diff options
author | Brad Davis <[email protected]> | 2013-07-03 09:16:03 -0700 |
---|---|---|
committer | Brad Davis <[email protected]> | 2013-07-03 09:16:03 -0700 |
commit | d46694c91c2bec4eb1e282c0c0101e6dab26e082 (patch) | |
tree | eb5fba71edf1aedc0d6af9406881004289433b20 /LibOVR/Src/OVR_DeviceImpl.cpp | |
parent | 7fa8be4bc565adc9911c95c814480cc48bf2d13c (diff) |
SDK 0.2.3
Diffstat (limited to 'LibOVR/Src/OVR_DeviceImpl.cpp')
-rw-r--r-- | LibOVR/Src/OVR_DeviceImpl.cpp | 1574 |
1 files changed, 790 insertions, 784 deletions
diff --git a/LibOVR/Src/OVR_DeviceImpl.cpp b/LibOVR/Src/OVR_DeviceImpl.cpp index 97cc2d4..80dc7d2 100644 --- a/LibOVR/Src/OVR_DeviceImpl.cpp +++ b/LibOVR/Src/OVR_DeviceImpl.cpp @@ -1,784 +1,790 @@ -/************************************************************************************
-
-Filename : OVR_DeviceImpl.h
-Content : Partial back-end independent implementation of Device interfaces
-Created : October 10, 2012
-Authors : Michael Antonov
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#include "OVR_DeviceImpl.h"
-#include "Kernel/OVR_Atomic.h"
-#include "Kernel/OVR_Log.h"
-#include "Kernel/OVR_System.h"
-
-#include "OVR_DeviceImpl.h"
-#include "OVR_SensorImpl.h"
-
-namespace OVR {
-
-
-//-------------------------------------------------------------------------------------
-// ***** SharedLock
-
-// This is a general purpose globally shared Lock implementation that should probably be
-// moved to Kernel.
-// May in theory busy spin-wait if we hit contention on first lock creation,
-// but this shouldn't matter in practice since Lock* should be cached.
-
-
-enum { LockInitMarker = 0xFFFFFFFF };
-
-Lock* SharedLock::GetLockAddRef()
-{
- int oldUseCount;
-
- do {
- oldUseCount = UseCount;
- if (oldUseCount == LockInitMarker)
- continue;
-
- if (oldUseCount == 0)
- {
- // Initialize marker
- if (AtomicOps<int>::CompareAndSet_Sync(&UseCount, 0, LockInitMarker))
- {
- Construct<Lock>(Buffer);
- do { }
- while (!AtomicOps<int>::CompareAndSet_Sync(&UseCount, LockInitMarker, 1));
- return toLock();
- }
- continue;
- }
-
- } while (!AtomicOps<int>::CompareAndSet_NoSync(&UseCount, oldUseCount, oldUseCount + 1));
-
- return toLock();
-}
-
-void SharedLock::ReleaseLock(Lock* plock)
-{
- OVR_UNUSED(plock);
- OVR_ASSERT((plock = toLock()) != 0);
-
- int oldUseCount;
-
- do {
- oldUseCount = UseCount;
- OVR_ASSERT(oldUseCount != LockInitMarker);
-
- if (oldUseCount == 1)
- {
- // Initialize marker
- if (AtomicOps<int>::CompareAndSet_Sync(&UseCount, 1, LockInitMarker))
- {
- Destruct<Lock>(toLock());
-
- do { }
- while (!AtomicOps<int>::CompareAndSet_Sync(&UseCount, LockInitMarker, 0));
-
- return;
- }
- continue;
- }
-
- } while (!AtomicOps<int>::CompareAndSet_NoSync(&UseCount, oldUseCount, oldUseCount - 1));
-}
-
-
-
-//-------------------------------------------------------------------------------------
-// ***** MessageHandler
-
-// Threading notes:
-// The OnMessage() handler and SetMessageHandler are currently synchronized
-// through a separately stored shared Lock object to avoid calling the handler
-// from background thread while it's being removed.
-
-static SharedLock MessageHandlerSharedLock;
-
-
-class MessageHandlerImpl
-{
-public:
- MessageHandlerImpl()
- : pLock(MessageHandlerSharedLock.GetLockAddRef())
- {
- }
- ~MessageHandlerImpl()
- {
- MessageHandlerSharedLock.ReleaseLock(pLock);
- pLock = 0;
- }
-
- static MessageHandlerImpl* FromHandler(MessageHandler* handler)
- { return (MessageHandlerImpl*)&handler->Internal; }
- static const MessageHandlerImpl* FromHandler(const MessageHandler* handler)
- { return (const MessageHandlerImpl*)&handler->Internal; }
-
- // This lock is held while calling a handler and when we are applied/
- // removed from a device.
- Lock* pLock;
- // List of device we are applied to.
- List<MessageHandlerRef> UseList;
-};
-
-
-MessageHandlerRef::MessageHandlerRef(DeviceBase* device)
- : pLock(MessageHandlerSharedLock.GetLockAddRef()), pDevice(device), pHandler(0)
-{
-}
-
-MessageHandlerRef::~MessageHandlerRef()
-{
- {
- Lock::Locker lockScope(pLock);
- if (pHandler)
- {
- pHandler = 0;
- RemoveNode();
- }
- }
- MessageHandlerSharedLock.ReleaseLock(pLock);
- pLock = 0;
-}
-
-void MessageHandlerRef::SetHandler(MessageHandler* handler)
-{
- OVR_ASSERT(!handler ||
- MessageHandlerImpl::FromHandler(handler)->pLock == pLock);
- Lock::Locker lockScope(pLock);
- SetHandler_NTS(handler);
-}
-
-void MessageHandlerRef::SetHandler_NTS(MessageHandler* handler)
-{
- if (pHandler != handler)
- {
- if (pHandler)
- RemoveNode();
- pHandler = handler;
-
- if (handler)
- {
- MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(handler);
- handlerImpl->UseList.PushBack(this);
- }
- // TBD: Call notifier on device?
