"
+
+#include "OVR_DeviceImpl.h"
+#include "OVR_SensorImpl.h"
+#include "OVR_Profile.h"
+
+namespace OVR {
+
+
+//-------------------------------------------------------------------------------------
+// ***** SharedLock
+
+// This is a general purpose globally shared Lock implementation that should probably be
+// moved to Kernel.
+// May in theory busy spin-wait if we hit contention on first lock creation,
+// but this shouldn't matter in practice since Lock* should be cached.
+
+
+enum { LockInitMarker = 0xFFFFFFFF };
+
+Lock* SharedLock::GetLockAddRef()
+{
+ int oldUseCount;
+
+ do {
+ oldUseCount = UseCount;
+ if (oldUseCount == LockInitMarker)
+ continue;
+
+ if (oldUseCount == 0)
+ {
+ // Initialize marker
+ if (AtomicOps<int>::CompareAndSet_Sync(&UseCount, 0, LockInitMarker))
+ {
+ Construct<Lock>(Buffer);
+ do { }
+ while (!AtomicOps<int>::CompareAndSet_Sync(&UseCount, LockInitMarker, 1));
+ return toLock();
+ }
+ continue;
+ }
+
+ } while (!AtomicOps<int>::CompareAndSet_NoSync(&UseCount, oldUseCount, oldUseCount + 1));
+
+ return toLock();
+}
+
+void SharedLock::ReleaseLock(Lock* plock)
+{
+ OVR_UNUSED(plock);
+ OVR_ASSERT(plock == toLock());
+
+ int oldUseCount;
+
+ do {
+ oldUseCount = UseCount;
+ OVR_ASSERT(oldUseCount != LockInitMarker);
+
+ if (oldUseCount == 1)
+ {
+ // Initialize marker
+ if (AtomicOps<int>::CompareAndSet_Sync(&UseCount, 1, LockInitMarker))
+ {
+ Destruct<Lock>(toLock());
+
+ do { }
+ while (!AtomicOps<int>::CompareAndSet_Sync(&UseCount, LockInitMarker, 0));
+
+ return;
+ }
+ continue;
+ }
+
+ } while (!AtomicOps<int>::CompareAndSet_NoSync(&UseCount, oldUseCount, oldUseCount - 1));
+}
+
+
+
+//-------------------------------------------------------------------------------------
+// ***** MessageHandler
+
+// Threading notes:
+// The OnMessage() handler and SetMessageHandler are currently synchronized
+// through a separately stored shared Lock object to avoid calling the handler
+// from background thread while it's being removed.
+
+static SharedLock MessageHandlerSharedLock;
+
+
+class MessageHandlerImpl
+{
+public:
+ MessageHandlerImpl()
+ : pLock(MessageHandlerSharedLock.GetLockAddRef())
+ {
+ }
+ ~MessageHandlerImpl()
+ {
+ MessageHandlerSharedLock.ReleaseLock(pLock);
+ pLock = 0;
+ }
+
+ static MessageHandlerImpl* FromHandler(MessageHandler* handler)
+ { return (MessageHandlerImpl*)&handler->Internal; }
+ static const MessageHandlerImpl* FromHandler(const MessageHandler* handler)
+ { return (const MessageHandlerImpl*)&handler->Internal; }
+
+ // This lock is held while calling a handler and when we are applied/
+ // removed from a device.
+ Lock* pLock;
+ // List of device we are applied to.
+ List<MessageHandlerRef> UseList;
+};
+
+
+MessageHandlerRef::MessageHandlerRef(DeviceBase* device)
+ : pLock(MessageHandlerSharedLock.GetLockAddRef()), pDevice(device), pHandler(0)
+{
+}
+
+MessageHandlerRef::~MessageHandlerRef()
+{
+ {
+ Lock::Locker lockScope(pLock);
+ if (pHandler)
+ {
+ pHandler = 0;
+ RemoveNode();
+ }
+ }
+ MessageHandlerSharedLock.ReleaseLock(pLock);
+ pLock = 0;
+}
+
+void MessageHandlerRef::SetHandler(MessageHandler* handler)
+{
+ OVR_ASSERT(!handler ||
+ MessageHandlerImpl::FromHandler(handler)->pLock == pLock);
+ Lock::Locker lockScope(pLock);
+ SetHandler_NTS(handler);
+}
+
+void MessageHandlerRef::SetHandler_NTS(MessageHandler* handler)
+{
+ if (pHandler != handler)
+ {
+ if (pHandler)
+ RemoveNode();
+ pHandler = handler;
+
+ if (handler)
+ {
+ MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(handler);
+ handlerImpl->UseList.PushBack(this);
+ }
+ // TBD: Call notifier on device?
