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authorBrad Davis <[email protected]>2013-07-03 09:16:03 -0700
committerBrad Davis <[email protected]>2013-07-03 09:16:03 -0700
commitd46694c91c2bec4eb1e282c0c0101e6dab26e082 (patch)
treeeb5fba71edf1aedc0d6af9406881004289433b20 /LibOVR/Src/OVR_Win32_DeviceManager.h
parent7fa8be4bc565adc9911c95c814480cc48bf2d13c (diff)
SDK 0.2.3
Diffstat (limited to 'LibOVR/Src/OVR_Win32_DeviceManager.h')
-rw-r--r--LibOVR/Src/OVR_Win32_DeviceManager.h292
1 files changed, 146 insertions, 146 deletions
diff --git a/LibOVR/Src/OVR_Win32_DeviceManager.h b/LibOVR/Src/OVR_Win32_DeviceManager.h
index 3b86c67..1b88657 100644
--- a/LibOVR/Src/OVR_Win32_DeviceManager.h
+++ b/LibOVR/Src/OVR_Win32_DeviceManager.h
@@ -1,146 +1,146 @@
-/************************************************************************************
-
-Filename : OVR_Win32_DeviceManager.h
-Content : Win32-specific DeviceManager header.
-Created : September 21, 2012
-Authors : Michael Antonov
-
-Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_Win32_DeviceManager_h
-#define OVR_Win32_DeviceManager_h
-
-#include "OVR_DeviceImpl.h"
-#include "OVR_Win32_DeviceStatus.h"
-
-#include "Kernel/OVR_Timer.h"
-
-
-namespace OVR { namespace Win32 {
-
-class DeviceManagerThread;
-
-//-------------------------------------------------------------------------------------
-// ***** Win32 DeviceManager
-
-class DeviceManager : public DeviceManagerImpl
-{
-public:
- DeviceManager();
- ~DeviceManager();
-
- // Initialize/Shutdowncreate and shutdown manger thread.
- virtual bool Initialize(DeviceBase* parent);
- virtual void Shutdown();
-
- virtual ThreadCommandQueue* GetThreadQueue();
- virtual ThreadId GetThreadId() const;
-
- virtual DeviceEnumerator<> EnumerateDevicesEx(const DeviceEnumerationArgs& args);
-
- virtual bool GetDeviceInfo(DeviceInfo* info) const;
-
- // Fills HIDDeviceDesc by using the path.
- // Returns 'true' if successful, 'false' otherwise.
- bool GetHIDDeviceDesc(const String& path, HIDDeviceDesc* pdevDesc) const;
-
- Ptr<DeviceManagerThread> pThread;
-};
-
-//-------------------------------------------------------------------------------------
-// ***** Device Manager Background Thread
-
-class DeviceManagerThread : public Thread, public ThreadCommandQueue, public DeviceStatus::Notifier
-{
- friend class DeviceManager;
- enum { ThreadStackSize = 32 * 1024 };
-public:
- DeviceManagerThread(DeviceManager* pdevMgr);
- ~DeviceManagerThread();
-
- virtual int Run();
-
- // ThreadCommandQueue notifications for CommandEvent handling.
- virtual void OnPushNonEmpty_Locked() { ::SetEvent(hCommandEvent); }
- virtual void OnPopEmpty_Locked() { ::ResetEvent(hCommandEvent); }
-
-
- // Notifier used for different updates (EVENT or regular timing or messages).
- class Notifier
- {
- public:
- // Called when overlapped I/O handle is signaled.
- virtual void OnOverlappedEvent(HANDLE hevent) { OVR_UNUSED1(hevent); }
-
- // Called when timing ticks are updated.
- // Returns the largest number of microseconds this function can
- // wait till next call.
- virtual UInt64 OnTicks(UInt64 ticksMks)
- { OVR_UNUSED1(ticksMks); return Timer::MksPerSecond * 1000; }
-
- enum DeviceMessageType
- {
- DeviceMessage_DeviceAdded = 0,
- DeviceMessage_DeviceRemoved = 1,
- };
-
- // Called to notify device object.
- virtual bool OnDeviceMessage(DeviceMessageType messageType,
- const String& devicePath,
- bool* error)
- { OVR_UNUSED3(messageType, devicePath, error); return false; }
- };
-
-
- // Adds device's OVERLAPPED structure for I/O.
- // After it's added, Overlapped object will be signaled if a message arrives.
- bool AddOverlappedEvent(Notifier* notify, HANDLE hevent);
- bool RemoveOverlappedEvent(Notifier* notify, HANDLE hevent);
-
- // Add notifier that will be called at regular intervals.
- bool AddTicksNotifier(Notifier* notify);
- bool RemoveTicksNotifier(Notifier* notify);
-
- bool AddMessageNotifier(Notifier* notify);
- bool RemoveMessageNotifier(Notifier* notify);
-
- // DeviceStatus::Notifier interface.
- bool OnMessage(MessageType type, const String& devicePath);
-
- void DetachDeviceManager();
-
-private:
- bool threadInitialized() { return hCommandEvent != 0; }
-
- // Event used to wake us up thread commands are enqueued.
- HANDLE hCommandEvent;
-
- // Event notifications for devices whose OVERLAPPED I/O we service.
- // This list is modified through AddDeviceOverlappedEvent.
- // WaitHandles[0] always == hCommandEvent, with null device.
- Array<HANDLE> WaitHandles;
- Array<Notifier*> WaitNotifiers;
-
- // Ticks notifiers - used for time-dependent events such as keep-alive.
- Array<Notifier*> TicksNotifiers;
-
- // Message notifiers.
- Array<Notifier*> MessageNotifiers;
-
- // Object that manages notifications originating from Windows messages.