- }
-}
-
-
-MessageHandler::MessageHandler()
-{
- OVR_COMPILER_ASSERT(sizeof(Internal) > sizeof(MessageHandlerImpl));
- Construct<MessageHandlerImpl>(Internal);
-}
-
-MessageHandler::~MessageHandler()
-{
- MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this);
- {
- Lock::Locker lockedScope(handlerImpl->pLock);
- OVR_ASSERT_LOG(handlerImpl->UseList.IsEmpty(),
- ("~MessageHandler %p - Handler still active; call RemoveHandlerFromDevices", this));
- }
-
- Destruct<MessageHandlerImpl>(handlerImpl);
-}
-
-bool MessageHandler::IsHandlerInstalled() const
-{
- const MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this);
- Lock::Locker lockedScope(handlerImpl->pLock);
- return handlerImpl->UseList.IsEmpty() != true;
-}
-
-
-void MessageHandler::RemoveHandlerFromDevices()
-{
- MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this);
- Lock::Locker lockedScope(handlerImpl->pLock);
-
- while(!handlerImpl->UseList.IsEmpty())
- {
- MessageHandlerRef* use = handlerImpl->UseList.GetFirst();
- use->SetHandler_NTS(0);
- }
-}
-
-Lock* MessageHandler::GetHandlerLock() const
-{
- const MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this);
- return handlerImpl->pLock;
-}
-
-
-//-------------------------------------------------------------------------------------
-// ***** DeviceBase
-
-
-// Delegate relevant implementation to DeviceRectord to avoid re-implementation in
-// every derived Device.
-void DeviceBase::AddRef()
-{
- getDeviceCommon()->DeviceAddRef();
-}
-void DeviceBase::Release()
-{
- getDeviceCommon()->DeviceRelease();
-}
-DeviceBase* DeviceBase::GetParent() const
-{
- return getDeviceCommon()->pParent.GetPtr();
-}
-DeviceManager* DeviceBase::GetManager() const
-{
- return getDeviceCommon()->pCreateDesc->GetManagerImpl();
-}
-
-void DeviceBase::SetMessageHandler(MessageHandler* handler)
-{
- getDeviceCommon()->HandlerRef.SetHandler(handler);
-}
-MessageHandler* DeviceBase::GetMessageHandler() const
-{
- return getDeviceCommon()->HandlerRef.GetHandler();
-}
-
-DeviceType DeviceBase::GetType() const
-{
- return getDeviceCommon()->pCreateDesc->Type;
-}
-
-bool DeviceBase::GetDeviceInfo(DeviceInfo* info) const
-{
- return getDeviceCommon()->pCreateDesc->GetDeviceInfo(info);
- //info->Name[0] = 0;
- //return false;
-}
-
-// returns the MessageHandler's lock
-Lock* DeviceBase::GetHandlerLock() const
-{
- return getDeviceCommon()->HandlerRef.GetLock();
-}
-
-// Derive DeviceManagerCreateDesc to provide abstract function implementation.
-class DeviceManagerCreateDesc : public DeviceCreateDesc
-{
-public:
- DeviceManagerCreateDesc(DeviceFactory* factory)
- : DeviceCreateDesc(factory, Device_Manager) { }
-
- // We don't need there on Manager since it isn't assigned to DeviceHandle.
- virtual DeviceCreateDesc* Clone() const { return 0; }
- virtual MatchResult MatchDevice(const DeviceCreateDesc&,
- DeviceCreateDesc**) const { return Match_None; }
- virtual DeviceBase* NewDeviceInstance() { return 0; }
- virtual bool GetDeviceInfo(DeviceInfo*) const { return false; }
-};
-
-//-------------------------------------------------------------------------------------
-// ***** DeviceManagerImpl
-
-DeviceManagerImpl::DeviceManagerImpl()
- : DeviceImpl<OVR::DeviceManager>(CreateManagerDesc(), 0)
- //,DeviceCreateDescList(pCreateDesc ? pCreateDesc->pLock : 0)
-{
- if (pCreateDesc)
- {
- pCreateDesc->pLock->pManager = this;
- }
-}
-
-DeviceManagerImpl::~DeviceManagerImpl()
-{
- // Shutdown must've been called.
- OVR_ASSERT(!pCreateDesc->pDevice);
-
- // Remove all factories
- while(!Factories.IsEmpty())
- {
- DeviceFactory* factory = Factories.GetFirst();
- factory->RemovedFromManager();
- factory->RemoveNode();
- }
-}
-
-DeviceCreateDesc* DeviceManagerImpl::CreateManagerDesc()
-{
- DeviceCreateDesc* managerDesc = new DeviceManagerCreateDesc(0);
- if (managerDesc)
- {
- managerDesc->pLock = *new DeviceManagerLock;
- }
- return managerDesc;
-}
-
-bool DeviceManagerImpl::Initialize(DeviceBase* parent)
-{
- OVR_UNUSED(parent);
- if (!pCreateDesc || !pCreateDesc->pLock)
- return false;
- return true;
-}
-
-void DeviceManagerImpl::Shutdown()
-{
- // Remove all device descriptors from list while the lock is held.
- // Some descriptors may survive longer due to handles.
- while(!Devices.IsEmpty())
- {
- DeviceCreateDesc* devDesc = Devices.GetFirst();
- OVR_ASSERT(!devDesc->pDevice); // Manager shouldn't be dying while Device exists.
- devDesc->Enumerated = false;
- devDesc->RemoveNode();
- devDesc->pNext = devDesc->pPrev = 0;
-
- if (devDesc->HandleCount == 0)
- {
- delete devDesc;
- }
- }
- Devices.Clear();
-
- // These must've been cleared by caller.
- OVR_ASSERT(pCreateDesc->pDevice == 0);
- OVR_ASSERT(pCreateDesc->pLock->pManager == 0);
-}
-
-
-// Callbacks for DeviceCreation/Release
-DeviceBase* DeviceManagerImpl::CreateDevice_MgrThread(DeviceCreateDesc* createDesc, DeviceBase* parent)
-{
- // Calls to DeviceManagerImpl::CreateDevice are enqueued with wait while holding pManager,
- // so 'this' must remain valid.