+ }
+}
+
+
+MessageHandler::MessageHandler()
+{
+ OVR_COMPILER_ASSERT(sizeof(Internal) > sizeof(MessageHandlerImpl));
+ Construct<MessageHandlerImpl>(Internal);
+}
+
+MessageHandler::~MessageHandler()
+{
+ MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this);
+ {
+ Lock::Locker lockedScope(handlerImpl->pLock);
+ OVR_ASSERT_LOG(handlerImpl->UseList.IsEmpty(),
+ ("~MessageHandler %p - Handler still active; call RemoveHandlerFromDevices", this));
+ }
+
+ Destruct<MessageHandlerImpl>(handlerImpl);
+}
+
+bool MessageHandler::IsHandlerInstalled() const
+{
+ const MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this);
+ Lock::Locker lockedScope(handlerImpl->pLock);
+ return handlerImpl->UseList.IsEmpty() != true;
+}
+
+
+void MessageHandler::RemoveHandlerFromDevices()
+{
+ MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this);
+ Lock::Locker lockedScope(handlerImpl->pLock);
+
+ while(!handlerImpl->UseList.IsEmpty())
+ {
+ MessageHandlerRef* use = handlerImpl->UseList.GetFirst();
+ use->SetHandler_NTS(0);
+ }
+}
+
+Lock* MessageHandler::GetHandlerLock() const
+{
+ const MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this);
+ return handlerImpl->pLock;
+}
+
+
+//-------------------------------------------------------------------------------------
+// ***** DeviceBase
+
+
+// Delegate relevant implementation to DeviceRectord to avoid re-implementation in
+// every derived Device.
+void DeviceBase::AddRef()
+{
+ getDeviceCommon()->DeviceAddRef();
+}
+void DeviceBase::Release()
+{
+ getDeviceCommon()->DeviceRelease();
+}
+DeviceBase* DeviceBase::GetParent() const
+{
+ return getDeviceCommon()->pParent.GetPtr();
+}
+DeviceManager* DeviceBase::GetManager() const
+{
+ return getDeviceCommon()->pCreateDesc->GetManagerImpl();
+}
+
+void DeviceBase::SetMessageHandler(MessageHandler* handler)
+{
+ getDeviceCommon()->HandlerRef.SetHandler(handler);
+}
+MessageHandler* DeviceBase::GetMessageHandler() const
+{
+ return getDeviceCommon()->HandlerRef.GetHandler();
+}
+
+DeviceType DeviceBase::GetType() const
+{
+ return getDeviceCommon()->pCreateDesc->Type;
+}
+
+bool DeviceBase::GetDeviceInfo(DeviceInfo* info) const
+{
+ return getDeviceCommon()->pCreateDesc->GetDeviceInfo(info);
+ //info->Name[0] = 0;
+ //return false;
+}
+
+// returns the MessageHandler's lock
+Lock* DeviceBase::GetHandlerLock() const
+{
+ return getDeviceCommon()->HandlerRef.GetLock();
+}
+
+// Derive DeviceManagerCreateDesc to provide abstract function implementation.
+class DeviceManagerCreateDesc : public DeviceCreateDesc
+{
+public:
+ DeviceManagerCreateDesc(DeviceFactory* factory)
+ : DeviceCreateDesc(factory, Device_Manager) { }
+
+ // We don't need there on Manager since it isn't assigned to DeviceHandle.
