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author | Sven Gothel <[email protected]> | 2014-06-19 17:03:28 +0200 |
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committer | Sven Gothel <[email protected]> | 2014-06-19 17:03:28 +0200 |
commit | d9a584844a60542519d813b5dc1a62428f14a0ae (patch) | |
tree | 942c10a5ebcd0aab65e9d6facb59778468f39d3b /LibOVR/Src/Util/Util_ImageWindow.h |
Add OculusSDK 0.3.2 Linux Source Code w/o Samples, docs or binaries (libs or tools)
Diffstat (limited to 'LibOVR/Src/Util/Util_ImageWindow.h')
-rw-r--r-- | LibOVR/Src/Util/Util_ImageWindow.h | 200 |
1 files changed, 200 insertions, 0 deletions
diff --git a/LibOVR/Src/Util/Util_ImageWindow.h b/LibOVR/Src/Util/Util_ImageWindow.h new file mode 100644 index 0000000..4b88959 --- /dev/null +++ b/LibOVR/Src/Util/Util_ImageWindow.h @@ -0,0 +1,200 @@ +/************************************************************************************ + +Filename : Util_ImageWindow.h +Content : An output object for windows that can display raw images for testing +Created : March 13, 2014 +Authors : Dean Beeler + +Copyright : Copyright 2014 Oculus, Inc. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +*************************************************************************************/ + +#ifndef UTIL_IMAGEWINDOW_H +#define UTIL_IMAGEWINDOW_H + +#if defined(OVR_OS_WIN32) +#define WIN32_LEAN_AND_MEAN 1 +#include <windows.h> +#include <d2d1.h> +#include <dwrite.h> +#endif + +#include "../../Include/OVR.h" +#include "../Kernel/OVR_Hash.h" +#include "../Kernel/OVR_Array.h" +#include "../Kernel/OVR_Threads.h" +#include "../Kernel/OVR_Deque.h" + +#include <stdint.h> + +namespace OVR { namespace Util { + + typedef struct + { + float x; + float y; + float radius; + float r; + float g; + float b; + bool fill; + } CirclePlot; + + typedef struct + { + float x; + float y; + float r; + float g; + float b; + OVR::String text; + } TextPlot; + +class Frame : virtual public RefCountBaseV<Frame> + { +public: + + Frame( int frame ) : + frameNumber( frame ), + imageData( NULL ), + colorImageData( NULL ), + plots(), + textLines(), + width( 0 ), + height( 0 ), + colorPitch( 0 ), + ready( false ) + { + + } + + ~Frame() + { + if( imageData ) + free( imageData ); + if( colorImageData ) + free( colorImageData ); + + plots.ClearAndRelease(); + textLines.ClearAndRelease(); + } + + int frameNumber; + + Array<CirclePlot> plots; + Array<TextPlot> textLines; + void* imageData; + void* colorImageData; + int width; + int height; + int colorPitch; + bool ready; +}; + +#if defined(OVR_OS_WIN32) +class ImageWindow +{ + HWND hWindow; + ID2D1RenderTarget* pRT; + D2D1_SIZE_U resolution; + + Mutex* frontBufferMutex; + + InPlaceMutableDeque< Ptr<Frame> > frames; + + ID2D1Bitmap* greyBitmap; + ID2D1Bitmap* colorBitmap; + +public: + // constructors + ImageWindow(); + ImageWindow( uint32_t width, uint32_t height ); + virtual ~ImageWindow(); + + void GetResolution( size_t& width, size_t& height ) { width = resolution.width; height = resolution.height; } + + void OnPaint(); // Called by Windows when it receives a WM_PAINT message + + void UpdateImage( const uint8_t* imageData, uint32_t width, uint32_t height ) { UpdateImageBW( imageData, width, height ); } + void UpdateImageBW( const uint8_t* imageData, uint32_t width, uint32_t height ); + void UpdateImageRGBA( const uint8_t* imageData, uint32_t width, uint32_t height, uint32_t pitch ); + void Complete(); // Called by drawing thread to submit a frame + + void Process(); // Called by rendering thread to do window processing + + void AssociateSurface( void* surface ); + + void addCircle( float x , float y, float radius, float r, float g, float b, bool fill ); + void addText( float x, float y, float r, float g, float b, OVR::String text ); + + static ImageWindow* GlobalWindow( int window ) { return globalWindow[window]; } + static int WindowCount() { return windowCount; } + +private: + + Ptr<Frame> lastUnreadyFrame(); + + static const int MaxWindows = 4; + static ImageWindow* globalWindow[MaxWindows]; + static int windowCount; + static ID2D1Factory* pD2DFactory; + static IDWriteFactory* pDWriteFactory; +}; + +#else + +class ImageWindow +{ +public: + // constructors + ImageWindow() {} + ImageWindow( uint32_t width, uint32_t height ) { OVR_UNUSED( width ); OVR_UNUSED( height ); } + virtual ~ImageWindow() { } + + void GetResolution( size_t& width, size_t& height ) { width = 0; height = 0; } + + void OnPaint() { } + + void UpdateImage( const uint8_t* imageData, uint32_t width, uint32_t height ) { UpdateImageBW( imageData, width, height ); } + void UpdateImageBW( const uint8_t* imageData, uint32_t width, uint32_t height ) { } + void UpdateImageRGBA( const uint8_t* imageData, uint32_t width, uint32_t height, uint32_t pitch ) { } + void Complete() { } + + void Process() { } + + void AssociateSurface( void* surface ) { } + + void addCircle( float x , float y, float radius, float r, float g, float b, bool fill ) { } + void addText( float x, float y, float r, float g, float b, OVR::String text ) { } + + static ImageWindow* GlobalWindow( int window ) { return globalWindow[window]; } + static int WindowCount() { return windowCount; } + +private: + + static const int MaxWindows = 4; + static ImageWindow* globalWindow[4]; + static int windowCount; +}; + +#endif + +}} // namespace OVR::Util + + +#endif
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