- OVR_ASSERT(createDesc->pLock->pManager);
-
- Lock::Locker devicesLock(GetLock());
-
- // If device already exists, just AddRef to it.
- if (createDesc->pDevice)
- {
- createDesc->pDevice->AddRef();
- return createDesc->pDevice;
- }
-
- if (!parent)
- parent = this;
-
- DeviceBase* device = createDesc->NewDeviceInstance();
-
- if (device)
- {
- if (device->getDeviceCommon()->Initialize(parent))
- {
- createDesc->pDevice = device;
- }
- else
- {
- // Don't go through Release() to avoid PushCall behaviour,
- // as it is not needed here.
- delete device;
- device = 0;
- }
- }
-
- return device;
-}
-
-Void DeviceManagerImpl::ReleaseDevice_MgrThread(DeviceBase* device)
-{
- // descKeepAlive will keep ManagerLock object alive as well,
- // allowing us to exit gracefully.
- Ptr<DeviceCreateDesc> descKeepAlive;
- Lock::Locker devicesLock(GetLock());
- DeviceCommon* devCommon = device->getDeviceCommon();
-
- while(1)
- {
- UInt32 refCount = devCommon->RefCount;
-
- if (refCount > 1)
- {
- if (devCommon->RefCount.CompareAndSet_NoSync(refCount, refCount-1))
- {
- // We decreented from initial count higher then 1;
- // nothing else to do.
- return 0;
- }
- }
- else if (devCommon->RefCount.CompareAndSet_NoSync(1, 0))
- {
- // { 1 -> 0 } decrement succeded. Destroy this device.
- break;
- }
- }
-
- // At this point, may be releasing the device manager itself.
- // This does not matter, however, since shutdown logic is the same
- // in both cases. DeviceManager::Shutdown with begin shutdown process for
- // the internal manager thread, which will eventually destroy itself.
- // TBD: Clean thread shutdown.
- descKeepAlive = devCommon->pCreateDesc;
- descKeepAlive->pDevice = 0;
- devCommon->Shutdown();
- delete device;
- return 0;
-}
-
-
-
-Void DeviceManagerImpl::EnumerateAllFactoryDevices()
-{
- // 1. Mark matching devices as NOT enumerated.
- // 2. Call factory to enumerate all HW devices, adding any device that
- // was not matched.
- // 3. Remove non-matching devices.
-
- Lock::Locker deviceLock(GetLock());
-
- DeviceCreateDesc* devDesc, *nextdevDesc;
-
- // 1.
- for(devDesc = Devices.GetFirst();
- !Devices.IsNull(devDesc); devDesc = devDesc->pNext)
- {
- //if (devDesc->pFactory == factory)
- devDesc->Enumerated = false;
- }
-
- // 2.
- DeviceFactory* factory = Factories.GetFirst();
- while(!Factories.IsNull(factory))
- {
- EnumerateFactoryDevices(factory);
- factory = factory->pNext;
- }
-
-
- // 3.
- for(devDesc = Devices.GetFirst();
- !Devices.IsNull(devDesc); devDesc = nextdevDesc)
- {
- // In case 'devDesc' gets removed.
- nextdevDesc = devDesc->pNext;
-
- // Note, device might be not enumerated since it is opened and
- // in use! Do NOT notify 'device removed' in this case (!AB)
- if (!devDesc->Enumerated)
- {
- // This deletes the devDesc for HandleCount == 0 due to Release in DeviceHandle.
- CallOnDeviceRemoved(devDesc);
-
- /*
- if (devDesc->HandleCount == 0)
- {
- // Device must be dead if it ever existed, since it AddRefs to us.
- // ~DeviceCreateDesc removes its node from list.
- OVR_ASSERT(!devDesc->pDevice);
- delete devDesc;
- }
- */
- }
- }
-
- return 0;
-}
-
-Ptr<DeviceCreateDesc> DeviceManagerImpl::AddDevice_NeedsLock(
- const DeviceCreateDesc& createDesc)
-{
- // If found, mark as enumerated and we are done.
- DeviceCreateDesc* descCandidate = 0;
-
- for(DeviceCreateDesc* devDesc = Devices.GetFirst();
- !Devices.IsNull(devDesc); devDesc = devDesc->pNext)
- {
- DeviceCreateDesc::MatchResult mr = devDesc->MatchDevice(createDesc, &descCandidate);
- if (mr == DeviceCreateDesc::Match_Found)
- {
- devDesc->Enumerated = true;
- if (!devDesc->pDevice)
- CallOnDeviceAdded(devDesc);
- return devDesc;
- }
- }
-
- // Update candidate (this may involve writing fields to HMDDevice createDesc).
- if (descCandidate)
- {
- bool newDevice = false;
- if (descCandidate->UpdateMatchedCandidate(createDesc, &newDevice))
- {
- descCandidate->Enumerated = true;
- if (!descCandidate->pDevice || newDevice)
- CallOnDeviceAdded(descCandidate);
- return descCandidate;
- }
- }
-
- // If not found, add new device.