+ virtual DeviceCreateDesc* Clone() const { return 0; }
+ virtual MatchResult MatchDevice(const DeviceCreateDesc&,
+ DeviceCreateDesc**) const { return Match_None; }
+ virtual DeviceBase* NewDeviceInstance() { return 0; }
+ virtual bool GetDeviceInfo(DeviceInfo*) const { return false; }
+};
+
+//-------------------------------------------------------------------------------------
+// ***** DeviceManagerImpl
+
+DeviceManagerImpl::DeviceManagerImpl()
+ : DeviceImpl<OVR::DeviceManager>(CreateManagerDesc(), 0)
+ //,DeviceCreateDescList(pCreateDesc ? pCreateDesc->pLock : 0)
+{
+ if (pCreateDesc)
+ {
+ pCreateDesc->pLock->pManager = this;
+ }
+}
+
+DeviceManagerImpl::~DeviceManagerImpl()
+{
+ // Shutdown must've been called.
+ OVR_ASSERT(!pCreateDesc->pDevice);
+
+ // Remove all factories
+ while(!Factories.IsEmpty())
+ {
+ DeviceFactory* factory = Factories.GetFirst();
+ factory->RemovedFromManager();
+ factory->RemoveNode();
+ }
+}
+
+DeviceCreateDesc* DeviceManagerImpl::CreateManagerDesc()
+{
+ DeviceCreateDesc* managerDesc = new DeviceManagerCreateDesc(0);
+ if (managerDesc)
+ {
+ managerDesc->pLock = *new DeviceManagerLock;
+ }
+ return managerDesc;
+}
+
+bool DeviceManagerImpl::Initialize(DeviceBase* parent)
+{
+ OVR_UNUSED(parent);
+ if (!pCreateDesc || !pCreateDesc->pLock)
+ return false;
+
+ pProfileManager = *ProfileManager::Create();
+
+ return true;
+}
+
+void DeviceManagerImpl::Shutdown()
+{
+ // Remove all device descriptors from list while the lock is held.
+ // Some descriptors may survive longer due to handles.
+ while(!Devices.IsEmpty())
+ {
+ DeviceCreateDesc* devDesc = Devices.GetFirst();
+ OVR_ASSERT(!devDesc->pDevice); // Manager shouldn't be dying while Device exists.
+ devDesc->Enumerated = false;
+ devDesc->RemoveNode();
+ devDesc->pNext = devDesc->pPrev = 0;
+
+ if (devDesc->HandleCount == 0)
+ {
+ delete devDesc;
+ }
+ }
+ Devices.Clear();
+
+ // These must've been cleared by caller.
+ OVR_ASSERT(pCreateDesc->pDevice == 0);
+ OVR_ASSERT(pCreateDesc->pLock->pManager == 0);
+
+ pProfileManager.Clear();
+}
+
+
+// Callbacks for DeviceCreation/Release
+DeviceBase* DeviceManagerImpl::CreateDevice_MgrThread(DeviceCreateDesc* createDesc, DeviceBase* parent)
+{
+ // Calls to DeviceManagerImpl::CreateDevice are enqueued with wait while holding pManager,
+ // so 'this' must remain valid.
+ OVR_ASSERT(createDesc->pLock->pManager);
+
+ Lock::Locker devicesLock(GetLock());
+
+ // If device already exists, just AddRef to it.
+ if (createDesc->pDevice)
+ {
+ createDesc->pDevice->AddRef();
+ return createDesc->pDevice;
+ }
+
+ if (!parent)
+ parent = this;
+
+ DeviceBase* device = createDesc->NewDeviceInstance();
+
+ if (device)
+ {
+ if (device->getDeviceCommon()->Initialize(parent))
+ {
+ createDesc->pDevice = device;
+ }
+ else
+ {
+ // Don't go through Release() to avoid PushCall behaviour,
+ // as it is not needed here.
+ delete device;
+ device = 0;
+ }
+ }
+
+ return device;
+}
+
+Void DeviceManagerImpl::ReleaseDevice_MgrThread(DeviceBase* device)
+{
+ // descKeepAlive will keep ManagerLock object alive as well,
+ // allowing us to exit gracefully.
+ Ptr<DeviceCreateDesc> descKeepAlive;
+ Lock::Locker devicesLock(GetLock());
+ DeviceCommon* devCommon = device->getDeviceCommon();
+
+ while(1)
+ {
+ UInt32 refCount = devCommon->RefCount;
+
+ if (refCount > 1)
+ {
+ if (devCommon->RefCount.CompareAndSet_NoSync(refCount, refCount-1))
+ {
+ // We decreented from initial count higher then 1;
+ // nothing else to do.
