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author | Sven Gothel <[email protected]> | 2014-06-19 17:03:28 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-06-19 17:03:28 +0200 |
commit | d9a584844a60542519d813b5dc1a62428f14a0ae (patch) | |
tree | 942c10a5ebcd0aab65e9d6facb59778468f39d3b /LibOVR/Src/OVR_DeviceImpl.h |
Add OculusSDK 0.3.2 Linux Source Code w/o Samples, docs or binaries (libs or tools)
Diffstat (limited to 'LibOVR/Src/OVR_DeviceImpl.h')
-rw-r--r-- | LibOVR/Src/OVR_DeviceImpl.h | 428 |
1 files changed, 428 insertions, 0 deletions
diff --git a/LibOVR/Src/OVR_DeviceImpl.h b/LibOVR/Src/OVR_DeviceImpl.h new file mode 100644 index 0000000..8e737a5 --- /dev/null +++ b/LibOVR/Src/OVR_DeviceImpl.h @@ -0,0 +1,428 @@ +/************************************************************************************ + +Filename : OVR_DeviceImpl.h +Content : Partial back-end independent implementation of Device interfaces +Created : October 10, 2012 +Authors : Michael Antonov + +Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +*************************************************************************************/ + +#ifndef OVR_DeviceImpl_h +#define OVR_DeviceImpl_h + +#include "OVR_Device.h" +#include "Kernel/OVR_Atomic.h" +#include "Kernel/OVR_Log.h" +#include "Kernel/OVR_System.h" + +#include "Kernel/OVR_Threads.h" +#include "OVR_ThreadCommandQueue.h" +#include "OVR_HIDDevice.h" + +namespace OVR { + +class DeviceManagerImpl; +class DeviceFactory; + +enum +{ + Oculus_VendorId = 0x2833, + Device_Tracker_ProductId = 0x0001, + Device_Tracker2_ProductId = 0x0021, + Device_KTracker_ProductId = 0x0010, +}; + + +// Wrapper for MessageHandler that includes synchronization logic. +class MessageHandlerRef +{ + enum + { + MaxHandlersCount = 4 + }; +public: + MessageHandlerRef(DeviceBase* device); + ~MessageHandlerRef(); + + bool HasHandlers() const { return HandlersCount > 0; }; + void AddHandler(MessageHandler* handler); + // returns false if the handler is not found + bool RemoveHandler(MessageHandler* handler); + // Not-thread-safe version + void AddHandler_NTS(MessageHandler* handler); + + void Call(const Message& msg); + + Lock* GetLock() const { return pLock; } + DeviceBase* GetDevice() const { return pDevice; } + +private: + Lock* pLock; // Cached global handler lock. + DeviceBase* pDevice; + + int HandlersCount; + MessageHandler* pHandlers[MaxHandlersCount]; + + bool removeHandler(int idx); +}; + + +//------------------------------------------------------------------------------------- + +// DeviceManagerLock is a synchronization lock used by DeviceManager for Devices +// and is allocated separately for potentially longer lifetime. +// +// DeviceManagerLock is used for all of the following: +// - Adding/removing devices +// - Reporting manager lifetime (pManager != 0) for DeviceHandles +// - Protecting device creation/shutdown. + +class DeviceManagerLock : public RefCountBase<DeviceManagerLock> +{ +public: + Lock CreateLock; + DeviceManagerImpl* pManager; + + DeviceManagerLock() : pManager(0) { } +}; + + +// DeviceCreateDesc provides all of the information needed to create any device, a derived +// instance of this class is created by DeviceFactory during enumeration. +// - DeviceCreateDesc may or may not be a part of DeviceManager::Devices list (check pNext != 0). +// - Referenced and kept alive by DeviceHandle. + +class DeviceCreateDesc : public ListNode<DeviceCreateDesc>, public NewOverrideBase +{ + void operator = (const DeviceCreateDesc&) { } // Assign not supported; suppress MSVC warning. +public: + DeviceCreateDesc(DeviceFactory* factory, DeviceType type) + : pFactory(factory), Type(type), pLock(0), HandleCount(0), pDevice(0), Enumerated(true) + { + pNext = pPrev = 0; + } + + virtual ~DeviceCreateDesc() + { + OVR_ASSERT(!pDevice); + if (pNext) + RemoveNode(); + } + + DeviceManagerImpl* GetManagerImpl() const { return pLock->pManager; } + Lock* GetLock() const { return &pLock->CreateLock; } + + // DeviceCreateDesc reference counting is tied to Devices list management, + // see comments for HandleCount. + void AddRef(); + void Release(); + + + // *** Device creation/matching Interface + + + // Cloning copies us to an allocated object when new device is enumerated. + virtual DeviceCreateDesc* Clone() const = 0; + // Creates a new device instance without Initializing it; the + // later is done my Initialize()/Shutdown() methods of the device itself. + virtual DeviceBase* NewDeviceInstance() = 0; + // Override to return device-specific info. + virtual bool GetDeviceInfo(DeviceInfo* info) const = 0; + + + enum MatchResult + { + Match_None, + Match_Found, + Match_Candidate + }; + + // Override to return Match_Found if descriptor matches our device. + // Match_Candidate can be returned, with pcandicate update, if this may be a match + // but more searching is necessary. If this is the case UpdateMatchedCandidate will be called. + virtual MatchResult MatchDevice(const DeviceCreateDesc& other, + DeviceCreateDesc** pcandidate) const = 0; + + // Called for matched candidate after all potential matches are iterated. + // Used to update HMDevice creation arguments from Sensor. + // Optional return param 'newDeviceFlag' will be set to true if the + // 'desc' refers to a new device; false, otherwise. + // Return 'false' to create new object, 'true' if done with this argument. + virtual bool UpdateMatchedCandidate( + const DeviceCreateDesc& desc, bool* newDeviceFlag = NULL) + { OVR_UNUSED2(desc, newDeviceFlag); return false; } + + // Matches HID device to the descriptor. + virtual bool MatchHIDDevice(const HIDDeviceDesc&) const { return false; } + + // Matches device by path. + virtual bool MatchDevice(const String& /*path*/) { return false; } +//protected: + DeviceFactory* const pFactory; + const DeviceType Type; + + // List in which this descriptor lives. pList->CreateLock required if added/removed. + Ptr<DeviceManagerLock> pLock; + + // Strong references to us: Incremented by Device, DeviceHandles & Enumerators. + // May be 0 if device not created and there are no handles. + // Following transitions require pList->CreateLock: + // {1 -> 0}: May delete & remove handle if no longer available. + // {0 -> 1}: Device creation is only possible if manager is still alive. + AtomicInt<UInt32> HandleCount; + // If not null, points to our created device instance. Modified during lock only. + DeviceBase* pDevice; + // True if device is marked as available during enumeration. + bool Enumerated; +}; + + + +// Common data present in the implementation of every DeviceBase. +// Injected by DeviceImpl. +class DeviceCommon +{ +public: + AtomicInt<UInt32> RefCount; + Ptr<DeviceCreateDesc> pCreateDesc; + Ptr<DeviceBase> pParent; + volatile bool ConnectedFlag; + MessageHandlerRef HandlerRef; + + DeviceCommon(DeviceCreateDesc* createDesc, DeviceBase* device, DeviceBase* parent) + : RefCount(1), pCreateDesc(createDesc), pParent(parent), + ConnectedFlag(true), HandlerRef(device) + { + } + virtual ~DeviceCommon() {} + + // Device reference counting delegates to Manager thread to actually kill devices. + void DeviceAddRef(); + void DeviceRelease(); + + Lock* GetLock() const { return pCreateDesc->GetLock(); } + + virtual bool Initialize(DeviceBase* parent) = 0; + virtual void Shutdown() = 0; +}; + + +//------------------------------------------------------------------------------------- +// DeviceImpl address DeviceRecord implementation to a device base class B. +// B must be derived form DeviceBase. + +template<class B> +class DeviceImpl : public B, public DeviceCommon +{ +public: + DeviceImpl(DeviceCreateDesc* createDesc, DeviceBase* parent) + : DeviceCommon(createDesc, getThis(), parent) + { + } + + // Convenience method to avoid manager access typecasts. + DeviceManagerImpl* GetManagerImpl() const { return pCreateDesc->pLock->pManager; } + + // Inline to avoid warnings. + DeviceImpl* getThis() { return this; } + + // Common implementation delegate to avoid virtual inheritance and dynamic casts. + virtual DeviceCommon* getDeviceCommon() const { return (DeviceCommon*)this; } + + /* + virtual void AddRef() { pCreateDesc->DeviceAddRef(); } + virtual void Release() { pCreateDesc->DeviceRelease(); } + virtual DeviceBase* GetParent() const { return pParent.GetPtr(); } + virtual DeviceManager* GetManager() const { return pCreateDesc->pLock->pManager;} + virtual void SetMessageHandler(MessageHandler* handler) { HanderRef.SetHandler(handler); } + virtual MessageHandler* GetMessageHandler() const { return HanderRef.GetHandler(); } + virtual DeviceType GetType() const { return pCreateDesc->Type; } + virtual DeviceType GetType() const { return pCreateDesc->Type; } + */ +}; + + +//------------------------------------------------------------------------------------- +// ***** DeviceFactory + +// DeviceFactory is maintained in DeviceManager for each separately-enumerable +// device type; factories allow separation of unrelated enumeration code. + +class DeviceFactory : public ListNode<DeviceFactory>, public NewOverrideBase +{ +public: + + DeviceFactory() : pManager(0) + { + pNext = pPrev = 0; + } + virtual ~DeviceFactory() { } + + DeviceManagerImpl* GetManagerImpl() { return pManager; } + + // Notifiers called when we are added