- // - This stores a new descriptor with
- // {pDevice = 0, HandleCount = 1, Enumerated = true}
- DeviceCreateDesc* desc = createDesc.Clone();
- desc->pLock = pCreateDesc->pLock;
- Devices.PushBack(desc);
- desc->Enumerated = true;
-
- CallOnDeviceAdded(desc);
-
- return desc;
-}
-
-Ptr<DeviceCreateDesc> DeviceManagerImpl::FindDevice(
- const String& path,
- DeviceType deviceType)
-{
- Lock::Locker deviceLock(GetLock());
- DeviceCreateDesc* devDesc;
-
- for (devDesc = Devices.GetFirst();
- !Devices.IsNull(devDesc); devDesc = devDesc->pNext)
- {
- if ((deviceType == Device_None || deviceType == devDesc->Type) &&
- devDesc->MatchDevice(path))
- return devDesc;
- }
- return NULL;
-}
-
-Ptr<DeviceCreateDesc> DeviceManagerImpl::FindHIDDevice(const HIDDeviceDesc& hidDevDesc)
-{
- Lock::Locker deviceLock(GetLock());
- DeviceCreateDesc* devDesc;
-
- for (devDesc = Devices.GetFirst();
- !Devices.IsNull(devDesc); devDesc = devDesc->pNext)
- {
- if (devDesc->MatchHIDDevice(hidDevDesc))
- return devDesc;
- }
- return NULL;
-}
-
-void DeviceManagerImpl::DetectHIDDevice(const HIDDeviceDesc& hidDevDesc)
-{
- Lock::Locker deviceLock(GetLock());
- DeviceFactory* factory = Factories.GetFirst();
- while(!Factories.IsNull(factory))
- {
- if (factory->DetectHIDDevice(this, hidDevDesc))
- break;
- factory = factory->pNext;
- }
-
-}
-
-// Enumerates devices for a particular factory.
-Void DeviceManagerImpl::EnumerateFactoryDevices(DeviceFactory* factory)
-{
-
- class FactoryEnumerateVisitor : public DeviceFactory::EnumerateVisitor
- {
- DeviceManagerImpl* pManager;
- DeviceFactory* pFactory;
- public:
- FactoryEnumerateVisitor(DeviceManagerImpl* manager, DeviceFactory* factory)
- : pManager(manager), pFactory(factory) { }
-
- virtual void Visit(const DeviceCreateDesc& createDesc)
- {
- pManager->AddDevice_NeedsLock(createDesc);
- }
- };
-
- FactoryEnumerateVisitor newDeviceVisitor(this, factory);
- factory->EnumerateDevices(newDeviceVisitor);
-
-
- return 0;
-}
-
-
-DeviceEnumerator<> DeviceManagerImpl::EnumerateDevicesEx(const DeviceEnumerationArgs& args)
-{
- Lock::Locker deviceLock(GetLock());
-
- if (Devices.IsEmpty())
- return DeviceEnumerator<>();
-
- DeviceCreateDesc* firstDeviceDesc = Devices.GetFirst();
- DeviceEnumerator<> e = enumeratorFromHandle(DeviceHandle(firstDeviceDesc), args);
-
- if (!args.MatchRule(firstDeviceDesc->Type, firstDeviceDesc->Enumerated))
- {
- e.Next();
- }
-
- return e;
-}
-
-//-------------------------------------------------------------------------------------
-// ***** DeviceCommon
-
-void DeviceCommon::DeviceAddRef()
-{
- RefCount++;
-}
-
-void DeviceCommon::DeviceRelease()
-{
- while(1)
- {
- UInt32 refCount = RefCount;
- OVR_ASSERT(refCount > 0);
-
- if (refCount == 1)
- {
- DeviceManagerImpl* manager = pCreateDesc->GetManagerImpl();
- ThreadCommandQueue* queue = manager->GetThreadQueue();
-
- // Enqueue ReleaseDevice for {1 -> 0} transition with no wait.
- // We pass our reference ownership into the queue to destroy.
- // It's in theory possible for another thread to re-steal our device reference,
- // but that is checked for atomically in DeviceManagerImpl::ReleaseDevice.
- if (!queue->PushCall(manager, &DeviceManagerImpl::ReleaseDevice_MgrThread,
- pCreateDesc->pDevice))
- {
- // PushCall shouldn't fail because background thread runs while manager is
- // alive and we are holding Manager alive through pParent chain.
- OVR_ASSERT(false);
- }
-
- // Warning! At his point everything, including manager, may be dead.
- break;
- }
- else if (RefCount.CompareAndSet_NoSync(refCount, refCount-1))
- {
- break;
- }
- }
-}
-
-
-
-//-------------------------------------------------------------------------------------
-// ***** DeviceCreateDesc
-
-
-void DeviceCreateDesc::AddRef()
-{
- // Technically, HandleCount { 0 -> 1 } transition can only happen during Lock,
- // but we leave this to caller to worry about (happens during enumeration).
- HandleCount++;
-}
-
-void DeviceCreateDesc::Release()
-{
- while(1)
- {
- UInt32 handleCount = HandleCount;
- // HandleCount must obviously be >= 1, since we are releasing it.
- OVR_ASSERT(handleCount > 0);
-
- // {1 -> 0} transition may cause us to be destroyed, so require a lock.
- if (handleCount == 1)
- {
- Ptr<DeviceManagerLock> lockKeepAlive;
- Lock::Locker deviceLockScope(GetLock());
-
- if (!HandleCount.CompareAndSet_NoSync(handleCount, 0))
- continue;
-
- OVR_ASSERT(pDevice == 0);
-
- // Destroy *this if the manager was destroyed already, or Enumerated
- // is false (device no longer available).
- if (!GetManagerImpl() || !Enumerated)
- {
- lockKeepAlive = pLock;
-
- // Remove from manager list (only matters for !Enumerated).
- if (pNext)
- {
- RemoveNode();
- pNext = pPrev = 0;
- }
-
- delete this;
- }
-
- // Available DeviceCreateDesc may survive with { HandleCount == 0 },
- // in case it might be enumerated again later.
- break;
- }
- else if (HandleCount.CompareAndSet_NoSync(handleCount, handleCount-1))
- {
- break;
- }
- }
-}
-
-HMDDevice* HMDDevice::Disconnect(SensorDevice* psensor)
-{
- if (!psensor)
- return NULL;
-
- OVR::DeviceManager* manager = GetManager();
- if (manager)
- {
- //DeviceManagerImpl* mgrImpl = static_cast<DeviceManagerImpl*>(manager);
- Ptr<DeviceCreateDesc> desc = getDeviceCommon()->pCreateDesc;
- if (desc)
- {
- class Visitor : public DeviceFactory::EnumerateVisitor
- {
- Ptr<DeviceCreateDesc> Desc;
- public:
- Visitor(DeviceCreateDesc* desc) : Desc(desc) {}
- virtual void Visit(const DeviceCreateDesc& createDesc)
- {
- Lock::Locker lock(Desc->GetLock());
- Desc->UpdateMatchedCandidate(createDesc);
- }
- } visitor(desc);
- //SensorDeviceImpl* sImpl = static_cast<SensorDeviceImpl*>(psensor);
-
- SensorDisplayInfoImpl displayInfo;
-
- if (psensor->GetFeatureReport(displayInfo.Buffer, SensorDisplayInfoImpl::PacketSize))
- {
- displayInfo.Unpack();
-
- // If we got display info, try to match / create HMDDevice as well
- // so that sensor settings give preference.