+ return 0;
+ }
+ }
+ else if (devCommon->RefCount.CompareAndSet_NoSync(1, 0))
+ {
+ // { 1 -> 0 } decrement succeded. Destroy this device.
+ break;
+ }
+ }
+
+ // At this point, may be releasing the device manager itself.
+ // This does not matter, however, since shutdown logic is the same
+ // in both cases. DeviceManager::Shutdown with begin shutdown process for
+ // the internal manager thread, which will eventually destroy itself.
+ // TBD: Clean thread shutdown.
+ descKeepAlive = devCommon->pCreateDesc;
+ descKeepAlive->pDevice = 0;
+ devCommon->Shutdown();
+ delete device;
+ return 0;
+}
+
+
+
+Void DeviceManagerImpl::EnumerateAllFactoryDevices()
+{
+ // 1. Mark matching devices as NOT enumerated.
+ // 2. Call factory to enumerate all HW devices, adding any device that
+ // was not matched.
+ // 3. Remove non-matching devices.
+
+ Lock::Locker deviceLock(GetLock());
+
+ DeviceCreateDesc* devDesc, *nextdevDesc;
+
+ // 1.
+ for(devDesc = Devices.GetFirst();
+ !Devices.IsNull(devDesc); devDesc = devDesc->pNext)
+ {
+ //if (devDesc->pFactory == factory)
+ devDesc->Enumerated = false;
+ }
+
+ // 2.
+ DeviceFactory* factory = Factories.GetFirst();
+ while(!Factories.IsNull(factory))
+ {
+ EnumerateFactoryDevices(factory);
+ factory = factory->pNext;
+ }
+
+
+ // 3.
+ for(devDesc = Devices.GetFirst();
+ !Devices.IsNull(devDesc); devDesc = nextdevDesc)
+ {
+ // In case 'devDesc' gets removed.
+ nextdevDesc = devDesc->pNext;
+
+ // Note, device might be not enumerated since it is opened and
+ // in use! Do NOT notify 'device removed' in this case (!AB)
+ if (!devDesc->Enumerated)
+ {
+ // This deletes the devDesc for HandleCount == 0 due to Release in DeviceHandle.
+ CallOnDeviceRemoved(devDesc);
+
+ /*
+ if (devDesc->HandleCount == 0)
+ {
+ // Device must be dead if it ever existed, since it AddRefs to us.
+ // ~DeviceCreateDesc removes its node from list.
+ OVR_ASSERT(!devDesc->pDevice);
+ delete devDesc;
+ }
+ */
+ }
+ }
+
+ return 0;
+}
+
+Ptr<DeviceCreateDesc> DeviceManagerImpl::AddDevice_NeedsLock(
+ const DeviceCreateDesc& createDesc)
+{
+ // If found, mark as enumerated and we are done.
+ DeviceCreateDesc* descCandidate = 0;
+
+ for(DeviceCreateDesc* devDesc = Devices.GetFirst();
+ !Devices.IsNull(devDesc); devDesc = devDesc->pNext)
+ {
+ DeviceCreateDesc::MatchResult mr = devDesc->MatchDevice(createDesc, &descCandidate);
+ if (mr == DeviceCreateDesc::Match_Found)
+ {
+ devDesc->Enumerated = true;
+ if (!devDesc->pDevice)
+ CallOnDeviceAdded(devDesc);
+ return devDesc;
+ }
+ }
+
+ // Update candidate (this may involve writing fields to HMDDevice createDesc).
+ if (descCandidate)
+ {
+ bool newDevice = false;
+ if (descCandidate->UpdateMatchedCandidate(createDesc, &newDevice))
+ {
+ descCandidate->Enumerated = true;
+ if (!descCandidate->pDevice || newDevice)
+ CallOnDeviceAdded(descCandidate);
+ return descCandidate;
+ }
+ }
+
+ // If not found, add new device.
