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authorSven Gothel <[email protected]>2015-03-21 23:01:12 +0100
committerSven Gothel <[email protected]>2015-03-21 23:01:12 +0100
commit0c5c4be020c2d55540058a49b2a879f46d5a1e13 (patch)
tree00f84c2ca18cc233b826014094b9cad0769a3ea5 /LibOVR/Src/Util/Util_SystemGUI.cpp
parentcbbd775b6c754927632c333ff01424a0d2048c7c (diff)
parente490c3c7f7bb5461cfa78a214827aa534fb43a3e (diff)
Merge branch 'vanilla_0.4.4' and resolve conflicts
TODO: Validate for removed patches due to relocation Resolved Conflicts: LibOVR/Src/Kernel/OVR_ThreadsWinAPI.cpp LibOVR/Src/OVR_Linux_HMDDevice.cpp LibOVR/Src/OVR_OSX_HMDDevice.cpp LibOVR/Src/OVR_Profile.cpp LibOVR/Src/OVR_Sensor2Impl.cpp LibOVR/Src/OVR_SensorFusion.cpp LibOVR/Src/OVR_SensorImpl.cpp LibOVR/Src/OVR_Win32_DeviceStatus.cpp LibOVR/Src/OVR_Win32_HIDDevice.cpp LibOVR/Src/OVR_Win32_HIDDevice.h LibOVR/Src/OVR_Win32_HMDDevice.cpp
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+/************************************************************************************
+
+Filename : Util_SystemGUI.cpp
+Content : OS GUI access, usually for diagnostics.
+Created : October 20, 2014
+Copyright : Copyright 2014 Oculus VR, LLC All Rights reserved.
+
+Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License");
+you may not use the Oculus VR Rift SDK except in compliance with the License,
+which is provided at the time of installation or download, or which
+otherwise accompanies this software in either electronic or hard copy form.
+
+You may obtain a copy of the License at
+
+http://www.oculusvr.com/licenses/LICENSE-3.2
+
+Unless required by applicable law or agreed to in writing, the Oculus VR SDK
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+*************************************************************************************/
+
+#include "Util_SystemGUI.h"
+#include "../Kernel/OVR_UTF8Util.h"
+#include <stdio.h>
+
+#if defined(OVR_OS_MS)
+ #include <Windows.h>
+#endif
+
+
+namespace OVR { namespace Util {
+
+
+#if defined(OVR_OS_MS)
+
+ // On Windows we implement a manual dialog message box. The reason for this is that there's no way to
+ // have a message box like this without either using MFC or WinForms or relying on Windows Vista+.
+
+ bool DisplayMessageBox(const char* pTitle, const char* pText)
+ {
+ #define ID_EDIT 100
+
+ struct Dialog
+ {
+ static size_t LineCount(const char* pText)
+ {
+ size_t count = 0;
+ while(*pText)
+ {
+ if(*pText++ == '\n')
+ count++;
+ }
+ return count;
+ }
+
+ static WORD* WordUp(WORD* pIn){ return (WORD*)((((uintptr_t)pIn + 3) >> 2) << 2); }
+
+ static BOOL CALLBACK Proc(HWND hDlg, UINT iMsg, WPARAM wParam, LPARAM lParam)
+ {
+ switch (iMsg)
+ {
+ case WM_INITDIALOG:
+ {
+ HWND hWndEdit = GetDlgItem(hDlg, ID_EDIT);
+
+ const char* pText = (const char*)lParam;
+ SetWindowTextA(hWndEdit, pText);
+
+ HFONT hFont = CreateFontW(-11, 0, 0, 0, FW_DONTCARE, FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, L"Courier New");
+ if(hFont)
+ SendMessage(hWndEdit, WM_SETFONT, WPARAM(hFont), TRUE);
+
+ SendMessage(hWndEdit, EM_SETSEL, (WPARAM)0, (LPARAM)0);
+
+ return TRUE;
+ }
+
+ case WM_COMMAND:
+ switch (LOWORD(wParam))
+ {
+ case ID_EDIT:
+ {
+ // Handle messages from the edit control here.
+ HWND hWndEdit = GetDlgItem(hDlg, ID_EDIT);
+ SendMessage(hWndEdit, EM_SETSEL, (WPARAM)0, (LPARAM)0);
+ return TRUE;
+ }
+
+ case IDOK:
+ EndDialog(hDlg, 0);
+ return TRUE;
+ }
+ break;
+ }
+
+ return FALSE;
+ }
+ };
+
+
+ char dialogTemplateMemory[1024];
+ memset(dialogTemplateMemory, 0, sizeof(dialogTemplateMemory));
+ DLGTEMPLATE* pDlg = (LPDLGTEMPLATE)dialogTemplateMemory;
+
+ const size_t textLineCount = Dialog::LineCount(pText);
+
+ // Sizes are in Windows dialog units, which are relative to a character size. Depends on the font and environment settings. Often the pixel size will be ~3x the dialog unit x size. Often the pixel size will be ~3x the dialog unit y size.