- if (displayInfo.DistortionType & SensorDisplayInfoImpl::Mask_BaseFmt)
- {
- SensorDeviceImpl::EnumerateHMDFromSensorDisplayInfo(displayInfo, visitor);
- }
- }
- }
- }
- return this;
-}
-
-bool HMDDevice::IsDisconnected() const
-{
- OVR::HMDInfo info;
- GetDeviceInfo(&info);
- // if strlen(info.DisplayDeviceName) == 0 then
- // this HMD is 'fake' (created using sensor).
- return (strlen(info.DisplayDeviceName) == 0);
-}
-
-
-} // namespace OVR
-
+/************************************************************************************ + +Filename : OVR_DeviceImpl.h +Content : Partial back-end independent implementation of Device interfaces +Created : October 10, 2012 +Authors : Michael Antonov + +Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#include "OVR_DeviceImpl.h" +#include "Kernel/OVR_Atomic.h" +#include "Kernel/OVR_Log.h" +#include "Kernel/OVR_System.h" + +#include "OVR_DeviceImpl.h" +#include "OVR_SensorImpl.h" +#include "OVR_Profile.h" + +namespace OVR { + + +//------------------------------------------------------------------------------------- +// ***** SharedLock + +// This is a general purpose globally shared Lock implementation that should probably be +// moved to Kernel. +// May in theory busy spin-wait if we hit contention on first lock creation, +// but this shouldn't matter in practice since Lock* should be cached. + + +enum { LockInitMarker = 0xFFFFFFFF }; + +Lock* SharedLock::GetLockAddRef() +{ + int oldUseCount; + + do { + oldUseCount = UseCount; + if (oldUseCount == LockInitMarker) + continue; + + if (oldUseCount == 0) + { + // Initialize marker + if (AtomicOps<int>::CompareAndSet_Sync(&UseCount, 0, LockInitMarker)) + { + Construct<Lock>(Buffer); + do { } + while (!AtomicOps<int>::CompareAndSet_Sync(&UseCount, LockInitMarker, 1)); + return toLock(); + } + continue; + } + + } while (!AtomicOps<int>::CompareAndSet_NoSync(&UseCount, oldUseCount, oldUseCount + 1)); + + return toLock(); +} + +void SharedLock::ReleaseLock(Lock* plock) +{ + OVR_UNUSED(plock); + OVR_ASSERT(plock == toLock()); + + int oldUseCount; + + do { + oldUseCount = UseCount; + OVR_ASSERT(oldUseCount != LockInitMarker); + + if (oldUseCount == 1) + { + // Initialize marker + if (AtomicOps<int>::CompareAndSet_Sync(&UseCount, 1, LockInitMarker)) + { + Destruct<Lock>(toLock()); + + do { } + while (!AtomicOps<int>::CompareAndSet_Sync(&UseCount, LockInitMarker, 0)); + + return; + } + continue; + } + + } while (!AtomicOps<int>::CompareAndSet_NoSync(&UseCount, oldUseCount, oldUseCount - 1)); +} + + + +//------------------------------------------------------------------------------------- +// ***** MessageHandler + +// Threading notes: +// The OnMessage() handler and SetMessageHandler are currently synchronized +// through a separately stored shared Lock object to avoid calling the handler +// from background thread while it's being removed. + +static SharedLock MessageHandlerSharedLock; + + +class MessageHandlerImpl +{ +public: + MessageHandlerImpl() + : pLock(MessageHandlerSharedLock.GetLockAddRef()) + { + } + ~MessageHandlerImpl() + { + MessageHandlerSharedLock.ReleaseLock(pLock); + pLock = 0; + } + + static MessageHandlerImpl* FromHandler(MessageHandler* handler) + { return (MessageHandlerImpl*)&handler->Internal; } + static const MessageHandlerImpl* FromHandler(const MessageHandler* handler) + { return (const MessageHandlerImpl*)&handler->Internal; } + + // This lock is held while calling a handler and when we are applied/ + // removed from a device. + Lock* pLock; + // List of device we are applied to. + List<MessageHandlerRef> UseList; +}; + + +MessageHandlerRef::MessageHandlerRef(DeviceBase* device) + : pLock(MessageHandlerSharedLock.GetLockAddRef()), pDevice(device), pHandler(0) +{ +} + +MessageHandlerRef::~MessageHandlerRef() +{ + { + Lock::Locker lockScope(pLock); + if (pHandler) + { + pHandler = 0; + RemoveNode(); + } + } + MessageHandlerSharedLock.ReleaseLock(pLock); + pLock = 0; +} + +void MessageHandlerRef::SetHandler(MessageHandler* handler) +{ + OVR_ASSERT(!handler || + MessageHandlerImpl::FromHandler(handler)->pLock == pLock); + Lock::Locker lockScope(pLock); + SetHandler_NTS(handler); +} + +void MessageHandlerRef::SetHandler_NTS(MessageHandler* handler) +{ + if (pHandler != handler) + { + if (pHandler) + RemoveNode(); + pHandler = handler; + + if (handler) + { + MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(handler); + handlerImpl->UseList.PushBack(this); + } + // TBD: Call notifier on device? + } +} + + +MessageHandler::MessageHandler() +{ + OVR_COMPILER_ASSERT(sizeof(Internal) > sizeof(MessageHandlerImpl)); + Construct<MessageHandlerImpl>(Internal); +} + +MessageHandler::~MessageHandler() +{ + MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this); + { + Lock::Locker lockedScope(handlerImpl->pLock); + OVR_ASSERT_LOG(handlerImpl->UseList.IsEmpty(), + ("~MessageHandler %p - Handler still active; call RemoveHandlerFromDevices", this)); + } + + Destruct<MessageHandlerImpl>(handlerImpl); +} + +bool