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authorBrad Davis <[email protected]>2013-06-27 11:25:32 -0800
committerBrad Davis <[email protected]>2013-06-28 10:47:29 -0700
commitebefcc885f74461cd0e3f19b5ae3622dc6cf6dbc (patch)
tree2b16db7350fce54c2e6c1b1c4020d67419cb1164 /LibOVR/Src/Util/Util_LatencyTest.h
parent0ade748e1845694c5cbe562fb823e56f09773e27 (diff)
SDK 0.2.2
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+/************************************************************************************
+
+PublicHeader: OVR.h
+Filename : Util_LatencyTest.h
+Content : Wraps the lower level LatencyTesterDevice and adds functionality.
+Created : February 14, 2013
+Authors : Lee Cooper
+
+Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
+
+Use of this software is subject to the terms of the Oculus license
+agreement provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+*************************************************************************************/
+
+#ifndef OVR_Util_LatencyTest_h
+#define OVR_Util_LatencyTest_h
+
+#include "../OVR_Device.h"
+
+#include "../Kernel/OVR_String.h"
+#include "../Kernel/OVR_List.h"
+
+namespace OVR { namespace Util {
+
+
+//-------------------------------------------------------------------------------------
+// ***** LatencyTest
+//
+// LatencyTest utility class wraps the low level LatencyTestDevice and manages the scheduling
+// of a latency test. A single test is composed of a series of individual latency measurements
+// which are used to derive min, max, and an average latency value.
+//
+// Developers are required to call the following methods:
+// SetDevice - Sets the LatencyTestDevice to be used for the tests.
+// ProcessInputs - This should be called at the same place in the code where the game engine
+// reads the headset orientation from LibOVR (typically done by calling
+// 'GetOrientation' on the SensorFusion object). Calling this at the right time
+// enables us to measure the same latency that occurs for headset orientation
+// changes.
+// DisplayScreenColor - The latency tester works by sensing the color of the pixels directly
+// beneath it. The color of these pixels can be set by drawing a small
+// quad at the end of the rendering stage. The quad should be small
+// such that it doesn't significantly impact the rendering of the scene,
+// but large enough to be 'seen' by the sensor. See the SDK
+// documentation for more information.
+// GetResultsString - Call this to get a string containing the most recent results.
+// If the string has already been gotten then NULL will be returned.
+// The string pointer will remain valid until the next time this
+// method is called.
+//
+
+class LatencyTest : public NewOverrideBase
+{
+public:
+ LatencyTest(LatencyTestDevice* device = NULL);
+ ~LatencyTest();
+
+ // Set the Latency Tester device that we'll use to send commands to and receive
+ // notification messages from.
+ bool SetDevice(LatencyTestDevice* device);
+
+ // Returns true if this LatencyTestUtil has a Latency Tester device.
+ bool HasDevice() const
+ { return Handler.IsHandlerInstalled(); }
+
+ void ProcessInputs();
+ bool DisplayScreenColor(Color& colorToDisplay);
+ const char* GetResultsString();
+
+ // Begin test. Equivalent to pressing the button on the latency tester.
+ void BeginTest();
+
+private:
+ LatencyTest* getThis() { return this; }
+
+ enum LatencyTestMessageType
+ {
+ LatencyTest_None,
+ LatencyTest_Timer,
+ LatencyTest_ProcessInputs,
+ };
+
+ UInt32 getRandomComponent(UInt32 range);
+ void handleMessage(const Message& msg, LatencyTestMessageType latencyTestMessage = LatencyTest_None);
+ void reset();
+ void setTimer(UInt32 timeMilliS);
+ void clearTimer();
+
+ class LatencyTestHandler : public MessageHandler
+ {
+ LatencyTest* pLatencyTestUtil;
+ public:
+ LatencyTestHandler(LatencyTest* latencyTester) : pLatencyTestUtil(latencyTester) { }
+ ~LatencyTestHandler();
+
+ virtual void OnMessage(const Message& msg);
+ };
+
+ bool areResultsComplete();
+ void processResults();
+ void updateForTimeouts();
+
+ Ptr<LatencyTestDevice> Device;
+ LatencyTestHandler Handler;
+
+ enum TesterState
+ {
+ State_WaitingForButton,
+ State_WaitingForSettlePreCalibrationColorBlack,
+ State_WaitingForSettlePostCalibrationColorBlack,
+ State_WaitingForSettlePreCalibrationColorWhite,
+ State_WaitingForSettlePostCalibrationColorWhite,
+ State_WaitingToTakeMeasurement,
+ State_WaitingForTestStarted,
+ State_WaitingForColorDetected,
+ State_WaitingForSettlePostMeasurement
+ };
+ TesterState State;
+
+ bool HaveOldTime;
+ UInt32 OldTime;
+ UInt32 ActiveTimerMilliS;
+
+ Color RenderColor;
+
+ struct MeasurementResult : public ListNode<MeasurementResult>, public NewOverrideBase
+ {
+ MeasurementResult()
+ : DeviceMeasuredElapsedMilliS(0),
+ TimedOutWaitingForTestStarted(false),
+ TimedOutWaitingForColorDetected(false),
+ StartTestTicksMicroS(0),
+ TestStartedTicksMicroS(0)
+ {}
+
+ Color TargetColor;
+
+ UInt32 DeviceMeasuredElapsedMilliS;
+
+ bool TimedOutWaitingForTestStarted;
+ bool TimedOutWaitingForColorDetected;
+
+ UInt64 StartTestTicksMicroS;
+ UInt64 TestStartedTicksMicroS;
+ };
+
+ List<MeasurementResult> Results;
+ void clearMeasurementResults();
+
+ MeasurementResult* getActiveResult();
+
+ StringBuffer ResultsString;
+ String ReturnedResultString;
+};
+
+}} // namespace OVR::Util
+
+#endif // OVR_Util_LatencyTest_h