diff options
author | Sven Gothel <[email protected]> | 2014-06-19 17:18:53 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-06-19 17:18:53 +0200 |
commit | da82e664d359c540e96e4602fd5980003bff3e5c (patch) | |
tree | 81698246c6c13bcf21ed9c12bcf10e983fa525ba /LibOVR/Src/OVR_OSX_DeviceManager.cpp | |
parent | 33385ba1bb04682cef372adb0cd9f63b1fe55ca7 (diff) |
Merge OculusSDK 0.3.2 MacOS Source Code
- converted all text files to unix format first,
allowing to skip all white-changes-only files
Diffstat (limited to 'LibOVR/Src/OVR_OSX_DeviceManager.cpp')
-rw-r--r-- | LibOVR/Src/OVR_OSX_DeviceManager.cpp | 360 |
1 files changed, 360 insertions, 0 deletions
diff --git a/LibOVR/Src/OVR_OSX_DeviceManager.cpp b/LibOVR/Src/OVR_OSX_DeviceManager.cpp new file mode 100644 index 0000000..078936a --- /dev/null +++ b/LibOVR/Src/OVR_OSX_DeviceManager.cpp @@ -0,0 +1,360 @@ +/************************************************************************************ + +Filename : OVR_OSX_DeviceManager.cpp +Content : OSX specific DeviceManager implementation. +Created : March 14, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2014 Oculus VR, Inc. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +*************************************************************************************/ + +#include "OVR_OSX_DeviceManager.h" + +// Sensor & HMD Factories +#include "OVR_LatencyTestImpl.h" +#include "OVR_SensorImpl.h" +#include "OVR_OSX_HMDDevice.h" +#include "OVR_OSX_HIDDevice.h" + +#include "Kernel/OVR_Timer.h" +#include "Kernel/OVR_Std.h" +#include "Kernel/OVR_Log.h" + +#include <IOKit/hid/IOHIDManager.h> +#include <IOKit/hid/IOHIDKeys.h> + + +namespace OVR { namespace OSX { + +//------------------------------------------------------------------------------------- +// **** OSX::DeviceManager + +DeviceManager::DeviceManager() +{ +} + +DeviceManager::~DeviceManager() +{ + OVR_DEBUG_LOG(("OSX::DeviceManager::~DeviceManager was called")); +} + +bool DeviceManager::Initialize(DeviceBase*) +{ + if (!DeviceManagerImpl::Initialize(0)) + return false; + + // Start the background thread. + pThread = *new DeviceManagerThread(); + if (!pThread || !pThread->Start()) + return false; + + // Wait for the thread to be fully up and running. + pThread->StartupEvent.Wait(); + + // Do this now that we know the thread's run loop. + HidDeviceManager = *HIDDeviceManager::CreateInternal(this); + + CGDisplayRegisterReconfigurationCallback(displayReconfigurationCallBack, this); + + pCreateDesc->pDevice = this; + LogText("OVR::DeviceManager - initialized.\n"); + + return true; +} + +void DeviceManager::Shutdown() +{ + LogText("OVR::DeviceManager - shutting down.\n"); + + CGDisplayRemoveReconfigurationCallback(displayReconfigurationCallBack, this); + + // Set Manager shutdown marker variable; this prevents + // any existing DeviceHandle objects from accessing device. + pCreateDesc->pLock->pManager = 0; + + // Push for thread shutdown *WITH NO WAIT*. + // This will have the following effect: + // - Exit command will get enqueued, which will be executed later on the thread itself. + // - Beyond this point, this DeviceManager object may be deleted by our caller. + // - Other commands, such as CreateDevice, may execute before ExitCommand, but they will + // fail gracefully due to pLock->pManager == 0. Future commands can't be enqued + // after pManager is null. + // - Once ExitCommand executes, ThreadCommand::Run loop will exit and release the last + // reference to the thread object. + pThread->Shutdown(); + pThread.Clear(); + + DeviceManagerImpl::Shutdown(); +} + +ThreadCommandQueue* DeviceManager::GetThreadQueue() +{ + return pThread; +} + +ThreadId DeviceManager::GetThreadId() const +{ + return pThread->GetThreadId(); +} + +bool DeviceManager::GetDeviceInfo(DeviceInfo* info) const +{ + if ((info->InfoClassType != Device_Manager) && + (info->InfoClassType != Device_None)) + return false; + + info->Type = Device_Manager; + info->Version = 0; + info->ProductName = "DeviceManager"; + info->Manufacturer = "Oculus VR, Inc."; + return true; +} + +DeviceEnumerator<> DeviceManager::EnumerateDevicesEx(const DeviceEnumerationArgs& args) +{ + // TBD: Can this be avoided in the future, once proper device notification is in place? + pThread->PushCall((DeviceManagerImpl*)this, + &DeviceManager::EnumerateAllFactoryDevices, true); + + return DeviceManagerImpl::EnumerateDevicesEx(args); +} + +void DeviceManager::displayReconfigurationCallBack (CGDirectDisplayID display, + CGDisplayChangeSummaryFlags flags, + void *userInfo) +{ + DeviceManager* manager = reinterpret_cast<DeviceManager*>(userInfo); + OVR_UNUSED(manager); + + if (flags & kCGDisplayAddFlag) + { + LogText("Display Added, id = %d\n", int(display)); + manager->EnumerateDevices<HMDDevice>(); + } + else if (flags & kCGDisplayRemoveFlag) + { + LogText("Display Removed, id = %d\n", int(display)); + manager->EnumerateDevices<HMDDevice>(); + } +} + +//------------------------------------------------------------------------------------- +// ***** DeviceManager Thread + +DeviceManagerThread::DeviceManagerThread() + : Thread(ThreadStackSize) +{ +} + +DeviceManagerThread::~DeviceManagerThread() +{ +} + +int DeviceManagerThread::Run() +{ + + SetThreadName("OVR::DeviceManagerThread"); + LogText("OVR::DeviceManagerThread - running (ThreadId=0x%p).