MessageHandler::IsHandlerInstalled() const +{ + const MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this); + Lock::Locker lockedScope(handlerImpl->pLock); + return handlerImpl->UseList.IsEmpty() != true; +} + + +void MessageHandler::RemoveHandlerFromDevices() +{ + MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this); + Lock::Locker lockedScope(handlerImpl->pLock); + + while(!handlerImpl->UseList.IsEmpty()) + { + MessageHandlerRef* use = handlerImpl->UseList.GetFirst(); + use->SetHandler_NTS(0); + } +} + +Lock* MessageHandler::GetHandlerLock() const +{ + const MessageHandlerImpl* handlerImpl = MessageHandlerImpl::FromHandler(this); + return handlerImpl->pLock; +} + + +//------------------------------------------------------------------------------------- +// ***** DeviceBase + + +// Delegate relevant implementation to DeviceRectord to avoid re-implementation in +// every derived Device. +void DeviceBase::AddRef() +{ + getDeviceCommon()->DeviceAddRef(); +} +void DeviceBase::Release() +{ + getDeviceCommon()->DeviceRelease(); +} +DeviceBase* DeviceBase::GetParent() const +{ + return getDeviceCommon()->pParent.GetPtr(); +} +DeviceManager* DeviceBase::GetManager() const +{ + return getDeviceCommon()->pCreateDesc->GetManagerImpl(); +} + +void DeviceBase::SetMessageHandler(MessageHandler* handler) +{ + getDeviceCommon()->HandlerRef.SetHandler(handler); +} +MessageHandler* DeviceBase::GetMessageHandler() const +{ + return getDeviceCommon()->HandlerRef.GetHandler(); +} + +DeviceType DeviceBase::GetType() const +{ + return getDeviceCommon()->pCreateDesc->Type; +} + +bool DeviceBase::GetDeviceInfo(DeviceInfo* info) const +{ + return getDeviceCommon()->pCreateDesc->GetDeviceInfo(info); + //info->Name[0] = 0; + //return false; +} + +// returns the MessageHandler's lock +Lock* DeviceBase::GetHandlerLock() const +{ + return getDeviceCommon()->HandlerRef.GetLock(); +} + +// Derive DeviceManagerCreateDesc to provide abstract function implementation. +class DeviceManagerCreateDesc : public DeviceCreateDesc +{ +public: + DeviceManagerCreateDesc(DeviceFactory* factory) + : DeviceCreateDesc(factory, Device_Manager) { } + + // We don't need there on Manager since it isn't assigned to DeviceHandle. + virtual DeviceCreateDesc* Clone() const { return 0; } + virtual MatchResult MatchDevice(const DeviceCreateDesc&, + DeviceCreateDesc**) const { return Match_None; } + virtual DeviceBase* NewDeviceInstance() { return 0; } + virtual bool GetDeviceInfo(DeviceInfo*) const { return false; } +}; + +//------------------------------------------------------------------------------------- +// ***** DeviceManagerImpl + +DeviceManagerImpl::DeviceManagerImpl() + : DeviceImpl<OVR::DeviceManager>(CreateManagerDesc(), 0) + //,DeviceCreateDescList(pCreateDesc ? pCreateDesc->pLock : 0) +{ + if (pCreateDesc) + { + pCreateDesc->pLock->pManager = this; + } +} + +DeviceManagerImpl::~DeviceManagerImpl() +{ + // Shutdown must've been called. + OVR_ASSERT(!pCreateDesc->pDevice); + + // Remove all factories + while(!Factories.IsEmpty()) + { + DeviceFactory* factory = Factories.GetFirst(); + factory->RemovedFromManager(); + factory->RemoveNode(); + } +} + +DeviceCreateDesc* DeviceManagerImpl::CreateManagerDesc() +{ + DeviceCreateDesc* managerDesc = new DeviceManagerCreateDesc(0); + if (managerDesc) + { + managerDesc->pLock = *new DeviceManagerLock; + } + return managerDesc; +} + +bool DeviceManagerImpl::Initialize(DeviceBase* parent) +{ + OVR_UNUSED(parent); + if (!pCreateDesc || !pCreateDesc->pLock) + return false; + + pProfileManager = *ProfileManager::Create(); + + return true; +} + +void DeviceManagerImpl::Shutdown() +{ + // Remove all device descriptors from list while the lock is held. + // Some descriptors may survive longer due to handles. + while(!Devices.IsEmpty()) + { + DeviceCreateDesc* devDesc = Devices.GetFirst(); + OVR_ASSERT(!devDesc->pDevice); // Manager shouldn't be dying while Device exists. + devDesc->Enumerated = false; + devDesc->RemoveNode(); + devDesc->pNext = devDesc->pPrev = 0; + + if (devDesc->HandleCount == 0) + { + delete devDesc; + } + } + Devices.Clear(); + + // These must've been cleared by caller. + OVR_ASSERT(pCreateDesc->pDevice == 0); + OVR_ASSERT(pCreateDesc->pLock->pManager == 0); + + pProfileManager.Clear(); +} + + +// Callbacks for DeviceCreation/Release +DeviceBase* DeviceManagerImpl::CreateDevice_MgrThread(DeviceCreateDesc* createDesc, DeviceBase* parent) +{ + // Calls to DeviceManagerImpl::CreateDevice are enqueued with wait while holding pManager, + // so 'this' must remain valid. + OVR_ASSERT(createDesc->pLock->pManager); + + Lock::Locker devicesLock(GetLock()); + + // If device already exists, just AddRef to it. + if (createDesc->pDevice) + { + createDesc->pDevice->AddRef(); + return createDesc->pDevice; + } + + if (!parent) + parent = this; + + DeviceBase* device = createDesc->NewDeviceInstance(); + + if (device) + { + if (device->getDeviceCommon()->Initialize(parent)) + { + createDesc->pDevice = device; + } + else + { + // Don't go through Release() to avoid PushCall behaviour, + // as it is not needed here. + delete device; + device = 0; + } + } + + return device; +} + +Void DeviceManagerImpl::ReleaseDevice_MgrThread(DeviceBase* device) +{ + // descKeepAlive will keep ManagerLock object alive as well, + // allowing us to exit gracefully. + Ptr<DeviceCreateDesc> descKeepAlive; + Lock::Locker devicesLock(GetLock()); + DeviceCommon* devCommon = device->getDeviceCommon(); + + while(1) + { + UInt32 refCount = devCommon->RefCount; + + if (refCount > 1) + { + if (devCommon->RefCount.CompareAndSet_NoSync(refCount, refCount-1)) + { + // We decreented from initial count higher then 1; + // nothing else to do. + return 0; + } + } + else if (devCommon->RefCount.CompareAndSet_NoSync(1, 0)) + { + // { 1 -> 0 } decrement succeded. Destroy this device. + break; + } + } + + // At this point, may be releasing the device manager itself. + // This does not matter, however, since shutdown logic is the same + // in both cases. DeviceManager::Shutdown with begin shutdown process for + // the internal manager thread, which will eventually destroy itself. + // TBD: Clean thread shutdown. + descKeepAlive = devCommon->pCreateDesc; + descKeepAlive->pDevice = 0; + devCommon->Shutdown(); + delete device; + return 0; +} + + + +Void DeviceManagerImpl::EnumerateAllFactoryDevices() +{ + // 1. Mark matching devices as NOT enumerated. + // 2. Call factory to enumerate all HW devices, adding any device that + // was not matched. + // 3. Remove non-matching devices. + + Lock::Locker deviceLock(GetLock()); + + DeviceCreateDesc* devDesc, *nextdevDesc; + + // 1. + for(devDesc = Devices.GetFirst(); + !Devices.IsNull(devDesc); devDesc = devDesc->pNext) + { + //if (devDesc->pFactory == factory) + devDesc->Enumerated = false; + } + + // 2. + DeviceFactory* factory = Factories.GetFirst(); + while(!Factories.IsNull(factory)) + { + EnumerateFactoryDevices(factory); + factory = factory->pNext; + } + + + // 3. + for(devDesc = Devices.GetFirst(); + !Devices.IsNull(devDesc); devDesc = nextdevDesc) + { + // In case 'devDesc' gets removed. + nextdevDesc = devDesc->pNext; + + // Note, device might be not enumerated since it is opened and + // in use! Do NOT notify 'device removed' in this case (!AB) + if (!devDesc->Enumerated) + { + // This deletes the devDesc for HandleCount == 0 due to Release in DeviceHandle. + CallOnDeviceRemoved(devDesc); + + /* + if (devDesc->HandleCount == 0) + { + // Device must be dead if it ever existed, since it AddRefs to us. + // ~DeviceCreateDesc removes its node from list. + OVR_ASSERT(!devDesc->pDevice); + delete devDesc; + } + */ + } + } + + return 0; +} + +Ptr<DeviceCreateDesc> DeviceManagerImpl::AddDevice_NeedsLock( + const DeviceCreateDesc& createDesc) +{ + // If found, mark as enumerated and we are done. + DeviceCreateDesc* descCandidate = 0; + + for(DeviceCreateDesc* devDesc = Devices.GetFirst(); + !Devices.IsNull(devDesc); devDesc = devDesc->pNext) + { + DeviceCreateDesc::MatchResult mr = devDesc->MatchDevice(createDesc, &descCandidate); + if (mr == DeviceCreateDesc::Match_Found) + { + devDesc->Enumerated = true; + if (!devDesc->pDevice) + CallOnDeviceAdded(devDesc); + return devDesc; + } + } + + // Update candidate (this may involve writing fields to HMDDevice createDesc). + if (descCandidate) + { + bool newDevice = false; + if (descCandidate->UpdateMatchedCandidate(createDesc, &newDevice)) + { + descCandidate->Enumerated = true; + if (!descCandidate->pDevice || newDevice) + CallOnDeviceAdded(descCandidate); + return descCandidate; + } + } + + // If not found, add new device. + // - This stores a new descriptor with + // {pDevice = 0, HandleCount = 1, Enumerated = true} + DeviceCreateDesc* desc = createDesc.Clone(); + desc->pLock = pCreateDesc->pLock; + Devices.PushBack(desc); + desc->Enumerated = true; + + CallOnDeviceAdded(desc); + + return desc; +} + +Ptr<DeviceCreateDesc> DeviceManagerImpl::FindDevice( + const String& path, + DeviceType deviceType) +{ + Lock::Locker deviceLock(GetLock()); + DeviceCreateDesc* devDesc; + + for (devDesc = Devices.GetFirst(); + !Devices.IsNull(devDesc); devDesc = devDesc->pNext) + { + if ((deviceType == Device_None || deviceType == devDesc->Type) && + devDesc->MatchDevice(path)) + return devDesc; + } + return NULL; +} + +Ptr<DeviceCreateDesc> DeviceManagerImpl::FindHIDDevice(const HIDDeviceDesc& hidDevDesc) +{ + Lock::Locker deviceLock(GetLock()); + DeviceCreateDesc* devDesc; + + for (devDesc = Devices.GetFirst(); + !Devices.IsNull(devDesc); devDesc = devDesc->pNext) + { + if (devDesc->MatchHIDDevice(hidDevDesc)) + return devDesc; + } + return NULL; +} + +void DeviceManagerImpl::DetectHIDDevice(const HIDDeviceDesc& hidDevDesc) +{ + Lock::Locker deviceLock(GetLock()); + DeviceFactory* factory = Factories.GetFirst(); + while(!Factories.IsNull(factory)) + { + if (factory->DetectHIDDevice(this, hidDevDesc)) + break; + factory = factory->pNext; + } + +} + +// Enumerates devices for a particular factory. +Void