diff options
author | Sven Gothel <[email protected]> | 2015-03-28 01:43:35 +0100 |
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committer | Sven Gothel <[email protected]> | 2015-03-28 01:43:35 +0100 |
commit | 4207f9c279e832e3afcb3f5fc6cd8d84cb4cfe4c (patch) | |
tree | cf3671058d55b47ab6cb6f36f369928606137628 /LibOVRKernel/Src/Util/Util_ImageWindow.h | |
parent | c29cd1a2fbff6282bab956ad61661ac9d48c4e6e (diff) |
Bump OculusVR RIFT SDK to 0.5.0.1vanilla_0.5.0.1
Diffstat (limited to 'LibOVRKernel/Src/Util/Util_ImageWindow.h')
-rw-r--r-- | LibOVRKernel/Src/Util/Util_ImageWindow.h | 201 |
1 files changed, 201 insertions, 0 deletions
diff --git a/LibOVRKernel/Src/Util/Util_ImageWindow.h b/LibOVRKernel/Src/Util/Util_ImageWindow.h new file mode 100644 index 0000000..9874178 --- /dev/null +++ b/LibOVRKernel/Src/Util/Util_ImageWindow.h @@ -0,0 +1,201 @@ +/************************************************************************************ + +Filename : Util_ImageWindow.h +Content : An output object for windows that can display raw images for testing +Created : March 13, 2014 +Authors : Dean Beeler + +Copyright : Copyright 2014 Oculus, Inc. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +*************************************************************************************/ + +#ifndef OVR_Util_ImageWindow_h +#define OVR_Util_ImageWindow_h + +#if defined(OVR_OS_WIN32) +#include "Kernel/OVR_Win32_IncludeWindows.h" +#include <d2d1.h> +#include <dwrite.h> +#endif + +#include "Kernel/OVR_Hash.h" +#include "Kernel/OVR_Array.h" +#include "Kernel/OVR_Threads.h" +#include "Kernel/OVR_Deque.h" + +#include <stdint.h> + +namespace OVR { namespace Util { + +typedef struct +{ + float x; + float y; + float radius; + float r; + float g; + float b; + bool fill; +} CirclePlot; + +typedef struct +{ + float x; + float y; + float r; + float g; + float b; +OVR::String text; +} TextPlot; + +class Frame : virtual public RefCountBaseV<Frame> +{ +public: + + Frame( int frame ) : + frameNumber( frame ), + plots(), + textLines(), + imageData( NULL ), + colorImageData( NULL ), + width( 0 ), + height( 0 ), + colorPitch( 0 ), + ready( false ) + { + + } + + ~Frame() + { + if( imageData ) + free( imageData ); + if( colorImageData ) + free( colorImageData ); + + plots.ClearAndRelease(); + textLines.ClearAndRelease(); + } + + int frameNumber; + + Array<CirclePlot> plots; + Array<TextPlot> textLines; + void* imageData; + void* colorImageData; + int width; + int height; + int colorPitch; + bool ready; +}; + +#if defined(OVR_OS_WIN32) +class ImageWindow +{ + HWND hWindow; + ID2D1RenderTarget* pRT; + D2D1_SIZE_U resolution; + + Mutex* frontBufferMutex; + + InPlaceMutableDeque< Ptr<Frame> > frames; + + ID2D1Bitmap* greyBitmap; + ID2D1Bitmap* colorBitmap; + +public: + // constructors + ImageWindow(); + ImageWindow( uint32_t width, uint32_t height ); + virtual ~ImageWindow(); + + void GetResolution( size_t& width, size_t& height ) { width = resolution.width; height = resolution.height; } + + void OnPaint(); // Called by Windows when it receives a WM_PAINT message + + void UpdateImage( const uint8_t* imageData, uint32_t width, uint32_t height ) { UpdateImageBW( imageData, width, height ); } + void UpdateImageBW( const uint8_t* imageData, uint32_t width, uint32_t height ); + void UpdateImageRGBA( const uint8_t* imageData, uint32_t width, uint32_t height, uint32_t pitch ); + void Complete(); // Called by drawing thread to submit a frame + + void Process(); // Called by rendering thread to do window processing + + void AssociateSurface( void* surface ); + + void addCircle( float x , float y, float radius, float r, float g, float b, bool fill ); + void addText( float x, float y, float r, float g, float b, OVR::String text ); + + static ImageWindow* GlobalWindow( int window ) { return globalWindow[window]; } + static int WindowCount() { return windowCount; } + +private: + + Ptr<Frame> lastUnreadyFrame(); + + static const int MaxWindows = 4; + static ImageWindow* globalWindow[MaxWindows]; + static int windowCount; + static ID2D1Factory* pD2DFactory; + static IDWriteFactory* pDWriteFactory; + static HINSTANCE hInstD2d1; + static HINSTANCE hInstDwrite; + +}; + +#else + +class ImageWindow +{ +public: + // constructors + ImageWindow() {} + ImageWindow( uint32_t width, uint32_t height ) { OVR_UNUSED( width ); OVR_UNUSED( height ); } + virtual ~ImageWindow() { } + + void GetResolution( size_t& width, size_t& height ) { width = 0; height = 0; } + + void OnPaint() { } + + void UpdateImage( const uint8_t* imageData, uint32_t width, uint32_t height ) { UpdateImageBW( imageData, width, height ); } + void UpdateImageBW( const uint8_t* imageData, uint32_t width, uint32_t height ) { OVR_UNUSED( imageData ); OVR_UNUSED( width ); OVR_UNUSED( height ); } + void UpdateImageRGBA( const uint8_t* imageData, uint32_t width, uint32_t height, uint32_t pitch ) { OVR_UNUSED( imageData ); OVR_UNUSED( width ); OVR_UNUSED( height ); OVR_UNUSED( pitch ); } + void Complete() { } + + void Process() { } + + void AssociateSurface( void* surface ) { OVR_UNUSED(surface); } + + void addCircle( float x , float y, float radius, float r, float g, float b, bool fill ) { OVR_UNUSED( x ); OVR_UNUSED( y ); OVR_UNUSED( radius ); OVR_UNUSED( r ); OVR_UNUSED( g ); OVR_UNUSED( b ); OVR_UNUSED( fill ); } + void addText( float x, float y, float r, float g, float b, OVR::String text ) { OVR_UNUSED( x ); OVR_UNUSED( y ); OVR_UNUSED( r ); OVR_UNUSED( g ); OVR_UNUSED( b ); OVR_UNUSED( text ); } + + static ImageWindow* GlobalWindow( int window ) { return globalWindow[window]; } + static int WindowCount() { return windowCount; } + +private: + + static const int MaxWindows = 4; + static ImageWindow* globalWindow[4]; + static int windowCount; +}; + +#endif + +}} // namespace OVR::Util + + +#endif |