\n", GetThreadId()); + + // Store out the run loop ref. + RunLoop = CFRunLoopGetCurrent(); + + // Create a 'source' to enable us to signal the run loop to process the command queue. + CFRunLoopSourceContext sourceContext; + memset(&sourceContext, 0, sizeof(sourceContext)); + sourceContext.version = 0; + sourceContext.info = this; + sourceContext.perform = &staticCommandQueueSourceCallback; + + CommandQueueSource = CFRunLoopSourceCreate(kCFAllocatorDefault, 0 , &sourceContext); + + CFRunLoopAddSource(RunLoop, CommandQueueSource, kCFRunLoopDefaultMode); + + + // Signal to the parent thread that initialization has finished. + StartupEvent.SetEvent(); + + + ThreadCommand::PopBuffer command; + + while(!IsExiting()) + { + // PopCommand will reset event on empty queue. + if (PopCommand(&command)) + { + command.Execute(); + } + else + { + SInt32 exitReason = 0; + do { + + UInt32 waitMs = INT_MAX; + + // If devices have time-dependent logic registered, get the longest wait + // allowed based on current ticks. + if (!TicksNotifiers.IsEmpty()) + { + double timeSeconds = Timer::GetSeconds(); + unsigned waitAllowed; + + for (UPInt j = 0; j < TicksNotifiers.GetSize(); j++) + { + waitAllowed = (unsigned)(TicksNotifiers[j]->OnTicks(timeSeconds) * Timer::MsPerSecond); + if (waitAllowed < (unsigned)waitMs) + waitMs = waitAllowed; + } + } + + // Enter blocking run loop. We may continue until we timeout in which + // case it's time to service the ticks. Or if commands arrive in the command + // queue then the source callback will call 'CFRunLoopStop' causing this + // to return. + CFTimeInterval blockInterval = 0.001 * (double) waitMs; + exitReason = CFRunLoopRunInMode(kCFRunLoopDefaultMode, blockInterval, false); + + if (exitReason == kCFRunLoopRunFinished) + { + // Maybe this will occur during shutdown? + break; + } + else if (exitReason == kCFRunLoopRunStopped ) + { + // Commands need processing or we're being shutdown. + break; + } + else if (exitReason == kCFRunLoopRunTimedOut) + { + // Timed out so that we can service our ticks callbacks. + continue; + } + else if (exitReason == kCFRunLoopRunHandledSource) + { + // Should never occur since the last param when we call + // 'CFRunLoopRunInMode' is false. + OVR_ASSERT(false); + break; + } + else + { + OVR_ASSERT_LOG(false, ("CFRunLoopRunInMode returned unexpected code")); + break; + } + } + while(true); + } + } + + + CFRunLoopRemoveSource(RunLoop, CommandQueueSource, kCFRunLoopDefaultMode); + CFRelease(CommandQueueSource); + + LogText("OVR::DeviceManagerThread - exiting (ThreadId=0x%p).\n", GetThreadId()); + + return 0; +} + +void DeviceManagerThread::staticCommandQueueSourceCallback(void* pContext) +{ + DeviceManagerThread* pThread = (DeviceManagerThread*) pContext; + pThread->commandQueueSourceCallback(); +} + +void DeviceManagerThread::commandQueueSourceCallback() +{ + CFRunLoopStop(RunLoop); +} + +bool DeviceManagerThread::AddTicksNotifier(Notifier* notify) +{ + TicksNotifiers.PushBack(notify); + return true; +} + +bool DeviceManagerThread::RemoveTicksNotifier(Notifier* notify) +{ + for (UPInt i = 0; i < TicksNotifiers.GetSize(); i++) + { + if (TicksNotifiers[i] == notify) + { + TicksNotifiers.RemoveAt(i); + return true; + } + } + return false; +} + +void DeviceManagerThread::Shutdown() +{ + // Push for thread shutdown *WITH NO WAIT*. + // This will have the following effect: + // - Exit command will get enqueued, which will be executed later on the thread itself. + // - Beyond this point, this DeviceManager object may be deleted by our caller. + // - Other commands, such as CreateDevice, may execute before ExitCommand, but they will + // fail gracefully due to pLock->pManager == 0. Future commands can't be enqued + // after pManager is null. + // - Once ExitCommand executes, ThreadCommand::Run loop will exit and release the last + // reference to the thread object. + PushExitCommand(false); + + // make sure CFRunLoopRunInMode is woken up + CFRunLoopSourceSignal(CommandQueueSource); + CFRunLoopWakeUp(RunLoop); +} + +} // namespace OSX + + +//------------------------------------------------------------------------------------- +// ***** Creation + +// Creates a new DeviceManager and initializes OVR. +DeviceManager* DeviceManager::Create() +{ + + if (!System::IsInitialized()) + { + // Use custom message, since Log is not yet installed. + OVR_DEBUG_STATEMENT(Log::GetDefaultLog()-> + LogMessage(Log_Debug, "DeviceManager::Create failed - OVR::System not initialized"); ); + return 0; + } + + Ptr<OSX::DeviceManager> manager = *new OSX::DeviceManager; + + if (manager) + { + if (manager->Initialize(0)) + { + manager->AddFactory(&LatencyTestDeviceFactory::GetInstance()); + manager->AddFactory(&SensorDeviceFactory::GetInstance()); + manager->AddFactory(&OSX::HMDDeviceFactory::GetInstance()); + + manager->AddRef(); + } + else + { + manager.Clear(); + } + } + + return manager.GetPtr(); +} + +} // namespace OVR |