DeviceManagerImpl::EnumerateFactoryDevices(DeviceFactory* factory) +{ + + class FactoryEnumerateVisitor : public DeviceFactory::EnumerateVisitor + { + DeviceManagerImpl* pManager; + DeviceFactory* pFactory; + public: + FactoryEnumerateVisitor(DeviceManagerImpl* manager, DeviceFactory* factory) + : pManager(manager), pFactory(factory) { } + + virtual void Visit(const DeviceCreateDesc& createDesc) + { + pManager->AddDevice_NeedsLock(createDesc); + } + }; + + FactoryEnumerateVisitor newDeviceVisitor(this, factory); + factory->EnumerateDevices(newDeviceVisitor); + + + return 0; +} + + +DeviceEnumerator<> DeviceManagerImpl::EnumerateDevicesEx(const DeviceEnumerationArgs& args) +{ + Lock::Locker deviceLock(GetLock()); + + if (Devices.IsEmpty()) + return DeviceEnumerator<>(); + + DeviceCreateDesc* firstDeviceDesc = Devices.GetFirst(); + DeviceEnumerator<> e = enumeratorFromHandle(DeviceHandle(firstDeviceDesc), args); + + if (!args.MatchRule(firstDeviceDesc->Type, firstDeviceDesc->Enumerated)) + { + e.Next(); + } + + return e; +} + +//------------------------------------------------------------------------------------- +// ***** DeviceCommon + +void DeviceCommon::DeviceAddRef() +{ + RefCount++; +} + +void DeviceCommon::DeviceRelease() +{ + while(1) + { + UInt32 refCount = RefCount; + OVR_ASSERT(refCount > 0); + + if (refCount == 1) + { + DeviceManagerImpl* manager = pCreateDesc->GetManagerImpl(); + ThreadCommandQueue* queue = manager->GetThreadQueue(); + + // Enqueue ReleaseDevice for {1 -> 0} transition with no wait. + // We pass our reference ownership into the queue to destroy. + // It's in theory possible for another thread to re-steal our device reference, + // but that is checked for atomically in DeviceManagerImpl::ReleaseDevice. + if (!queue->PushCall(manager, &DeviceManagerImpl::ReleaseDevice_MgrThread, + pCreateDesc->pDevice)) + { + // PushCall shouldn't fail because background thread runs while manager is + // alive and we are holding Manager alive through pParent chain. + OVR_ASSERT(false); + } + + // Warning! At his point everything, including manager, may be dead. + break; + } + else if (RefCount.CompareAndSet_NoSync(refCount, refCount-1)) + { + break; + } + } +} + + + +//------------------------------------------------------------------------------------- +// ***** DeviceCreateDesc + + +void DeviceCreateDesc::AddRef() +{ + // Technically, HandleCount { 0 -> 1 } transition can only happen during Lock, + // but we leave this to caller to worry about (happens during enumeration). + HandleCount++; +} + +void DeviceCreateDesc::Release() +{ + while(1) + { + UInt32 handleCount = HandleCount; + // HandleCount must obviously be >= 1, since we are releasing it. + OVR_ASSERT(handleCount > 0); + + // {1 -> 0} transition may cause us to be destroyed, so require a lock. + if (handleCount == 1) + { + Ptr<DeviceManagerLock> lockKeepAlive; + Lock::Locker deviceLockScope(GetLock()); + + if (!HandleCount.CompareAndSet_NoSync(handleCount, 0)) + continue; + + OVR_ASSERT(pDevice == 0); + + // Destroy *this if the manager was destroyed already, or Enumerated + // is false (device no longer available). + if (!GetManagerImpl() || !Enumerated) + { + lockKeepAlive = pLock; + + // Remove from manager list (only matters for !Enumerated). + if (pNext) + { + RemoveNode(); + pNext = pPrev = 0; + } + + delete this; + } + + // Available DeviceCreateDesc may survive with { HandleCount == 0 }, + // in case it might be enumerated again later. + break; + } + else if (HandleCount.CompareAndSet_NoSync(handleCount, handleCount-1)) + { + break; + } + } +} + +HMDDevice* HMDDevice::Disconnect(SensorDevice* psensor) +{ + if (!psensor) + return NULL; + + OVR::DeviceManager* manager = GetManager(); + if (manager) + { + //DeviceManagerImpl* mgrImpl = static_cast<DeviceManagerImpl*>(manager); + Ptr<DeviceCreateDesc> desc = getDeviceCommon()->pCreateDesc; + if (desc) + { + class Visitor : public DeviceFactory::EnumerateVisitor + { + Ptr<DeviceCreateDesc> Desc; + public: + Visitor(DeviceCreateDesc* desc) : Desc(desc) {} + virtual void Visit(const DeviceCreateDesc& createDesc) + { + Lock::Locker lock(Desc->GetLock()); + Desc->UpdateMatchedCandidate(createDesc); + } + } visitor(desc); + //SensorDeviceImpl* sImpl = static_cast<SensorDeviceImpl*>(psensor); + + SensorDisplayInfoImpl displayInfo; + + if (psensor->GetFeatureReport(displayInfo.Buffer, SensorDisplayInfoImpl::PacketSize)) + { + displayInfo.Unpack(); + + // If we got display info, try to match / create HMDDevice as well + // so that sensor settings give preference. + if (displayInfo.DistortionType & SensorDisplayInfoImpl::Mask_BaseFmt) + { + SensorDeviceImpl::EnumerateHMDFromSensorDisplayInfo(displayInfo, visitor); + } + } + } + } + return this; +} + +bool HMDDevice::IsDisconnected() const +{ + OVR::HMDInfo info; + GetDeviceInfo(&info); + // if strlen(info.DisplayDeviceName) == 0 then + // this HMD is 'fake' (created using sensor). + return (strlen(info.DisplayDeviceName) == 0); +} + + +} // namespace OVR + |