diff options
author | Brad Davis <[email protected]> | 2013-07-03 09:16:03 -0700 |
---|---|---|
committer | Brad Davis <[email protected]> | 2013-07-03 09:16:03 -0700 |
commit | d46694c91c2bec4eb1e282c0c0101e6dab26e082 (patch) | |
tree | eb5fba71edf1aedc0d6af9406881004289433b20 /LibOVR/Src/Util/Util_LatencyTest.h | |
parent | 7fa8be4bc565adc9911c95c814480cc48bf2d13c (diff) |
SDK 0.2.3
Diffstat (limited to 'LibOVR/Src/Util/Util_LatencyTest.h')
-rw-r--r-- | LibOVR/Src/Util/Util_LatencyTest.h | 320 |
1 files changed, 160 insertions, 160 deletions
diff --git a/LibOVR/Src/Util/Util_LatencyTest.h b/LibOVR/Src/Util/Util_LatencyTest.h index 47f98f7..a01864e 100644 --- a/LibOVR/Src/Util/Util_LatencyTest.h +++ b/LibOVR/Src/Util/Util_LatencyTest.h @@ -1,160 +1,160 @@ -/************************************************************************************
-
-PublicHeader: OVR.h
-Filename : Util_LatencyTest.h
-Content : Wraps the lower level LatencyTesterDevice and adds functionality.
-Created : February 14, 2013
-Authors : Lee Cooper
-
-Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
-
-Use of this software is subject to the terms of the Oculus license
-agreement provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-*************************************************************************************/
-
-#ifndef OVR_Util_LatencyTest_h
-#define OVR_Util_LatencyTest_h
-
-#include "../OVR_Device.h"
-
-#include "../Kernel/OVR_String.h"
-#include "../Kernel/OVR_List.h"
-
-namespace OVR { namespace Util {
-
-
-//-------------------------------------------------------------------------------------
-// ***** LatencyTest
-//
-// LatencyTest utility class wraps the low level LatencyTestDevice and manages the scheduling
-// of a latency test. A single test is composed of a series of individual latency measurements
-// which are used to derive min, max, and an average latency value.
-//
-// Developers are required to call the following methods:
-// SetDevice - Sets the LatencyTestDevice to be used for the tests.
-// ProcessInputs - This should be called at the same place in the code where the game engine
-// reads the headset orientation from LibOVR (typically done by calling
-// 'GetOrientation' on the SensorFusion object). Calling this at the right time
-// enables us to measure the same latency that occurs for headset orientation
-// changes.
-// DisplayScreenColor - The latency tester works by sensing the color of the pixels directly
-// beneath it. The color of these pixels can be set by drawing a small
-// quad at the end of the rendering stage. The quad should be small
-// such that it doesn't significantly impact the rendering of the scene,
-// but large enough to be 'seen' by the sensor. See the SDK
-// documentation for more information.
-// GetResultsString - Call this to get a string containing the most recent results.
-// If the string has already been gotten then NULL will be returned.
-// The string pointer will remain valid until the next time this
-// method is called.
-//
-
-class LatencyTest : public NewOverrideBase
-{
-public:
- LatencyTest(LatencyTestDevice* device = NULL);
- ~LatencyTest();
-
- // Set the Latency Tester device that we'll use to send commands to and receive
- // notification messages from.
- bool SetDevice(LatencyTestDevice* device);
-
- // Returns true if this LatencyTestUtil has a Latency Tester device.
- bool HasDevice() const
- { return Handler.IsHandlerInstalled(); }
-
- void ProcessInputs();
- bool DisplayScreenColor(Color& colorToDisplay);
- const char* GetResultsString();
-
- // Begin test. Equivalent to pressing the button on the latency tester.
- void BeginTest();
-
-private:
- LatencyTest* getThis() { return this; }
-
- enum LatencyTestMessageType
- {
- LatencyTest_None,
- LatencyTest_Timer,
- LatencyTest_ProcessInputs,
- };
-
- UInt32 getRandomComponent(UInt32 range);
- void handleMessage(const Message& msg, LatencyTestMessageType latencyTestMessage = LatencyTest_None);
- void reset();
- void setTimer(UInt32 timeMilliS);
- void clearTimer();
-
- class LatencyTestHandler : public MessageHandler
- {
- LatencyTest* pLatencyTestUtil;
- public:
- LatencyTestHandler(LatencyTest* latencyTester) : pLatencyTestUtil(latencyTester) { }
- ~LatencyTestHandler();
-
- virtual void OnMessage(const Message& msg);
- };
-
- bool areResultsComplete();
- void processResults();
- void updateForTimeouts();
-
- Ptr<LatencyTestDevice> Device;
- LatencyTestHandler Handler;
-
- enum TesterState
- {
- State_WaitingForButton,
- State_WaitingForSettlePreCalibrationColorBlack,
- State_WaitingForSettlePostCalibrationColorBlack,
- State_WaitingForSettlePreCalibrationColorWhite,
- State_WaitingForSettlePostCalibrationColorWhite,
- State_WaitingToTakeMeasurement,
- State_WaitingForTestStarted,
- State_WaitingForColorDetected,
- State_WaitingForSettlePostMeasurement
- };
- TesterState State;
-
- bool HaveOldTime;
- UInt32 OldTime;
- UInt32 ActiveTimerMilliS;
-
- Color RenderColor;
-
- struct MeasurementResult : public ListNode<MeasurementResult>, public NewOverrideBase
- {
- MeasurementResult()
- : DeviceMeasuredElapsedMilliS(0),
- TimedOutWaitingForTestStarted(false),
- TimedOutWaitingForColorDetected(false),
- StartTestTicksMicroS(0),
- TestStartedTicksMicroS(0)
- {}
-
- Color TargetColor;
-
- UInt32 DeviceMeasuredElapsedMilliS;
-
