diff options
author | Brad Davis <[email protected]> | 2014-01-10 18:07:32 -0800 |
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committer | Brad Davis <[email protected]> | 2014-01-10 18:07:32 -0800 |
commit | 6794b1b3816486f7e379b0046556c3a6f48fbbdf (patch) | |
tree | 96e763ec261845f06ff46da90bd89222da631003 /LibOVR/Src/OVR_Linux_HMDDevice.h | |
parent | 653683bd2a5eb4d1d79a52161c302477be2afaa8 (diff) | |
parent | f28388ff2af14b56ef2d973b2f4f9da021716d4c (diff) |
Merging in updates from 0.2.5c
Diffstat (limited to 'LibOVR/Src/OVR_Linux_HMDDevice.h')
-rw-r--r-- | LibOVR/Src/OVR_Linux_HMDDevice.h | 20 |
1 files changed, 17 insertions, 3 deletions
diff --git a/LibOVR/Src/OVR_Linux_HMDDevice.h b/LibOVR/Src/OVR_Linux_HMDDevice.h index f3191a9..406c857 100644 --- a/LibOVR/Src/OVR_Linux_HMDDevice.h +++ b/LibOVR/Src/OVR_Linux_HMDDevice.h @@ -7,10 +7,21 @@ Authors : Brant Lewis Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. -Use of this software is subject to the terms of the Oculus license -agreement provided at the time of installation or download, or which +Licensed under the Oculus VR SDK License Version 2.0 (the "License"); +you may not use the Oculus VR SDK except in compliance with the License, +which is provided at the time of installation or download, or which otherwise accompanies this software in either electronic or hard copy form. +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-2.0 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + *************************************************************************************/ #ifndef OVR_Linux_HMDDevice_h @@ -60,6 +71,7 @@ protected: unsigned HResolution, VResolution; float HScreenSize, VScreenSize; float DistortionK[4]; + float EyeToScreenDistance; public: HMDDeviceCreateDesc( @@ -105,8 +117,10 @@ public: VScreenSize = vsize; Contents |= Contents_Screen; } - void SetDistortion(const float* dks) + void SetDistortion(float eye2screen, const float* dks) { + EyeToScreenDistance = eye2screen; + for (int i = 0; i < 4; i++) DistortionK[i] = dks[i]; Contents |= Contents_Distortion; |