to/removed from a device. + virtual bool AddedToManager(DeviceManagerImpl* manager) + { + OVR_ASSERT(pManager == 0); + pManager = manager; + return true; + } + + virtual void RemovedFromManager() + { + pManager = 0; + } + + + // *** Device Enumeration/Creation Support + + // Passed to EnumerateDevices to be informed of every device detected. + class EnumerateVisitor + { + public: + virtual void Visit(const DeviceCreateDesc& createDesc) = 0; + }; + + // Enumerates factory devices by notifying EnumerateVisitor about every + // device that is present. + virtual void EnumerateDevices(EnumerateVisitor& visitor) = 0; + + // Matches vendorId/productId pair with the factory; returns 'true' + // if the factory can handle the device. + virtual bool MatchVendorProduct(UInt16 vendorId, UInt16 productId) const + { + OVR_UNUSED2(vendorId, productId); + return false; + } + + // Detects the HID device and adds the DeviceCreateDesc into Devices list, if + // the device belongs to this factory. Returns 'false', if not. + virtual bool DetectHIDDevice(DeviceManager* pdevMgr, const HIDDeviceDesc& desc) + { + OVR_UNUSED2(pdevMgr, desc); + return false; + } + +protected: + DeviceManagerImpl* pManager; +}; + + +//------------------------------------------------------------------------------------- +// ***** DeviceManagerImpl + +// DeviceManagerImpl is a partial default DeviceManager implementation that +// maintains a list of devices and supports their enumeration. + +class DeviceManagerImpl : public DeviceImpl<OVR::DeviceManager>, public ThreadCommandQueue +{ +public: + DeviceManagerImpl(); + ~DeviceManagerImpl(); + + // Constructor helper function to create Descriptor and manager lock during initialization. + static DeviceCreateDesc* CreateManagerDesc(); + + // DeviceManagerImpl provides partial implementation of Initialize/Shutdown that must + // be called by the platform-specific derived class. + virtual bool Initialize(DeviceBase* parent); + virtual void Shutdown(); + + + // Every DeviceManager has an associated profile manager, which is used to store + // user settings that may affect device behavior. + virtual ProfileManager* GetProfileManager() const { return pProfileManager.GetPtr(); } + + // Override to return ThreadCommandQueue implementation used to post commands + // to the background device manager thread (that must be created by Initialize). + virtual ThreadCommandQueue* GetThreadQueue() = 0; + + // Returns the thread id of the DeviceManager. + virtual ThreadId GetThreadId() const = 0; + + virtual DeviceEnumerator<> EnumerateDevicesEx(const DeviceEnumerationArgs& args); + + + // + void AddFactory(DeviceFactory* factory) + { + // This lock is only needed if we call AddFactory after manager thread creation. + Lock::Locker scopeLock(GetLock()); + Factories.PushBack(factory); + factory->AddedToManager(this); + } + + void CallOnDeviceAdded(DeviceCreateDesc* desc) + { + HandlerRef.Call(MessageDeviceStatus(Message_DeviceAdded, this, DeviceHandle(desc))); + } + void CallOnDeviceRemoved(DeviceCreateDesc* desc) + { + HandlerRef.Call(MessageDeviceStatus(Message_DeviceRemoved, this, DeviceHandle(desc))); + } + + // Helper to access Common data for a device. + static DeviceCommon* GetDeviceCommon(DeviceBase* device) + { + return device->getDeviceCommon(); + } + + + // Background-thread callbacks for DeviceCreation/Release. These + DeviceBase* CreateDevice_MgrThread(DeviceCreateDesc* createDesc, DeviceBase* parent = 0); + Void ReleaseDevice_MgrThread(DeviceBase* device); + + + // Calls EnumerateDevices() on all factories + virtual Void EnumerateAllFactoryDevices(); + // Enumerates devices for a particular factory. + virtual Void EnumerateFactoryDevices(DeviceFactory* factory); + + virtual HIDDeviceManager* GetHIDDeviceManager() const + { + return HidDeviceManager; + } + + // Adds device (DeviceCreateDesc*) into Devices. Returns NULL, + // if unsuccessful or device is already in the list. + virtual Ptr<DeviceCreateDesc> AddDevice_NeedsLock(const DeviceCreateDesc& createDesc); + + // Finds a device descriptor by path and optional type. + Ptr<DeviceCreateDesc> FindDevice(const String& path, DeviceType = Device_None); + + // Finds HID device by HIDDeviceDesc. + Ptr<DeviceCreateDesc> FindHIDDevice(const HIDDeviceDesc&, bool created); + void DetectHIDDevice(const HIDDeviceDesc&); + + // Manager Lock-protected list of devices. + List<DeviceCreateDesc> Devices; + + // Factories used to detect and manage devices. + List<DeviceFactory> Factories; + +protected: + Ptr<HIDDeviceManager> HidDeviceManager; + Ptr<ProfileManager> pProfileManager; +}; + + +} // namespace OVR + +#endif |