+ // - This stores a new descriptor with
+ // {pDevice = 0, HandleCount = 1, Enumerated = true}
+ DeviceCreateDesc* desc = createDesc.Clone();
+ desc->pLock = pCreateDesc->pLock;
+ Devices.PushBack(desc);
+ desc->Enumerated = true;
+
+ CallOnDeviceAdded(desc);
+
+ return desc;
+}
+
+Ptr<DeviceCreateDesc> DeviceManagerImpl::FindDevice(
+ const String& path,
+ DeviceType deviceType)
+{
+ Lock::Locker deviceLock(GetLock());
+ DeviceCreateDesc* devDesc;
+
+ for (devDesc = Devices.GetFirst();
+ !Devices.IsNull(devDesc); devDesc = devDesc->pNext)
+ {
+ if ((deviceType == Device_None || deviceType == devDesc->Type) &&
+ devDesc->MatchDevice(path))
+ return devDesc;
+ }
+ return NULL;
+}
+
+Ptr<DeviceCreateDesc> DeviceManagerImpl::FindHIDDevice(const HIDDeviceDesc& hidDevDesc)
+{
+ Lock::Locker deviceLock(GetLock());
+ DeviceCreateDesc* devDesc;
+
+ for (devDesc = Devices.GetFirst();
+ !Devices.IsNull(devDesc); devDesc = devDesc->pNext)
+ {
+ if (devDesc->MatchHIDDevice(hidDevDesc))
+ return devDesc;
+ }
+ return NULL;
+}
+
+void DeviceManagerImpl::DetectHIDDevice(const HIDDeviceDesc& hidDevDesc)
+{
+ Lock::Locker deviceLock(GetLock());
+ DeviceFactory* factory = Factories.GetFirst();
+ while(!Factories.IsNull(factory))
+ {
+ if (factory->DetectHIDDevice(this, hidDevDesc))
+ break;
+ factory = factory->pNext;
+ }
+
+}
+
+// Enumerates devices for a particular factory.
+Void DeviceManagerImpl::EnumerateFactoryDevices(DeviceFactory* factory)
+{
+
+ class FactoryEnumerateVisitor : public DeviceFactory::EnumerateVisitor
+ {
+ DeviceManagerImpl* pManager;
+ DeviceFactory* pFactory;
+ public:
+ FactoryEnumerateVisitor(DeviceManagerImpl* manager, DeviceFactory* factory)
+ : pManager(manager), pFactory(factory) { }
+
+ virtual void Visit(const DeviceCreateDesc& createDesc)
+ {
+ pManager->AddDevice_NeedsLock(createDesc);
+ }
+ };
+
+ FactoryEnumerateVisitor newDeviceVisitor(this, factory);
+ factory->EnumerateDevices(newDeviceVisitor);
+
+
+ return 0;
+}
+
+
+DeviceEnumerator<> DeviceManagerImpl::EnumerateDevicesEx(const DeviceEnumerationArgs& args)
+{
+ Lock::Locker deviceLock(GetLock());
+
+ if (Devices.IsEmpty())
+ return DeviceEnumerator<>();
+
+ DeviceCreateDesc* firstDeviceDesc = Devices.GetFirst();
+ DeviceEnumerator<> e = enumeratorFromHandle(DeviceHandle(firstDeviceDesc), args);
+
+ if (!args.MatchRule(firstDeviceDesc->Type, firstDeviceDesc->Enumerated))
+ {
+ e.Next();
+ }
+
+ return e;
+}
+
+//-------------------------------------------------------------------------------------
+// ***** DeviceCommon
+
+void DeviceCommon::DeviceAddRef()
+{
+ RefCount++;
+}
+
+void DeviceCommon::DeviceRelease()
+{
+ while(1)
+ {
+ UInt32 refCount = RefCount;
+ OVR_ASSERT(refCount > 0);
+
+ if (refCount == 1)
+ {
+ DeviceManagerImpl* manager = pCreateDesc->GetManagerImpl();
+ ThreadCommandQueue* queue = manager->GetThreadQueue();
+
+ // Enqueue ReleaseDevice for {1 -> 0} transition with no wait.
+ // We pass our reference ownership into the queue to destroy.
+ // It's in theory possible for another thread to re-steal our device reference,
+ // but that is checked for atomically in DeviceManagerImpl::ReleaseDevice.