- Ptr<DeviceStatus> pStatusObject;
-
- Lock DevMgrLock;
- // pDeviceMgr should be accessed under DevMgrLock
- DeviceManager* pDeviceMgr; // back ptr, no addref.
-};
-
-}} // namespace Win32::OVR
-
-#endif // OVR_Win32_DeviceManager_h
+/************************************************************************************
+
+Filename : OVR_Win32_DeviceManager.h
+Content : Win32-specific DeviceManager header.
+Created : September 21, 2012
+Authors : Michael Antonov
+
+Copyright : Copyright 2012 Oculus VR, Inc. All Rights reserved.
+
+Use of this software is subject to the terms of the Oculus license
+agreement provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+*************************************************************************************/
+
+#ifndef OVR_Win32_DeviceManager_h
+#define OVR_Win32_DeviceManager_h
+
+#include "OVR_DeviceImpl.h"
+#include "OVR_Win32_DeviceStatus.h"
+
+#include "Kernel/OVR_Timer.h"
+
+
+namespace OVR { namespace Win32 {
+
+class DeviceManagerThread;
+
+//-------------------------------------------------------------------------------------
+// ***** Win32 DeviceManager
+
+class DeviceManager : public DeviceManagerImpl
+{
+public:
+ DeviceManager();
+ ~DeviceManager();
+
+ // Initialize/Shutdowncreate and shutdown manger thread.
+ virtual bool Initialize(DeviceBase* parent);
+ virtual void Shutdown();
+
+ virtual ThreadCommandQueue* GetThreadQueue();
+ virtual ThreadId GetThreadId() const;
+
+ virtual DeviceEnumerator<> EnumerateDevicesEx(const DeviceEnumerationArgs& args);
+
+ virtual bool GetDeviceInfo(DeviceInfo* info) const;
+
+ // Fills HIDDeviceDesc by using the path.
+ // Returns 'true' if successful, 'false' otherwise.
+ bool GetHIDDeviceDesc(const String& path, HIDDeviceDesc* pdevDesc) const;
+
+ Ptr<DeviceManagerThread> pThread;
+};
+
+//-------------------------------------------------------------------------------------
+// ***** Device Manager Background Thread
+
+class DeviceManagerThread : public Thread, public ThreadCommandQueue, public DeviceStatus::Notifier
+{
+ friend class DeviceManager;
+ enum { ThreadStackSize = 32 * 1024 };
+public:
+ DeviceManagerThread(DeviceManager* pdevMgr);
+ ~DeviceManagerThread();
+
+ virtual int Run();
+
+ // ThreadCommandQueue notifications for CommandEvent handling.
+ virtual void OnPushNonEmpty_Locked() { ::SetEvent(hCommandEvent); }
+ virtual void OnPopEmpty_Locked() { ::ResetEvent(hCommandEvent); }
+
+
+ // Notifier used for different updates (EVENT or regular timing or messages).
+ class Notifier
+ {
+ public:
+ // Called when overlapped I/O handle is signaled.
+ virtual void OnOverlappedEvent(HANDLE hevent) { OVR_UNUSED1(hevent); }
+
+ // Called when timing ticks are updated.
+ // Returns the largest number of microseconds this function can
+ // wait till next call.
+ virtual UInt64 OnTicks(UInt64 ticksMks)
+ { OVR_UNUSED1(ticksMks); return Timer::MksPerSecond * 1000; }
+
+ enum DeviceMessageType
+ {
+ DeviceMessage_DeviceAdded = 0,
+ DeviceMessage_DeviceRemoved = 1,
+ };
+
+ // Called to notify device object.
+ virtual bool OnDeviceMessage(DeviceMessageType messageType,
+ const String& devicePath,
+ bool* error)
+ { OVR_UNUSED3(messageType, devicePath, error); return false; }
+ };
+
+
+ // Adds device's OVERLAPPED structure for I/O.
+ // After it's added, Overlapped object will be signaled if a message arrives.
+ bool AddOverlappedEvent(Notifier* notify, HANDLE hevent);
+ bool RemoveOverlappedEvent(Notifier* notify, HANDLE hevent);
+
+ // Add notifier that will be called at regular intervals.
+ bool AddTicksNotifier(Notifier* notify);
+ bool RemoveTicksNotifier(Notifier* notify);
+
+ bool AddMessageNotifier(Notifier* notify);
+ bool RemoveMessageNotifier(Notifier* notify);
+
+ // DeviceStatus::Notifier interface.
+ bool OnMessage(MessageType type, const String& devicePath);
+
+ void DetachDeviceManager();
+
+private:
+ bool threadInitialized() { return hCommandEvent != 0; }
+
+ // Event used to wake us up thread commands are enqueued.
+ HANDLE hCommandEvent;
+
+ // Event notifications for devices whose OVERLAPPED I/O we service.
+ // This list is modified through AddDeviceOverlappedEvent.
+ // WaitHandles[0] always == hCommandEvent, with null device.
+ Array<HANDLE> WaitHandles;
+ Array<Notifier*> WaitNotifiers;
+
+ // Ticks notifiers - used for time-dependent events such as keep-alive.
+ Array<Notifier*> TicksNotifiers;
+
+ // Message notifiers.
+ Array<Notifier*> MessageNotifiers;
+
+ // Object that manages notifications originating from Windows messages.
+ Ptr<DeviceStatus> pStatusObject;
+
+ Lock DevMgrLock;
+ // pDeviceMgr should be accessed under DevMgrLock
+ DeviceManager* pDeviceMgr; // back ptr, no addref.
+};
+
+}} // namespace Win32::OVR
+
+#endif // OVR_Win32_DeviceManager_h