diff options
author | Sven Gothel <[email protected]> | 2015-03-28 01:43:35 +0100 |
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committer | Sven Gothel <[email protected]> | 2015-03-28 01:43:35 +0100 |
commit | 4207f9c279e832e3afcb3f5fc6cd8d84cb4cfe4c (patch) | |
tree | cf3671058d55b47ab6cb6f36f369928606137628 /LibOVR/Src/Tracking/Tracking_PoseState.h | |
parent | c29cd1a2fbff6282bab956ad61661ac9d48c4e6e (diff) |
Bump OculusVR RIFT SDK to 0.5.0.1vanilla_0.5.0.1
Diffstat (limited to 'LibOVR/Src/Tracking/Tracking_PoseState.h')
-rw-r--r-- | LibOVR/Src/Tracking/Tracking_PoseState.h | 133 |
1 files changed, 0 insertions, 133 deletions
diff --git a/LibOVR/Src/Tracking/Tracking_PoseState.h b/LibOVR/Src/Tracking/Tracking_PoseState.h deleted file mode 100644 index 19e2ee2..0000000 --- a/LibOVR/Src/Tracking/Tracking_PoseState.h +++ /dev/null @@ -1,133 +0,0 @@ -/************************************************************************************ - -Filename : Tracking_PoseState.h -Content : Describes the complete pose at a point in time, including derivatives -Created : May 13, 2014 -Authors : Dov Katz - -Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved. - -Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); -you may not use the Oculus VR Rift SDK except in compliance with the License, -which is provided at the time of installation or download, or which -otherwise accompanies this software in either electronic or hard copy form. - -You may obtain a copy of the License at - -http://www.oculusvr.com/licenses/LICENSE-3.2 - -Unless required by applicable law or agreed to in writing, the Oculus VR SDK -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -*************************************************************************************/ - -#ifndef Tracking_PoseState_h -#define Tracking_PoseState_h - -#include "../Kernel/OVR_Math.h" - -namespace OVR { - -// PoseState describes the complete pose, or a rigid body configuration, at a -// point in time, including first and second derivatives. It is used to specify -// instantaneous location and movement of the headset. -// SensorState is returned as a part of the sensor state. - -template<class T> -class PoseState -{ -public: - typedef typename CompatibleTypes<Pose<T> >::Type CompatibleType; - - PoseState() : TimeInSeconds(0.0) { } - PoseState(Pose<T> pose, double time) : ThePose(pose), TimeInSeconds(time) { } - - // float <-> double conversion constructor. - explicit PoseState(const PoseState<typename Math<T>::OtherFloatType> &src) - : ThePose(src.ThePose), - AngularVelocity(src.AngularVelocity), LinearVelocity(src.LinearVelocity), - AngularAcceleration(src.AngularAcceleration), LinearAcceleration(src.LinearAcceleration), - TimeInSeconds(src.TimeInSeconds) - { } - - // C-interop support: PoseStatef <-> ovrPoseStatef - PoseState(const typename CompatibleTypes<PoseState<T> >::Type& src) - : ThePose(src.ThePose), - AngularVelocity(src.AngularVelocity), LinearVelocity(src.LinearVelocity), - AngularAcceleration(src.AngularAcceleration), LinearAcceleration(src.LinearAcceleration), - TimeInSeconds(src.TimeInSeconds) - { } - - operator typename CompatibleTypes<PoseState<T> >::Type() const - { - typename CompatibleTypes<PoseState<T> >::Type result; - result.ThePose = ThePose; - result.AngularVelocity = AngularVelocity; - result.LinearVelocity = LinearVelocity; - result.AngularAcceleration = AngularAcceleration; - result.LinearAcceleration = LinearAcceleration; - result.TimeInSeconds = TimeInSeconds; - return result; - } - - Pose<T> ThePose; - Vector3<T> AngularVelocity; - Vector3<T> LinearVelocity; - Vector3<T> AngularAcceleration; - Vector3<T> LinearAcceleration; - // Absolute time of this state sample; always a double measured in seconds. - double TimeInSeconds; - - // ***** Helpers for Pose integration - - // Stores and integrates gyro angular velocity reading for a given time step. - void StoreAndIntegrateGyro(Vector3d angVel, double dt); - // Stores and integrates position/velocity from accelerometer reading for a given time step. - void StoreAndIntegrateAccelerometer(Vector3d linearAccel, double dt); - - // Performs integration of state by adding next state delta to it - // to produce a combined state change - void AdvanceByDelta(const PoseState<T>& delta); -}; - - -template<class T> -PoseState<T> operator*(const OVR::Pose<T>& trans, const PoseState<T>& poseState) -{ - PoseState<T> result; - result.ThePose = trans * poseState.ThePose; - result.LinearVelocity = trans.Rotate(poseState.LinearVelocity); - result.LinearAcceleration = trans.Rotate(poseState.LinearAcceleration); - result.AngularVelocity = trans.Rotate(poseState.AngularVelocity); - result.AngularAcceleration = trans.Rotate(poseState.AngularAcceleration); - return result; -} - - -// External API returns pose as float, but uses doubles internally for quaternion precision. -typedef PoseState<float> PoseStatef; -typedef PoseState<double> PoseStated; - - -} // namespace OVR::Vision - - -namespace OVR { - - template<> struct CompatibleTypes<OVR::PoseState<float> > { typedef ovrPoseStatef Type; }; - template<> struct CompatibleTypes<OVR::PoseState<double> > { typedef ovrPoseStated Type; }; - - static_assert((sizeof(PoseState<double>) == sizeof(Pose<double>) + 4*sizeof(Vector3<double>) + sizeof(double)), "sizeof(PoseState<double>) failure"); -#ifdef OVR_CPU_X86_64 - static_assert((sizeof(PoseState<float>) == sizeof(Pose<float>) + 4*sizeof(Vector3<float>) + sizeof(uint32_t) + sizeof(double)), "sizeof(PoseState<float>) failure"); //TODO: Manually pad template. -#elif defined(OVR_OS_WIN32) // The Windows 32 bit ABI aligns 64 bit values on 64 bit boundaries - static_assert((sizeof(PoseState<float>) == sizeof(Pose<float>) + 4*sizeof(Vector3<float>) + sizeof(uint32_t) + sizeof(double)), "sizeof(PoseState<float>) failure"); -#else // Else Unix/Apple 32 bit ABI, which aligns 64 bit values on 32 bit boundaries. - static_assert((sizeof(PoseState<float>) == sizeof(Pose<float>) + 4*sizeof(Vector3<float>) + sizeof(double)), "sizeof(PoseState<float>) failure"); -#endif -} - -#endif // Tracking_PoseState_h |