+ if (!queue->PushCall(manager, &DeviceManagerImpl::ReleaseDevice_MgrThread,
+ pCreateDesc->pDevice))
+ {
+ // PushCall shouldn't fail because background thread runs while manager is
+ // alive and we are holding Manager alive through pParent chain.
+ OVR_ASSERT(false);
+ }
+
+ // Warning! At his point everything, including manager, may be dead.
+ break;
+ }
+ else if (RefCount.CompareAndSet_NoSync(refCount, refCount-1))
+ {
+ break;
+ }
+ }
+}
+
+
+
+//-------------------------------------------------------------------------------------
+// ***** DeviceCreateDesc
+
+
+void DeviceCreateDesc::AddRef()
+{
+ // Technically, HandleCount { 0 -> 1 } transition can only happen during Lock,
+ // but we leave this to caller to worry about (happens during enumeration).
+ HandleCount++;
+}
+
+void DeviceCreateDesc::Release()
+{
+ while(1)
+ {
+ UInt32 handleCount = HandleCount;
+ // HandleCount must obviously be >= 1, since we are releasing it.
+ OVR_ASSERT(handleCount > 0);
+
+ // {1 -> 0} transition may cause us to be destroyed, so require a lock.
+ if (handleCount == 1)
+ {
+ Ptr<DeviceManagerLock> lockKeepAlive;
+ Lock::Locker deviceLockScope(GetLock());
+
+ if (!HandleCount.CompareAndSet_NoSync(handleCount, 0))
+ continue;
+
+ OVR_ASSERT(pDevice == 0);
+
+ // Destroy *this if the manager was destroyed already, or Enumerated
+ // is false (device no longer available).
+ if (!GetManagerImpl() || !Enumerated)
+ {
+ lockKeepAlive = pLock;
+
+ // Remove from manager list (only matters for !Enumerated).
+ if (pNext)
+ {
+ RemoveNode();
+ pNext = pPrev = 0;
+ }
+
+ delete this;
+ }
+
+ // Available DeviceCreateDesc may survive with { HandleCount == 0 },
+ // in case it might be enumerated again later.
+ break;
+ }
+ else if (HandleCount.CompareAndSet_NoSync(handleCount, handleCount-1))
+ {
+ break;
+ }
+ }
+}
+
+HMDDevice* HMDDevice::Disconnect(SensorDevice* psensor)
+{
+ if (!psensor)
+ return NULL;
+
+ OVR::DeviceManager* manager = GetManager();
+ if (manager)
+ {
+ //DeviceManagerImpl* mgrImpl = static_cast<DeviceManagerImpl*>(manager);
+ Ptr<DeviceCreateDesc> desc = getDeviceCommon()->pCreateDesc;
+ if (desc)
+ {
+ class Visitor : public DeviceFactory::EnumerateVisitor
+ {
+ Ptr<DeviceCreateDesc> Desc;
+ public:
+ Visitor(DeviceCreateDesc* desc) : Desc(desc) {}
+ virtual void Visit(const DeviceCreateDesc& createDesc)
+ {
+ Lock::Locker lock(Desc->GetLock());
+ Desc->UpdateMatchedCandidate(createDesc);
+ }
+ } visitor(desc);
+ //SensorDeviceImpl* sImpl = static_cast<SensorDeviceImpl*>(psensor);
+
+ SensorDisplayInfoImpl displayInfo;
+
+ if (psensor->GetFeatureReport(displayInfo.Buffer, SensorDisplayInfoImpl::PacketSize))
+ {
+ displayInfo.Unpack();
+
+ // If we got display info, try to match / create HMDDevice as well
+ // so that sensor settings give preference.
+ if (displayInfo.DistortionType & SensorDisplayInfoImpl::Mask_BaseFmt)
+ {
+ SensorDeviceImpl::EnumerateHMDFromSensorDisplayInfo(displayInfo, visitor);
+ }
+ }
+ }
+ }
+ return this;
+}
+
+bool HMDDevice::IsDisconnected() const
+{
+ OVR::HMDInfo info;
+ GetDeviceInfo(&info);
+ // if strlen(info.DisplayDeviceName) == 0 then
+ // this HMD is 'fake' (created using sensor).
+ return (strlen(info.DisplayDeviceName) == 0);
+}
+
+
+} // namespace OVR
+