- bool TimedOutWaitingForTestStarted;
- bool TimedOutWaitingForColorDetected;
-
- UInt64 StartTestTicksMicroS;
- UInt64 TestStartedTicksMicroS;
- };
-
- List<MeasurementResult> Results;
- void clearMeasurementResults();
-
- MeasurementResult* getActiveResult();
-
- StringBuffer ResultsString;
- String ReturnedResultString;
-};
-
-}} // namespace OVR::Util
-
-#endif // OVR_Util_LatencyTest_h
+/************************************************************************************ + +PublicHeader: OVR.h +Filename : Util_LatencyTest.h +Content : Wraps the lower level LatencyTesterDevice and adds functionality. +Created : February 14, 2013 +Authors : Lee Cooper + +Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. + +Use of this software is subject to the terms of the Oculus license +agreement provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +*************************************************************************************/ + +#ifndef OVR_Util_LatencyTest_h +#define OVR_Util_LatencyTest_h + +#include "../OVR_Device.h" + +#include "../Kernel/OVR_String.h" +#include "../Kernel/OVR_List.h" + +namespace OVR { namespace Util { + + +//------------------------------------------------------------------------------------- +// ***** LatencyTest +// +// LatencyTest utility class wraps the low level LatencyTestDevice and manages the scheduling +// of a latency test. A single test is composed of a series of individual latency measurements +// which are used to derive min, max, and an average latency value. +// +// Developers are required to call the following methods: +// SetDevice - Sets the LatencyTestDevice to be used for the tests. +// ProcessInputs - This should be called at the same place in the code where the game engine +// reads the headset orientation from LibOVR (typically done by calling +// 'GetOrientation' on the SensorFusion object). Calling this at the right time +// enables us to measure the same latency that occurs for headset orientation +// changes. +// DisplayScreenColor - The latency tester works by sensing the color of the pixels directly +// beneath it. The color of these pixels can be set by drawing a small +// quad at the end of the rendering stage. The quad should be small +// such that it doesn't significantly impact the rendering of the scene, +// but large enough to be 'seen' by the sensor. See the SDK +// documentation for more information. +// GetResultsString - Call this to get a string containing the most recent results. +// If the string has already been gotten then NULL will be returned. +// The string pointer will remain valid until the next time this +// method is called. +// + +class LatencyTest : public NewOverrideBase +{ +public: + LatencyTest(LatencyTestDevice* device = NULL); + ~LatencyTest(); + + // Set the Latency Tester device that we'll use to send commands to and receive + // notification messages from. + bool SetDevice(LatencyTestDevice* device); + + // Returns true if this LatencyTestUtil has a Latency Tester device. + bool HasDevice() const + { return Handler.IsHandlerInstalled(); } + + void ProcessInputs(); + bool DisplayScreenColor(Color& colorToDisplay); + const char* GetResultsString(); + + // Begin test. Equivalent to pressing the button on the latency tester. + void BeginTest(); + +private: + LatencyTest* getThis() { return this; } + + enum LatencyTestMessageType + { + LatencyTest_None, + LatencyTest_Timer, + LatencyTest_ProcessInputs, + }; + + UInt32 getRandomComponent(UInt32 range); + void handleMessage(const Message& msg, LatencyTestMessageType latencyTestMessage = LatencyTest_None); + void reset(); + void setTimer(UInt32 timeMilliS); + void clearTimer(); + + class LatencyTestHandler : public MessageHandler + { + LatencyTest* pLatencyTestUtil; + public: + LatencyTestHandler(LatencyTest* latencyTester) : pLatencyTestUtil(latencyTester) { } + ~LatencyTestHandler(); + + virtual void OnMessage(const Message& msg); + }; + + bool areResultsComplete(); + void processResults(); + void updateForTimeouts(); + + Ptr<LatencyTestDevice> Device; + LatencyTestHandler Handler; + + enum TesterState + { + State_WaitingForButton, + State_WaitingForSettlePreCalibrationColorBlack, + State_WaitingForSettlePostCalibrationColorBlack, + State_WaitingForSettlePreCalibrationColorWhite, + State_WaitingForSettlePostCalibrationColorWhite, + State_WaitingToTakeMeasurement, + State_WaitingForTestStarted, + State_WaitingForColorDetected, + State_WaitingForSettlePostMeasurement + }; + TesterState State; + + bool HaveOldTime; + UInt32 OldTime; + UInt32 ActiveTimerMilliS; + + Color RenderColor; + + struct MeasurementResult : public ListNode<MeasurementResult>, public NewOverrideBase + { + MeasurementResult() + : DeviceMeasuredElapsedMilliS(0), + TimedOutWaitingForTestStarted(false), + TimedOutWaitingForColorDetected(false), + StartTestTicksMicroS(0), + TestStartedTicksMicroS(0) + {} + + Color TargetColor; + + UInt32 DeviceMeasuredElapsedMilliS; + + bool TimedOutWaitingForTestStarted; + bool TimedOutWaitingForColorDetected; + + UInt64 StartTestTicksMicroS; + UInt64 TestStartedTicksMicroS; + }; + + List<MeasurementResult> Results; + void clearMeasurementResults(); + + MeasurementResult* getActiveResult(); + + StringBuffer ResultsString; + String ReturnedResultString; +}; + +}} // namespace OVR::Util + +#endif // OVR_Util_LatencyTest_h |