+ const int kGutterSize = 6; // Empty border space around controls within the dialog
+ const int kButtonWidth = 24;
+ const int kButtonHeight = 10;
+ const int kDialogWidth = 600; // To do: Clip this against screen bounds.
+ const int kDialogHeight = ((textLineCount > 100) ? 400 : ((textLineCount > 25) ? 300 : 200));
+
+ // Define a dialog box.
+ pDlg->style = WS_POPUP | WS_BORDER | WS_SYSMENU | DS_MODALFRAME | WS_CAPTION;
+ pDlg->cdit = 2; // Control count
+ pDlg->x = 10; // X position To do: Center the dialog.
+ pDlg->y = 10;
+ pDlg->cx = (short)kDialogWidth;
+ pDlg->cy = (short)kDialogHeight;
+ WORD* pWord = (WORD*)(pDlg + 1);
+ *pWord++ = 0; // No menu
+ *pWord++ = 0; // Default dialog box class
+
+ WCHAR* pWchar = (WCHAR*)pWord;
+ const size_t titleLength = strlen(pTitle);
+ size_t wcharCount = OVR::UTF8Util::DecodeString(pWchar, pTitle, (titleLength > 128) ? 128 : titleLength);
+ pWord += wcharCount + 1;
+
+ // Define an OK button.
+ pWord = Dialog::WordUp(pWord);
+
+ DLGITEMTEMPLATE* pDlgItem = (DLGITEMTEMPLATE*)pWord;
+ pDlgItem->x = pDlg->cx - (kGutterSize + kButtonWidth);
+ pDlgItem->y = pDlg->cy - (kGutterSize + kButtonHeight);
+ pDlgItem->cx = kButtonWidth;
+ pDlgItem->cy = kButtonHeight;
+ pDlgItem->id = IDOK;
+ pDlgItem->style = WS_CHILD | WS_VISIBLE | BS_DEFPUSHBUTTON;
+
+ pWord = (WORD*)(pDlgItem + 1);
+ *pWord++ = 0xFFFF;
+ *pWord++ = 0x0080; // button class
+
+ pWchar = (WCHAR*)pWord;
+ pWchar[0] = 'O'; pWchar[1] = 'K'; pWchar[2] = '\0'; // Not currently localized.
+ pWord += 3; // OK\0
+ *pWord++ = 0; // no creation data
+
+ // Define an EDIT contol.
+ pWord = Dialog::WordUp(pWord);
+
+ pDlgItem = (DLGITEMTEMPLATE*)pWord;
+ pDlgItem->x = kGutterSize;
+ pDlgItem->y = kGutterSize;
+ pDlgItem->cx = pDlg->cx - (kGutterSize + kGutterSize);
+ pDlgItem->cy = pDlg->cy - (kGutterSize + kButtonHeight + kGutterSize + (kGutterSize / 2));
+ pDlgItem->id = ID_EDIT;
+ pDlgItem->style = ES_LEFT | ES_MULTILINE | ES_AUTOVSCROLL | ES_AUTOHSCROLL | ES_WANTRETURN | ES_READONLY | WS_VSCROLL | WS_BORDER | WS_TABSTOP | WS_CHILD | WS_VISIBLE;
+
+ pWord = (WORD*)(pDlgItem + 1);
+ *pWord++ = 0xFFFF;
+ *pWord++ = 0x0081; // edit class atom
+ *pWord++ = 0; // no creation data
+
+ LRESULT ret = DialogBoxIndirectParam(NULL, (LPDLGTEMPLATE)pDlg, NULL, (DLGPROC)Dialog::Proc, (LPARAM)pText);
+
+ return (ret != 0);
+ }
+#elif defined(OVR_OS_MAC)
+ // For Apple we use the Objective C implementation in Util_GUI.mm
+#else
+ // To do.
+ bool DisplayMessageBox(const char* pTitle, const char* pText)
+ {
+ printf("\n\nMessageBox\n%s\n", pTitle);
+ printf("%s\n\n", pText);
+ return false;
+ }
+#endif
+
+
+} } // namespace OVR::Util
+
+
+
+